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[OGN] Olympus The Champions Spring 2013 - Page 97

Forum Index > LoL Tournaments
Post a Reply
Prev 1 95 96 97 98 99 111 Next
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
May 31 2013 11:53 GMT
#1921
HERO RAPIDSTAR.
Glorious SEA doto
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
May 31 2013 11:54 GMT
#1922
MANMODE from Rapidstar
WriterFollow me @TL_Chexx
FeltFace
Profile Joined September 2011
Australia577 Posts
May 31 2013 11:54 GMT
#1923
OMG that ahri charm!
XaCez
Profile Joined May 2010
Sweden6991 Posts
May 31 2013 11:54 GMT
#1924
MadLife best hook ever?
People get too easily offended by people getting too easily offended by the word rape.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
May 31 2013 11:54 GMT
#1925
Now that we're done praising they still lost that hard shy is already behind but now he has to recall getting flame even more ahead.

On ryze jeez.
Glorious SEA doto
ketchup
Profile Joined August 2010
14521 Posts
May 31 2013 11:55 GMT
#1926
On May 31 2013 20:54 Xacez wrote:
MadLife best hook ever?


Lustboy's Janna #1 instead. gg
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2013-05-31 12:01:09
May 31 2013 11:56 GMT
#1927
oops doublepost
cool beans
skykh
Profile Joined September 2012
3006 Posts
May 31 2013 11:56 GMT
#1928
Woong>Hermes?
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
May 31 2013 11:56 GMT
#1929
Is anyone else not used to Cpt Jack winning his lane?
TL+ Member
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
May 31 2013 11:57 GMT
#1930
On May 31 2013 20:54 Fusilero wrote:
Now that we're done praising they still lost that hard shy is already behind but now he has to recall getting flame even more ahead.

On ryze jeez.


Shy Flame were even when they laned against each other
WriterFollow me @TL_Chexx
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2013-05-31 11:59:00
May 31 2013 11:58 GMT
#1931
I think we can all agree the PvE strategy is the optimal game-winning strategy right now for its combination of high consistency due to its low reliance on snowballing off kills. I might do a writeup/analysis later on but for now I'd like to dredge up something I wrote a while ago that's pretty similar.

On March 10 2012 05:34 nyxnyxnyx wrote:
Dissecting M5's play

We've seen M5 dominate Kiev and really put on a show at Hannover, but what exactly makes them tick?

Many have described / observed M5 as being:

-super aggressive
-partial to counterjungling
-excellent at executing teamfights

I don't disagree with the above, but I feel that at the core of their play is the pre-game decisions that they make as team, with respect to picks/bans and itemization.

M5 bans

M5 typically bans champions that punish over-aggression (Karthus, Shen, Rammus) and in one specific example, champions that heavily influence teamfights (Cassiopeia). This allows them to play the way they are comfortable with.

M5 picks

M5 typically picks champions with a strong late-game / heavy teamfight capabilities. This is perhaps THE best way to draft in League of Legends, as unlike the other game *cough* DotA*cough*, champions with strong late-game in LoL do not get a weak early-game as a counterbalance (think Ryze, Shyvanna). In addition, drafting champions with good teamfight prowess allows for comebacks in the event that the laning phase does not go too well in their favor.

M5's play

M5 as a team applies high pressure throughout the whole map, not unlike the optimal Dominion strategy. What this means is M5 typically pushes out all three lanes, if possible, freeing up time for extra movement around the enemy jungle / recalling to buy. This also restricts the enemies' movements in addition to lowering their CS when the turret inevitably steals some last hits. While this might sound dangerous, when executed as a team it really puts a lot of stress on the lanes which a lone jungler is unable to relieve. The opposing jungler is torn between helping multiple lanes out and protecting his own creeps from invasion.

M5's itemization

What I found highly interesting / enlightening was M5's itemization, something which I think is instrumental to their success in most teamfights. M5's jungler, Diamondez almost always gets Aegis, which is obviously a super efficient item during teamfights where everyone stands to benefit from the aura. GoSu Pepper typically starts Faerie Charm into Heart of Gold, forgoing Philo Stone's sustain for the additional health buffer which is typically useful only for teamfights. In addition, GoSu Pepper goes for Zeke's Herald in a lot of games, even ones where M5 goes double AP. Where most teams spend their support gold on Philo Stone -> Shurelya's, M5's support gold is spent on Zeke's Herald which provides actual combat benefits.

An extreme example of M5's itemizing for teamfights/lategame is Dar1en, who often forgoes WARDS and makes up for his lack of vision by playing push-out+recall/invade (the need for wards to counter lane ganks is significantly lowered when you aren't in lane).

EDIT:
Changelog: Changed title from Breaking down M5's play to Dissecting M5's play because dissecting is a cool word.



