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![[image loading]](http://i.imgur.com/FkcmZ.jpg)
Rumble, The Mechanized Menace
Rumble is a tanky AP champ who uses the heat resource system, meaning he's not gated by mana concerns. He excels at lane bullying and small skirmishes, but has to get close and personal to deal maximum damage, which makes teamfighting / certain matchups tricky.
Currently he doesn't see much play because I have no fucking clue why. He went from insta-ban in dreamhack to not even considered in bans/picks in ranked. Whatever.
I think it's because his skins suck.
+ Show Spoiler [Patch Notes] +v1.0.0.121 - 2011-07-08
* Flamespitter o Damage adjusted to 30/60/90/120/150 from 40/65/90/115/140 o Ability power ratio reduced to .45 from .5
v1.0.0.120 - 2011-06-22
* The Equalizer o Burning damage reduced to 100/140/180 from 120/160/200 o Burning damage ability power ratio reduced to .2 from .25 o Cooldown increased to 105/90/75 from 90/75/60
v1.0.0.118b - 2011-05-24
* Junkyard Titan bonus damage on basic attacks no longer procs Rylais or works with Spell Vamp * Flamespitter cooldown increased by 1 second * Fixed a bug where Rumble's ultimate would display the wrong team indicator on some machines with low graphics settings
v1.0.0.118 - 2011-05-10
* Fixed a bug where the Flamespitter particle was lasting longer than intended * Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile * Rumble's pathing size has been reduced
Abilities:
+ Show Spoiler [Abilities Breakdown] +Rumble's abilities don't have any cost related to them, so the use of his abilities is only limited by cooldowns. Instead, he uses Heat as his secondary bar. Rumble starts with 0 heat, and it caps at 100.
Rumble's basic abilities generate 20 heat when used. When Rumble reaches 50 heat, he is in the "Danger Zone", causing all his basic abilities to have enhanced effects. When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely. While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 every half second, and 2.5 seconds later at a rate of 10 every half second.
Junkyard Titan
When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.3 per ability power) magic damage for the duration.
Flamespitter (Q)
Magic Damage Per Second: 30 / 60 / 90 / 120 / 150 (+0.45 per ability power) Cooldown: 6 seconds Range: 350
Rumble begins torching the area in front of him with his flamethrower dealing damage to all units (deals half damage to minions) in a cone in front of him for 3 seconds. He can move, attack and use other abilities while the flamethrower is on.
While in the "Danger Zone", this spell deals 30% additional damage.
Scrap Shield (W)
Shield Strength: 50 / 80 / 110 / 140 / 170 (+0.4 per ability power) Movement Speed: 10 / 15 / 20 / 25 / 30 % Cooldown: 6 seconds
Rumble creates a shield blocking incoming damage for 2 seconds, in addition Rumble receives a movement speed boost for 1 second.
While in the "Danger Zone", the shield’s strength and movement speed boost are increased by 30%.
Electro-Harpoon (E)
Magic Damage: 55 / 85 / 115 / 145 / 175 (+0.5 per ability power) Slow: 15 / 20 / 25 / 30 / 35 % Cooldown: 10 seconds Range: 800
Rumble shoots a taser that deals magic damage and applies a slow on the enemy hit for 3 seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. The slows from these two tasers can stack with themselves and the duration will be refreshed with the second hit.
While in the "Danger Zone", the damage and slow percentage are increased by 30%.
The Equalizer (R)
Initial Magic Damage: 150 / 225 / 300 (+0.5 per ability power) Area Magic Damage Per Second: 100 / 140 / 180 (+0.2 per ability power) Cooldown: 105 / 90 / 75 seconds Range: 1100 Wall Length: ~1000
Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets deal initial magic damage to all enemies hit on arrival, and also leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage to all enemies standing on the area. Cliff notes: Q is your main damage dealer, W lets you close distances and negate some damage, while E ensures you stay in range to keep dealing damage. R is great as a follow up initiation, counter-initiation, or just to cheap out somebody running away at low health. His passive is some decent damage on top of his autos, but being silenced for 6 seconds limits your options a lot, so overheat with extreme care.
His AP ratios are deceptive. While in danger zone, the 30% damage increase carries over.
Summoner Skills:
Flash/Ignite or Flash/Exhaust, whatever will win your lane. That usually means Ignite vs champs with self-sustains and Exhaust vs champs with strong burst. You don't reaaaally need Ignite that much for the extra damage, it's more important to keep them in range of your abilities.
Masteries:
Leaguecraft is being dumb, so 0/21/9. Take dodge masteries if you plan on speccing dodge runes (super situational), else take ardor. Don't take SoS for the love of god, and take the greed mastery since there are better carriers of red and blue buff. If you took exhaust, ignore greed and take improve exhaust instead. CDR is useless on Rumble, and the 15% penetration is not going to do much in lane where you need to excel.
Runes:
Rumble has a lot of versatility in rune choice. Your main goal should be to maximize your early game potential, which means you want to counter the lane you'll be in. However, if you choose incorrectly you can screw yourself up pretty hard (e.g. running full MR vs Urgot).
All of the following are good choices: Flat AP, Move Speed, Flat HP, HP Regen, MPen, Flat MR, Flat Armor, Scaling MR.
My personal setup is as follows:
Quints: Move Speed Marks: Flat MR Seals: Flat Armor Glyphs: Flat MR
Jiji's setup is the same, except he runs scaling MR blues, while TreeEskimo runs Flat HP for Quints. I'm starting to seriously consider HP/5 Quints, but I'm cheap and they're expensive.
EDIT: Screw movespeed. HP/5 is king.
Skill Order:
QEQW or QWQE or Q[EW]Q into R > Q > E > W
More on this in the playstyle section.
Item Build:
Start boots + 3 pots (4 if you really need it and don't expect a lvl 1 fight), into optional Revolver -> Rylai -> situational. Upgrade your boots if your lane opponent did in order to outrun you, otherwise delay them. Start with Giant's belt to make the most out of your resistances, as the base damage of the skills are enough until later. Doran Shields are a decent buy early game if you need to win vs a physical damage dealer.
Some item discussion:
Boots should be Sorcs if you can get away with it, Mercs if you can't.
Revolver stack was all the rage, but with the rollback to 15% spellvamp and uniqueness patch it's not as good anymore. It's decent as a damage boost and cheap sustain (with E), and can help you pull some retarded 2v1s along with your ult. It falls off too hard nowadays though, and unless you have another AP carry that wants the WotA later, it's getting harder and harder to justify. It's main purpose at the moment is to win your lane harder cheaply.
Rylai is great as it gives you everything you want. Once you hit any spell you can stay in range to deal full damage, and it gives you enough HP to stay alive while going rambo. Since the rune/masteries setup is heavy on resistances, flat HP is the natural next step.
Abyssal Scepter does wonders to your damage because it'll be the only source of MPen (technically MReduction) you get, while also making you tankier vs bursters (your natural enemy).
Zhonya's is a good late game item that extends your durability and allows you to troll your enemies by doing damage while invincible. Start with the chain vest, unless you need the item space.
Death Cap is sketchy. What's the point of doing a billion damage if you are dead by the time you get in range? If you're in a position to get this item you probably won the game already.
Playstyle
Laning: Rumble excels at lane bullying, although the recent influx of BS lane sustainers has made it harder. The first thing you have to decide is whether or not you can win an exchange lvl 1 (hint: you probably can), and whether or not you want to push your lane a bit to achieve this. You can charge up your Q until you stabilize at 50 heat for the overheat bonus damage and stay in the bush (Q particle is invisible if you're inside bush, even if it does damage), but start early because you'll only win 5 heat per cast. You want to run up to them and let them take Q damage without autoing them, unless you are far away from their creeps and won't get a million damage from them. If you can trick them into autoing you and taking Q + minion damage, even better.
You'll hit level 2 before they do because you're pushing the wave. Get W if they have strong early levels, otherwise get E and do as much damage as you can. Keep making them eat all the Q ticks that you can, but don't commit too hard yet. Boots + MSPD Quints allow you to close distance even if they start boots, without relying on hitting your E's. Whatever you do, don't take unnecessary creep damage, as it's all too easy to get carried chasing and throwing away your advantage.
As soon as you get all 3 skills you can start doing the overheat combo. Stay at 50 heat and Q harass (70 heat), then try to land an E (90 heat). Did you land it? Immediately W and wail on them with your passive's bonus damage, then shoot your second E and type GG in all chat. Your Q will continue to do damage while you're in overheat, and the stacking slow will keep them nearly rooted in place.
Another way to do damage is to keep your heat low and W/Q into them so they run backwards, then backing off. While they chase and try to retaliate, shoot E's backward, and if they connect, turn around again and fight.
At level 6 you can threaten a kill by doing the usual combos, but don't overheat or you won't be able to cast your ult. Either use it when they flash out, or ult from slightly behind you towards their escape route. Don't ult right on top of them or they'll just walk out of it (I do this a lot). Learn to love your ult, it's often the extra oomph needed to secure a kill.
One really kinky thing you can do at about 3:30 is to go and kill their jungler at red. This is super situational, but it works wonders. You need the following conditions for it:
1) You're on blue side. 2) Their jungler started blue. 3) You are dominating your lane so far. 4) Your lane is pushed to their tower.
Just shhh and don't share this super sekret strat kk?
Teamfighting: Your setup allows you to survive a decent amount of punishment without going belly-up. Your role is to do as much damage as possible without getting focused by all of them — you can survive/kite 2 to 3 people, but no more. Your Ult is your most precious asset; try to hit as many people as you can, while at the same time creating an area that they have to get out of or burn to death. Force fights in the jungle and through narrow corridors, so that your Ult wins the fight. Alternatively, try to spread the fight out, because you can easily 2v1 | 3v2 at this point.
