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United States4053 Posts
Leona, the Radiant Dawnthis skin actually looks kinda bad ingame
This guide is for SUPPORT Leona.
The old Leona thread on TL was pretty outdated (i.e. built Leona as a solo laner). Leona's position is pretty solidified as a support and rarely jungler (I have no clue how to jungle Leona, so if someone wants to contribute that, be my guest), so here's a new thread for my favorite support. This is my first guide, so feel free to criticize.
The skeleton for the skill section is credit to Javadocs, who was the OP of the old Leona thread.
SKILLS
![[image loading]](http://i.imgur.com/wR63Z.jpg) [Passive] Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Bonus damage is 20/35/50/65/80/95/110/125/140 (upgrades every 2 levels).
I've not a clue why the passive specified "damaging spells" because all her spells do damage. Don't be fooled by the numbers on this passive. Every single proc is barely less than a Sona's Power Chord. And in a teamfight, where you're going to be hitting multiple targets with W, E, and R, this damage actually does stack up. You can tell a coordinated Leona lane (in part) by how well they proc every Sunlight that Leona puts on the enemy.
![[image loading]](http://i.imgur.com/3Oed7.jpg) [Q] Leona's next autoattack deals an additional 40/70/100/130/160 (+0.3) magic damage and stuns the target for 1.25 seconds. * 45/50/55/60/65 Mana * 12/11/10/9/8 sec Cooldown
Your bread and butter CC skill. It stuns the opponent, and should be the second link in your personal CC chain. Not sure what else to say about this pretty self-explanatory ability.
![[image loading]](http://i.imgur.com/2zjZy.jpg) [W] Leona raises her shield to gain 30/40/50/60/70 bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals 60/110/160/210/260 (+0.4) magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck. * 60 Mana * 14 sec Cooldown
A large portion of Leona's damage in lane as well as the reason why she is the only viable support that can actually tank. This skill has better than 50% uptime if you get some CDR (which you almost certainly will), and it gives Leona incredible tankiness. Lots of good support items give HP but few resistances, but that's perfect for Leona thanks to this gigantic Armor/MR steroid.
![[image loading]](http://i.imgur.com/NfD2o.jpg) [E] Leona projects a solar image of her sword which deals 60/100/140/180/220 (+0.4) magic damage to all enemies in a line. When the image fades the last enemy champion struck will be briefly immobilized and Leona will dash to them. * 60/65/70/75/80 Mana * 13/12/11/10/9 sec Cooldown * 700 range
This may seem at first like a worse Amumu bandage or Blitz grab. But remember that it goes through minions, which is an incredible saving grace because it gives Leona much more flexibility regarding when to fight. Note that this skill "briefly immobilizes" the target - this is actually like a .5 second snare, not shabby at all.
![[image loading]](http://i.imgur.com/NLv0r.jpg) [R] After a brief delay Leona calls down a beam of solar energy to deal 150/250/350 (+0.8) magic damage and slow enemies by 80% for 1.5 seconds. Enemies in the center of the effect are stunned instead of slowed. * 100/150/200 Mana * 105/90/75 sec Cooldown * 1200 range
The slow circle is about as big as Viktor's slow, the stun circle is about the AoE of a Lay Waste. It's pretty easy to hit many members of the enemy team with this, and an 80% slow is practically a snare. This skill can initiate (especially if you get good at hitting the stun, which I am not) as well as chasing. 1200 range is enormous.
BUILD
R>W>Q>E is my preference because I like Q, but you can also try R>W>E>Q. The early level skill order is usually EQWW, but if the enemy support is melee, I prefer QEWW.
My masteries are 0/21/9 for maximum tankiness and movement speed (this is pretty important for Leona).
I rune: Armor reds. Mpen is actually not too great because Sunlight, which is a large portion of your damage, is based off of the Mpen of the champ that procs it). You might consider Aspd reds to get off Q faster, but that's kinda iffy. G/10 yellows. Armor yellows are fine too, I just like cash. I'd try HP/lv, but I don't own them. MR/lv blues. Lategame, you can be a primary tank for the team, and these are perfect for the job. G/10 quints. I like cash, but I'm really torn between these and MS quints. Right now I just use g/10 quints because I use them on most other supports and I'm lazy to switch.
Summoner spells: I run CV/Heal. If you don't want to bother with CV, Exhaust/Heal is fine too. I personally don't find Flash too useful since you shouldn't be flashing in or out. Your ult is better than a Flash-E, and you can just turn on W and walk away instead of flashing out unless they have 30 guys on you.
Items: Support standard. Start with Faerie Charm / 3 Wards / 2 Potions. Build into Philo Stone ASAP. Follow up with Boots and Heart of Gold. Then, it's personal choice whether to get Kindlegem or upgrade to level 2 boots first, but once you have both, finish the Shurelya's. For your boots, Mercs is standard, but CDR boots can be good since you're a CC machine. From here on out, spec whatever tank items are best against their main damage, since it should be rather late. Some good choices are Aegis and Locket, just because they're cheap to build and give HP.
As I was mentioning before, items that give HP are very strong on Leona because her defensive steroid is all Armor and MR. Without any items, and with the above rune/mastery spec, she reaches 2200 health, 158 armor, and 130 MR. + Show Spoiler [Pretty picture!] +![[image loading]](http://i41.tinypic.com/20tgw8k.png) shamelessly stolen from here As you can see, to be an optimal mixed tank, she should purchase over 800 health's worth of items. Shurelya's + HoG + another Kindlegem can bring you there.
Note that because you're so damn hard to kill, a fast Oracle's is a solid choice. I normally advocate jungler getting oracle and support getting more items because supports die too easily, but Leona is an exception.
PLAYSTYLE
Avoid laning against Soraka. Sona is doable but difficult.
Leona is generally a kill lane support. Your burst is enormous and your cc is mighty, so you want to fight whenever you get a good opportunity. For the first few levels, though, you should sit back. Until you get a level in Q, W, and E, you'd best not fight, since you won't do much damage and will probably take a lot yourself. Once you have all three, though, your burst is pretty big. You deal 160 total magic damage at level 3, 35 more per sunlight proc, with over 1.5 seconds of CC, all while making yourself take very little damage thanks to +30 armor. The damage values go up very fast as you level your W. Don't underestimate Leona, or she will hurt you.
However, you are melee, and your cooldowns are longish. That means Leona is pretty easily harassed and loses poke wars. Be aggressive and pick fights even more than you would if you were Alistar. E is easier to land than you might think.
Oh, and tell your AD to go easy on the skills and avoid pushing the lane. If the lane is at their tower, it's much harder to pick an advantageous fight.
Your skill combo should be E-W-Q(-R when you get it). I think most Leonas tend to do W-E-Q(-R), but I dislike this for a few reasons. One: the W becomes a tip for them to back up if you do it in vision, and then you don't get your fight (plus they can hit you for some seconds while it's down). Two: E-W-Q(-R) spaces out Sunlight procs just a bit more I think. Three: E-W-Q(-R) gives you more W uptime if and when you need to disengage. Sometimes you may lead with R, especially if you're trying to surprise them with a gank. There's nothing wrong with that, but it is much harder to hit the stun.
Leona is one of the best supports for brush control. Camp brush. They get near brush? Combo them. Your E range is longer than ward placement range, I believe.
R's cooldown feels very short; be liberal with it. This is mostly because every time you R, if you hit, chances are they'll be brought low enough that they have to recall or stay back for a while. This allows you time to go back if you want, and when you return, a lot of time on R's cooldown will be burnt.
