• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:38
CET 05:38
KST 13:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1706 users

[NA LCS] Summer Week 6 - Page 74

Forum Index > LoL Tournaments
Post a Reply
Prev 1 72 73 74 75 76 Next
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2013 02:08 GMT
#1461
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps
TranslatorBaa!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2013-07-20 02:10:12
July 20 2013 02:09 GMT
#1462
On July 20 2013 11:08 Badboyrune wrote:
Show nested quote +
On July 20 2013 11:03 Carnivorous Sheep wrote:
On July 20 2013 11:01 caelym wrote:
On July 20 2013 11:00 Carnivorous Sheep wrote:
On July 20 2013 10:59 caelym wrote:
On July 20 2013 10:55 Carnivorous Sheep wrote:
i left after ves was up like 10k come back 30 minutes later game is still going

and this is why ves is last place - even when they win they look bad

this was more zz-inducing than eu games where teams sit on 30k leads and do nothing for 30 minutes

what you get off your damn high horse and just bask in the glory of what is effectively Team Liquid getting a perfect week?


i dont associate ves with team liquid

I dont care if you dont. shut your mouth and stop being condescending.


please don't condescend to me

On July 20 2013 11:01 Badboyrune wrote:
I feel like people should stop calling blue ez an ad carry. Its almost like calling any malphite or cho who picks up an abyssal an ap carry.

In my mind blue ez does quite little of what an ad carry does. Sure he does auto attack but he's more of an ad caster if anything.


they call him ad carry cause he basically builds and plays the same way when he's picked for bot


They shouldn't call him an ad carry when he's bot either, assuming he goes for standard blue build.


That's why riot is introducing awesome new terminology to differentiate between role and position!!

but for now calling him adc is pretty straightforward.

what would you call him if not MARKSMAN MID?
TranslatorBaa!
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 20 2013 02:10 GMT
#1463
On July 20 2013 11:08 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.
liftlift > tsm
Anakko
Profile Joined August 2012
France1934 Posts
July 20 2013 02:11 GMT
#1464
WTF ECCO NOT MVP WHAT IS THAT DOLPHIN RACISM
TrAce/Cpt Jack for president (or both)
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 20 2013 02:12 GMT
#1465
You have to believe in the marksmen to go double AD
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2013 02:12 GMT
#1466
On July 20 2013 11:10 wei2coolman wrote:
Show nested quote +
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.


i mean thats generally accurate, because vs most standard comps there's gonna be a huge power spike when laning phase "officially ends" and people group up - standard comps have decent midgame brawling potential, whereas double ad might be lackluster when they have most of, or at most only 1 major item and no multiplicative scaling kicking in

however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders
TranslatorBaa!
Swords
Profile Blog Joined May 2012
6038 Posts
July 20 2013 02:13 GMT
#1467
VES vs. C9 is gonna take a lot of bans next week they're gonna have a shot to win.
Anakko
Profile Joined August 2012
France1934 Posts
July 20 2013 02:13 GMT
#1468
As long as the other team targets vileroze, VES has a chance lol
TrAce/Cpt Jack for president (or both)
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 20 2013 02:14 GMT
#1469
On July 20 2013 11:12 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:10 wei2coolman wrote:
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.


i mean thats generally accurate, because vs most standard comps there's gonna be a huge power spike when laning phase "officially ends" and people group up - standard comps have decent midgame brawling potential, whereas double ad might be lackluster when they have most of, or at most only 1 major item and no multiplicative scaling kicking in

however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders

Yeah, you almost have to run that Cait/lulu, or cait/janna, type of lane, and try to grab that 3 min turret, and have jungler with the Ez grab a 4-5 min turret.
liftlift > tsm
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
July 20 2013 02:14 GMT
#1470
On July 20 2013 11:09 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:08 Badboyrune wrote:
On July 20 2013 11:03 Carnivorous Sheep wrote:
On July 20 2013 11:01 caelym wrote:
On July 20 2013 11:00 Carnivorous Sheep wrote:
On July 20 2013 10:59 caelym wrote:
On July 20 2013 10:55 Carnivorous Sheep wrote:
i left after ves was up like 10k come back 30 minutes later game is still going

and this is why ves is last place - even when they win they look bad

this was more zz-inducing than eu games where teams sit on 30k leads and do nothing for 30 minutes

what you get off your damn high horse and just bask in the glory of what is effectively Team Liquid getting a perfect week?


i dont associate ves with team liquid

I dont care if you dont. shut your mouth and stop being condescending.


please don't condescend to me

On July 20 2013 11:01 Badboyrune wrote:
I feel like people should stop calling blue ez an ad carry. Its almost like calling any malphite or cho who picks up an abyssal an ap carry.

In my mind blue ez does quite little of what an ad carry does. Sure he does auto attack but he's more of an ad caster if anything.


they call him ad carry cause he basically builds and plays the same way when he's picked for bot


They shouldn't call him an ad carry when he's bot either, assuming he goes for standard blue build.


That's why riot is introducing awesome new terminology to differentiate between role and position!!

but for now calling him adc is pretty straightforward.

what would you call him if not MARKSMAN MID?


Marksmage sounds fine! Or ad poke caster bruiser. Either is fine by me.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-07-20 02:17:00
July 20 2013 02:15 GMT
#1471
On July 20 2013 11:10 wei2coolman wrote:
Show nested quote +
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.

Honestly I don't feel very good about the double AD comp's ultralate game. With peel being spread out and a lot of burst to deal with, it's so easy to just make an AD a nonfactor in a late game teamfight when the peeling is split so much. If an AP or assassin gets their combo off but dies in the first 5 seconds of a fight, they influence the fight a LOT more than an AD getting burst down in the first 5 seconds.