Try to start the teamfight at 0 heat, and make sure you keep it low unless you're going for a kill. Nothing sucks more than going into overheat and not being able to cast your ult, or not being able to shield that last bit of damage to survive. Aim for low MR targets and avoid people that can slow and kite you, unless you are able to E them in which case THEY are screwed. Getting stunned is not a big deal if your Q is up, as you will continue to do damage and heal a bit back.
Resources
+ Show Spoiler [Good Places for Teamfights / Ults] + Warning: Pre-nerf replay. TreeEskimo vs Anivia: The first few minutes of the game features Eski explaining all the skills to his brother, how to use them, and then applying the concepts in lane. Pretty good showcase of both good harassment and bad decision making, so there's a lot to learn from this.
+ Show Spoiler [Changelog] +
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i approve of this guide (especially the pictures)
what champions do you find especially synergistic with rumble? what laners or team comps do you try to avoid?
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Most champions that you love having as allies are also champs you hate to face.
Anything that can scatter fights and screw up positioning (Gragas, Anivia, Amumu, Janna to a lesser extent) or lock down people (Malzahar, WW, Urgot, Alistar). If they can do both, even better / worse.
You love playing with the first batch because they let you isolate champs to 1v1 / 2v2, and the second batch because you force their team to react and usually get a great Ult off of it.
You hate playing against the first batch because they keep pushing you out of range and kiting you, and the second batch because they will burst you if they catch you in a bad position.
If I had to pick the few exemplary cases though,
Anivia Amumu Malzahar
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Awesome guide. I think you should mention ninja tabi as potential boots. A lot of good players are starting to get them on tanky champs since dodge scales really well. I agree with abyssal after rylais. I was getting deathcap a lot in my earlier rumble games but I switched over to abyssal and it is amazing how much more useful it is.
Very good explanation of 3 skill combo in lane I like your super sekret strat
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Alright, so I'll just add some content to give some tiny bit of help for more serious tips or trolling =)
Love the map, it's awesome as well as many other parts written.
So my 2 cents, I've discovered that hextech or rylai's rush is very dependant. I'd say if you solo top or mid and the laning phase is still going or will take some time, aim for hextech for sustainability extra dmg and so on. If bot or so just go Rylai's as you will be more of a support role with your ulti as you just are not very good or efficient at going bot with another person. Sure you will do alright but it's very hard to carry in that case and only top or mid allows you to really snowball madly. Other considerations is to instead when you go top go first hextech, giants belt into death cap and although it sounds sub optimal it is very much efficient if you expect to continue going top for some time. Rylai's doesn't really help that much 1v1 or 1v2 if they engage you, stupidly explained I know but the point is, it's more efficient more often to have death cap in these scenarios. Rylai's works more as a tool to engage or defend when it comes to a huge teamfight and then it's super great or after when they are trying to escape while you slow them with arrows. The point is though that they are often not occuring before mid-late/lategame depending on towers and then you should have enough to have bought it after you got your death cap anyway. Well, it's very situational at the least and without any extra health from giant's belt rumble is very squishy!
Otherwise I still love to play 1v2 with rumble, it's awesome although much more situational these days after the nerfs. With top I'm still using heal/flash though ppl think I'm trolling. In fact it instead allows me to 1, kill any other top char except ww or udyr if played well and 2, avoid dying by jungler gank at times when there is no ward or you are commiting to killing the other person while you don't notice the jungler coming from your back. Teleport is another great choice I would consider for top or mid lane.
Now for the somewhat interesting part, JungleRumble even more trolly some say and sure it's not awesome but totally viable maybe not at 1800 elo but not far off.
You start of with boots and 3 pots and smite/flash, start at wolves and be careful as hell to keep ur heat around 75-95 and overheat just as they spawn or at the second time you cast flame and drink your pot. Head over to wraits use smite and kill them off and use 2nd pot and start go to golems. Here you might have to use the 3rd pot depending on how it's going, most often you have to, sometimes not. Always try to overheat and do so while having shield and flame up. Go back to base, buy some more pots head to wolves as they spawn just after you make it there then blue buff and back get book for hextech for constant jungle sustainability. Wraits, redbuff golems bot back. After this your ready to do whatever and you will actually jungle faster than almost anyone I can imagine and be almost on par with mid/top lane experience if done well. It's a fun way to mix it up and after lvl 6 rumble is pretty darned good at ganking with his ulti.
But you need to be aware of counterjungling before lvl 6 as you often will be on quite low health or overheat just before they come at you.
Skills are qweqw until lvl 6. Use them all constantly although try to overheat at the right moment not as you just got your shield back and are using none of your other skills. The more I play this style and try it the more viable I actually think it is, another thing is you are not very dependent on blue nor red so have this in consideration and give it to those in need.
Edit2: A video with comments on jungling since those available out there are with earlier patches and are not viable anymore. Did it for fun and I'm not too good at it so take it with a grain of salt, enjoy!
Video + Show Spoiler +
Good luck have fun!
Edit: Can anyone explain to me why there are so few players playing him or discussing him, I cannot even remotely find another character that is as fun to play. He's not bad at all either, rather the opposite. Are there people finding him boring to play, would be fun to know.
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Some new thoughts about the top/mid laningphase Okay have played this char quite abit more since last time. There are some revalations to be had and that is, your skills actually should be weqqqr. As your q is very weak doesn't do too much damage early on, will push the lane and generally you will lose horribly toward any other champion before lvl 4-5. This calls for survivability early on with the w, second e for being to able to last hit from distance when you cannot close because your opponent will harass you and also for you to harass him. The other implications are just don't try harassing before level 4 you are not strong enough vs anyone tbh with the nerfs he's had until then focus on surviving not taking damage and last hitting, after is where the fun begins.
Your q is very weak at level one these days and doesn't do much at all of the things you want early game, the problem is staying alive and healthy at that until lvl 4-6 when you can start harassing(more like engaging for the kill get him abit lower than full health at lvl 4-5 and go in for the kill with a perfectly timed overheat) the hell out of almost any champion. You will save many pots doing this and having the w shield will make it possible for you to not be on your last one which you will be vs any competent opponent.
Other things, no ranged champion can beat you whatsoever if you play correctly, garen is a bitch and brand might nullify you. Otherwise you should be able to beat (kill or make him run like a sissy) any other champion top if both of you are good at least until lvl 9-11 or so.
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On August 16 2011 13:15 Yttrasil wrote: Some new thoughts about the top/mid laningphase Okay have played this char quite abit more since last time. There are some revalations to be had and that is, your skills actually should be weqqqr. As your q is very weak doesn't do too much damage early on, will push the lane and generally you will lose horribly toward any other champion before lvl 4-5. This calls for survivability early on with the w, second e for being to able to last hit from distance when you cannot close because your opponent will harass you and also for you to harass him. The other implications are just don't try harassing before level 4 you are not strong enough vs anyone tbh with the nerfs he's had until then focus on surviving not taking damage and last hitting, after is where the fun begins.
Your q is very weak at level one these days and doesn't do much at all of the things you want early game, the problem is staying alive and healthy at that until lvl 4-6 when you can start harassing(more like engaging for the kill get him abit lower than full health at lvl 4-5 and go in for the kill with a perfectly timed overheat) the hell out of almost any champion. You will save many pots doing this and having the w shield will make it possible for you to not be on your last one which you will be vs any competent opponent.
Other things, no ranged champion can beat you whatsoever if you play correctly, garen is a bitch and brand might nullify you. Otherwise you should be able to beat (kill or make him run like a sissy) any other champion top if both of you are good at least until lvl 9-11 or so.
What's the point of opening W? You can't do anything but cower with W. If you don't want to start Q due to level 1 Q being weak, EQQW makes a lot more sense (level 2 q is pretty respectable.)
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The point is very simple and I speak from experience from 200+ games going w first instead of q or e. E can work in some cases, but you still are a target for many champions which likes to harass you straight off. Your E on the other hand is not a sure way to harass an opponent on lvl 1, nor do you need it to grab last hits.
The major point is this however, rumble is actually quite weak until lvl 3 when he gets all 3 spells and it isn't until lvl 4 you can actually start to do sick amounts of damage. For this reason you want to stay full hp until lvl 4 or close to it while not having used all/most of your pots so you can harass without having to back off. Generally, the problem I had before when going Q or E before shield was that often on lvl 4-5 I was running out of pots which rendered me a target but, more importantly I could not as often as I wanted secure the kill or even die trying. Going w first gives you lots of damage absorbation early on if timed right while the opponent often will take minion damage instead. Q will give you some minor harass and push the wave which you just don't ever want. E you still get on level 2 so you have time to do some cost free trades with your shield and also secure minions kills from afar.
Hence, it is safer and gives you a more certain win on the lane and people just can't punish you as bad on lvl 1-3 when you are weak, you are not going to get a kill here anyways so why not just pick up a secure one on lvl 4 5 or 6 instead with virtually no risk. If you fail to get the kill you can still zone badly as you will "always" come out ahead, as you have pots and health you just win the lane right there.
Edit: I'm not a very good player overall of understanding the game after early game nor understanding other characters. However, I understand rumble, have met 2k+ brands (which is his counter), irelias, you name it and countless of them and I do in 90%+ of these cases win my lane in ranked games.
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What are some common lane opponents that rumble encounter? Does he win against them/ go even/ lose?
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yeah starting w is pretty good. level 1 fire pretty useless. e first for level 1 fights.
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The guide is slightly outdated, but here are my current thoughts..It's late so I'm just going to braindump.