In fights, do not underestimate how tanky you are. You are really tough to kill, and if they waste cooldowns and CC on you, they will pay for it. Keep an eye out for a solid target to E when a fight starts - an E-Q(-R) is very good for catching someone and getting a fast lead in a teamfight. Even if their carry is pretty well positioned, Leona has absolutely no trouble diving them.
TL;DR
Leona is the only common support that can function as a main tank. Also high damage and CC in lane with EWQR. High teamfight presence, about the same level as Janna (though their roles are very different). Weak to burst heals (Soraka) and can't sustain against strong poke. R>W>Q>E, 0/21/9, standard support runes and build. Fight ALL the time. Very fun.
+ Show Spoiler [changelog] +
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Jungle Leona:
8 aspeed 1 armpen red, armor yellows, mr/lvl blues, armpen quints. 0-21-9, smite and exaust.
E first, wolves ->blue. You will need a HUGE pull as you dont deal a lot of damage. Then grab q and gank.
e-q-w w>q>e, Wriggles, mercs->tank.
Your gank is really really strong, use it at every opportunity. You are REALLY slow in jungle though, even with wriggles. Definitely only recommended for those of you who are good at maximizing your own farm and recognizing good gank opportunities.
Hella fun though.
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United States37500 Posts
If you're planning to build Armor, I'd forgo Aegis and Locket for a fast Glacial into FH. FH's AS debuff aura fits into Leona's stunbot kit so well.
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I love her but I can't seem to play her well enough to carry consistently in ranked Im like 8-16 with her lol. Thanks for the updated guide I love playing her and Sej! CC bots from hell who won't die
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Hm. From personal preference I like 0-17-13 on a lot of my supports just for the extra cash at the start to open funky pink ward openings while still getting the CDR from the Defensive Tree. Just a personal preference thing though.
R can be used both to pin down people in a fight and to zone them. If the enemy team tries to back off and disengage from a fight (especially in river/jungle), throwing R behind them forces them either to eat the stun+slow, or stay in range of your team. 1200 range is ridonkulous. (Although Sejuani's is 1150 which makes Leona stand out less QQ)
Also, she looks awesome in-game. :3
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Nice to see a support guide for her even though I myself oppose playing her as a support. Honestly I like building tanky and if there is an annie on the enemy team, laning vs her and shutting her down (yes, Leona kicks the shit out of Annie).
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I don't see any reason why leona would specifically counter annie, could you explain? You might have been playing versus a bad annie, she should basically win lane off autohits alone I feel like.
Leonas passive is to good to be wasted IMO. You can play her support with an AD carry, but I feel like it's not optimal because you don't have sustsain and someone like alistar does the job better. I think Leona is good with another strong bruiser that's good against AD carries in specific. (Wukong, Panth, Jarvan, Lee sin)
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What is the benefit of strictly maxing Q over E in the late game? Is support farm really that unnecessary? Also, the main point of E is to GET TO THE ENEMY and demolish people while staying in the fight with maximum 6 second armor+magic resistance buff. The real terror of a Leona isn't to peel (although she is very apt at it), it is the "OMG CC-BOT COMING AT 500 MS WITH REVERIE OH NOOOOOOOOOOOOOOO *dead*". And that covers her move speed in fights as well.
W+E is a super awesome creep clearing ability. The stun duration of Q doesn't increase with level. The only way you will stun people with Q is to E into them. So actually my general rule of thumb with Leona's skills in the mid game is pretty much make these cooldowns the same (1 point in Q + 3 points in E) and alternate these skills obviously prefer E for the creep clearing ability. And when you actually farm, those gold/10 quint/yellows also don't have THAT much of an impact with your item tempo. As a support main, the best way to get your items is to have a direct impact with the game not just with passive rune shit. Nowadays I just go HP quint (also works well with Sona, Ali, etc) and look for shit to do.
I am also skeptical with your runes besides GP/10. MR per level glyphs really does not do as much when you already have a 30+70(eclipse) buff on yourself in every fighting situation. Flat CDR blues has great benefits with Leona specifically for your ultimate. With 20ish CDR (reverie+cdr blues), the best part about it is during a fight, you use all your abilities, do some other stuff (clear waves, take dragon, enemy buffs, etc), recall, TADA your ultimate is back off cooldown to do something else! She needs to have an impact in the early game (just like jungle Leona) to get the team rolling. And the best way to keep her rolling is to always have that super awesome burst kill ready whenever.
Her cool downs are definitely long without CDR, but just rushing that reverie with 15cdr (10 max from masteries which is what I do 9-0-21 +5 from CDR blues = 30cdr BEAST) is just insanely good on her teamfighting ability (have W defense buff on over 70% of the time!) and THAT is what leona is best at compared to other "supports". Gold per 10 just weakens that strength she has over other supports and really, heart of gold is not going to do much compared to kindlegem for her. And if you ARE getting behind on farm, you can find opportunities not being AFK in the fountain looking at your gold increase a bit more, but by waiting in the shadows behind enemy vision of your AP mid pushing past river. Leona is a BEAST at counterganking because of her R range and if your jungler also comes in the 3v2 situation, almost guaranteed counter kills. And this is assuming your AD carry does not need the immediate help in the bot lane.
Also for bot laning... surely the enemy won't that be that terrible to get in kill-range by walking into a brush VS Leona. You got to work for those kills. Pretty much the BEST diver in the world with eclipse, the jungler would love to be in position to take that double kill (maybe just one), tower, dragon, etc. PINK WARDS will help with the mentality that YOU will be controlling the lane. And faerie charm number one suck item lvl 1 start. IMO if you really are in mana trouble (Sona comes to mind), flat mana regen runes +21 utility on Sona will give her an AMAZING 17mana regen per 5 seconds without faerie charm. And I highly doubt Leona should be in mana trouble unless you are trading inefficiently vs soraka armor buff. So with 515 gold start, that gives 1 pink ward, 4 green wards + 2potiions. Maybe take a ward off for 2 more potions. Or with 475 start, 1 pink ward, 3 green ward, 3 potion start. Potions are pretty much mandatory.
EDIT: Fuck i suck at typing LOL
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United States37500 Posts
You have max'd W first for farming if necessary. The difference between Level 1 and 5 Q is a 5 second CD, which is huge in a team fight. You're really using E as a gap closer, not a farming mechanism. You're giving up ~160 (*x champion hit in a team fight) magic dmg by not maxing E second. That's fairly negligible imoimo.
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I don't believe Leona needs to be in the heat of battle that much. Incidental AOE on Leona without Eclipse buff hurts SO much especially considering she has no MR scaling. Hmm, I suppose after lvl 10 (lvl 3 E), you can start to max Q just because team fights will last longer past that point so I see what you are saying Neo. Thanks :D. But I still LOVE skilling up E not just for CDR, but 260 eclipse damage on a creepwave to farm just sucks. Only one spell to push a wave sucks. Any AP carry that only has one AoE spell sucks at pushing (therefore slower farming) unless it actually damages that much. 400 damage from lvl 5 W and lvl 3 E is the BEST! because only need one autoattack (maybe two) on range minions and the melee minions are hurt from your own minions anyway. And that also goes well with the roaming aspect of Leona in the mid game to look for opportunities to countergank, take a buff with your team, catch someone, and warding (counterwarding) the map.
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United States37500 Posts
If you're playing bot kill lanes (like Goose's Jarman/Leona combo), I can see going max E second. Sometimes it's necessary to push bot lane's creep to the tower and your lane mate is guaranteed with a stun, so lower CD on Leona's Q isn't that urgent.
