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[NA LCS] Summer Week 6 - Page 74

Forum Index > LoL Tournaments
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Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 20 2013 02:08 GMT
#1461
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps
TranslatorBaa!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
Last Edited: 2013-07-20 02:10:12
July 20 2013 02:09 GMT
#1462
On July 20 2013 11:08 Badboyrune wrote:
Show nested quote +
On July 20 2013 11:03 Carnivorous Sheep wrote:
On July 20 2013 11:01 caelym wrote:
On July 20 2013 11:00 Carnivorous Sheep wrote:
On July 20 2013 10:59 caelym wrote:
On July 20 2013 10:55 Carnivorous Sheep wrote:
i left after ves was up like 10k come back 30 minutes later game is still going

and this is why ves is last place - even when they win they look bad

this was more zz-inducing than eu games where teams sit on 30k leads and do nothing for 30 minutes

what you get off your damn high horse and just bask in the glory of what is effectively Team Liquid getting a perfect week?


i dont associate ves with team liquid

I dont care if you dont. shut your mouth and stop being condescending.


please don't condescend to me

On July 20 2013 11:01 Badboyrune wrote:
I feel like people should stop calling blue ez an ad carry. Its almost like calling any malphite or cho who picks up an abyssal an ap carry.

In my mind blue ez does quite little of what an ad carry does. Sure he does auto attack but he's more of an ad caster if anything.


they call him ad carry cause he basically builds and plays the same way when he's picked for bot


They shouldn't call him an ad carry when he's bot either, assuming he goes for standard blue build.


That's why riot is introducing awesome new terminology to differentiate between role and position!!

but for now calling him adc is pretty straightforward.

what would you call him if not MARKSMAN MID?
TranslatorBaa!
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 20 2013 02:10 GMT
#1463
On July 20 2013 11:08 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.
liftlift > tsm
Anakko
Profile Joined August 2012
France1934 Posts
July 20 2013 02:11 GMT
#1464
WTF ECCO NOT MVP WHAT IS THAT DOLPHIN RACISM
TrAce/Cpt Jack for president (or both)
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
July 20 2013 02:12 GMT
#1465
You have to believe in the marksmen to go double AD
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 20 2013 02:12 GMT
#1466
On July 20 2013 11:10 wei2coolman wrote:
Show nested quote +
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.


i mean thats generally accurate, because vs most standard comps there's gonna be a huge power spike when laning phase "officially ends" and people group up - standard comps have decent midgame brawling potential, whereas double ad might be lackluster when they have most of, or at most only 1 major item and no multiplicative scaling kicking in

however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders
TranslatorBaa!
Swords
Profile Blog Joined May 2012
6038 Posts
July 20 2013 02:13 GMT
#1467
VES vs. C9 is gonna take a lot of bans next week they're gonna have a shot to win.
Anakko
Profile Joined August 2012
France1934 Posts
July 20 2013 02:13 GMT
#1468
As long as the other team targets vileroze, VES has a chance lol
TrAce/Cpt Jack for president (or both)
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 20 2013 02:14 GMT
#1469
On July 20 2013 11:12 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:10 wei2coolman wrote:
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.


i mean thats generally accurate, because vs most standard comps there's gonna be a huge power spike when laning phase "officially ends" and people group up - standard comps have decent midgame brawling potential, whereas double ad might be lackluster when they have most of, or at most only 1 major item and no multiplicative scaling kicking in

however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders

Yeah, you almost have to run that Cait/lulu, or cait/janna, type of lane, and try to grab that 3 min turret, and have jungler with the Ez grab a 4-5 min turret.
liftlift > tsm
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
July 20 2013 02:14 GMT
#1470
On July 20 2013 11:09 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:08 Badboyrune wrote:
On July 20 2013 11:03 Carnivorous Sheep wrote:
On July 20 2013 11:01 caelym wrote:
On July 20 2013 11:00 Carnivorous Sheep wrote:
On July 20 2013 10:59 caelym wrote:
On July 20 2013 10:55 Carnivorous Sheep wrote:
i left after ves was up like 10k come back 30 minutes later game is still going

and this is why ves is last place - even when they win they look bad

this was more zz-inducing than eu games where teams sit on 30k leads and do nothing for 30 minutes

what you get off your damn high horse and just bask in the glory of what is effectively Team Liquid getting a perfect week?