You guys are underestimating Q damage at level 1. It does 90 total damage (unlikely tho - prob around 60) every 6 seconds, +30% on danger zone. You'll probably come out even from lvl 1 exchanges, especially vs good sustainers or people that open cloth + 5 pots, but that's fine as you'll get level 2 sooner. Waiting until level 3-4 to start harassing is probably too late, you won't be able to put them in danger before they can insta clear a wave or ask for their jungler to hold while they come back with items. Jungle gank risk also increases.
I don't use mspd quints anymore. The lack of natural sustain is too much of an issue lately, so I've swapped them for hp/5 and have not regretted it once. Hidden stats are OP yo. They allow me to be MUCH more aggressive and force exchanges everytime I want - W is enough speedboost to get people in range of QE.
BS sustain lanes are not as common now, which is good for Rumble. If the trend continues, I'm going to start spamming him again. He needs to do really well in lane phase to be scary midgame and end the game soon.
Mass AoE comps keep him relevant if the match goes on for a long time. He tends to drop off otherwise.
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The most common lane opponents I would say are, Irelia (u have an advantage although not too big), Akali (very even but you should get out ahead), Singed (u win as long as you aggro enough at lvl 3+ but not commit too much, later on he becomes too sustainy often and won't die but you will still be ahead of him), Cho-gath (autowin, if aggressive), Morde (Quite even if you are not aggressive enough or avoid standing with your own creeps while he maces), Nasus (Autowin), Garen (very tricky again, if you are not very careful you will lose, if you are however then you will get ahead), Talon (autowin if you are careful at start), Riven (autowin early on, later though she becomes a monster even if you deny her nicely), Yorick (very very even, and very very difficult before lvl4, you will be pushed and punished by any mistake, hang out at tower and don't take damage until ready. Be careful until then and after you will outdamage him but you need to be constantly a pain in the ass for him)
This is not the answersheet, it is how i percieve it to be early on.
Again what it all comes down to, is to survive with full hp until lvl 3 and then just start harassing rambo mode with overheat being a preference when you use your q and while doing it NOT push the lane. My argument is that Lanzoma has the wrong idea early on and don't play safe enough, sure he might win some lanes a tiny bit earlier but the risks are just not worth it. By playing my way and waiting for lvl 3-4-5 to just go megarambo mode you won't risk a chance of losing the lane and more importantly you won't by any mistake whatsoever push the lane, hence making ganks on you in most cases pretty ineffective. Also I question using hp/gen runes as they, yes surely will make you more sustainable early on. However, if it comes to it what you want is a gank early, then AP or other choises are much better. I stress that if you just play correctly and safe until level 3 you won't need sustain runes nor do you have any use for movementspeed if you always open boots+3pot, thus you can focus on things which will actually win a straight on fight from there on or even a continious one as you won't ever lose an exchange.
If you want some opinions on going mid and vs mid champs feel free to ask, I think he's a great hero mid as he has some survivabilty, great damage and pretty good ganks both bot and top if he were to leave mid. Kennen, Morgana, Swain, Brand, Cassopeia and Malzahar can all be a bit tricky and is nowhere near as easy as some opponents top are but you should win it if you use the same rationality as mentioned before.
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Would like to give my creds to this guide on solomid and increase the spotlight for our little Yordle, it is actually one of the few guides that actually makes sense playwise, itemwise etc and at the moment I find it to be the most accurate guide on him. http://www.solomid.net/guides.php?g=7151
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Why does it seem like rumble is so underplayed atleast on NA? Ever since those tiny nerfs I haven't seen one at all in ranked at 1500 ELO.
He still will win basically every lane in the game and his ult is game changing.
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On October 09 2011 19:33 Hakker wrote: Why does it seem like rumble is so underplayed atleast on NA? Ever since those tiny nerfs I haven't seen one at all in ranked at 1500 ELO.
He still will win basically every lane in the game and his ult is game changing.
Because he IS underplayed. I don't really know why, people in NA just like their tanky ad bruisers (and Akali). The thing about him is that he is played so little in NA barely anyone knows how to play against him. Making for easy laning phases for anyone that plays him. I think the general "go-to" tanky AP champ in NA is Ryze, everyone always forgets about the little blue yordle.
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On October 10 2011 13:40 Prior wrote:Show nested quote +On October 09 2011 19:33 Hakker wrote: Why does it seem like rumble is so underplayed atleast on NA? Ever since those tiny nerfs I haven't seen one at all in ranked at 1500 ELO.
He still will win basically every lane in the game and his ult is game changing. Because he IS underplayed. I don't really know why, people in NA just like their tanky ad bruisers (and Akali). The thing about him is that he is played so little in NA barely anyone knows how to play against him. Making for easy laning phases for anyone that plays him. I think the general "go-to" tanky AP champ in NA is Ryze, everyone always forgets about the little blue yordle.
Indeed, I just went 20-0-9 in ~1500 elo ranked with rumble, nothing impressive but still, I honestly don't know a single lane that he wont atleast break even in. Even when I get ganked I can 2v1 people easily with my ult.
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Rumble gets pooped on pretty damn hard by Talon in my experience.
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On October 10 2011 20:25 BouBou.865 wrote: Rumble gets pooped on pretty damn hard by Talon in my experience.
Dunno, been watching restwice get manhandled by a rumble as talon a few games on his stream. Ive never played against a talon before, but pretty much every other common solo top I have no trouble with whatsoever.
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Rumble is underplayed, imo, because he doesn't have natural sustain and he doesn't scale well into lategame, yet you want him top (the afkfarm lane) because that's the lane he can dominate. He's one of those champions that you -need- to win your lane to be relevant.
I play Rumble very defensively spec'd so that I can force exchanges on my terms in lane, zoning them out and denying exp / gold. Rumble's base damage is very solid and costs nothing, so there's no reason not to take advantage of it. Danger zone fills in for the missing magic pen, and W takes full advantage of heavy resistances. HP/5 fills in the role of early sustain, along with pots.
Jungle ganks are not a problem if your support is decent at cving and you have some general jungling knowledge. Slightly pushing the lane early lets you level up before them and bully harder, but that doesn't mean you're pushing 24/7 and overextending like an idiot :p
Since there are more ADs going top lately, I'd have another runepage with armor reds instead of mr and then choose accordingly.
I might upload a ranked replay sometime soon, since for some reason people don't believe you can be aggressive from level 1 without losing anything.
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I was pretty bored so I took myself some time to make this picture, it describes how well rumble plays vs other chars of a player of the same level at higher levels in top or mid during early-mid game before tower is gone. One can use this to know when to pick rumble vs another char top or if to not pick him, as well as what to counterpick vs him, as the game is random and players sometimes play better and not this is kind of what the result would be.
Enjoy, hope it's of any interest and it would be fun to see other pictures like this one for other chars =)
http://imageshack.us/f/221/rumbla.png/
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who does he beat and who beats him in lane?
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I think the post immediately prior to yours answered that pretty thoroughly... not that I'm a Rumble expert and can verify its accuracy though.
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I can't vouch for the previously posted matchup assessment, in part because Yttrasil's playstyle is different from mine, and in part because the new masteries impact top lane quite a bit.
Most likely, top will go 21/9/0, which means that they'll have more damage and more hp than before. In comparison, going 21/9/0 yourself is not as effective (you lack sustain, not damage), and 9/21/0 is solid, but nothing to write home about for the first few levels. Overall, it's probably worth it to be less aggressive early and wait for higher levels of Q to start actively trading.
As far as skewed matchups go, you destroy anybody that doesn't have a way to respond to your double E plus Q harass; for example, Nasus can only use wither to stop you, and does so at the cost of a fairly long cd and hefty mana cost. On the other hand, anybody who can stop you cold before you get to them will manhandle you; Swain, Yorick, a good Kennen, etc.
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Well while it's not correct in reality in percentage of course, it depicts how different champions will do vs Rumble on a general level under the circumstances I told before so relativity if they should do good or bad vs Rumble applies. To add if you want to believe it or not I can tell you that my percentages are much better than those mentioned at 1.7k+ elo and versus much higher ranked players than that. To be bragging (quite abit, sorry) I'm certain I'm one of the best Rumblers in the world early game before the tower falls, if that is anything (that is usually what people want to know). My win percentage vs basically any laner Early is above 90% top and 80% mid at my elo and around 80% vs 2k+ people top.
However to put it in perspective, I cannot play any other chars at all basically and my mid-late game is seriously seriously lacking as I don't have that many total games in my baggage, only many many Rumble games early game.
21/9/0 should be the way to go now always with Rumble and Yorick is actually quite an easy matchup if you are good enough with Rumble.
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I just got Rumble. What champions do beat Rumble top lane? Also is the build in this topic the way I should build him?
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As rumble I've had trouble against ranged top lanes such as kennen or and ap top lanes like morgana. That might just be because i'm bad at rumble.
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No that's just rumble, he counters most melee champions top and he destroys any one with low sustain top. He's a good counter pick but he can be countered by anyone with range like nidalee or anyone with super sustain like yorick.
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Was this Irelia just bad or does Rumble completely destroy her?
New game against Irelia, I'll see how I do.
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Well I think I've already explained everything pretty well, some things have changed sure but the basics are still there. Irelia Rumble, skill matchup can go basically either way often dependent on jungler. Build i ALWAYS run basically is, boots pot, hextech, giants belt, deathcap, rylais finish, wota or boots 2 then onto tanky or asyssal or void.
Kennen is difficult to play against and even as well, morgana meh u cannot engage her really since you'll die in the burst from lvl 6 or take too much dmg even before. The rest is there for u to read earlier, still pretty accurate...