But if you're playing a more "passive", babysitting lane where it's Leona + Ranged AD, farming takes a drastic backseat and I'd max Q second instead.
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But you actually starting getting more points in Q at lvl 8, which really is the entirety of the bot laning phase (maybe a few more levels whatever). And that is also what I mean about Leona support. She doesn't support by being there 100% of the time. She is there for kill potential and perhaps at lvl 5 (also with a significant passive damage increase), you start to look at stuff to countergank at specific times: AD Carry just pushing the wave for a little time to do whatever else (warding, counterganking), or safe under the tower farming. Leona doesn't know the word "Passive" unless it is combined with "Cooldown Reduction". Playing Leona for a normal AD Ranged Carry + botlane is perfectly good with kill potential (graves, tristana), but Leona can't SAVE the carry like a Janna or Sona can from a powerful gank unless you use your spells and TADA you have to flash anyway because they just switch targets to YOU and both of you just used flash.
And past lvl 11 (lvl 1-3Q, lvl 5 W, lvl 1-3E, lvl 2 R), What is really the best choice to level? After lvl 11 (in a reasonable game), Leona is underleveled compared to the rest of your team. Creep clearing spells are powerful at this time (most champions in this game have it) to quickly clear and get more urgent shit like enemy blue buff, holding your own blue buff, going with your jungler to terror the map (hopefully also with oracle) because obviously your ad carry doesn't need protection anymore. Mobility is king on Leona, and with certain teams, that quick burst kill with E and Q on the same cooldown really has more flow (with certain mid carries like Ryze, Cassio maybe) and present more danger against the enemy team. Maxing Q second I see as a pussy Leona, constantly look for chances to use spells off cooldown safely. But Leona doesn't really play safe to be effective IMO. Dying on Leona doesn't really have much meaning to me unless it is for retarded reasons, but when your team demolished them 4 to 1 with you dying by being balls out more with E cooldown shorter, you really make your team that much stronger and scarier to deal with.
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On February 17 2012 08:02 Two_DoWn wrote: Jungle Leona:
8 aspeed 1 armpen red, armor yellows, mr/lvl blues, armpen quints. 0-21-9, smite and exaust.
E first, wolves ->blue. You will need a HUGE pull as you dont deal a lot of damage. Then grab q and gank.
e-q-w w>q>e, Wriggles, mercs->tank.
Your gank is really really strong, use it at every opportunity. You are REALLY slow in jungle though, even with wriggles. Definitely only recommended for those of you who are good at maximizing your own farm and recognizing good gank opportunities.
Hella fun though.
What is the big deal about Leona's lvl 2 gank? IMO lvl 3 gank is much more potent not because you can just start W lvl 1 for wolves+blue, but the sunlight passive damage increase goes from a measly 20 into 35 damage. That is SO beast especially now that you have 3 sunlight procs instead of 2. That is from 40 possible magic damage from the passive into 105 possible magic damage. You must be insane if you want to gank at lvl 2 when Leona's lvl 3 gank is SO MUCH better. AND you get to lvl 1 W the wolves and blue golem taking much less damage.
The other part about Leona lvl 2 gank, is that other junglers roll Leona at lvl 2. Nocturne, Lee Sin, Udyr will love to fight you in the jungle if u are stuck lvl 2, taking your shit all day and you are more behind than ever. Sure her gank is really strong (AFTER LVL 3 DUDE), but only with your team so 1v1 situations should be avoided entirely in the early game.
Your runes are generic and will work with Leona, however why bother speeding up her jungle if she was slow as fuck in the first place? W and E make Leona's jungle WORK, and Q resets the autoattack animation, so actually attack speed runes are worse compared to other junglers without free attack speed. Movespeed quint, damage quint, or HP quint all fit Leona better for the jungle than attack speed. And your MR/lvl blues are questionable. What jungle Leona does with a team is EXACTLY what support Leona should do with a team. CDR blues are great on Leona for that ultimate cooldown, reverie (15), 10 cdr from masteries (yeah i love 9-0-21 on Leona in jungle too). CDR is what makes Leona's jungle faster after the first 2 or so clears. And with that, you can get philostone+hog (or just get Reverie like I do) without hurting your jungle speed too much.
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I've been loving a little Leona Leblanc bot, it's an absolutely shut down lane in most cases, and generally unless the jungler camps bot or you take lots of needless harass damage before level 3, you might fail. It really is so easy though, they're dead as soon as Leona hits her Zenith blade.
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On February 17 2012 14:37 Milestone wrote: What is the big deal about Leona's lvl 2 gank? IMO lvl 3 gank is much more potent not because you can just start W lvl 1 for wolves+blue, but the sunlight passive damage increase goes from a measly 20 into 35 damage. That is SO beast especially now that you have 3 sunlight procs instead of 2. That is from 40 possible magic damage from the passive into 105 possible magic damage. You must be insane if you want to gank at lvl 2 when Leona's lvl 3 gank is SO MUCH better. AND you get to lvl 1 W the wolves and blue golem taking much less damage. Because there is a large difference between ganking a lane when the enemy is level 1 and when they are level 4. To hit 3, you need to do wolves, blue and then either red or wraiths AND golems. Which means a lot of time and lost health on a jungler who is already really slow. There is literally no point to waiting that long, especially since you have no reason too. Thats like saying "i dont need to level 2 gank with Lee Sin because look how much more mobile he is when I have my W!" There is a HUGE difference in power between a level 2 gank on a level 1 and a level 3 gank vs a level 3-4. And you will not be as healthy, nor will you be able to exert the same presence.
The other part about Leona lvl 2 gank, is that other junglers roll Leona at lvl 2. Nocturne, Lee Sin, Udyr will love to fight you in the jungle if u are stuck lvl 2, taking your shit all day and you are more behind than ever. Sure her gank is really strong (AFTER LVL 3 DUDE), but only with your team so 1v1 situations should be avoided entirely in the early game. Having shield does not make her a better 1v1 fighter, in fact it makes her worse because she has one less mechanism to lock down an invader while she waits for help. But in all honesty if you run into Udyr or Noc or lee sin you are dead anyway, no matter what combination of skills you have. So your plan really makes no sense. Just put your q-e to work and get a kill somewhere.
Your runes are generic and will work with Leona, however why bother speeding up her jungle if she was slow as fuck in the first place? W and E make Leona's jungle WORK, and Q resets the autoattack animation, so actually attack speed runes are worse compared to other junglers without free attack speed. Movespeed quint, damage quint, or HP quint all fit Leona better for the jungle than attack speed. And your MR/lvl blues are questionable. What jungle Leona does with a team is EXACTLY what support Leona should do with a team. CDR blues are great on Leona for that ultimate cooldown, reverie (15), 10 cdr from masteries (yeah i love 9-0-21 on Leona in jungle too). CDR is what makes Leona's jungle faster after the first 2 or so clears. And with that, you can get philostone+hog (or just get Reverie like I do) without hurting your jungle speed too much. "why bother speeding her up if she is slow as fuck in the first place?" Probably because you can and it helps quite a bit? Why do you run attack speed on Maokai? Why run attack speed on Warwick? The majority of your damage in the jungle comes from auto attacks. That means the more you throw out the faster and more damage you do.
CDR blues are horrible on pretty much everyone. ~6 cdr is not enough to really accomplish anything, especially since each point of mr is 1% less magic damage you are taking after you e onto someone. That amount of cdr just isnt worth it.
