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United States4053 Posts
Leona, the Radiant Dawnthis skin actually looks kinda bad ingame
This guide is for SUPPORT Leona.
The old Leona thread on TL was pretty outdated (i.e. built Leona as a solo laner). Leona's position is pretty solidified as a support and rarely jungler (I have no clue how to jungle Leona, so if someone wants to contribute that, be my guest), so here's a new thread for my favorite support. This is my first guide, so feel free to criticize.
The skeleton for the skill section is credit to Javadocs, who was the OP of the old Leona thread.
SKILLS
![[image loading]](http://i.imgur.com/wR63Z.jpg) [Passive] Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Bonus damage is 20/35/50/65/80/95/110/125/140 (upgrades every 2 levels).
I've not a clue why the passive specified "damaging spells" because all her spells do damage. Don't be fooled by the numbers on this passive. Every single proc is barely less than a Sona's Power Chord. And in a teamfight, where you're going to be hitting multiple targets with W, E, and R, this damage actually does stack up. You can tell a coordinated Leona lane (in part) by how well they proc every Sunlight that Leona puts on the enemy.
![[image loading]](http://i.imgur.com/3Oed7.jpg) [Q] Leona's next autoattack deals an additional 40/70/100/130/160 (+0.3) magic damage and stuns the target for 1.25 seconds. * 45/50/55/60/65 Mana * 12/11/10/9/8 sec Cooldown
Your bread and butter CC skill. It stuns the opponent, and should be the second link in your personal CC chain. Not sure what else to say about this pretty self-explanatory ability.
![[image loading]](http://i.imgur.com/2zjZy.jpg) [W] Leona raises her shield to gain 30/40/50/60/70 bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals 60/110/160/210/260 (+0.4) magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck. * 60 Mana * 14 sec Cooldown
A large portion of Leona's damage in lane as well as the reason why she is the only viable support that can actually tank. This skill has better than 50% uptime if you get some CDR (which you almost certainly will), and it gives Leona incredible tankiness. Lots of good support items give HP but few resistances, but that's perfect for Leona thanks to this gigantic Armor/MR steroid.
![[image loading]](http://i.imgur.com/NfD2o.jpg) [E] Leona projects a solar image of her sword which deals 60/100/140/180/220 (+0.4) magic damage to all enemies in a line. When the image fades the last enemy champion struck will be briefly immobilized and Leona will dash to them. * 60/65/70/75/80 Mana * 13/12/11/10/9 sec Cooldown * 700 range
This may seem at first like a worse Amumu bandage or Blitz grab. But remember that it goes through minions, which is an incredible saving grace because it gives Leona much more flexibility regarding when to fight. Note that this skill "briefly immobilizes" the target - this is actually like a .5 second snare, not shabby at all.
![[image loading]](http://i.imgur.com/NLv0r.jpg) [R] After a brief delay Leona calls down a beam of solar energy to deal 150/250/350 (+0.8) magic damage and slow enemies by 80% for 1.5 seconds. Enemies in the center of the effect are stunned instead of slowed. * 100/150/200 Mana * 105/90/75 sec Cooldown * 1200 range
The slow circle is about as big as Viktor's slow, the stun circle is about the AoE of a Lay Waste. It's pretty easy to hit many members of the enemy team with this, and an 80% slow is practically a snare. This skill can initiate (especially if you get good at hitting the stun, which I am not) as well as chasing. 1200 range is enormous.
BUILD
R>W>Q>E is my preference because I like Q, but you can also try R>W>E>Q. The early level skill order is usually EQWW, but if the enemy support is melee, I prefer QEWW.
My masteries are 0/21/9 for maximum tankiness and movement speed (this is pretty important for Leona).
I rune: Armor reds. Mpen is actually not too great because Sunlight, which is a large portion of your damage, is based off of the Mpen of the champ that procs it). You might consider Aspd reds to get off Q faster, but that's kinda iffy. G/10 yellows. Armor yellows are fine too, I just like cash. I'd try HP/lv, but I don't own them. MR/lv blues. Lategame, you can be a primary tank for the team, and these are perfect for the job. G/10 quints. I like cash, but I'm really torn between these and MS quints. Right now I just use g/10 quints because I use them on most other supports and I'm lazy to switch.