Edit: AP nidalee you win vs quite easily, AD you only have a chance vs lvl 3-5, after that you lose so badly it's not even funny most of the time. Sure you can go even or maybe even win if you're careful as fuck but if the opponent is competent, good luck. Yorick you still have a small small edge against if you know what you're doing, it's difficult but manageble and basically a skill matchup.
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Eh, I usually main rumble (if I go top) but yesterday the other team picked him first, and I picked Mordekaiser.
Holy hell, I got owned hard. As in 0/7 hard.
The first kill was me being stupid and tower diving without ignite. After that, Rumble denied me experience by zoning, and forcing trades whenever I got within siphon range. Is that really how bad Rumble beats Morde (given a first kill -- he immediately bought mres), or was there something I could do about it? Since rumble always positioned himself on my side, I couldn't get my shield high before any trade, and he didn't push the lane hard so I couldn't farm under tower.
I didn't realize how annoying Rumble is to beat until I played against him myself. (I usually do very well playing as him)
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Yes morde sucks vs rumble, alot! Kind of similar to playing vs cho in a sense...
Anyhow, I'm crawling my way upward and still playing him as much as before, don't really have any trouble except one which I've been pondering on. I basically ALWAYS run boots pot, hextech, giants belt, deathcap, into whatever to aim for the mid-late game and also do well top. I never try to adapt to the char I'm playing vs cause I don't want late game to suffer basically...
However, there is one matchup I have a hard time getting my head around, Rumble vs ad Nidalee. If you somehow fail to get the kill before lvl 6 you will just get zoned, stomped and manhandeld slowly but surely. Sure you can get some farm and keep up okey but you can basically never win if she doesn't make some huge mistake. So I was wondering if anyone have any idea how to spec vs that matchup, my general idea is basically either to get hextech, ninja tabi, wota into maybe another hextech or something. How does this sound, I'm afraid it won't be enough vs her huge damage output, is there anything else I can try? What should I aim for to be able to stay in lane and what if I actually want to try to kill her somehow?
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On February 18 2012 15:57 Yttrasil wrote: Yes morde sucks vs rumble, alot! Kind of similar to playing vs cho in a sense...
Anyhow, I'm crawling my way upward and still playing him as much as before, don't really have any trouble except one which I've been pondering on. I basically ALWAYS run boots pot, hextech, giants belt, deathcap, into whatever to aim for the mid-late game and also do well top. I never try to adapt to the char I'm playing vs cause I don't want late game to suffer basically...
However, there is one matchup I have a hard time getting my head around, Rumble vs ad Nidalee. If you somehow fail to get the kill before lvl 6 you will just get zoned, stomped and manhandeld slowly but surely. Sure you can get some farm and keep up okey but you can basically never win if she doesn't make some huge mistake. So I was wondering if anyone have any idea how to spec vs that matchup, my general idea is basically either to get hextech, ninja tabi, wota into maybe another hextech or something. How does this sound, I'm afraid it won't be enough vs her huge damage output, is there anything else I can try? What should I aim for to be able to stay in lane and what if I actually want to try to kill her somehow?
Try prioritizing E and poking a lot with it. There is no reason to go into wota just go revolver then get chain armor/tabi and she shouldn't be able to kill you. About killing her, that's a different story. Also take full advantage of when you do have advantage, she really can't do anything to you at all pre 6.
My biggest issue to what you posted is never adapting your build. Top is the least ganked lane so it's almost always just a 1v1 and there's no point in sticking to your build if you're feeding their top (or letting them farm) on the way to late game.
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So how do you play the Rumble vs Mordekaiser lane? Super aggro from the start or?
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Abuse morde's complete lack of sustain pre-revolver. Force him to engage in positions that are bad for him: Away from your creep, so he can't charge his shield. And then keep kiting him with your slow; flamethrower when his stuff is on cooldown.
Early levels Rumble can abuse Morde hard, but you really want to make sure you get into a slightly advantageous situation *first* -- don't start engagements when his shield is full. If you can chip off some of is HP, and keep his shield low without the lane being at his tower, there's pretty much nothing he can do to you. (If he tries to come close to creeps to siphon you, punish him with a double tazer, and he'll have to back off.)
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On February 18 2012 17:48 kidd wrote:Show nested quote +On February 18 2012 15:57 Yttrasil wrote: Yes morde sucks vs rumble, alot! Kind of similar to playing vs cho in a sense...
Anyhow, I'm crawling my way upward and still playing him as much as before, don't really have any trouble except one which I've been pondering on. I basically ALWAYS run boots pot, hextech, giants belt, deathcap, into whatever to aim for the mid-late game and also do well top. I never try to adapt to the char I'm playing vs cause I don't want late game to suffer basically...
However, there is one matchup I have a hard time getting my head around, Rumble vs ad Nidalee. If you somehow fail to get the kill before lvl 6 you will just get zoned, stomped and manhandeld slowly but surely. Sure you can get some farm and keep up okey but you can basically never win if she doesn't make some huge mistake. So I was wondering if anyone have any idea how to spec vs that matchup, my general idea is basically either to get hextech, ninja tabi, wota into maybe another hextech or something. How does this sound, I'm afraid it won't be enough vs her huge damage output, is there anything else I can try? What should I aim for to be able to stay in lane and what if I actually want to try to kill her somehow? Try prioritizing E and poking a lot with it. There is no reason to go into wota just go revolver then get chain armor/tabi and she shouldn't be able to kill you. About killing her, that's a different story. Also take full advantage of when you do have advantage, she really can't do anything to you at all pre 6. My biggest issue to what you posted is never adapting your build. Top is the least ganked lane so it's almost always just a 1v1 and there's no point in sticking to your build if you're feeding their top (or letting them farm) on the way to late game.
Why prioritize E, I don't see how that would help at all except maybe if you run away and shoot it since flame you must be turned to her, also she will heal that damage away easily. The pre 6 I know very well as I said I don't adapt my build very much for three specific reasons, I generally win my lane by a margin except in this case, I aim for the later game not just the laningphase so I want to have as large an impact as possible later on and I also want to know exactly how effective I will be where against what people. There are pro's and con's I agree, I'm not as stale as I sound but to adapt everything just to get a little further ahead laningphase is questionable in my opionion.
Maybe I should try a chain west, only problem I see with it is that it abbrevates so much from what rumble is about in my opinion but I suppose I should try but I have a hard time imagining it working enough to netigate all her damage, it still feels as it will just be me farming under the tower, possibly having a chance to go out a little more often if my lane is pushed to kill creeps.
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how do people run Rumble's masteries?
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On February 19 2012 03:08 Yttrasil wrote:Show nested quote +On February 18 2012 17:48 kidd wrote:On February 18 2012 15:57 Yttrasil wrote: Yes morde sucks vs rumble, alot! Kind of similar to playing vs cho in a sense...
Anyhow, I'm crawling my way upward and still playing him as much as before, don't really have any trouble except one which I've been pondering on. I basically ALWAYS run boots pot, hextech, giants belt, deathcap, into whatever to aim for the mid-late game and also do well top. I never try to adapt to the char I'm playing vs cause I don't want late game to suffer basically...
However, there is one matchup I have a hard time getting my head around, Rumble vs ad Nidalee. If you somehow fail to get the kill before lvl 6 you will just get zoned, stomped and manhandeld slowly but surely. Sure you can get some farm and keep up okey but you can basically never win if she doesn't make some huge mistake. So I was wondering if anyone have any idea how to spec vs that matchup, my general idea is basically either to get hextech, ninja tabi, wota into maybe another hextech or something. How does this sound, I'm afraid it won't be enough vs her huge damage output, is there anything else I can try? What should I aim for to be able to stay in lane and what if I actually want to try to kill her somehow? Try prioritizing E and poking a lot with it. There is no reason to go into wota just go revolver then get chain armor/tabi and she shouldn't be able to kill you. About killing her, that's a different story. Also take full advantage of when you do have advantage, she really can't do anything to you at all pre 6. My biggest issue to what you posted is never adapting your build. Top is the least ganked lane so it's almost always just a 1v1 and there's no point in sticking to your build if you're feeding their top (or letting them farm) on the way to late game. Why prioritize E, I don't see how that would help at all except maybe if you run away and shoot it since flame you must be turned to her, also she will heal that damage away easily. The pre 6 I know very well as I said  I don't adapt my build very much for three specific reasons, I generally win my lane by a margin except in this case, I aim for the later game not just the laningphase so I want to have as large an impact as possible later on and I also want to know exactly how effective I will be where against what people. There are pro's and con's I agree, I'm not as stale as I sound but to adapt everything just to get a little further ahead laningphase is questionable in my opionion. Maybe I should try a chain west, only problem I see with it is that it abbrevates so much from what rumble is about in my opinion but I suppose I should try but I have a hard time imagining it working enough to netigate all her damage, it still feels as it will just be me farming under the tower, possibly having a chance to go out a little more often if my lane is pushed to kill creeps.
I think you're approaching the match up the wrong way. Rumble is a brawler, but can very easily be a kiting champion. I've beaten AD nidalee's in lane doing this; I just farm if they're in human form then if they go in cougar form I hit with E and kite and avoid any damage using shield. Also just use E any time you have a chance. She won't be able to sustain the damage as well as you can. If you try to trade with flame thrower as usual, you're gonna lose out. I'm confused as to how you beat AP nidalee, but not AD early on. AP does more damage until you get a t3 item and heals more so sustains and lanes better.
Also I play nidalee; ad, ap and hybrid. The champs I have the most trouble fighting are ones that can avoid/ignore my damage such as udyr, rumble (though I usually beat rumbles because play the match up wrong) and really high burst dashing champs like wukong.