Honestly, if I could get away with philo hog I would. Only problem is that leona is a huge mana whore, so if you want to be able to gank, you cant use spells in jungle. So wriggles and attack speed runes are the next best thing to blue buff. Then you can go for philo-hog and the rest of the standard stuff. But having a wriggles on a champion who does most of her clearing by whacking stuff with a sword is superior by far to jacking every blue from your teammate or never ganking.
Like I honestly dont see what you are trying to do with leona jungle. You arent ganking, you cant possibly be farming with that set up, why dont you just play her bot and actually put the jungle to use for your team?
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How do we build support Leona after the Season 3 changes? During Season 2, Heart of Gold was my go to gp10 item I could sit on for the rest of the game while building Shurelias and Aegis. Now HoG is removed I'm not sure how to build her to maintain effectiveness. Here's what I'm looking at right now:
Start with FarieCharm+RejuvBead+Wards+Pots and imediately rush for philo stone on first back. Then I'll grab a Ruby Sight Stone and boots. It's from here on that I'm not sure about.
Once I upgrade PhiloStone I have no gold items. Am I forced to build a Shard of True Ice to maintain my gold income? Or is the pick-pocket/gold masteries plus free wards enough enough to cover me?
Is upgrading PhiloStone into Elisias Miracle even worth it?
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you dont need gold items. you get free wards lol. philo stone doesnt even give any useful stats for leona wtf. if you're worried about being poor, why spend 700 gold on nothing? buy sightstone -> aegis. the rest depends on the game.
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I get the philo because I want to upgrade it into Shurelias Reverie. Are you suggesting I stick with the boots start into sightstone and then buy a Kindle Gem for Shurelias?
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I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build?
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On December 07 2012 06:53 Ghost-z wrote: I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build? It's probably a good idea to not get a philostone early on, the mana regen is more or less wasted on you and the gp10 isn't really needed. In my experience you want to start with more than two wards as Leona though. Due to her aggressive nature she has a tendency to get ganked alot. Ionian Boots of Lucidity are a bad choice for Leona. If you're going even / losing lane you'll want to get Tabi / Mercs and mobility boots are usually the better choice if you want to press your advantage.
As of the patch I've been going rejuvenation bead + 3 wards -> emblem of valor (the regen + armor is nice in lane) + ninja tabi -> aegis -> situational. I haven't really had the chance to try out sightstone yet so I can't really make a judgement on that. And why sunfire cape as a luxury? For the most part you're going to want to stay out of the fight once your cooldowns are down.
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For some reason I'm iffy on getting sightstone. As Leona, don't you want to get as much defenses as possible so that you can press your early game power? Getting sightstone, while I can see how it works out well (you need wards, and you won't have to spend as much gold) but wouldn't getting say kindlegem early be a bit more useful?
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On December 07 2012 23:41 Dark_Chill wrote: For some reason I'm iffy on getting sightstone. As Leona, don't you want to get as much defenses as possible so that you can press your early game power? Getting sightstone, while I can see how it works out well (you need wards, and you won't have to spend as much gold) but wouldn't getting say kindlegem early be a bit more useful? It depends. For the most part you lose trades not because you die but because your AD carry does. If you're far behind you'll want to get defensive stats ASAP though so that you're not worthless. Health regen is also really good on Leona for laning if you're getting poked. Sightstone seems more like something you'd get when you're ahead in lane but for some reason can't press that advantage (I.E. Nocturne or Twisted Fate on opposing team).
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On December 07 2012 07:26 Twinmold wrote:Show nested quote +On December 07 2012 06:53 Ghost-z wrote: I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build? And why sunfire cape as a luxury? For the most part you're going to want to stay out of the fight once your cooldowns are down. Yes during the mid-game you'll want to back out and wait for your cool downs but I figured since you'll be so tanky late game having sunfire cape as a luxury item will let you be even tankier while forcing some aggro onto yourself. Isn't that the point of a tank late game? Be in the fight and soak up damage?
What luxury item would you recommend when gold isn't an issue? Trinity Force?
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On December 07 2012 07:26 Twinmold wrote:Show nested quote +On December 07 2012 06:53 Ghost-z wrote: I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build? In my experience you want to start with more than two wards as Leona though. Due to her aggressive nature she has a tendency to get ganked alot. As of the patch I've been going rejuvenation bead + 3 wards -> emblem of valor (the regen + armor is nice in lane) Is the 3rd ward necessary enough to start Rejuv Bead instead of Cloth Armor? I was under the assumption that Cloth Armor would be much better for winning trades. Unless you can't force the enemy out of lane before you use up all your pots/wards but how often does that happen? In my limited experience diving them twice in lane was all we needed to net a kill pre 6.
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On December 08 2012 00:34 Ghost-z wrote:Show nested quote +On December 07 2012 07:26 Twinmold wrote:On December 07 2012 06:53 Ghost-z wrote: I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build? And why sunfire cape as a luxury? For the most part you're going to want to stay out of the fight once your cooldowns are down. Yes during the mid-game you'll want to back out and wait for your cool downs but I figured since you'll be so tanky late game having sunfire cape as a luxury item will let you be even tankier while forcing some aggro onto yourself. Isn't that the point of a tank late game? Be in the fight and soak up damage? What luxury item would you recommend when gold isn't an issue? Trinity Force? We're talking about support Leona right? My endgame build (you'll pretty much never get to his point though) pre patch was something like Shurelyas, Aegis, Mercs, Randuins/Frozen Heart, Randuins/Frozen Heart/Abyssal. Leona is very cooldown dependant and it's much better to spend your downtime on repositioning yourself rather than dealing a measly 25 DPS (after reductions). It's not like you're going to use the effect to splitpush / farm. Trinity Force is a bad item on Leona because the nature of her kit means you'll most often stack the Sheen procs (in addition to the stats being pretty much worthless for her).
On December 08 2012 00:44 Ghost-z wrote:Show nested quote +On December 07 2012 07:26 Twinmold wrote:On December 07 2012 06:53 Ghost-z wrote: I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build? In my experience you want to start with more than two wards as Leona though. Due to her aggressive nature she has a tendency to get ganked alot. As of the patch I've been going rejuvenation bead + 3 wards -> emblem of valor (the regen + armor is nice in lane) Is the 3rd ward necessary enough to start Rejuv Bead instead of Cloth Armor? I was under the assumption that Cloth Armor would be much better for winning trades. Unless you can't force the enemy out of lane before you use up all your pots/wards but how often does that happen? In my limited experience diving them twice in lane was all we needed to net a kill pre 6. Without good ward coverage and a fair amount of pots it's very risky for you to actually play that aggressive, cloth armor is a much riskier opener for very little gain. And like I said earlier: If you lose trades it's usually because your AD carry died, not because you died.
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Yes support Leona. You make really good points about cloth vs rejuv bead. Considering that if they focus you in lane you've already done your job. Also rejuv bead and extra wards allows you to stay in lane longer and leona scales very well with levels.
What about tier 2 boots?
CDR vs Armor vs Tenacity vs Mobility
She already gets a lot of armor/mr from her items and W so I usually get CDR boots or Mercs if they have AoE CC. Are cool down reduction boots a good choice? Some people have said that Mobility boots would be better to press your advantage.
Are mercs required if you don't get the tenacity mastery in the defensive tree? I've been getting reduced champion damage and block masteries but in keeping with the same logic of Rejuv Bead vs Coth Armor perhaps the tenacity bonuses are the better option.