i dont associate ves with team liquid

I dont care if you dont. shut your mouth and stop being condescending.


please don't condescend to me

On July 20 2013 11:01 Badboyrune wrote:
I feel like people should stop calling blue ez an ad carry. Its almost like calling any malphite or cho who picks up an abyssal an ap carry.

In my mind blue ez does quite little of what an ad carry does. Sure he does auto attack but he's more of an ad caster if anything.


they call him ad carry cause he basically builds and plays the same way when he's picked for bot


They shouldn't call him an ad carry when he's bot either, assuming he goes for standard blue build.


That's why riot is introducing awesome new terminology to differentiate between role and position!!

but for now calling him adc is pretty straightforward.

what would you call him if not MARKSMAN MID?


Marksmage sounds fine! Or ad poke caster bruiser. Either is fine by me.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-07-20 02:17:00
July 20 2013 02:15 GMT
#1471
On July 20 2013 11:10 wei2coolman wrote:
Show nested quote +
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.

Honestly I don't feel very good about the double AD comp's ultralate game. With peel being spread out and a lot of burst to deal with, it's so easy to just make an AD a nonfactor in a late game teamfight when the peeling is split so much. If an AP or assassin gets their combo off but dies in the first 5 seconds of a fight, they influence the fight a LOT more than an AD getting burst down in the first 5 seconds.

Also, thornmails hurt. A lot.
Lysteria
Profile Blog Joined November 2008
France2279 Posts
Last Edited: 2013-07-20 02:17:56
July 20 2013 02:17 GMT
#1472
On July 20 2013 11:12 Carnivorous Sheep wrote:
however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders


Jungle Elise with a ranged support too pushed incredibly fast.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 20 2013 02:18 GMT
#1473
On July 20 2013 11:15 sylverfyre wrote:
Show nested quote +
On July 20 2013 11:10 wei2coolman wrote:
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.

Honestly I don't feel very good about the double AD comp's ultralate game. With peel being spread out and a lot of burst to deal with, it's so easy to just make an AD a nonfactor in a late game teamfight when the peeling is split so much. If an AP or assassin gets their combo off but dies in the first 5 seconds of a fight, they influence the fight a LOT more than an AD getting burst down in the first 5 seconds.

Also, thornmails hurt. A lot.


if you do the math thornmail's effect is actually almost negligible late game, mainly because you're not buildling magic pen, adcs have life steal, and you're dropping 2k gold for 100 armor and zero hp, when you already probably have 1-2 big armor and a handful of smaller ones (randuins, sunfire, locket, tabi, locket, aegis) so the diminishing returns kicks in

also whisper + bc
TranslatorBaa!
caelym
Profile Blog Joined June 2008
United States6421 Posts
Last Edited: 2013-07-20 02:20:15
July 20 2013 02:19 GMT
#1474
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal. Just because Korea's godlike execution did it well, doesn't mean it's an overall consistent strategy.
bnet: caelym#1470 | Twitter: @caelym
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 20 2013 02:19 GMT
#1475
On July 20 2013 11:17 Lysteria wrote:
Show nested quote +
On July 20 2013 11:12 Carnivorous Sheep wrote:
however, i think there's a way to maximize double ad potential in fast pushing comps. just group early and abuse range advantage and force EVEN EARLIER TOWERS than we see right now, even vs defenders


Jungle Elise with a ranged support too pushed incredibly fast.