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Hmm interesting, thanks for the wrap up, will definately be trying this. So the general target vs ad nidalee is just to not full engage and farm while she is human hm. Scared tho if she turns into cougar and just go to smash you right away, but should be possible to do it if I calculate it right.
Problem people have vs AP nid is generally the damage she does early and cannot go out and kill her, she just can't handle the damage nor trade with rumble from what I've seen every time, havn't lost that matchup in a long time but AD alot more =)
Kenpachi, 21/9/0 is the way to go always I think (except maybe vs AD nid) the defensetree doesn't make much sense I think further than 9, before the patches 9/21/0 was obvious now it's the other way around.
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So I tried what was suggested above against AD nid and it worked out pretty well, I could harass her pretty hard with E and she couldnt really aproach me. Maxed R>E>Q>W with a point in W at lv2 and when cloth5 > tabis > chainvest > revolver. Managed to outfarm her pretty hard and got a kill at one point. Could have been her beoign really bad though since i'm only 1350~ elo.
On the other hand warwick is giving me quite a lot of troubles. How do you lane against him? Unless i get an early gank and get ahead early he can just ignore my harass and he ends up outfarming me hard since if I try to lasthit with my autoatack I just eat a Q. Could following the same approach as against Nid work? (prioritizing E to harass him without risking getting Q'd in return?)
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Irelia is problematic for Rumble. She has the same powercurve as Rumble (weak at 1-2, powerful from 5+) but can build to tank your damage while her true damage kills you. You see many Irelia's build 2x Null Magic Mantle early vs. Rumble, to build into Mercs + Wits later. This is enough tankyness for Irelias sustain and truedamage to take over the lane.
Q is hard, and you will have to get used to it. [S]top is your friend. In lane, you can press stop to help harass, so that your flamethrower hits your opponent at max range without you accidentally turning around or closing the distance. If the try to close in on you, you can kite back while turning constantly to keep doing damage. This is hard without using E to force Rumble to turn.
I usually go 21/9/0 with mpen/armor/APlvl/AP or mpen/hplvl/mr/AP depending on my lane opponent.
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Curiously enough, who else is Rumble weak to in solo top?
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lolwut rumble shits on irelia so hard. press q and she dies.
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Wukong beats Rumble.
I've also had trouble against good AD Nidalee and Kennen top, they can usually harass you while taking little damage, plus both have movespeed steroids to escape if needed. Kennen shouldn't be getting many shuriken hits, but will stun you anyway once he has W passive up. (I have won against both AD Nid and Kennen, but IME an equally skilled player has the advantage over Rumble.)
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rumble can beat nidalee easily past level 4 but ya kennen is an asshole cant even damage him if he knows how press e or just stuns you.
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On May 03 2012 07:54 De4ngus wrote: lolwut rumble shits on irelia so hard. press q and she dies.
Until you get camped by enemy jungler for the first 50 minutes, hue
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Rumble can shit on most melee top laners. However you will get camped by their jungle if your opponents are any good. Also try to gank rumble past lvl 6 will give a double kill like 90% of the time.
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Well, after playing more than before and changes with champions styles and general skill playing versus Rumble the matchups have changed.
These champions in general are good picks vs Rumble top, while being viable characters overall and I will post them in the order of strength i percieve they have vs Rumble, from strong - even - weak. Those who wins in this order, Irelia, Lee Sin, Olaf, Wukong, Shyvanna, Nidalee, Warwick, Yorick after these comes some more or less even matchups imo which are basically in this order, Renekton, Fizz, Kennen, Riven, Pantheon, Udyr, Talon, Jarvan, Poppy, Gangplank, Shen. The ones he generally should win against are Jax, Vladimir, Nasus, Mordekaiser, Tryndamere, Singed, Cho-Gath.
There are some more but they are generally not picked too often, so when looking at this spectra it is pretty obvious that Rumble actually does not shit on most tops, more importantly he loses versus some of the most popular current picks which imo makes Rumble very iffy and unstable to run top. Additionally, he is actually a very decent pick for mid for many reasons and also the general hextech and wota nerfs has to a large degree led to this, and from now on should also lead to different kinds of builds being more viable than hextech rush on him.
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Meh. Laned against a Rumble as Olaf yesterday, cs-ing was a bitch and the pathing really screws you all over quite hard: have one of your minions come to you? To retreat your champ will try to go round it all the way back-and-forth and if Rumble tries to Q you while you're in your minion wave trying to last hit melee minions... x_x
I made a mistake once at level 3-4 while trying to get a last hit, and got stuck like that. Cue the full flamethrower in the face with 25 AP from him, MS quints not helping my champ preferring to stay stuck, and Rumble dives me on the next wave to kill me (Ganking easy at this point but we won't go into the specifics). He kills me again 2 other times (when he hits 6 while I'm still not 5, right as I come back to lane, and a bit later), until I reciprocate (bait into the tower while I'm almost dead, with MS quints to play ring around the Rosie and ignite up, then the double buff he gave to me and hexdrinker to all-in his face as soon as he misses Q and rushes regardless). I was able to beat it really easily after that, but I noticed post game that he never built any spellvamp, so he was probably really bad.
How are melee champs supposed to deal with Rumble? In Olaf's case, I'd say max Q, stay in your minions to avoid E and bait a Q, then as soon as it's finished Q-E his face, and build 2 NMM into hexdrinker, then HP (phage or HoG). But in general? Do you start boots, prioritize MR and pots afterwards, warn your jungler that Rumble will push from the very beginning and ask him to get ready for a gank at level ~3 (when the 4-5th wave hits and you get close to your tower)? Retreat when Rumble Qs, try to harass him/get a last hit in during its (short) downtime, and accept to be harshly zoned as long as he's timing his Qs right to deter you from reaching dying minions, then make up for it by calling a gank, killing Rumble early, push the wave to catch up in cs, back to buy with your gold advantage and try to snowball the lane (possibly with another gank)?
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On May 03 2012 17:26 Alaric wrote: Meh. Laned against a Rumble as Olaf yesterday, cs-ing was a bitch and the pathing really screws you all over quite hard: have one of your minions come to you? To retreat your champ will try to go round it all the way back-and-forth and if Rumble tries to Q you while you're in your minion wave trying to last hit melee minions... x_x
I made a mistake once at level 3-4 while trying to get a last hit, and got stuck like that. Cue the full flamethrower in the face with 25 AP from him, MS quints not helping my champ preferring to stay stuck, and Rumble dives me on the next wave to kill me (Ganking easy at this point but we won't go into the specifics). He kills me again 2 other times (when he hits 6 while I'm still not 5, right as I come back to lane, and a bit later), until I reciprocate (bait into the tower while I'm almost dead, with MS quints to play ring around the Rosie and ignite up, then the double buff he gave to me and hexdrinker to all-in his face as soon as he misses Q and rushes regardless). I was able to beat it really easily after that, but I noticed post game that he never built any spellvamp, so he was probably really bad.
How are melee champs supposed to deal with Rumble? In Olaf's case, I'd say max Q, stay in your minions to avoid E and bait a Q, then as soon as it's finished Q-E his face, and build 2 NMM into hexdrinker, then HP (phage or HoG). But in general? Do you start boots, prioritize MR and pots afterwards, warn your jungler that Rumble will push from the very beginning and ask him to get ready for a gank at level ~3 (when the 4-5th wave hits and you get close to your tower)? Retreat when Rumble Qs, try to harass him/get a last hit in during its (short) downtime, and accept to be harshly zoned as long as he's timing his Qs right to deter you from reaching dying minions, then make up for it by calling a gank, killing Rumble early, push the wave to catch up in cs, back to buy with your gold advantage and try to snowball the lane (possibly with another gank)? Well as Olaf specifically, start boots, get out of fire, Q E him when fire done, run away. Build hexdrinker/Mercs/Phage like you said. Buy a negatron if you have to after. If rumble is top they have double ap most likely. Olaf can stack resists and still do good damage. When you hit 6 all in him, if you die before 6 well gl to you Rumble snowballs like crazy.
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So I really love Rumble's skill curve and how much usefulness his ult brings to a team. Been trying to play him a lot more lately.
If there is one matchup I love and yet hate to play as him, its vs Riven. Shes such an annoying bitch, but I love how tense the matchup gets, since you can both kill each other so well. Feels pretty even from my point-of-view, but it might be in slight favor of Riven.
Any general tips for facing her, other than starting cloth+5?
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I know that as riven what works (and what goldfather's guide suggests) is to allin rumble at lvl 1 with doran's blade start. So playing defensive until 3-4 is probably best, after that you should be able to trade a bit better between 4 and 6. At 6 it's basically a tossup between whose ultimate does more damage. Riven will try to avoid your flamethrower by qing around, if you can bait the q then you're more likely to win the trade.
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I've been able to beat rumble consistently with champions Like Kennen (AD or AP) Nid (AD) Irelia (MS quints+ def masteries) rushing wits end (this matchup is a little hard till you can get the wits end +merc but then its straight forward) Warwick (Chalice WW is really strong vs rumble)
I play rumble on occasion and have faced some champions I don't play which are able to beat him easily enough Ryze top lane Corki top Graves top Galio top yes those are all unconventional picks but i've seen them work very well vs rumble which is why I almost never pick him unless I can see who their top is
Rumble is one of those interesting champions who either wins lane big or looses it. I almost never have a farm lane as rumble except for Olaf or Shen who rumble just out-scales
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ya ok seems like you are just playing him wrong. rumble can beat all of those champs easily besides kennen because of free escape and infinite stun, but even then rumble can win if you're any better than the kennen. also like the dude above said riven is good vs rumble. that q shit makes fire do no damage and the last one turns you around (lolwtf 0p).