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On December 08 2012 01:55 Ghost-z wrote: Yes support Leona. You make really good points about cloth vs rejuv bead. Considering that if they focus you in lane you've already done your job. Also rejuv bead and extra wards allows you to stay in lane longer and leona scales very well with levels.
What about tier 2 boots?
CDR vs Armor vs Tenacity vs Mobility
She already gets a lot of armor/mr from her items and W so I usually get CDR boots or Mercs if they have AoE CC. Are cool down reduction boots a good choice? Some people have said that Mobility boots would be better to press your advantage.
Are mercs required if you don't get the tenacity mastery in the defensive tree? I've been getting reduced champion damage and block masteries but in keeping with the same logic of Rejuv Bead vs Coth Armor perhaps the tenacity bonuses are the better option. Depends on the opponents lineup and how the game is going. Tabi are the best for lane, Mob boots are great if you're snowballing (allows you to pressure the whole map), Mercs if they have alot of magic damage / CC. I didn't really like CDR boots on her pre patch as you would reach the CDR cap with just Shurelyas, Frozen Heart, Randuins. Haven't really tried them this patch though.
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United States37500 Posts
Leona's boot choice needs to be highly adaptive. I tend to lean towards CDR boots over Mobility if I'm ahead (you rarely do a full on charge and if you do, you usually want to Shurelia's so you don't leave your team behind).
Tabi or Mercs if you're behind.
It's also situational to rush Tabi early if you barely eek out a good trade against a bot lane where it's skill based. Tabi will more often than not help you more than any other buy in lane. The MS to land your combo more and additional AD reduction that you take.
Edit: but like Twinmold said, if you plan on spec'ing a lot of CDR with your items (Shurelia's + FH), then CDR boots is not as necessary. But with S3, I think there are a ton of great support item buys that no longer spec in CDR, so the boots are valuable again. FH used to be a major buy for me when I Leona last patch but I can't see it as common now.
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On December 08 2012 02:35 Twinmold wrote:Show nested quote +On December 08 2012 01:55 Ghost-z wrote: Yes support Leona. You make really good points about cloth vs rejuv bead. Considering that if they focus you in lane you've already done your job. Also rejuv bead and extra wards allows you to stay in lane longer and leona scales very well with levels.
What about tier 2 boots?
CDR vs Armor vs Tenacity vs Mobility
She already gets a lot of armor/mr from her items and W so I usually get CDR boots or Mercs if they have AoE CC. Are cool down reduction boots a good choice? Some people have said that Mobility boots would be better to press your advantage.
Are mercs required if you don't get the tenacity mastery in the defensive tree? I've been getting reduced champion damage and block masteries but in keeping with the same logic of Rejuv Bead vs Coth Armor perhaps the tenacity bonuses are the better option. Depends on the opponents lineup and how the game is going. Tabi are the best for lane, Mob boots are great if you're snowballing (allows you to pressure the whole map), Mercs if they have alot of magic damage / CC. I didn't really like CDR boots on her pre patch as you would reach the CDR cap with just Shurelyas, Frozen Heart, Randuins. Haven't really tried them this patch though. Shurelya's and Locket (this item got buffed) grant you a total of 20% cdr in the new patch (shurelya's nerfed to only 10% cdr). I would never get both Frozen Heart and Randuins on the same champion but that's just me. In the case of Randuins > Frozen Heart getting CDR boots would stack me to 40%. I prefer Randuins because of the HP/Armor synergy and its easy to activate the debuff when you're jumping into the middle of the fights anyway. I don't feel ninja tabi are needed in lane because I usually buy the HP and Armor for my core items before I ever upgrade my boots. I prefer CDR for team fights but I will consider Mobility boots when we are the first lane to take a tower since I will want to be roaming at that point.
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Frozen/Randuins are pretty luxury now since Randuins no longer builds out of HoG and Frozen costs a million dollars and also the parts are really awkward to build up on a support since you're carrying aura items and wards.
CDR boots much stronger given that Zeke's is no longer a no brainer 2nd/3rd item. Rushing new Aegis is strong, along with the CDR boots you can force a lot of midgame fights (also Valor is really strong in lane)
Did the new Locket of Leona get a change? It felt really lackluster before because it scales with your levels and you're always underleved as a support. Tbh I'd rather pick up one of the Kage's build for more teamfight utility than a locket.
Edit: Same active but the stats on Locket 2.0 are crazy wtf
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Locket of the Iron Solari Cost: 2000 (670) +425 Health +35 Armor +10% Cooldown Reduction +10 Health Regen per 5
UNIQUE Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + 10 per level damage - 60 second cooldown.
I think its the perfect item for leona now based on those base stats for only 2k gold.
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My main build on Leona right now is CDR boots, Locket, Aegis and Shurelya's but I have no clue which order to build them in. Aegis is probably the best team fight choice but Lockets stats are better for Leona (not necessarily the team) and its active is stronger early game than it is late game. Shurelya's I buy third for now.
What major items are you building first on support Leona? Aegis? Locket? Shurelyas? Other?
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glad this topic has new replies since leona is my main support and probably character i play most ...i am still new to this game. Guess ive got new builds to try out next time i play. Havent tought about the CDR boots but the arguments make sense. Will probably get locket too since it seems really good at that price.
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So I love Taric as a support and decided I was going to get more into the role (the number of bad supports on KR is disheartening). Purchased Leona and omg, first game we were a 4v5 from the get go. However, my Graves was damn good and I managed to get him heaps fed, then roamed mid a couple times and got Talon 2 kills.Won the game with some ridiculous support score and got a fair amount of praise. Thanks a ton to the advice in this guide heh
This champ's a beast; only decision now is, Valkyrie vs Iron Solari...
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be careful, leona is kind of a binary support. you roflstomp or you're kind of useless. Being a good leona is about knowing how to set up the preconditions to roflstomp more often than not (using health pots early to get a health lead and control the lane is the big one)
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I go swifties, warmogs, sightstone. Only defensive items with hp, since you're getting free armor/mr from w. Also since you're going deep, you want people to waste as much time killing you as possible. Sometimes you're going ham and initiating, sometimes you're peeling.
I've been taking ignite to try and get kills for the ad's that try and cheese you with cleanse. Letting the ad get away with 300 hp is much worse then whatever damage comes out from the target you won't be exhausting. It also stops them from double dipping, clearing your exhaust and your stun.
Leona to counter all the supports, janna to counter leona. Haven't needed any other supports.
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On January 21 2013 16:38 Eishi_Ki wrote: So I love Taric as a support and decided I was going to get more into the role (the number of bad supports on KR is disheartening). Purchased Leona and omg, first game we were a 4v5 from the get go. However, my Graves was damn good and I managed to get him heaps fed, then roamed mid a couple times and got Talon 2 kills.Won the game with some ridiculous support score and got a fair amount of praise. Thanks a ton to the advice in this guide heh
This champ's a beast; only decision now is, Valkyrie vs Iron Solari... Iron Solari, no contest.
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I dunno, when I have exhaust up I never use it before they burn their cleanse. If they do it I can exhaust and win the trade, if they don't then we usually win the trade if my AD pops all 3 marks.
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I always built Philo > Boots > Sightstone > CDR boots -> Locket -> Shurleiyas -> Aegis and grab oracles / sightstone upgrade at random intervals, there situational.
Seeing neo's post on boots makes me change my mind on constant CDR boots though.
Also, is starting philo into locket a bad idea? should i just be building into straight locket from the getgo with a flask start or is the gp5 worth it.