Summoner spells: I run CV/Heal. If you don't want to bother with CV, Exhaust/Heal is fine too. I personally don't find Flash too useful since you shouldn't be flashing in or out. Your ult is better than a Flash-E, and you can just turn on W and walk away instead of flashing out unless they have 30 guys on you.
Items: Support standard. Start with Faerie Charm / 3 Wards / 2 Potions. Build into Philo Stone ASAP. Follow up with Boots and Heart of Gold. Then, it's personal choice whether to get Kindlegem or upgrade to level 2 boots first, but once you have both, finish the Shurelya's. For your boots, Mercs is standard, but CDR boots can be good since you're a CC machine. From here on out, spec whatever tank items are best against their main damage, since it should be rather late. Some good choices are Aegis and Locket, just because they're cheap to build and give HP.
As I was mentioning before, items that give HP are very strong on Leona because her defensive steroid is all Armor and MR. Without any items, and with the above rune/mastery spec, she reaches 2200 health, 158 armor, and 130 MR. + Show Spoiler [Pretty picture!] +![[image loading]](http://i41.tinypic.com/20tgw8k.png) shamelessly stolen from here As you can see, to be an optimal mixed tank, she should purchase over 800 health's worth of items. Shurelya's + HoG + another Kindlegem can bring you there.
Note that because you're so damn hard to kill, a fast Oracle's is a solid choice. I normally advocate jungler getting oracle and support getting more items because supports die too easily, but Leona is an exception.
PLAYSTYLE
Avoid laning against Soraka. Sona is doable but difficult.
Leona is generally a kill lane support. Your burst is enormous and your cc is mighty, so you want to fight whenever you get a good opportunity. For the first few levels, though, you should sit back. Until you get a level in Q, W, and E, you'd best not fight, since you won't do much damage and will probably take a lot yourself. Once you have all three, though, your burst is pretty big. You deal 160 total magic damage at level 3, 35 more per sunlight proc, with over 1.5 seconds of CC, all while making yourself take very little damage thanks to +30 armor. The damage values go up very fast as you level your W. Don't underestimate Leona, or she will hurt you.
However, you are melee, and your cooldowns are longish. That means Leona is pretty easily harassed and loses poke wars. Be aggressive and pick fights even more than you would if you were Alistar. E is easier to land than you might think.
Oh, and tell your AD to go easy on the skills and avoid pushing the lane. If the lane is at their tower, it's much harder to pick an advantageous fight.
Your skill combo should be E-W-Q(-R when you get it). I think most Leonas tend to do W-E-Q(-R), but I dislike this for a few reasons. One: the W becomes a tip for them to back up if you do it in vision, and then you don't get your fight (plus they can hit you for some seconds while it's down). Two: E-W-Q(-R) spaces out Sunlight procs just a bit more I think. Three: E-W-Q(-R) gives you more W uptime if and when you need to disengage. Sometimes you may lead with R, especially if you're trying to surprise them with a gank. There's nothing wrong with that, but it is much harder to hit the stun.
Leona is one of the best supports for brush control. Camp brush. They get near brush? Combo them. Your E range is longer than ward placement range, I believe.
R's cooldown feels very short; be liberal with it. This is mostly because every time you R, if you hit, chances are they'll be brought low enough that they have to recall or stay back for a while. This allows you time to go back if you want, and when you return, a lot of time on R's cooldown will be burnt.
In fights, do not underestimate how tanky you are. You are really tough to kill, and if they waste cooldowns and CC on you, they will pay for it. Keep an eye out for a solid target to E when a fight starts - an E-Q(-R) is very good for catching someone and getting a fast lead in a teamfight. Even if their carry is pretty well positioned, Leona has absolutely no trouble diving them.
TL;DR
Leona is the only common support that can function as a main tank. Also high damage and CC in lane with EWQR. High teamfight presence, about the same level as Janna (though their roles are very different). Weak to burst heals (Soraka) and can't sustain against strong poke. R>W>Q>E, 0/21/9, standard support runes and build. Fight ALL the time. Very fun.
+ Show Spoiler [changelog] +
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Jungle Leona:
8 aspeed 1 armpen red, armor yellows, mr/lvl blues, armpen quints. 0-21-9, smite and exaust.
