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On September 29 2013 07:01 Argoth. wrote:Show nested quote +On September 29 2013 07:00 Volband wrote:On September 29 2013 06:59 GreenBlue wrote: Idk, as long as puzsu keeps getting dunked on by uzi there isn't much hope for fnatic 2v1? Didn't work game 1 Leona is a large issue for 2v1. However, if they go with someone like Zyra instead, they could 2v1 just fine. At least Puszu would lose in farm a bit less that way, although Soaz would likely get significantly outfarmed by Royal's toplaner.
I feel like Fnatic needs to rely heavily on Cyanide carrying most of their lanes, hopefully with no need to carry mid assuming that xPeke steps his game up(He tends to be pretty good in clutch games I feel but still his max skill is his max skill)
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On September 29 2013 07:03 ketchup wrote:Show nested quote +On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control
why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items)
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On September 29 2013 07:00 M2 wrote:at least we have a semi-final now and not a one sided sweep 
It has been one sided on the farm side for sure, but game two was definitely not one sided. Game one was Royal leading all the way and game three Fnatic leading all the way
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Btw I cannot wait to see the stage for staples center with a sold out crowd! Galen already looks really nice although it isn't sold out.
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On September 29 2013 07:05 Redox wrote: So Aatrox ban now?
nope
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On September 29 2013 07:05 Affenaffe wrote:Show nested quote +On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items)
So they can atleast get one or two items with HP so they don't just disappear after getting hit by 2AoE in teamfights and be able to support.
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I feel like Xin Zhao is sort of good against Aatrox as well but he's fallen off hard lately as a jungler. Jax is a solid pick against Aatrox in general, so Jax as a toplaner might be an intelligent option considering his recent success as well.
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On September 29 2013 07:05 Affenaffe wrote:Show nested quote +On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items) If they're too naked they can't contribute to fights because they die too fast, plus they may not actually have the income to handle all the vision needs of a team. That's why you usually see junglers/tops/mids buy a ward or two here and there to let the support pick up things (sightstone, oracles, maybe mobos).
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On September 29 2013 07:05 Affenaffe wrote:Show nested quote +On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items) If your team is getting no objectives then your support doesn't even make enough money to ward properly
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On September 29 2013 07:05 Affenaffe wrote:Show nested quote +On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items)
Leona with at least some hp/cdr should be necessary. Lulu could use cdr too. Saying supports scale badly with gold is wrong, considering their abilities usually have the most utility in them.
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On September 29 2013 07:04 TheYango wrote:Show nested quote +On September 29 2013 07:01 turdburgler wrote:On September 29 2013 06:58 TheYango wrote: Really the problem here is that Royal wins all their lanes on their own, but are basically playing without a jungler, so once Cyanide starts making things happen, it gets tough for Royal. meh i disagree. in the first 2 games they played smart enough and got a gold lead, you cant argue with that. even with aatrox picking up a ton of kills and pressure, royal won the first 20 mins. the big aggressive plays last game getting them fucked over between turrets, where as in game 1 and 2 they just killed the turret, not the players. Quite a few of the kills that have happened thanks to Cyanide are in large part because Lucky's overall map movement is really poor. Cyanide even being able to go 3-0-0 the second game is pretty inexcusable with Lucky starting 2-0 before creeps even spawned.. At least two of those kills are directly attributable to Lucky, plus several kill attempts that he could have counter-ganked, plus how much his lanes have to give up because their jungler doesn't do anything.
im not saying that fnatics jungler played bad or that royals jungler played good. but if i was coaching royal i would tell them to keep doing what they are doing. just, when they feel strong to take a dive or a push, kill the tower not the players. like they did g1 and g2.
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On September 29 2013 07:07 Iblis wrote:Show nested quote +On September 29 2013 07:05 Affenaffe wrote:On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items) So they can atleast get one or two items with HP so they don't just disappear after getting hit by 2AoE in teamfights and be able to support. Shurelia and Mikael's are pretty good; also, if they could afford Aegis, the junglers could go for more dmg.
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On September 29 2013 07:05 Affenaffe wrote:Show nested quote +On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items) This isn't so all the time, if they have no items they are picked off incredibly easily and 5v4 is always 5v4, supports still have all their spells. In my opinion supports need to at least be somewhat tanky to fill their role, especially if they want to utilize oracles properly. In addition, I believe that it's wrong that supports scale badly with items - They just work better -without- items than other champions.
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I still cannot understand why Fnatic keeps banning Zed on blue side. Such a waste
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Aites. Time for oppression.
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On September 29 2013 07:05 Affenaffe wrote:Show nested quote +On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items)
while they have poor scaling, health is never bad on any champion. At the end there, you could see varus's arrow doing 2/3 of tabe's health, and peke's causal kill of tabe while he was being chased, and all those times tabe got instant killed in teamfights. It's not like he'll all of a sudden become a tank with a sightstone, but not giving up all that easy gold by just having a ruby crystal does go some distance
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lol Needlessly large sign, clever.
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I wish I could have subtitles on the OGN stream...
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On September 29 2013 07:08 Dark_Chill wrote:Show nested quote +On September 29 2013 07:05 Affenaffe wrote:On September 29 2013 07:03 ketchup wrote:On September 29 2013 06:58 Chimeri wrote: This game is an example of why Riot needs to address support/jungle gold issues in S4. No, this game shows why you shouldn't rely only on your support for warding. It's bad team play in regards to vision control why Oo support champions scale badly with items why would you want anything on them? it's perfect to have them run around "naked" (until your team caps out on items) Leona with at least some hp/cdr should be necessary. Lulu could use cdr too. Saying supports scale badly with gold is wrong, considering their abilities usually have the most utility in them. 40% cdr, tanky Janna ftw. Oh, my support tears just came out.
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