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Straight locket is really painful if you aren't getting fed, its really hard to finish locket at any reasonable time and also buy wards and stuff. And if you do get a slight lead, DShield is much stronger than rushing to finish locket.
I like beads -> sightstone -> locket because sighstone is effective GP10 in the sense that you don't have to drop 150g all the time to get wards and so you have more spare change to stock up for real items. Philo's mana regen doesn't really help you in lane and getting HP is pretty important to all in more and trade hard.
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I just get a sightstone off of a flash start then rush Locket. Never felt I lacked regen and philo would have helped (you're usually all-in with your spells so no poke, no heal, etc. Leona's mana management is pretty straightforward).
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how do you get decent farm then if you have no gp5 item u are on gp5 quints and seals or ???
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Sightstone IS a gold generating item.
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Farm? I don't need farm, I spend 3 times less gold on wards, and when I don't it's because I get pink wards which immediatly pays off in either a drake, a gank, or zoning the enemy while my AD farms. That's basically the idea behind sightstone.
(I have a single support page which is armor/gp5/MR/gp5 though, and I always get the gp5 masteries.)
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The most important part of GP10 before was so you could continuously buy wards and then use global gold/assists to build towards real items.
If wards are basically free then you can do more with less GP10. Just quints/masteries/objectives is enough to build up real items at a decent pace.
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The other day I noticed that you can start biscuit + dshield + ward (after a little wait) with the extra gold masteries. It makes for a fun early game.
Can a leona solo lane work at all? I guess you build tanky and max cdr, but offense? Her ap ratios are pretty bad... maybe the new botrk and another ad item, or build mpen
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On February 23 2013 09:50 JeosAdn wrote: The other day I noticed that you can start biscuit + dshield + ward (after a little wait) with the extra gold masteries. It makes for a fun early game.
Can a leona solo lane work at all? I guess you build tanky and max cdr, but offense? Her ap ratios are pretty bad... maybe the new botrk and another ad item, or build mpen
Shurelia used to play Leona mid a lot (also confirmed by other Rioters). I don't think she still plays this game though.
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ShureLily's stream was on a few days ago, but I dunno if the blue one corresponds to Shurelia or LilyPichu.
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On February 23 2013 10:27 Alaric wrote: ShureLily's stream was on a few days ago, but I dunno if the blue one corresponds to Shurelia or LilyPichu.
Pretty sure they kind of broke up lol. Their youtube channel is in limbo.
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Yeah what I meant was that if the blue "persona" is Shurelia, then she was playing LoL (and streaming) a few days ago.
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On February 23 2013 12:18 Alaric wrote: Yeah what I meant was that if the blue "persona" is Shurelia, then she was playing LoL (and streaming) a few days ago.
Yes that is her. Shurelia is like 1800~2000 Elo. Lilypichu is a terrible player lol.
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On February 23 2013 09:50 JeosAdn wrote: The other day I noticed that you can start biscuit + dshield + ward (after a little wait) with the extra gold masteries. It makes for a fun early game.
Can a leona solo lane work at all? I guess you build tanky and max cdr, but offense? Her ap ratios are pretty bad... maybe the new botrk and another ad item, or build mpen Just earlier today I tried an AP Mid Leona build just for laughs with some friends, turns out with Muramana and a Lichbane build she'll end up doing well over 1k magic damage with her Q. ;-)
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With the s2 DFG+Lichbane I was still able to 100-0 squishies during the midgame when playing AP Leona. I only did it once or twice and it was against pre-30 players (on a smurf myself) so... yeah. Not like it's good.
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Lvl 20 myself (but mainly play with friends @ elo1300-1500+) which means I've had to play mainly support so I don't end up feeding lol. I've just recently picked up Leona and I'm in love - the amount of initiations you can do on her is just amazing - the fact that you completely lock down a Blitzcrank is just icing on the cake. Anyway, wanted to share some thoughts:
I start 2 pots, 3 wards and then rejuv beads instead - Leona has no sustain and the healthregen just seems better than tthe mp5 from charm - or am I missing something?
I try and 'rush' boots of mobility - being able to run to mid in no time make for some strong ganks midgame. Lategame it just adds so much utility for picking up stragglers and generally just be present and constantly a threat. Overall it just feels like a better pick on most supports - although I usually get them later on other supports.
I think flash is still the strongest summoner on her - (charge W) -> E-> Q -> flash - > W BOOM for instance, nothing gets away with that combo and often you can secure that 1 or 2 extra kills on those trying to run away after a teamfight.
Exhaust with 1 point in 'Summoners Wrath' makes your early game engages so much more deadly.
Finally, please Riot give us a decent skin to her!
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On March 07 2013 20:07 Calliopee wrote: Finally, please Riot give us a decent skin to her! Iron Solari Leona? O_O
I agree with the rejuv bead instead of faerie charm. You don't even need philo. Like Alaric said, sightstone is your main gold item, then go for Locket.
As for boots... I will sit on NO boots for a looooooong time as leona, and when I do pick up boots its usually Tabi or Mobility boots.
I've been enjoying picking up Iron Solari -> Zeke's Herald. The massive CDR from zeke's is so delicious! 1/13/16 or 1/15/14 (losing starting gold, gaining some points in resists or health regen) in masteries
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I've been playing Leona for a while and she is a blast to capitalize on positioning mistakes and stunlock someone to feed my carry. 
However, the one support that gives me consistently a hard time is Lulu. I just can't seem to make anything work against her and playing passive just gets me and my carry harassed to hell. T_T Are there any tips to use for this matchup? I really feel like a wardbot in this kind of situation.
My standard opening is rejuv beads, 2 health pots, 3 wards and the biscuit/ward from masteries.
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What are people opening and building on Leona these days? She's my go to support. I either go for an all consumables wards/pink/pots start or rejuv/wards/pots if I think I'll need to be more passive. I've been going sightstone -> boots -> ruby ss -> applicable boots (tabi/mercs) -> warden's and then either cowl if I'm worried about AP or finish Randuins. I know Randuins is expensive but in games that have gone on longer I just like getting it over any other support item on Leona. Could be bad but that's why I'm asking
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Sounds exactly like how i would build her tbh. It's a good thing warden's mail got its cost reduced by 100, it makes such a difference, because i often recall with 1xxx rather than 11xx and i really dislike buying giant's belt first nowadays.
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Feels good to be affirmed by sponkz 
Cowl > aegis even on leona is the correct assessment? Aegis just feels so bad but it feels weird ignoring it after going locket/aegis every game before... Maybe versus double AP aegis would be a good pick up? It's also what I would build out of rejuv bead but that's really not critical at all. I normally sit on a kindlegem too somewhere around the time I get warden's.
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On August 29 2013 05:11 mordek wrote:What are people opening and building on Leona these days? She's my go to support. I either go for an all consumables wards/pink/pots start or rejuv/wards/pots if I think I'll need to be more passive. I've been going sightstone -> boots -> ruby ss -> applicable boots (tabi/mercs) -> warden's and then either cowl if I'm worried about AP or finish Randuins. I know Randuins is expensive but in games that have gone on longer I just like getting it over any other support item on Leona. Could be bad but that's why I'm asking  I generally consider Boots+Ruby Sightstone to be full item build and then just spam wards and oracles
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I really like the early kindlegem if I can too, since Leona defensively scales better off of HP, and considering she's melee it makes having your E up faster pretty important in teamfights when you may have to reposition to cockblock some diver who was close to you then suddenly burns his gap closer right before you can stun him.