E first, wolves ->blue. You will need a HUGE pull as you dont deal a lot of damage. Then grab q and gank.
e-q-w w>q>e, Wriggles, mercs->tank.
Your gank is really really strong, use it at every opportunity. You are REALLY slow in jungle though, even with wriggles. Definitely only recommended for those of you who are good at maximizing your own farm and recognizing good gank opportunities.
Hella fun though.
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United States37500 Posts
If you're planning to build Armor, I'd forgo Aegis and Locket for a fast Glacial into FH. FH's AS debuff aura fits into Leona's stunbot kit so well.
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I love her but I can't seem to play her well enough to carry consistently in ranked Im like 8-16 with her lol. Thanks for the updated guide I love playing her and Sej! CC bots from hell who won't die
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Hm. From personal preference I like 0-17-13 on a lot of my supports just for the extra cash at the start to open funky pink ward openings while still getting the CDR from the Defensive Tree. Just a personal preference thing though.
R can be used both to pin down people in a fight and to zone them. If the enemy team tries to back off and disengage from a fight (especially in river/jungle), throwing R behind them forces them either to eat the stun+slow, or stay in range of your team. 1200 range is ridonkulous. (Although Sejuani's is 1150 which makes Leona stand out less QQ)
Also, she looks awesome in-game. :3
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Nice to see a support guide for her even though I myself oppose playing her as a support. Honestly I like building tanky and if there is an annie on the enemy team, laning vs her and shutting her down (yes, Leona kicks the shit out of Annie).
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I don't see any reason why leona would specifically counter annie, could you explain? You might have been playing versus a bad annie, she should basically win lane off autohits alone I feel like.
Leonas passive is to good to be wasted IMO. You can play her support with an AD carry, but I feel like it's not optimal because you don't have sustsain and someone like alistar does the job better. I think Leona is good with another strong bruiser that's good against AD carries in specific. (Wukong, Panth, Jarvan, Lee sin)
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What is the benefit of strictly maxing Q over E in the late game? Is support farm really that unnecessary? Also, the main point of E is to GET TO THE ENEMY and demolish people while staying in the fight with maximum 6 second armor+magic resistance buff. The real terror of a Leona isn't to peel (although she is very apt at it), it is the "OMG CC-BOT COMING AT 500 MS WITH REVERIE OH NOOOOOOOOOOOOOOO *dead*". And that covers her move speed in fights as well.
W+E is a super awesome creep clearing ability. The stun duration of Q doesn't increase with level. The only way you will stun people with Q is to E into them. So actually my general rule of thumb with Leona's skills in the mid game is pretty much make these cooldowns the same (1 point in Q + 3 points in E) and alternate these skills obviously prefer E for the creep clearing ability. And when you actually farm, those gold/10 quint/yellows also don't have THAT much of an impact with your item tempo. As a support main, the best way to get your items is to have a direct impact with the game not just with passive rune shit. Nowadays I just go HP quint (also works well with Sona, Ali, etc) and look for shit to do.
I am also skeptical with your runes besides GP/10. MR per level glyphs really does not do as much when you already have a 30+70(eclipse) buff on yourself in every fighting situation. Flat CDR blues has great benefits with Leona specifically for your ultimate. With 20ish CDR (reverie+cdr blues), the best part about it is during a fight, you use all your abilities, do some other stuff (clear waves, take dragon, enemy buffs, etc), recall, TADA your ultimate is back off cooldown to do something else! She needs to have an impact in the early game (just like jungle Leona) to get the team rolling. And the best way to keep her rolling is to always have that super awesome burst kill ready whenever.
Her cool downs are definitely long without CDR, but just rushing that reverie with 15cdr (10 max from masteries which is what I do 9-0-21 +5 from CDR blues = 30cdr BEAST) is just insanely good on her teamfighting ability (have W defense buff on over 70% of the time!) and THAT is what leona is best at compared to other "supports". Gold per 10 just weakens that strength she has over other supports and really, heart of gold is not going to do much compared to kindlegem for her. And if you ARE getting behind on farm, you can find opportunities not being AFK in the fountain looking at your gold increase a bit more, but by waiting in the shadows behind enemy vision of your AP mid pushing past river. Leona is a BEAST at counterganking because of her R range and if your jungler also comes in the 3v2 situation, almost guaranteed counter kills. And this is assuming your AD carry does not need the immediate help in the bot lane.