Also, thornmails hurt. A lot.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2013-07-20 02:17:56
July 20 2013 02:17 GMT
#1472
On July 20 2013 11:12 Carnivorous Sheep wrote:
however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders


Jungle Elise with a ranged support too pushed incredibly fast.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2013 02:18 GMT
#1473
On July 20 2013 11:15 sylverfyre wrote:
Show nested quote +
On July 20 2013 11:10 wei2coolman wrote:
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.

Honestly I don't feel very good about the double AD comp's ultralate game. With peel being spread out and a lot of burst to deal with, it's so easy to just make an AD a nonfactor in a late game teamfight when the peeling is split so much. If an AP or assassin gets their combo off but dies in the first 5 seconds of a fight, they influence the fight a LOT more than an AD getting burst down in the first 5 seconds.

Also, thornmails hurt. A lot.


if you do the math thornmail's effect is actually almost negligible late game, mainly because you're not buildling magic pen, adcs have life steal, and you're dropping 2k gold for 100 armor and zero hp, when you already probably have 1-2 big armor and a handful of smaller ones (randuins, sunfire, locket, tabi, locket, aegis) so the diminishing returns kicks in

also whisper + bc
TranslatorBaa!
caelym
Profile Blog Joined June 2008
United States6421 Posts
Last Edited: 2013-07-20 02:20:15
July 20 2013 02:19 GMT
#1474
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal. Just because Korea's godlike execution did it well, doesn't mean it's an overall consistent strategy.
bnet: caelym#1470 | Twitter: @caelym
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 20 2013 02:19 GMT
#1475
On July 20 2013 11:17 Lysteria wrote:
Show nested quote +
On July 20 2013 11:12 Carnivorous Sheep wrote:
however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders


Jungle Elise with a ranged support too pushed incredibly fast.

I like Nasus better for this, but Elise works alright. It's hard to get autoattack time on the turret against defenders, though. Nasus shoves super hard and even 1 hit on the tower with a level 1 Q does pretty significant damage.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
July 20 2013 02:20 GMT
#1476
I know we laugh at "marksman," but Riot did manage to make us say "champions" instead of "heroes" by the end of beta -- might as well resign ourselves to the brave new words
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2013 02:20 GMT
#1477
On July 20 2013 11:19 caelym wrote:
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal. Just because Korea's godlike execution did it well, doesn't mean it's an overall consistent strategy.


watch njsw vs cj blaze
TranslatorBaa!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-07-20 02:22:52
July 20 2013 02:21 GMT
#1478
On July 20 2013 11:19 caelym wrote:
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal.

Ezreal's pretty dang good at skirmishing though. I think you kinda want to force a situation where the AD who isn't ezreal gets the empty lane farm in the earlier parts of post-laning. At least that's what I've seen the korean teams do with Vayne when they run this. Helps that Vayne's around BORK timing, she's super hard to 1v1.

Also seen it with Ezreal Varus when Fnatic ran it, and Varus went BT-LW-IE Q>E>W. He didn't have to be anywhere NEAR the fight in order to do serious damage with that build.

What Csheep said, NJv CJ.
Alaric
Profile Joined November 2009
France45622 Posts
July 20 2013 02:22 GMT
#1479
On July 20 2013 11:18 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:15 sylverfyre wrote:
On July 20 2013 11:10 wei2coolman wrote:
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.

Honestly I don't feel very good about the double AD comp's ultralate game. With peel being spread out and a lot of burst to deal with, it's so easy to just make an AD a nonfactor in a late game teamfight when the peeling is split so much. If an AP or assassin gets their combo off but dies in the first 5 seconds of a fight, they influence the fight a LOT more than an AD getting burst down in the first 5 seconds.

Also, thornmails hurt. A lot.


if you do the math thornmail's effect is actually almost negligible late game, mainly because you're not buildling magic pen, adcs have life steal, and you're dropping 2k gold for 100 armor and zero hp, when you already probably have 1-2 big armor and a handful of smaller ones (randuins, sunfire, locket, tabi, locket, aegis) so the diminishing returns kicks in

also whisper + bc

Haven't seen a bunch of teamcomps try to sneak a BC or armor-shredding champs in with those double AD comps, but that's probably an oversight. That, or they value peel more than armour-shred (and having a big frontline so the non-AD rush defensive itemisation and skip BC until potentially 5-6th item) so they choose their remaining picks around that.
Cant take LMS hipsters serious.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
July 20 2013 02:23 GMT
#1480
On July 20 2013 11:19 caelym wrote:
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal. Just because Korea's godlike execution did it well, doesn't mean it's an overall consistent strategy.

I think teams are getting around the Malphite hard counter by last picking the second AD. If they do the drafting right they can have to option of doing a more standard comp.

I do wonder though if Jayce was nerfed so hard that mid Ez is a better choice now. Jayce still seems good to me.
Prev 1 72 73 74 75 76 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
StarCraft: Brood War
Rain 12772
Sharp 93
Icarus 8
Dota 2
monkeys_forever488
LuMiX1
League of Legends
Reynor44
Counter-Strike
fl0m1570
m0e_tv294
Coldzera 142
Super Smash Bros
hungrybox439
Other Games
summit1g11785
WinterStarcraft408
C9.Mang0264
ViBE61
Tasteless19
Organizations
Other Games
gamesdonequick1261
Counter-Strike
PGL133
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21599
League of Legends
• Lourlo602
• Stunt441
Other Games
• Scarra623
Upcoming Events
Replay Cast
4h 22m
WardiTV Korean Royale
7h 22m
LAN Event
10h 22m
OSC
18h 22m
The PondCast
1d 5h
LAN Event
1d 10h
Replay Cast
1d 18h
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.