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[Champion] Nami - Page 4

Forum Index > LoL Strategy
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 27 2013 01:50 GMT
#61
Hey guys the Pairings section is complete, until any major balance changes happen to bot lane, that said if you have any feedback I am open to suggestion, while I have played all the lanes I didn't specifically say I haven't, I still play the ones I gave a 5 significantly more often as thats when I typically choose Nami, or I request those AD if duo.
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-27 03:14:53
March 27 2013 02:47 GMT
#62
holy

im not going to lie, this little fishy is beginning to grow on me. i basically rush ss and then build ad on her and it works hilariously.
(╯°□°)╯︵ ┻━┻
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-27 06:18:13
March 27 2013 06:17 GMT
#63
I really like all your matchup grades. Don't know much about quinn either, so no input there (I don't see any major synergy in the pairing, though.)

AD Nami? Sounds pretty goofy but there are worse.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 27 2013 06:24 GMT
#64
basically with all your cc, a small attack steroid and a heal (and exhaust) you can 1v1 the enemy adc and huehue away from pretty much anyone else.
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 27 2013 06:28 GMT
#65
sounds sorta like AD Janna which can be lulzy as well.
Carrilord has arrived.
Sermokala
Profile Blog Joined November 2010
United States14048 Posts
March 27 2013 15:49 GMT
#66
Man I've played her a couple games and I absolutly love her.

I shall call her tidecaller.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Cheap0
Profile Joined July 2012
United States540 Posts
Last Edited: 2013-03-27 20:58:44
March 27 2013 20:52 GMT
#67
I know AD Nami sounds kind of Lulzy, but it's actually pretty decent. It's kind of like AD Sona, but a little better IMO since she packs so much CC into her kit.

Also, I think AP Nami is completely terrible. You might think she'd make a decent roamer, but she waveclears worse than almost any other mid champ in the game. Mid-lane pretty much everyone can out-push her because if you use your Q to waveclear you immediately become very vulnerable. Also, if you max Q for waveclear, you're 100% dependent on it to deal any damage at all in lane. It makes your primary damage source pretty unreliable, AND its .65 AP ratio is pretty bad considering how hard the skill is to hit.

Maxing W (or at least putting some points into it early) is a little better since it gives you a good harassment tool and more reliable and damage and sustain. You just get pushed into the tower by everything though, since you can't hit minions with W.

Maxing E could work against some champions, but it makes your movements really predictable and a lot of champions can take advantage of that to deal more damage to you than you do to them. It also helps you farm. Gotta land 3 autos just to take advantage of a combined .6 AP ratio. This might be the best option, but it's still pretty lackluster.

To cap it all off, AP Nami's scaling with gold is mediocre compared to most mids. There really isn't any reason to give her a lane's farm.

AD Nami, on the other hand, can function decently as an AD carry since she has fair range, a decent autoattack animation, and good utility and self-peeling. If I find myself in a situation where I'm getting a lane's farm (say a teammate dc'd), then I'm going AD instead of AP. I figure that if your early game in a solo lane is going to suck, might as well select the option that gives you good scaling instead of crap scaling.

Anyway, this is my experience with solo lane Nami. I've experimented with it a bit, and it always feels terrible.
Cheap0
Profile Joined July 2012
United States540 Posts
May 07 2013 19:55 GMT
#68
Ok, having played with a Quinn, I'd consider it a 5 star, or at least 4.5 star lane.

Quinn vaults off enemy carry, pretty much guarantees aqua prison hits with the slow. Follows up with blind after prison ends for even more abuse. Great chasing with Tidecaller's, and Quinn's execution to finish them off is the icing on the cake. You pretty much don't lose trades with this lane.

Also, it helps that it's a really powerful lane against Draven and MF, both champions who typically dominate their lane.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-05-09 07:27:09
May 09 2013 07:24 GMT
#69
I put 4 for now, keep in mind you are suggesting that Quinn is better than Trist/Varus/Kog (4 = Very good combo)

and as good as Draven/Vayne/MF/Twitch (5 = strongly recommended in all match ups)

just confirming that was your intention

I don't do half points on principal, for the same reason I don't like 10 point scales.
Carrilord has arrived.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 09 2013 10:45 GMT
#70
Like scarra once said on stream, Riot spent a lot of effort to make sure AP Nami is not viable.

AD Nami sounds kind of stupid though. There is nothing out that to justify playing her as AD beside her 550 range. Also her attack speed growth isn't that great.
https://twitter.com/SufficientStats
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 11 2013 16:58 GMT
#71
On May 09 2013 19:45 Sufficiency wrote:
Like scarra once said on stream, Riot spent a lot of effort to make sure AP Nami is not viable.

AD Nami sounds kind of stupid though. There is nothing out that to justify playing her as AD beside her 550 range. Also her attack speed growth isn't that great.


Well, an auto attack steroid which slows the target and deals a bit more damage, a ms boost and a ton of cc don't make her a true ADC, but she can do well enough as an unconventional one. She survives a lot better than many other ADs, and her laning isn't exactly completely terrible. Her lack of mobility in the form of dashes or blinks makes her dangerous late game, but she still adds all the stuff that support Nami would add to the fight. Now that I think about it, if you had another damage source maybe top or jungle, AD Nami might actually work as a high utility AD carry.
Just based off of theory, might be cool if someone actually tested it.
CUTE MAKES RIGHT
HAL9OOO
Profile Joined January 2011
United States176 Posts
Last Edited: 2013-05-17 20:19:43
May 17 2013 18:23 GMT
#72
I think you guys should try playing AD Nami. I have played her about 20+ times now (>75% winrate) and it's fun and pretty viable.

