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The OP is really outdated, I'm going to be working on it tonight. The changes to her Q have changed the pairings section a great deal as most of her old bad pairings are now good because of the Q buffs. I also never put two points in W anymore, players starting dblade+lifesteal now has made her heal even worse than it already was.
I do plan to post a detailed reasoning as to why I think E max is the best with the majority of her good pairings, if someone wants to write a counter point of 1-2 paragraphs I'd put it in the OP with credit of course
for now I'll just give you the main points -E zones harder in a winning lane -E is safer harass as missing Q leaves you quite naked -E is better gank support -while Q provides more upfront burst, E generally provides more damage in the exchange if they try to disengage.
Regardless of what you choose to max I do think W second is superior in almost all scenarios it is actually her strongest ability in mid-game team fights where the mana cost is irrelevant, W is actually a really strong spell when it hits 3 targets and when mana conservation is a non issue.
(While you are welcome to leverage the non-scaling mana cost on Q if you want I don't feel it's relevant to this discussion unless you are trying to advocate W max, while 130 mana is prohibitive in lane, 75 @lvl9 is not)
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update complete. Still interested in a Q post you can put it here or PM me.
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On July 17 2013 11:35 Slusher wrote: update complete. Still interested in a Q post you can put it here or PM me.
Not a Q post but further chiming in on the Quinn+Nami being a 5, If Nami uses a similar setup to your agressive one it's actually hard for this lane to not outtrade anyone Quinn' increased attackspeed + blind + slow alone makes her hard to trade then you couple it with Nami E+Q and you're putting out alot of punishment, you also have the fact that Quinn E is enough of a MSpd slow to 100% land your bubble outside of Flash/Ezreal E/etc and once you both hit 6 it's very very easy to 100>0 someone in the blink of an eye, about the only weakness the lane really has is to a level 1 all-in from a Draven/Thresh or Draven/Sona but if you hit your Q as either Quinn or Nami and have Exhaust as backup it's not a great issue.
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Draven's level 1 damage isn't even that scary anymore, it's really high but a lot of his level 1 kills came from the bleed.
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on Aqua Prison (Q):
The idea behind leveling Nami's Q as a primary skill is to benefit from the cooldown reduction. Each of Nami's other abilities not only have scaling mana costs, but also no reduction to the cooldown. Whilst the increased slow on her Tidecaller's Blessing is significant, the benefit of having a second Q in a fight far out ways the extra slow. Most of the argument for maxing E over Q revolves around missing your Q. Missing your Q is bad in any case, and whilst the slow from your E can help you land critical Q's, you still have a slow on E, and the slow on your ult to help land Q's.
In mid game team fights, people may miss the Nami bubble in the chaos, or, ideally, you can use your Q in conjunction with your allies CC so that you hit it. Having a low cooldown on Q allows you to potentially get off an extra one, having lower mana costs overall in a draw out fight helps, and maxing Q first helps to bring the cooldown in line with her other spells, instead of having a cooldown almost 50% longer than her other spells.
Not only does Q give better damage gains per level than E, the fact that its mana cost doesn't increase and the cooldown decreases, along with the fact that the stun can hit multiple people, makes it her most game changing skill and therefore maxing it first is a priority. Maxing E may win you lane, but maxing Q will have a greater impact on teamfights. You have much more control over your Q and hitting multiple people multiple times in a team fight is amazing (People could potentially run away during the duration of your E, and not use all 3 charges)
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Personally I max R,W,E,Q. The heal is nice in fights. I do get first point in Q with 2nd W 3rd E. Nami sees a lot of play in high elo so she must be as good as I think ;-) If carry don't go ls quints I prefer sona though. If I think the carry is good I play leona. If the team makes me think they're a bunch of tards I go teemo ;-) But overall nami is one of my main supports. The swizz army knife helps out in many spots even though she may not be overpowered in any one area.
I have something against SR maybe only because I always forget to use the active. On most supports I build SS,aegis & mercs. Zekes I feel is underused and strong on heavy ad teams. On heavy ap I switch it for the spellvamp thingy.
Ps. Why do supports get so much blame and so little honor they're the most team oriented role in a team game...
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Damn nami is still strong if you hit those bubbles.
Q -> W/E -> E -> E -> W -> R then max Q
Spellthiefs edge is OK, but I really think Nami shines with the talisman.
4/12/14 or 5/9/16
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I´ve found out that Q should be maxed last, it´s better to max R>E>W>Q on aggresive bot line and R>W>E>Q on defensive. The reason behind this is that Q it´s hard to land, so It´s better to keep the Q ready for defensive purposes, ie: it´s easier to use Q when the jungler is heading to your adc or when they waste a gap closer to go melee combat with the adc. A good Q use means to go back to your tower safely.
Nami is such a good champ, you can do awesome plays with all her kit, and as a sup nobody cares xD. BTW solowolf made a couple of videos on youtube of Nami top lol.
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On March 14 2014 16:56 drkcid wrote: I´ve found out that Q should be maxed last, it´s better to max R>E>W>Q on aggresive bot line and R>W>E>Q on defensive. The reason behind this is that Q it´s hard to land, so It´s better to keep the Q ready for defensive purposes, ie: it´s easier to use Q when the jungler is heading to your adc or when they waste a gap closer to go melee combat with the adc. A good Q use means to go back to your tower safely.
Nami is such a good champ, you can do awesome plays with all her kit, and as a sup nobody cares xD. BTW solowolf made a couple of videos on youtube of Nami top lol.
Tbh i feel like maxing out W outside of the laning phase is a waste. I would much rather have more bubbles up for fights. W is nice for early laning depending on how hard the lane is, but outside of it i feel like the CDR can be crucial. Mid-fight Bubbles on bruisers are sooo op
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W max is actually only bad because it's lackluster in lane (and it's actually a lot better in s4 because chalice rush is not hard/builds into a great support item) when you are guaranteed to get all 3 bounces, like in a teamfight, the efficiency (damage done + healing) is actually really really high as compared to a lot of other rank 5 spells. Granted it can be hard to compare this to cc, since there are so many outside factors to how valuable your bubble will be, but weather you max Q or you max E for lane I've always been an advocate of going W second for the reasons I listed.
And I still contend that Nami is best to play maxing depending on the game, Q or E can be better depending on what champion you lane with.
I don't want to get to much deeper into it just because I dropped her almost completely during the doran's shield phase of support so I'm a bit rusty but I think she is strong again now so I might have more to say soon.
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curious, does rylai's treat her w as a multi target for the slow (that is to say that it only slows 15% instead of 30% or whatever?)
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On March 15 2014 11:29 VKCA wrote: curious, does rylai's treat her w as a multi target for the slow (that is to say that it only slows 15% instead of 30% or whatever?)
From lolwiki:
Applies spell effects as an area of effect ability. Spell vamp is reduced to one-third effectiveness. Rylai's Crystal Scepter will apply a 15% slow.
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