Also for bot laning... surely the enemy won't that be that terrible to get in kill-range by walking into a brush VS Leona. You got to work for those kills. Pretty much the BEST diver in the world with eclipse, the jungler would love to be in position to take that double kill (maybe just one), tower, dragon, etc. PINK WARDS will help with the mentality that YOU will be controlling the lane. And faerie charm number one suck item lvl 1 start. IMO if you really are in mana trouble (Sona comes to mind), flat mana regen runes +21 utility on Sona will give her an AMAZING 17mana regen per 5 seconds without faerie charm. And I highly doubt Leona should be in mana trouble unless you are trading inefficiently vs soraka armor buff. So with 515 gold start, that gives 1 pink ward, 4 green wards + 2potiions. Maybe take a ward off for 2 more potions. Or with 475 start, 1 pink ward, 3 green ward, 3 potion start. Potions are pretty much mandatory.
EDIT: Fuck i suck at typing LOL
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United States37500 Posts
You have max'd W first for farming if necessary. The difference between Level 1 and 5 Q is a 5 second CD, which is huge in a team fight. You're really using E as a gap closer, not a farming mechanism. You're giving up ~160 (*x champion hit in a team fight) magic dmg by not maxing E second. That's fairly negligible imoimo.
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I don't believe Leona needs to be in the heat of battle that much. Incidental AOE on Leona without Eclipse buff hurts SO much especially considering she has no MR scaling. Hmm, I suppose after lvl 10 (lvl 3 E), you can start to max Q just because team fights will last longer past that point so I see what you are saying Neo. Thanks :D. But I still LOVE skilling up E not just for CDR, but 260 eclipse damage on a creepwave to farm just sucks. Only one spell to push a wave sucks. Any AP carry that only has one AoE spell sucks at pushing (therefore slower farming) unless it actually damages that much. 400 damage from lvl 5 W and lvl 3 E is the BEST! because only need one autoattack (maybe two) on range minions and the melee minions are hurt from your own minions anyway. And that also goes well with the roaming aspect of Leona in the mid game to look for opportunities to countergank, take a buff with your team, catch someone, and warding (counterwarding) the map.
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United States37500 Posts
If you're playing bot kill lanes (like Goose's Jarman/Leona combo), I can see going max E second. Sometimes it's necessary to push bot lane's creep to the tower and your lane mate is guaranteed with a stun, so lower CD on Leona's Q isn't that urgent.
But if you're playing a more "passive", babysitting lane where it's Leona + Ranged AD, farming takes a drastic backseat and I'd max Q second instead.
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But you actually starting getting more points in Q at lvl 8, which really is the entirety of the bot laning phase (maybe a few more levels whatever). And that is also what I mean about Leona support. She doesn't support by being there 100% of the time. She is there for kill potential and perhaps at lvl 5 (also with a significant passive damage increase), you start to look at stuff to countergank at specific times: AD Carry just pushing the wave for a little time to do whatever else (warding, counterganking), or safe under the tower farming. Leona doesn't know the word "Passive" unless it is combined with "Cooldown Reduction". Playing Leona for a normal AD Ranged Carry + botlane is perfectly good with kill potential (graves, tristana), but Leona can't SAVE the carry like a Janna or Sona can from a powerful gank unless you use your spells and TADA you have to flash anyway because they just switch targets to YOU and both of you just used flash.
And past lvl 11 (lvl 1-3Q, lvl 5 W, lvl 1-3E, lvl 2 R), What is really the best choice to level? After lvl 11 (in a reasonable game), Leona is underleveled compared to the rest of your team. Creep clearing spells are powerful at this time (most champions in this game have it) to quickly clear and get more urgent shit like enemy blue buff, holding your own blue buff, going with your jungler to terror the map (hopefully also with oracle) because obviously your ad carry doesn't need protection anymore. Mobility is king on Leona, and with certain teams, that quick burst kill with E and Q on the same cooldown really has more flow (with certain mid carries like Ryze, Cassio maybe) and present more danger against the enemy team. Maxing Q second I see as a pussy Leona, constantly look for chances to use spells off cooldown safely. But Leona doesn't really play safe to be effective IMO. Dying on Leona doesn't really have much meaning to me unless it is for retarded reasons, but when your team demolished them 4 to 1 with you dying by being balls out more with E cooldown shorter, you really make your team that much stronger and scarier to deal with.