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On May 17 2012 05:25 NoobieOne wrote: I've been able to beat rumble consistently with champions Like Kennen (AD or AP) Nid (AD) Irelia (MS quints+ def masteries) rushing wits end (this matchup is a little hard till you can get the wits end +merc but then its straight forward) Warwick (Chalice WW is really strong vs rumble)
I play rumble on occasion and have faced some champions I don't play which are able to beat him easily enough Ryze top lane Corki top Graves top Galio top yes those are all unconventional picks but i've seen them work very well vs rumble which is why I almost never pick him unless I can see who their top is
Rumble is one of those interesting champions who either wins lane big or looses it. I almost never have a farm lane as rumble except for Olaf or Shen who rumble just out-scales
I don't see how Galio top beats Rumble. Honestly sounds just like a complete farm fest, since Galio can just pop Bulwark on himself whenever Rumble tries to Q him.
Irelia probably beats him once she gets those items you mentioned and she hits level 8-9. Also presuming she hasn't fed Rumble kills at all. Rumble can deny her so hard early on, harder than a lot of other champs.
Ryze is in the same boat as Irelia. Deny him early then just shove the lane and roam once he gets too tanky.
No comment about AD carrys top. Still don't see the use in having 2 AD carrys on one team.
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how do you guys use his ult? ive gotten used to smart casting all my stuff, but i have no idea how to smart cast his ult. normal casting also feels really clunky. what do you other typical smartcasters do about his ultimate?
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On May 16 2012 07:12 Cloud9157 wrote: So I really love Rumble's skill curve and how much usefulness his ult brings to a team. Been trying to play him a lot more lately.
If there is one matchup I love and yet hate to play as him, its vs Riven. Shes such an annoying bitch, but I love how tense the matchup gets, since you can both kill each other so well. Feels pretty even from my point-of-view, but it might be in slight favor of Riven.
Any general tips for facing her, other than starting cloth+5?
mpen reds, armor quints, blues, and yellows + cloth 5 start. Never had any trouble with the matchup, although I've gotten some hate for running those runes
On July 13 2012 07:43 Owned Noob wrote: how do you guys use his ult? ive gotten used to smart casting all my stuff, but i have no idea how to smart cast his ult. normal casting also feels really clunky. what do you other typical smartcasters do about his ultimate?
I just regular cast it. You'll get used to it, and it's worth it. I smartcast pretty much everything, but there are some things you just have to normal cast to get the most out of them (karth/anivia wall, blitz pull, malphite ult, etc.)
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If you want to smartcast his ult press down r, aim it and then release r.
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On July 13 2012 08:32 wraR.Raven wrote: If you want to smartcast his ult press down r, aim it and then release r.
Pretty sure that's non-smartcast
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dont smartcast rumble ult.
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I smartcast everything from Karthus wall to veigar stun but even I don't smartcast rumble ult. You're better off using normal cast for that thing, and its pretty simple once you get used to it.
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Most of my lost lane phases on rumble are from forgetting to turn off smartcast for R. =[
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On May 03 2012 07:54 De4ngus wrote: lolwut rumble shits on irelia so hard. press q and she dies. Haven't ever lost to a rumble as irelia. Ever. Triple NM build too op (NM/2->boots->2xNM->merc/hex/wits)
I also usually run my vs leblanc page (all flat mr). You know why? Rumble is AP garen: don't feed him early and you win late. May also choose my armor yellow/ms quint page too, but flat mr just facerolls.
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^i won't quote you so your embarrassing post doesn't stay around forever, but you should probably look up the summoner name of the person you quoted and tried to down-talk (hint, it's in his quote). then edit your post and thank the TL gods that not too many people saw it
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On July 13 2012 22:30 gtrsrs wrote: ^i won't quote you so your embarrassing post doesn't stay around forever, but you should probably look up the summoner name of the person you quoted and tried to down-talk (hint, it's in his quote). then edit your post and thank the TL gods that not too many people saw it i had the courtesy to remove the first part
everything else is what i believe is the case for me, beating irelia isn't as easy as pressing q unless the irelia is just bad (there are definitely bad irelias)
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On July 13 2012 22:30 gtrsrs wrote: ^i won't quote you so your embarrassing post doesn't stay around forever, but you should probably look up the summoner name of the person you quoted and tried to down-talk (hint, it's in his quote). then edit your post and thank the TL gods that not too many people saw it
dude he's gold. pretty sure he knows what he's talking about..
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On July 14 2012 01:07 Perplex wrote:Show nested quote +On July 13 2012 22:30 gtrsrs wrote: ^i won't quote you so your embarrassing post doesn't stay around forever, but you should probably look up the summoner name of the person you quoted and tried to down-talk (hint, it's in his quote). then edit your post and thank the TL gods that not too many people saw it dude he's gold. pretty sure he knows what he's talking about.. clearly i am great at league of legends if i am gold, and everyone who is not gold is god awful and should uninstall
i know this since in the sc2 forums here, if you aren't masters you are fucking terrible and your advice is thrown out instantly, but if you are masters, you are among the best players (good thing i am also in masterz league)
BTW, ap garen is legit, i am gold elo so i know. He has 1to1 scaling on lichbane which is easily applied w/ Q and great scaling on lich bane, being ap and all, it makes him harder to itemize against. Plus, he has a great dfg/ult combo! He initiates with DFG for massive health loss then finishes it off with the execute. In addition, most people come into lane with +40 armor rune page. 40 armor doesn't work vs AP! With sorc shoes, you're looking at almost true damage when it comes to your ult and dfg. For your sustain, you will need revolver->wota for tons of vamp on your spin and ult. If you need a defensive option I'd choose from RoA (helps with garen's low mana and complements his free resists), rylai's so you can stick to people with your spin and when your ult fails to kill, and also abyssal scepter for a nice blend of mr and ap. Mejai's is super nice too, that 15% cdr is especially helpful. It is good practice to buy snowballing items every game!
I also figured out the counter to irelia as rumble: super fast warden's mail! omg it is atkspd debuff (counters wits end) and ms debuff (counters ms quints), tons of health regen (sustain is op), 50(!) armor. Screw cloth/5 openings, beads/6 is the real deal.
(yes i realize the dude is plat, but i also realize that elo means shit, just look at Elementz)
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I dont think irel dies to rumble if u know how to play pussy at the right times Ppl just refuse to give up cs at weak levels / without certain items After a point yes irel will beat rumble in exchanges with null items
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im not going to bother arguing because you're just going to respond with more bs. why dont we just 1v1? i do think the matchup is even btw with the latest irelia buffs. you're quoting an old post lol. also if you think rumble lategame sucks then you should probably take some time to read his abilities.
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On July 14 2012 01:50 101toss wrote:Show nested quote +On July 14 2012 01:07 Perplex wrote:On July 13 2012 22:30 gtrsrs wrote: ^i won't quote you so your embarrassing post doesn't stay around forever, but you should probably look up the summoner name of the person you quoted and tried to down-talk (hint, it's in his quote). then edit your post and thank the TL gods that not too many people saw it dude he's gold. pretty sure he knows what he's talking about.. (yes i realize the dude is plat, but i also realize that elo means shit, just look at Elementz)
Just fyi, Gandhi is one of the best (if not the best) Rumbles on this forum. And saying Gandhi's elo means shit is ignorant and false.
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Why people are upset about your counter claims:
You: 250 ranked games, 1497 0 games played as Rumble, 2 games played as Irelia Him: 610 ranked games, 2014 113 games played as Rumble (70 wins), 49 games played as Irelia
Who has more experience Rumble vs Irelia.
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On July 14 2012 02:27 Lounge wrote: Why people are upset about your counter claims:
You: 250 ranked games, 1497 0 games played as Rumble, 2 games played as Irelia Him: 610 ranked games, 2014 113 games played as Rumble (70 wins), 49 games played as Irelia
Who has more experience Rumble vs Irelia.
That argument is fair enough. He is most likely better than me at this game. My point is, are we questioning the fact that MR stacking is effective vs rumble? It doesn't take a high elo player to figure that one out. What does rumble do vs MR stacking, punch irelia to death while overheated? Also, clearly irelia scales better lategame than rumble (outside of fighting in the jungle and the ult catches everyone)?
Sure, ghandi probably would beat me 1v1 as rumble since I am worse than him (and I haven't played in a bit so I'm behind on patches) but that argument is like me playing garen and destroying 1200 players while calling their claims that garen is beaten with chainvest "false." Also when it comes to elo, I'm not saying ghandi is bad, I just wasn't aware of his skill. Blindly saying "he is 2000 elo so he is good" is almost as stupid as saying "he is gold elo so he is good" *cough*elementz*cough* If ghandi is truly skilled at rumble, which you guys have shown to me, then certainly I'll value his word.
Also, I see elo decay has hit me like a truck and I am no longer gold, better uninstall
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On July 14 2012 02:39 101toss wrote:Show nested quote +On July 14 2012 02:27 Lounge wrote: Why people are upset about your counter claims:
You: 250 ranked games, 1497 0 games played as Rumble, 2 games played as Irelia Him: 610 ranked games, 2014 113 games played as Rumble (70 wins), 49 games played as Irelia
Who has more experience Rumble vs Irelia.