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Right right, I know about the spam wards and oracles after sightstone but in my games I usually by a couple greens/pinks and I'm looking at 800g in the bank. The warden's etc doesn't come up until like 40 min or so if I had to guess. It's really nice when you're initiating into the back line.
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On August 29 2013 05:45 Hyren wrote:Show nested quote +On August 29 2013 05:11 mordek wrote:What are people opening and building on Leona these days? She's my go to support. I either go for an all consumables wards/pink/pots start or rejuv/wards/pots if I think I'll need to be more passive. I've been going sightstone -> boots -> ruby ss -> applicable boots (tabi/mercs) -> warden's and then either cowl if I'm worried about AP or finish Randuins. I know Randuins is expensive but in games that have gone on longer I just like getting it over any other support item on Leona. Could be bad but that's why I'm asking  I generally consider Boots+Ruby Sightstone to be full item build and then just spam wards and oracles 
Yeah that's the ideal. Whatever comes next is bonus, such as warden's/aegis
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I tend to like building straight to locket after RSS/mercs/possibly a gp5 because by the time you actually finish your first big item you're going to be a high enough level the shield is pretty epic in teamfights + aoe mr. Ofc this assumes at least 1.5+ magic damage dealers and your jungler didn't build the item.
sorry, I just hate to see that people are dissing locket, I still think it's a great item
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How do you afford all that and keep up constant warding + permanent oracles?
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Some games it simply isn't possibly. The amount of fights (and the farm too, even 30 cs is a big difference in a 40 min game) usually determines how much you're gonna get to build. If you win lane and even get kills it's rather easy, especially if your team is winning overall (global gold op). Most games you aren't gonna get more than boots2/sightstone/oracles, but the lower tier, the more gold you can expect to get.
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Doran's Shield is mandatory on her post sightstone.
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Dorans+ ward +34 armor runes is a hilarious start vs the ad heavy botlanes like varus, vayne, cait etc. Bully them around at level 2, then go back once you get low and pick up a load of pots and wards and do it again.
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On August 30 2013 04:36 Gahlo wrote: Doran's Shield is mandatory on her post sightstone.
What? If you ever were to get dolan shield (which you can, because it's freaking strong) you should get it at first back instead of ruby, because you can delay it for stronger laning presence. It makes no sense to purchase it after lane, because the flat reduction from AA's will mean less and less.
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On August 30 2013 15:15 Sponkz wrote:Show nested quote +On August 30 2013 04:36 Gahlo wrote: Doran's Shield is mandatory on her post sightstone. What? If you ever were to get dolan shield (which you can, because it's freaking strong) you should get it at first back instead of ruby, because you can delay it for stronger laning presence. It makes no sense to purchase it after lane, because the flat reduction from AA's will mean less and less. I said post sightstone, not post ruby.
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Even so, it doesn't make much sense. It's a strong item 1-6, but when the enemy adc starts building more AD, the passive from dolan shield becomes less significant.
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Also worth noting that the -8 flat damage applies BEFORE your armor, so as you come to rely more on high armor (you're leona after all) the less impact DShield has. (At 100 armor, you're only seeing 4 less damage on autos rather than 8.)
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Hmm... Does DShield apply before or after crits? Anyone know?
also, Block + DShield nice synergy there
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On August 31 2013 05:19 Tooplark wrote: Hmm... Does DShield apply before or after crits? Anyone know?
also, Block + DShield nice synergy there +2 from Unyielding.
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What are the standard runes on Leona right now? More specifically quints and marks
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On October 04 2013 06:38 IamPryda wrote: What are the standard runes on Leona right now? More specifically quints and marks
Armor for marks, quints are GP10 or Health.
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(boots)/Ruby/FotM(lol)/Omen/(SV or IBG)/(Banshees or IBG) seems like the go to build now. That 6 seconds Randuins is nasty.
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On October 04 2013 07:02 Gahlo wrote:Show nested quote +On October 04 2013 06:38 IamPryda wrote: What are the standard runes on Leona right now? More specifically quints and marks
Armor for marks, quints are GP10 or Health.
No hybrid pen marks? Not sure if hp or hp regen are best for quints right now
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hp is terrible for quints, options include hp regen, armour and gp10. (gp10 probably best) marks: mpen/hybrid pen/armour probably best options
fast sunfire is good if you can get it, leonas sustained damgae is really low compared to her tankiness. warmogs is the best if you are behind, and just need to get an engage off, its EHP with leonas W is the best you can get. GA works too but its unlikely you'll get focused down hard enough that it will matter. Normally randuins is the best all around tank item, FH isn't bad. Trinity/IBG might be good late game.
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On December 03 2013 07:46 SoulSever wrote:Show nested quote +On October 04 2013 07:02 Gahlo wrote:On October 04 2013 06:38 IamPryda wrote: What are the standard runes on Leona right now? More specifically quints and marks
Armor for marks, quints are GP10 or Health. No hybrid pen marks? Not sure if hp or hp regen are best for quints right now That post is kinda old. I think it's going to turn to hybrid after the rune changes because there'll be no other option.
On December 03 2013 09:44 Slayer91 wrote: hp is terrible for quints, options include hp regen, armour and gp10. (gp10 probably best) marks: mpen/hybrid pen/armour probably best options
fast sunfire is good if you can get it, leonas sustained damgae is really low compared to her tankiness. warmogs is the best if you are behind, and just need to get an engage off, its EHP with leonas W is the best you can get. GA works too but its unlikely you'll get focused down hard enough that it will matter. Normally randuins is the best all around tank item, FH isn't bad. Trinity/IBG might be good late game.
HP is amazing for quints. They're the highest EHP boost early game and scale incredibly with your W. Regen is decent but between FotM and 21def I doubt you need more regen. Armor is second rate to HP on supports. gp10 is fucking awful with increased income and vision changes.
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gp10 gives the same benefit as it always did. You just gain a increasing about of stats from it as the game goes on. HP quints are bad because they are only worth 1/2 of a potion in lane. (18g) Even gp10 is better then. It's only worthwhile in a hard engage where you're completely full hp and being this full hp hasn't cost you anything. (nearly always you have to play agressive early so you don't just get bullied by an adc+ranged combo) You reasoning on regen is dumb also. Unless you are full hp constantly, regen outscales hp after about 40 seconds in lane. If the lane is bad enough that you feel you need hp regen for it, you can expect this is always going to be preferable. (usually massively)
In any situation where you want that ~80 hp outside of lane outside of 10 minutes gp10 is already break even. (you have roughly the time between first back and 10 minutes at best that hp quints has any opportunity to be better. It's amazing how people can think something like hp quints being good but runic shield being terrible for 1 mastery point when it's nearly the same boost as 2 hp quints until you take harass damage.
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gp10 runes really didn't do much of anything outside of getting your token support garbage earlier and then supplement your income so you could buy pink wards instead of greens. HP quint's are different than potions because potions are forced regen. If we start calculating the worth of HP by how many potions they are, then there's no reason to buy HP items. Leona's whole shtick is hard engage. She isn't like Taric where you can pop a stun off and then decide to not go in because the situation changed. Leona needs those combat stats. Regen is better than gp10 because it allows you to take some abuse and not go "oh well, time to go back now because I'm useless."
10 minutes of 3gp10 is 180 gold. 78HP is ~205.8 which takes ~11.4 minutes to get. HOWEVER, you can't just buy HP in that small a denomination. As Leona, the most important part of lane phase is the first 10 minutes. It decides if you have a presence or are outright useless.