I like Nasus better for this, but Elise works alright. It's hard to get autoattack time on the turret against defenders, though. Nasus shoves super hard and even 1 hit on the tower with a level 1 Q does pretty significant damage.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
July 20 2013 02:20 GMT
#1476
I know we laugh at "marksman," but Riot did manage to make us say "champions" instead of "heroes" by the end of beta -- might as well resign ourselves to the brave new words
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 20 2013 02:20 GMT
#1477
On July 20 2013 11:19 caelym wrote:
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal. Just because Korea's godlike execution did it well, doesn't mean it's an overall consistent strategy.


watch njsw vs cj blaze
TranslatorBaa!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-07-20 02:22:52
July 20 2013 02:21 GMT
#1478
On July 20 2013 11:19 caelym wrote:
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal.

Ezreal's pretty dang good at skirmishing though. I think you kinda want to force a situation where the AD who isn't ezreal gets the empty lane farm in the earlier parts of post-laning. At least that's what I've seen the korean teams do with Vayne when they run this. Helps that Vayne's around BORK timing, she's super hard to 1v1.

Also seen it with Ezreal Varus when Fnatic ran it, and Varus went BT-LW-IE Q>E>W. He didn't have to be anywhere NEAR the fight in order to do serious damage with that build.

What Csheep said, NJv CJ.
Alaric
Profile Joined November 2009
France45622 Posts
July 20 2013 02:22 GMT
#1479
On July 20 2013 11:18 Carnivorous Sheep wrote:
Show nested quote +
On July 20 2013 11:15 sylverfyre wrote:
On July 20 2013 11:10 wei2coolman wrote:
On July 20 2013 11:08 Carnivorous Sheep wrote:
On July 20 2013 11:07 Flakes wrote:
Looks like no one will ever run double AD vs VES again

Oh who am I kidding, CLG will probably try 3 carries next time


the double ad comp is fine, clg just drafted horribly (lol tf top vs elise) and vulcun got outplayed in skirmishes because they chose to engage early when double ad just needs space to farm

there's nothing inherently wrong with double ad, it just looks really bad when it fails.

if you want ogn examples lg-im fed horribly with ez mid while cj blaze won a very convincing game with ez mid vs very similar enemy comps

I feel double AD; you have to win in the early game. or drag it out til 50min mark.

Honestly I don't feel very good about the double AD comp's ultralate game. With peel being spread out and a lot of burst to deal with, it's so easy to just make an AD a nonfactor in a late game teamfight when the peeling is split so much. If an AP or assassin gets their combo off but dies in the first 5 seconds of a fight, they influence the fight a LOT more than an AD getting burst down in the first 5 seconds.

Also, thornmails hurt. A lot.


if you do the math thornmail's effect is actually almost negligible late game, mainly because you're not buildling magic pen, adcs have life steal, and you're dropping 2k gold for 100 armor and zero hp, when you already probably have 1-2 big armor and a handful of smaller ones (randuins, sunfire, locket, tabi, locket, aegis) so the diminishing returns kicks in

also whisper + bc

Haven't seen a bunch of teamcomps try to sneak a BC or armor-shredding champs in with those double AD comps, but that's probably an oversight. That, or they value peel more than armour-shred (and having a big frontline so the non-AD rush defensive itemisation and skip BC until potentially 5-6th item) so they choose their remaining picks around that.
Cant take LMS hipsters serious.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
July 20 2013 02:23 GMT
#1480
On July 20 2013 11:19 caelym wrote:
Double AD is terrible at skirmishes and most games are decided by early game skirmishes. You also get screwed by malphite. It's a cheesy strat like VES's old jungle ezreal. Just because Korea's godlike execution did it well, doesn't mean it's an overall consistent strategy.

I think teams are getting around the Malphite hard counter by last picking the second AD. If they do the drafting right they can have to option of doing a more standard comp.

I do wonder though if Jayce was nerfed so hard that mid Ez is a better choice now. Jayce still seems good to me.
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