That argument is fair enough. He is most likely better than me at this game. My point is, are we questioning the fact that MR stacking is effective vs rumble? It doesn't take a high elo player to figure that one out. What does rumble do vs MR stacking, punch irelia to death while overheated? Also, clearly irelia scales better lategame than rumble (outside of fighting in the jungle and the ult catches everyone)? Sure, ghandi probably would beat me 1v1 as rumble since I am worse than him (and I haven't played in a bit so I'm behind on patches) but that argument is like me playing garen and destroying 1200 players while calling their claims that garen is beaten with chainvest "false." Also when it comes to elo, I'm not saying ghandi is bad, I just wasn't aware of his skill. Blindly saying "he is 2000 elo so he is good" is almost as stupid as saying "he is gold elo so he is good" *cough*elementz*cough* If ghandi is truly skilled at rumble, which you guys have shown to me, then certainly I'll value his word. Also, I see elo decay has hit me like a truck and I am no longer gold, better uninstall
I'll 1v1 you, I suck at this game :~)
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Man I really want to know what he said now because he is hardcore damage controlling.
btw Darius poops on rumble. That's my on topic comment.
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On July 14 2012 02:47 JokerSan wrote: Man I really want to know what he said now because he is hardcore damage controlling.
btw Darius poops on rumble. That's my on topic comment. Basically said that MR stacking should shit on rumble, and presumed that anyone who would be able to kill irelia by basically facerolling was at an elo where MR is not purchased.
Needless to say, Gandhi is not of such low elo. By making said presumption, said shitstorm happened
Also, still currently in China, so I can't 1v1 for another week or so (also -25 more elo :s). And before I can do a 1v1, I have some 1v1 tiger udyr cheesing to do first.
2nd edit: that reminds me, before I do irelia vs rumble, would anyone be up for an udyr vs rumble 1v1 top?
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yo - MR stacking is not viable against champions with no mana costs if it costs nothing for them to do damage to you, you don't win by spending something to negate their damage, you know?
like, you don't stck MR against vlad and expect to win - cause then he just farms and chips away at you. likewise with rumble, you don't win by stacking MR because it costs no time and no resources to harass you. all you do by stacking defenses against rumble is delay the inevitable
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If mr stacking is bad against manaless champions (vlad is a special case), then why does armor stacking work vs Garen?
MR lets you can farm much more safely, and let you beat rumble in brawls since you do true damage anyways. Sure he can poke you to death, which is why you stay in your creep wave so he can't poke you with his harpoon. If he blows his cooldowns on bad harass, you can dive in and brawl. Without MR, well, you're much more susceptible. And which champion scales better with farm?
In addition mr items naturally are strong on irelia, with mercs/hex/wits being all fine items.
In about a week or so, feel free to PM me for a 1v1
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On July 14 2012 02:58 gtrsrs wrote: yo - MR stacking is not viable against champions with no mana costs if it costs nothing for them to do damage to you, you don't win by spending something to negate their damage, you know?
like, you don't stck MR against vlad and expect to win - cause then he just farms and chips away at you. likewise with rumble, you don't win by stacking MR because it costs no time and no resources to harass you. all you do by stacking defenses against rumble is delay the inevitable
I don't know how sound this advice is. I see people building 2 null magic vs akali and vlad at the highest levels of play. But really, why not? What else could you build that would be more efficient with ~800 gold? The null magic helps you trade and stay in lane longer while also building into mercs and wits/hex
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you rush the wits end. big secrets.
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On July 14 2012 02:58 gtrsrs wrote: yo - MR stacking is not viable against champions with no mana costs if it costs nothing for them to do damage to you, you don't win by spending something to negate their damage, you know?
Do you realize how silly this general statement sounds?
Rumble's magic damage isn't any different from any other character's magic damage. Having no mana costs does not mean that you can magically deal an infinite amount of damage, and MR cuts down on the magic damage regardless of whether the source expended any mana on it.
Kat, Garen, Riven, and Vlad have no mana costs either, but this doesn't mean that building defensive items is not viable.
Irelia has a passive that restores health. Building MR makes her passive restore more EHP in a fight against Rumble. She also has a non-scaling true damage skill, so building MR doesn't affect the damage output of that skill.
If you reduce the amount of effective damage you take by more than the amount of effective damage you deal to Rumble, you're doing better than you were before, regardless of whether Rumble has mana costs. I don't know how the math works out for Irelia vs Rumble, but it's not unviable just because Rumble has no mana costs.
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On July 14 2012 02:58 gtrsrs wrote: yo - MR stacking is not viable against champions with no mana costs if it costs nothing for them to do damage to you, you don't win by spending something to negate their damage, you know?
like, you don't stck MR against vlad and expect to win - cause then he just farms and chips away at you. likewise with rumble, you don't win by stacking MR because it costs no time and no resources to harass you. all you do by stacking defenses against rumble is delay the inevitable Mitigating the damage when you already have in-built sustain can bring it down to the point where you can sustain through some of the harass and trade more effectively. The reason it works less well against Vlad is because he's not the same kind of lane bully rumble is - if you've turned the early game into a farming stalemate vs Vlad, vlad will accept such a farming stalemate (while still harassing for free occasionaly just because he can), then kill you 5 minutes later when he's reaching his strong point at 9+. Rumble kinda wants to scare the shit out of someone earlier than that, and so some early null magics (Especially those which can build into core items anyway) are pretty much always a good idea. Shit, even vs. vlad as irelia I'd probably grab at least one earlyish null mant just because why not, it builds into a core item.
It still costs something for manaless champs to damage you - it costs time. You aren't buying null mants and then standing there facetanking everything and expecting to win.
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yow buying defense useless against champs without mana. Counter them with glass cannon builds.
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On July 13 2012 08:36 Sufficiency wrote:Show nested quote +On July 13 2012 08:32 wraR.Raven wrote: If you want to smartcast his ult press down r, aim it and then release r. Pretty sure that's non-smartcast
Don't you have to click after you press r without smartcast?
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stacking MR against champions that have mana means that for every point of mana they have, they will do less damage. by buying MR you limit the max damage they can do before depleting their mana bar. likewise, stacking armor against physical damage champs that use mana does the same.
this does not hold true for champions that have no mana costs. yes, they will do less damage per exchange. but if you are using mana and they are not, eventually they will wear you out. additionally, most champions that don't have mana build some sort of free sustain item (i.e. revolver, which is core on rumble, vlad, kennen). so they are getting health back for free regardless of how much damage is done, and since you're building defensive items, you're not doing enough damage to matter anyway. they will eventually wear you down and beat you. what you want to do instead is build items that at least have an offensive component that synergizes with your champ (in the case of irelia, wit's end; it's more of an offensive than a defensive item).
for the record, irelia is a bit of a special case because loltruedamageandsustain, so my statement was meant to be more of a blanket for mana-champs against non-mana champs rather than irelia v rumble.
as for "why does armor stacking work against garen" - it doesn't. the minute garen forces you to buy armor on a champion that doesn't have an armor item as his core item (basically, everyone that garen doesn't insta-lose to anyway like malphite), he's already done his job. he's delayed their offensive items so they won't be a threat while he will be. that's the point of lane dominators like garen. the minute they dictate your build, they've won. don't let rumble and garen dictate your build. garen will still win trades with you even if you have armor, and then he'll go destroy your carry in fights. likewise, rumble will still outsustain and outdamage you if you build MR and he builds damage, and then he'll ult your whole team and destroy your back line while his carries ignore you because no damage.
for a better understanding of what i'm talking about, take a matchup where both champions deal only 1 type of damage, but one of them is mana based, and the other isn't (i.e. riven versus wukong). have both champions build defensively and tell me which wins the lane. the non-mana champ will win every time through attrition
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On July 14 2012 10:23 gtrsrs wrote: stacking MR against champions that have mana means that for every point of mana they have, they will do less damage. by buying MR you limit the max damage they can do before depleting their mana bar. likewise, stacking armor against physical damage champs that use mana does the same.
this does not hold true for champions that have no mana costs. yes, they will do less damage per exchange. but if you are using mana and they are not, eventually they will wear you out. additionally, most champions that don't have mana build some sort of free sustain item (i.e. revolver, which is core on rumble, vlad, kennen). so they are getting health back for free regardless of how much damage is done, and since you're building defensive items, you're not doing enough damage to matter anyway. they will eventually wear you down and beat you. what you want to do instead is build items that at least have an offensive component that synergizes with your champ (in the case of irelia, wit's end; it's more of an offensive than a defensive item).
for the record, irelia is a bit of a special case because loltruedamageandsustain, so my statement was meant to be more of a blanket for mana-champs against non-mana champs rather than irelia v rumble.
as for "why does armor stacking work against garen" - it doesn't. the minute garen forces you to buy armor on a champion that doesn't have an armor item as his core item (basically, everyone that garen doesn't insta-lose to anyway like malphite), he's already done his job. he's delayed their offensive items so they won't be a threat while he will be. that's the point of lane dominators like garen. the minute they dictate your build, they've won. don't let rumble and garen dictate your build. garen will still win trades with you even if you have armor, and then he'll go destroy your carry in fights. likewise, rumble will still outsustain and outdamage you if you build MR and he builds damage, and then he'll ult your whole team and destroy your back line while his carries ignore you because no damage.
for a better understanding of what i'm talking about, take a matchup where both champions deal only 1 type of damage, but one of them is mana based, and the other isn't (i.e. riven versus wukong). have both champions build defensively and tell me which wins the lane. the non-mana champ will win every time through attrition
I don't think this is true at all.
In a hypothetical scenario, in a trade Rumble does 300 damage to you, and you do 300 damage to him. But if you have MR, he will do 200 damage to you instead, making you win the exchange.