Runic shield is garbage because of what you have to trade in order to get it. Are you going to give up a rank of tenacious? 15% CC reduction? In quints the options aren't as compelling. Shield health that you can't reactivate is WORSE than HP because you can't regen it back. It doesn't matter what it is until you take damage, because that's the point of health.
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On December 04 2013 00:32 Gahlo wrote: gp10 runes really didn't do much of anything outside of getting your token support garbage earlier and then supplement your income so you could buy pink wards instead of greens. HP quint's are different than potions because potions are forced regen. If we start calculating the worth of HP by how many potions they are, then there's no reason to buy HP items. Leona's whole shtick is hard engage. She isn't like Taric where you can pop a stun off and then decide to not go in because the situation changed. Leona needs those combat stats. Regen is better than gp10 because it allows you to take some abuse and not go "oh well, time to go back now because I'm useless."
WHat? You spend the extra gold directly on items. It also helps to get just enoguh gold to get key "super gold" items like targons and sightstone which give retarded amounts of effective gp10. Leona hard engages there's no real way to hard engage early on, nobody bursts hard enough, it tends to be a series of exchanges unless somebody makes a mistake and the commit ends up in 1 side winning. Otherwise you both back off and then regen is king. That's why early game nobody uses HP quints, because your base HP is normally enough of a buffer zone unless you intend to tower dive or something in a 2v1 lane. The buffer zone is enough that regen massively outperforms it. You already have tons of regen from defensive masteries+base hp regen+your relic shield+relic shield procs+your first potion that normally I'd say it's fine to get gp10 quints, but regen is a good choice for a hard lane.
On December 04 2013 00:32 Gahlo wrote: 10 minutes of 3gp10 is 180 gold. 78HP is ~205.8 which takes ~11.4 minutes to get. HOWEVER, you can't just buy HP in that small a denomination. As Leona, the most important part of lane phase is the first 10 minutes. It decides if you have a presence or are outright useless.
Before the first back, as I said, it's unlikely that flat hp as any more value than 1/2 of a potion. AFTER the first back, there is a small window where maybe you're 6 and hard engages can happen before you get harassed much so there is a potential for HP quints to be slightly superior, but EVERY time after 11.4 minutes gp10 is better. By 20 minutes which is pretty early it's already twice as good. So your reasoning has to be to pick it for the laning phase but its probably like 3-4x worse than hp regen here.
On December 04 2013 00:32 Gahlo wrote: Runic shield is garbage because of what you have to trade in order to get it. Are you going to give up a rank of tenacious? 15% CC reduction? In quints the options aren't as compelling. Shield health that you can't reactivate is WORSE than HP because you can't regen it back. It doesn't matter what it is until you take damage, because that's the point of health. Runic shield is worth about 2 hp quints so ~130 gold. Tenacious is worth in a duo lane 3 resists which is worth 60 gold. At maximum (not sure what he radius of it is though, how hard is it to get 5 stacks?) its worth 7.5 resists which is 150 gold. On average you'd expect runic shield to be better. (Except leona relies so heavily on regen to absorb poke at many points of the game, most importantly early game). Also tenacious and the 15% cc reduction are probably 2 of the 3 best masteries of the game (perserverence sup). You can easily put more than 21 points in the defensive tree because utility and offense don't really offer much to leona. (the better pots are good I guess, but its not a 1 for 1 trade off since if you're not getting the full 9 only the first 4 in offensive are really wroth anything, so 4/26 or 21/9 or 0/30/0 lol)
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On December 04 2013 00:56 Slayer91 wrote: WHat? You spend the extra gold directly on items. It also helps to get just enoguh gold to get key "super gold" items like targons and sightstone which give retarded amounts of effective gp10. Leona hard engages there's no real way to hard engage early on, nobody bursts hard enough, it tends to be a series of exchanges unless somebody makes a mistake and the commit ends up in 1 side winning. Otherwise you both back off and then regen is king. That's why early game nobody uses HP quints, because your base HP is normally enough of a buffer zone unless you intend to tower dive or something in a 2v1 lane. The buffer zone is enough that regen massively outperforms it. You already have tons of regen from defensive masteries+base hp regen+your relic shield+relic shield procs+your first potion that normally I'd say it's fine to get gp10 quints, but regen is a good choice for a hard lane.
Corki/Leona has plenty of damage for a level 2 or 3 instagib, probably some other ADs aswell. Supports in OGN have been using HP quints for a while now, baring maybe a token gp10 quint and a few seals depending on how their lane matchup was. There is no such thing as a relic shield proc.
On December 04 2013 00:56 Slayer91 wrote: Before the first back, as I said, it's unlikely that flat hp as any more value than 1/2 of a potion. AFTER the first back, there is a small window where maybe you're 6 and hard engages can happen before you get harassed much so there is a potential for HP quints to be slightly superior, but EVERY time after 11.4 minutes gp10 is better. By 20 minutes which is pretty early it's already twice as good. So your reasoning has to be to pick it for the laning phase but its probably like 3-4x worse than hp regen here. Maybe if pots were instant healing, but they aren't. As far as continuing gain from dp10, HP quints lets you make plays that will give you a straight up advantage in lane which lets you snowball that advantage.
On December 04 2013 00:56 Slayer91 wrote: Runic shield is worth about 2 hp quints so ~130 gold. Tenacious is worth in a duo lane 3 resists which is worth 60 gold. At maximum (not sure what he radius of it is though, how hard is it to get 5 stacks?) its worth 7.5 resists which is 150 gold. On average you'd expect runic shield to be better. (Except leona relies so heavily on regen to absorb poke at many points of the game, most importantly early game). Also tenacious and the 15% cc reduction are probably 2 of the 3 best masteries of the game (perserverence sup). You can easily put more than 21 points in the defensive tree because utility and offense don't really offer much to leona. (the better pots are good I guess, but its not a 1 for 1 trade off since if you're not getting the full 9 only the first 4 in offensive are really wroth anything, so 4/26 or 21/9 or 0/30/0 lol)
If Leona is getting poked at all, and lets face it she is, relic shield ends up being pointless. It doesn't come back unless you DIE. Runic shield can block what, 1 or 2 autos? Then it's done. Unlike health, which can be regened(and increases the strength of your perseverance.) If we continue the "HP quints are worth half a potion" nonsense, then enhanced pots makes the smaller shield look like even more garbage.
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Relic shield heals for 2% of your max hp every time you execute, what do you mean there is no proc?
Perserverence is based on %missing HP, how much health you doesn't improve the regen.`
Relic shield being pointless is very close to hp quints being pointless, the difference is just if you can outregen their damage or not before all-ining.
If leona and corki can insta gib, it still doesn't matter that much. What matters if there is a hard engage where you dont kill them but you will if you have 80 hp more, seems to me more likely to get a favourable trade where they have to back off and you do also and you lost a lot less hp and you can zone or gain lane control at least.
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On December 04 2013 03:13 Slayer91 wrote: Relic shield heals for 2% of your max hp every time you execute, what do you mean there is no proc?
Perserverence is based on %missing HP, how much health you doesn't improve the regen.`
Relic shield being pointless is very close to hp quints being pointless, the difference is just if you can outregen their damage or not before all-ining.
If leona and corki can insta gib, it still doesn't matter that much. What matters if there is a hard engage where you dont kill them but you will if you have 80 hp more, seems to me more likely to get a favourable trade where they have to back off and you do also and you lost a lot less hp and you can zone or gain lane control at least. At this point I'm pretty sure there were times that we were discussing Relic Shield and I thought you were talking about Runic Shield.
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