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On February 17 2012 08:02 Two_DoWn wrote: Jungle Leona:
8 aspeed 1 armpen red, armor yellows, mr/lvl blues, armpen quints. 0-21-9, smite and exaust.
E first, wolves ->blue. You will need a HUGE pull as you dont deal a lot of damage. Then grab q and gank.
e-q-w w>q>e, Wriggles, mercs->tank.
Your gank is really really strong, use it at every opportunity. You are REALLY slow in jungle though, even with wriggles. Definitely only recommended for those of you who are good at maximizing your own farm and recognizing good gank opportunities.
Hella fun though.
What is the big deal about Leona's lvl 2 gank? IMO lvl 3 gank is much more potent not because you can just start W lvl 1 for wolves+blue, but the sunlight passive damage increase goes from a measly 20 into 35 damage. That is SO beast especially now that you have 3 sunlight procs instead of 2. That is from 40 possible magic damage from the passive into 105 possible magic damage. You must be insane if you want to gank at lvl 2 when Leona's lvl 3 gank is SO MUCH better. AND you get to lvl 1 W the wolves and blue golem taking much less damage.
The other part about Leona lvl 2 gank, is that other junglers roll Leona at lvl 2. Nocturne, Lee Sin, Udyr will love to fight you in the jungle if u are stuck lvl 2, taking your shit all day and you are more behind than ever. Sure her gank is really strong (AFTER LVL 3 DUDE), but only with your team so 1v1 situations should be avoided entirely in the early game.
Your runes are generic and will work with Leona, however why bother speeding up her jungle if she was slow as fuck in the first place? W and E make Leona's jungle WORK, and Q resets the autoattack animation, so actually attack speed runes are worse compared to other junglers without free attack speed. Movespeed quint, damage quint, or HP quint all fit Leona better for the jungle than attack speed. And your MR/lvl blues are questionable. What jungle Leona does with a team is EXACTLY what support Leona should do with a team. CDR blues are great on Leona for that ultimate cooldown, reverie (15), 10 cdr from masteries (yeah i love 9-0-21 on Leona in jungle too). CDR is what makes Leona's jungle faster after the first 2 or so clears. And with that, you can get philostone+hog (or just get Reverie like I do) without hurting your jungle speed too much.
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I've been loving a little Leona Leblanc bot, it's an absolutely shut down lane in most cases, and generally unless the jungler camps bot or you take lots of needless harass damage before level 3, you might fail. It really is so easy though, they're dead as soon as Leona hits her Zenith blade.
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On February 17 2012 14:37 Milestone wrote: What is the big deal about Leona's lvl 2 gank? IMO lvl 3 gank is much more potent not because you can just start W lvl 1 for wolves+blue, but the sunlight passive damage increase goes from a measly 20 into 35 damage. That is SO beast especially now that you have 3 sunlight procs instead of 2. That is from 40 possible magic damage from the passive into 105 possible magic damage. You must be insane if you want to gank at lvl 2 when Leona's lvl 3 gank is SO MUCH better. AND you get to lvl 1 W the wolves and blue golem taking much less damage. Because there is a large difference between ganking a lane when the enemy is level 1 and when they are level 4. To hit 3, you need to do wolves, blue and then either red or wraiths AND golems. Which means a lot of time and lost health on a jungler who is already really slow. There is literally no point to waiting that long, especially since you have no reason too. Thats like saying "i dont need to level 2 gank with Lee Sin because look how much more mobile he is when I have my W!" There is a HUGE difference in power between a level 2 gank on a level 1 and a level 3 gank vs a level 3-4. And you will not be as healthy, nor will you be able to exert the same presence.
The other part about Leona lvl 2 gank, is that other junglers roll Leona at lvl 2. Nocturne, Lee Sin, Udyr will love to fight you in the jungle if u are stuck lvl 2, taking your shit all day and you are more behind than ever. Sure her gank is really strong (AFTER LVL 3 DUDE), but only with your team so 1v1 situations should be avoided entirely in the early game. Having shield does not make her a better 1v1 fighter, in fact it makes her worse because she has one less mechanism to lock down an invader while she waits for help. But in all honesty if you run into Udyr or Noc or lee sin you are dead anyway, no matter what combination of skills you have. So your plan really makes no sense. Just put your q-e to work and get a kill somewhere.