I max R>E>W/Q.
I run AD marks, Armor yellows, MR blues and Lifesteal Quints.
I run 19/0/11 - with these masteries you start out with 9 percent lifesteal, start with a d-blade and you have good sustain early game.

Your basic harass is to self cast your e, which procs your passive letting you gap close just a little bit to start slowing the enemy. Once you have slowed the enemy your q is a lot easier to land, letting you get free damage off. The magic dmg on nami's e actually lets you do quite a bit of damage to enemies. Once you hit 6, your cc combined with your supports usually nets in a kill. Nami + Sona is pretty ridiculous in damage and cc.

For items I have been mostly getting blade for the extra burst on the active + the fact that nami doesnt have ad scaling, but rushing BT or IE and zeal also works.

Plus you can spam /l which adds to lane dominance through psychological warfare.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-05-17 19:54:50
May 17 2013 19:54 GMT
#73
On May 18 2013 03:23 HAL9OOO wrote:

Plus you can spam /l which adds to lane dominance through psychological warfare.

Support Lulu + AD Nami?
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 17 2013 20:30 GMT
#74
What I really don't like about this champion is that I find it hard to start action with her bot. I feel like she is extremely powerfull when you get engaged on, or when your ad engage on them (Q easy to hit, Win range for triple bounce)
But if you are playing soloqueue and your ad carry doesn't want to go on them (understandable, I don't play agro as adc in soloqueue either) you don't have alot to do exept maybe auto harrass... Q is very hard to hit to engage, if i wiff it they have a free card to zergrush my adc, if I E myself for an easy Q, unless the opponent is bad and the Q hits 2 persons, there's not alot i can do to keep the agression, all my shit is down, adc gonna get raped if he goes in too hard...
What i feel is she is very good at defense, but that's not something you look for too much in soloqueue
Be nice, buy wards and don't feed double buff.
Aldrovandi
Profile Joined September 2010
United States211 Posts
June 01 2013 02:25 GMT
#75
It's easy to start fights with Nami - E yourself, hit whoever you want to die with an auto, Q them and let your adc pick up a kill. The time to use W is when they're floating in the air and you and the adc are wailing on them so you can guarantee 3 bounces.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 11 2013 20:11 GMT
#76
Bumping because Nami is on Sale, Thru Thursday, after her recent buffs she is so strong right now, I'm probly going to do an update to the OP shortly after 3.8 once I get a chance to test some Doran's shield opens.
Carrilord has arrived.
Veloh15
Profile Joined January 2012
United States161 Posts
June 13 2013 18:38 GMT
#77
Great guide, really well organized! makes me want to play Nami again!
Aldrovandi
Profile Joined September 2010
United States211 Posts
June 17 2013 08:10 GMT
#78
I didn't see it mentioned elsewhere in the thread but Nami's ult has ridiculous synergy with Pantheon's ult. If the Pantheon ults slightly behind the enemy team, Nami ult is going to guarantee he hits almost every single one since by the time the skyfall circle shows up the wave has already reached them.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2013-07-16 21:13:58
July 16 2013 21:03 GMT
#79
There have been a lot of Nami discussion on general discussion thread. Here's the condensed (and biased, since I max E first) version:

You need a lot of synergy to use E on your adc to set up an engage. Maxing E first is by far the safest to play solo queue, or with an adc you don't have amazing chemistry with. Use E on yourself, and your zoning power is almost unmatched by any support in the game, because landing an auto with high rank E slow is almost guarantee Q, which your adc can follow up on. Any adc with high damage (Draven, MF, Twitch, Vayne) or their own cc (Varus, Ashe) will crush trades and usually blow summoners or get a kill. At 6+, E>Q>R combo is devastating. Nami's passive + E slow is also great for chasing or kiting.

Many TLers like to max Q, because the lower cd (14s->10s at rank5) often lets you use it twice or more in fights. It also has the highest damage increase, can hit multiple targets, and mana cost remains at 60, so you won't run into mana problems. It's the strongest ability to max first for team fights. Of course, it's only viable if you're adept at landing Q with only a minor slow on the target.

Maxing W is usually the least effective strategy, as the mana is insane (130 at rank5, meaning you are oom after using ult and about 3 spell rotations at level 9), and maxing either Q/E lets you trade much more effectively. Having to max heal first implies you are getting thoroughly pounded on in lane, but because it's so expensive you can't even sustain for long. Namis that are constantly oom are probably maxing W first and healing reactively instead of using E/Q to zone/trade.
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 16 2013 22:23 GMT
#80
I've been trying out 3 points in E pre-6, but from 7-10 I'm leveling QQQQ so that it's maxed out in teamfights. So far, I've had some success (Noticably more Qs in the midgame teamfights where everyone else is 11-13 and I'm like, level 9 or something)

Also, I prefer E>R>Q as the laning all-in, as opposed to E>Q>R. It's basically guaranteed to land the Q after doing R, and the other way around may be a little tricky.
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