M5's playstyle at that time was unpopular and against the accepted 'freeze/control lanes' playstyle, but I think it's pretty clear the push style when conducted as a team is a whole lot more effective. Blaze mixes it up really well by freezing 1 lane sometimes and basically just allocating their presence around the map really well.
cool beans
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
May 31 2013 11:58 GMT
#1932
Cpt Jack and lustboy were never in a slump they just faked it and now they stopped faking it
WriterFollow me @TL_Chexx
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-05-31 12:02:06
May 31 2013 12:00 GMT
#1933
On May 31 2013 20:58 nyxnyxnyx wrote:
Show nested quote +
On May 31 2013 20:56 nyxnyxnyx wrote:
I think we can all agree the PvE strategy is the optimal game-winning strategy right now for its combination of high consistency due to its low reliance on snowballing off kills. I might do a writeup/analysis later on but for now I'd like to dredge up something I wrote a while ago that's pretty similar.

On March 10 2012 05:34 nyxnyxnyx wrote:
Dissecting M5's play

We've seen M5 dominate Kiev and really put on a show at Hannover, but what exactly makes them tick?

Many have described / observed M5 as being:

-super aggressive
-partial to counterjungling
-excellent at executing teamfights

I don't disagree with the above, but I feel that at the core of their play is the pre-game decisions that they make as team, with respect to picks/bans and itemization.

M5 bans

M5 typically bans champions that punish over-aggression (Karthus, Shen, Rammus) and in one specific example, champions that heavily influence teamfights (Cassiopeia). This allows them to play the way they are comfortable with.

M5 picks

M5 typically picks champions with a strong late-game / heavy teamfight capabilities. This is perhaps THE best way to draft in League of Legends, as unlike the other game *cough* DotA*cough*, champions with strong late-game in LoL do not get a weak early-game as a counterbalance (think Ryze, Shyvanna). In addition, drafting champions with good teamfight prowess allows for comebacks in the event that the laning phase does not go too well in their favor.

M5's play

M5 as a team applies high pressure throughout the whole map, not unlike the optimal Dominion strategy. What this means is M5 typically pushes out all three lanes, if possible, freeing up time for extra movement around the enemy jungle / recalling to buy. This also restricts the enemies' movements in addition to lowering their CS when the turret inevitably steals some last hits. While this might sound dangerous, when executed as a team it really puts a lot of stress on the lanes which a lone jungler is unable to relieve. The opposing jungler is torn between helping multiple lanes out and protecting his own creeps from invasion.

M5's itemization

What I found highly interesting / enlightening was M5's itemization, something which I think is instrumental to their success in most teamfights. M5's jungler, Diamondez almost always gets Aegis, which is obviously a super efficient item during teamfights where everyone stands to benefit from the aura. GoSu Pepper typically starts Faerie Charm into Heart of Gold, forgoing Philo Stone's sustain for the additional health buffer which is typically useful only for teamfights. In addition, GoSu Pepper goes for Zeke's Herald in a lot of games, even ones where M5 goes double AP. Where most teams spend their support gold on Philo Stone -> Shurelya's, M5's support gold is spent on Zeke's Herald which provides actual combat benefits.

An extreme example of M5's itemizing for teamfights/lategame is Dar1en, who often forgoes WARDS and makes up for his lack of vision by playing push-out+recall/invade (the need for wards to counter lane ganks is significantly lowered when you aren't in lane).

EDIT:
Changelog: Changed title from Breaking down M5's play to Dissecting M5's play because dissecting is a cool word.



M5's playstyle at that time was unpopular and against the accepted 'freeze/control lanes' playstyle, but I think it's pretty clear the push style when conducted as a team is a whole lot more effective. Blaze mixes it up really well by freezing 1 lane sometimes and basically just allocating their presence around the map really well.


Should Frost have picked Anivia instead? They were hovering over it, and it seemed like a good pick. Feels like a better pause champion than Xerath. Anivia / Shen play like CLG Eu. That is, their overall strategy didn't fail, but they just didn't get ahead like they wanted. Might just be my personal preference for Anivia coming into play though.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 31 2013 12:01 GMT
#1934
Can't tell if CptJack is back, or if Hermes is being exposed.
Writerhttps://twitter.com/FionnOnFire
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
May 31 2013 12:02 GMT
#1935
On May 31 2013 21:01 Fionn wrote:
Can't tell if CptJack is back, or if Hermes is being exposed.


Hermes really underperforming today
WriterFollow me @TL_Chexx
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 31 2013 12:02 GMT
#1936
Blaze balling y'all
Writerhttps://twitter.com/FionnOnFire
ketchup
Profile Joined August 2010
14521 Posts
May 31 2013 12:02 GMT
#1937
On May 31 2013 21:01 Fionn wrote:
Can't tell if CptJack is back, or if Hermes is being exposed.


CptJack playing spectacularly.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
May 31 2013 12:03 GMT
#1938
OKay GG Blaze just outclassing Frost hard
WriterFollow me @TL_Chexx
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
May 31 2013 12:03 GMT
#1939
On May 31 2013 21:01 Fionn wrote:
Can't tell if CptJack is back, or if Hermes is being exposed.


They're both bad compared to Imp.
TL+ Member
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 31 2013 12:03 GMT
#1940
"DONT CHASE. WHY YOU CHASE? FEEDER. GG. GOD DAMMIT WHY YOU CHASE?"
Writerhttps://twitter.com/FionnOnFire
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