Your runes are generic and will work with Leona, however why bother speeding up her jungle if she was slow as fuck in the first place? W and E make Leona's jungle WORK, and Q resets the autoattack animation, so actually attack speed runes are worse compared to other junglers without free attack speed. Movespeed quint, damage quint, or HP quint all fit Leona better for the jungle than attack speed. And your MR/lvl blues are questionable. What jungle Leona does with a team is EXACTLY what support Leona should do with a team. CDR blues are great on Leona for that ultimate cooldown, reverie (15), 10 cdr from masteries (yeah i love 9-0-21 on Leona in jungle too). CDR is what makes Leona's jungle faster after the first 2 or so clears. And with that, you can get philostone+hog (or just get Reverie like I do) without hurting your jungle speed too much. "why bother speeding her up if she is slow as fuck in the first place?" Probably because you can and it helps quite a bit? Why do you run attack speed on Maokai? Why run attack speed on Warwick? The majority of your damage in the jungle comes from auto attacks. That means the more you throw out the faster and more damage you do.
CDR blues are horrible on pretty much everyone. ~6 cdr is not enough to really accomplish anything, especially since each point of mr is 1% less magic damage you are taking after you e onto someone. That amount of cdr just isnt worth it.
Honestly, if I could get away with philo hog I would. Only problem is that leona is a huge mana whore, so if you want to be able to gank, you cant use spells in jungle. So wriggles and attack speed runes are the next best thing to blue buff. Then you can go for philo-hog and the rest of the standard stuff. But having a wriggles on a champion who does most of her clearing by whacking stuff with a sword is superior by far to jacking every blue from your teammate or never ganking.
Like I honestly dont see what you are trying to do with leona jungle. You arent ganking, you cant possibly be farming with that set up, why dont you just play her bot and actually put the jungle to use for your team?
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How do we build support Leona after the Season 3 changes? During Season 2, Heart of Gold was my go to gp10 item I could sit on for the rest of the game while building Shurelias and Aegis. Now HoG is removed I'm not sure how to build her to maintain effectiveness. Here's what I'm looking at right now:
Start with FarieCharm+RejuvBead+Wards+Pots and imediately rush for philo stone on first back. Then I'll grab a Ruby Sight Stone and boots. It's from here on that I'm not sure about.
Once I upgrade PhiloStone I have no gold items. Am I forced to build a Shard of True Ice to maintain my gold income? Or is the pick-pocket/gold masteries plus free wards enough enough to cover me?
Is upgrading PhiloStone into Elisias Miracle even worth it?
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you dont need gold items. you get free wards lol. philo stone doesnt even give any useful stats for leona wtf. if you're worried about being poor, why spend 700 gold on nothing? buy sightstone -> aegis. the rest depends on the game.
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I get the philo because I want to upgrade it into Shurelias Reverie. Are you suggesting I stick with the boots start into sightstone and then buy a Kindle Gem for Shurelias?
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I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build?
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On December 07 2012 06:53 Ghost-z wrote: I've decided that its worth skipping the philo at the start of the game. 0-16-14 masteries and start Cloth Armor+2wards+2pots. Core items are Ruby Sightstone and Locket of the Iron Solari and Ionian Boots of Lucidity. Complete my build with Aegis of Legion and Shurelya's Reverie. (upgrade aegis late game) Luxury item: Sunfire Cape
What are peoples thoughts on this build? It's probably a good idea to not get a philostone early on, the mana regen is more or less wasted on you and the gp10 isn't really needed. In my experience you want to start with more than two wards as Leona though. Due to her aggressive nature she has a tendency to get ganked alot. Ionian Boots of Lucidity are a bad choice for Leona. If you're going even / losing lane you'll want to get Tabi / Mercs and mobility boots are usually the better choice if you want to press your advantage.
As of the patch I've been going rejuvenation bead + 3 wards -> emblem of valor (the regen + armor is nice in lane) + ninja tabi -> aegis -> situational. I haven't really had the chance to try out sightstone yet so I can't really make a judgement on that. And why sunfire cape as a luxury? For the most part you're going to want to stay out of the fight once your cooldowns are down.
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