On October 07 2012 10:17 twinC wrote: My days of not taking Riot seriously as the steward of an eSport are certainly coming to a middle.
Honestly, I dont see how that is riot's fault.
Choice of venues.
Valve had no issues in Seattle.
If the ISP in the whole area is fucked that has nothing to do with the venue.
DotA 2 also regularly autosaves, so if this happened at TI2 they would load from a save that happened ~2 minutes prior. Regame would never be necessary except in some rare scenario where all prior saves for a given game got corrupted.
I believe DOTA2 auto saves every 1 minute, blows my mind this doesn't exist in LoL
League was initially made on a very small budget by a very small group of people. It wasn't until later after becoming so successful that they were able to dump lots of money into working on it. However, by that time your core engine and all your legacy code is very intractable. Even just retroactively adding spectator mode was a herculean effort.
Things like auto-save have to be done during initial design or it will require an unreal amount of effort to implement after-the-fact.
DotA 2 had an enormous budget to throw at the game.
So it's still riot's fault for trying to run events they don't have the ability to run properly.
By your extreme justification no-one should be running events =/
Not even close, it's incredibly easy and simplistic to implement LAN. Terrible excuse. Plus you're acting like all events are of this scale and using this much bandwidth. Not every event is dreamhack or this. Scales can be incredibly small or big. I've seen fighting game tournaments run off of 4g for goodness sake, it's about being prepared and they get it done.
On October 07 2012 10:17 twinC wrote: My days of not taking Riot seriously as the steward of an eSport are certainly coming to a middle.
Honestly, I dont see how that is riot's fault.
Choice of venues.
Valve had no issues in Seattle.
If the ISP in the whole area is fucked that has nothing to do with the venue.
DotA 2 also regularly autosaves, so if this happened at TI2 they would load from a save that happened ~2 minutes prior. Regame would never be necessary except in some rare scenario where all prior saves for a given game got corrupted.
I believe DOTA2 auto saves every 1 minute, blows my mind this doesn't exist in LoL
League was initially made on a very small budget by a very small group of people. It wasn't until later after becoming so successful that they were able to dump lots of money into working on it. However, by that time your core engine and all your legacy code is very intractable. Even just retroactively adding spectator mode was a herculean effort.
Things like auto-save have to be done during initial design or it will require an unreal amount of effort to implement after-the-fact.
DotA 2 had an enormous budget to throw at the game.
So it's still riot's fault for trying to run events they don't have the ability to run properly.
By your extreme justification no-one should be running events =/
Event attacked by ninjas, blame the event for not having pirates to fend the ninjas off. *boggle*
On October 07 2012 10:28 wei2coolman wrote: LA ISP issues, must be riots fault.
seriously, people's logic... Shit fucking happens
Yeah, and it's Riot's job to ensure that this event goes smoothly even IF 'shit happens'. On site game servers, some kind of game-restore system like people have been talking about with dota... There are plenty of precautions they could have taken to keep this from having a significant effect on the games, and it doesn't look like they've done a single one of them.
On October 07 2012 10:17 twinC wrote: My days of not taking Riot seriously as the steward of an eSport are certainly coming to a middle.
Honestly, I dont see how that is riot's fault.
Choice of venues.
Valve had no issues in Seattle.
If the ISP in the whole area is fucked that has nothing to do with the venue.
DotA 2 also regularly autosaves, so if this happened at TI2 they would load from a save that happened ~2 minutes prior. Regame would never be necessary except in some rare scenario where all prior saves for a given game got corrupted.
I believe DOTA2 auto saves every 1 minute, blows my mind this doesn't exist in LoL
League was initially made on a very small budget by a very small group of people. It wasn't until later after becoming so successful that they were able to dump lots of money into working on it. However, by that time your core engine and all your legacy code is very intractable. Even just retroactively adding spectator mode was a herculean effort.
Things like auto-save have to be done during initial design or it will require an unreal amount of effort to implement after-the-fact.
DotA 2 had an enormous budget to throw at the game.
The problem is this excuse has been thrown around for a year or two now. You'd think sometime in there they would have realized the net gain from just doing a complete overhaul. Until they do it is going to continue to bite them in the ass over and over again and they deserve absolutely no pity at all for it.
I'm not saying that Riot isn't totally fucking up here, but as someone who works in software the enormity of what you're suggesting requires way more than a year and a more or less complete shutdown of business as usual. It's not an unrealistic excuse. It's just not a great one.
On October 07 2012 10:28 wei2coolman wrote: LA ISP issues, must be riots fault.
seriously, people's logic... Shit fucking happens
Yeah, and it's Riot's job to ensure that this event goes smoothly even IF 'shit happens'. On site game servers, some kind of game-restore system like people have been talking about with dota... There are plenty of precautions they could have taken to keep this from having a significant effect on the games, and it doesn't look like they've done a single one of them.
This is entirely Riot's fault.
Rules indicate games must be remade. (LoL has had save states for disc issues for a long time now). This is a completely stupid discussion to have.