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On July 14 2012 09:09 wraR.Raven wrote:Show nested quote +On July 13 2012 08:36 Sufficiency wrote:On July 13 2012 08:32 wraR.Raven wrote: If you want to smartcast his ult press down r, aim it and then release r. Pretty sure that's non-smartcast Don't you have to click after you press r without smartcast? You drag your mouse in the direction (kinda like viktors e) after the initial click
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On July 14 2012 10:23 gtrsrs wrote: stacking MR against champions that have mana means that for every point of mana they have, they will do less damage. by buying MR you limit the max damage they can do before depleting their mana bar. likewise, stacking armor against physical damage champs that use mana does the same.
this does not hold true for champions that have no mana costs. yes, they will do less damage per exchange. but if you are using mana and they are not, eventually they will wear you out. additionally, most champions that don't have mana build some sort of free sustain item (i.e. revolver, which is core on rumble, vlad, kennen). so they are getting health back for free regardless of how much damage is done, and since you're building defensive items, you're not doing enough damage to matter anyway. they will eventually wear you down and beat you. what you want to do instead is build items that at least have an offensive component that synergizes with your champ (in the case of irelia, wit's end; it's more of an offensive than a defensive item).
for the record, irelia is a bit of a special case because loltruedamageandsustain, so my statement was meant to be more of a blanket for mana-champs against non-mana champs rather than irelia v rumble.
as for "why does armor stacking work against garen" - it doesn't. the minute garen forces you to buy armor on a champion that doesn't have an armor item as his core item (basically, everyone that garen doesn't insta-lose to anyway like malphite), he's already done his job. he's delayed their offensive items so they won't be a threat while he will be. that's the point of lane dominators like garen. the minute they dictate your build, they've won. don't let rumble and garen dictate your build. garen will still win trades with you even if you have armor, and then he'll go destroy your carry in fights. likewise, rumble will still outsustain and outdamage you if you build MR and he builds damage, and then he'll ult your whole team and destroy your back line while his carries ignore you because no damage.
for a better understanding of what i'm talking about, take a matchup where both champions deal only 1 type of damage, but one of them is mana based, and the other isn't (i.e. riven versus wukong). have both champions build defensively and tell me which wins the lane. the non-mana champ will win every time through attrition
What is this... I don't even....
It's all about trade efficiency. If before in a trade you take 300 they take 200 they'll push you out of lane. Now you take 150 they take 200 they can't trade you win the lane. In what world do people run out all their mana on each other and see who has health left?
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On July 14 2012 12:25 Feartheguru wrote:Show nested quote +On July 14 2012 10:23 gtrsrs wrote: stacking MR against champions that have mana means that for every point of mana they have, they will do less damage. by buying MR you limit the max damage they can do before depleting their mana bar. likewise, stacking armor against physical damage champs that use mana does the same.
this does not hold true for champions that have no mana costs. yes, they will do less damage per exchange. but if you are using mana and they are not, eventually they will wear you out. additionally, most champions that don't have mana build some sort of free sustain item (i.e. revolver, which is core on rumble, vlad, kennen). so they are getting health back for free regardless of how much damage is done, and since you're building defensive items, you're not doing enough damage to matter anyway. they will eventually wear you down and beat you. what you want to do instead is build items that at least have an offensive component that synergizes with your champ (in the case of irelia, wit's end; it's more of an offensive than a defensive item).
for the record, irelia is a bit of a special case because loltruedamageandsustain, so my statement was meant to be more of a blanket for mana-champs against non-mana champs rather than irelia v rumble.
as for "why does armor stacking work against garen" - it doesn't. the minute garen forces you to buy armor on a champion that doesn't have an armor item as his core item (basically, everyone that garen doesn't insta-lose to anyway like malphite), he's already done his job. he's delayed their offensive items so they won't be a threat while he will be. that's the point of lane dominators like garen. the minute they dictate your build, they've won. don't let rumble and garen dictate your build. garen will still win trades with you even if you have armor, and then he'll go destroy your carry in fights. likewise, rumble will still outsustain and outdamage you if you build MR and he builds damage, and then he'll ult your whole team and destroy your back line while his carries ignore you because no damage.
for a better understanding of what i'm talking about, take a matchup where both champions deal only 1 type of damage, but one of them is mana based, and the other isn't (i.e. riven versus wukong). have both champions build defensively and tell me which wins the lane. the non-mana champ will win every time through attrition What is this... I don't even.... It's all about trade efficiency. If before in a trade you take 300 they take 200 they'll push you out of lane. Now you take 150 they take 200 they can't trade you win the lane. In what world do people run out all their mana on each other and see who has health left? Apparently it happens in 1800 elo
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On July 14 2012 10:54 Sufficiency wrote:Show nested quote +On July 14 2012 10:23 gtrsrs wrote: stacking MR against champions that have mana means that for every point of mana they have, they will do less damage. by buying MR you limit the max damage they can do before depleting their mana bar. likewise, stacking armor against physical damage champs that use mana does the same.
this does not hold true for champions that have no mana costs. yes, they will do less damage per exchange. but if you are using mana and they are not, eventually they will wear you out. additionally, most champions that don't have mana build some sort of free sustain item (i.e. revolver, which is core on rumble, vlad, kennen). so they are getting health back for free regardless of how much damage is done, and since you're building defensive items, you're not doing enough damage to matter anyway. they will eventually wear you down and beat you. what you want to do instead is build items that at least have an offensive component that synergizes with your champ (in the case of irelia, wit's end; it's more of an offensive than a defensive item).
for the record, irelia is a bit of a special case because loltruedamageandsustain, so my statement was meant to be more of a blanket for mana-champs against non-mana champs rather than irelia v rumble.
as for "why does armor stacking work against garen" - it doesn't. the minute garen forces you to buy armor on a champion that doesn't have an armor item as his core item (basically, everyone that garen doesn't insta-lose to anyway like malphite), he's already done his job. he's delayed their offensive items so they won't be a threat while he will be. that's the point of lane dominators like garen. the minute they dictate your build, they've won. don't let rumble and garen dictate your build. garen will still win trades with you even if you have armor, and then he'll go destroy your carry in fights. likewise, rumble will still outsustain and outdamage you if you build MR and he builds damage, and then he'll ult your whole team and destroy your back line while his carries ignore you because no damage.
for a better understanding of what i'm talking about, take a matchup where both champions deal only 1 type of damage, but one of them is mana based, and the other isn't (i.e. riven versus wukong). have both champions build defensively and tell me which wins the lane. the non-mana champ will win every time through attrition I don't think this is true at all. In a hypothetical scenario, in a trade Rumble does 300 damage to you, and you do 300 damage to him. But if you have MR, he will do 200 damage to you instead, making you win the exchange.
is this a hypothetical situation where you bought an item and rumble didn't? because i only see his damage going down in this situation. so did you back and buy and he did not? cause if so, yes, you will beat rumble in trades if you have more items.
let's take a more realistic, full view of the situation. rumble does 300 damage to you, you do 300 damage to him. you back and buy MR, he backs and buys spell vamp. now he does 200 damage to you, and you do 300 to him. but he also heals 100 and has a shield that absorbs 100. so in the end you're both now dealing 200 to each other still but you're really only doing 100 to him. but your cooldowns are 6s each, and his are 3s each. so either he's doing twice as much damage to you or he's using his alternating cooldowns to heal off creeps. so trades are more like 100-200 than 300-200. you see? you need to look at a full picture. it's just like in general discussion yesterday when people were like EVE'S BASE HP IS 12 HIGHER THAN SHEN, SHE IS VIABLE OBV. you can't just take one facet of a matchup, change it/compare it and call it even.
you aren't going to beat a manaless champion in an attrition-battle. it's just how they work, they wear you down. you've got a much higher chance of success just building damage and trying to beat them in one go.
look, i know this is a concept that doesn't make sense on paper, but i urge you to try the example i gave you in my last post. 2 champs that have 1 type of damage, but 1 with mana, 1 without. both only buy defensive items and watch the manaless champion absolutely shit on the mana champion, regardless of the matchup. the mana champion is restricted by mana so to make the most of his trades, he needs to build damage and cater to infrequent, high damage trades rather than consistent, low damage trades
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On July 14 2012 12:47 gtrsrs wrote:Show nested quote +On July 14 2012 10:54 Sufficiency wrote:On July 14 2012 10:23 gtrsrs wrote: stacking MR against champions that have mana means that for every point of mana they have, they will do less damage. by buying MR you limit the max damage they can do before depleting their mana bar. likewise, stacking armor against physical damage champs that use mana does the same.
this does not hold true for champions that have no mana costs. yes, they will do less damage per exchange. but if you are using mana and they are not, eventually they will wear you out. additionally, most champions that don't have mana build some sort of free sustain item (i.e. revolver, which is core on rumble, vlad, kennen). so they are getting health back for free regardless of how much damage is done, and since you're building defensive items, you're not doing enough damage to matter anyway. they will eventually wear you down and beat you. what you want to do instead is build items that at least have an offensive component that synergizes with your champ (in the case of irelia, wit's end; it's more of an offensive than a defensive item).
for the record, irelia is a bit of a special case because loltruedamageandsustain, so my statement was meant to be more of a blanket for mana-champs against non-mana champs rather than irelia v rumble.
as for "why does armor stacking work against garen" - it doesn't. the minute garen forces you to buy armor on a champion that doesn't have an armor item as his core item (basically, everyone that garen doesn't insta-lose to anyway like malphite), he's already done his job. he's delayed their offensive items so they won't be a threat while he will be. that's the point of lane dominators like garen. the minute they dictate your build, they've won. don't let rumble and garen dictate your build. garen will still win trades with you even if you have armor, and then he'll go destroy your carry in fights. likewise, rumble will still outsustain and outdamage you if you build MR and he builds damage, and then he'll ult your whole team and destroy your back line while his carries ignore you because no damage.
for a better understanding of what i'm talking about, take a matchup where both champions deal only 1 type of damage, but one of them is mana based, and the other isn't (i.e. riven versus wukong). have both champions build defensively and tell me which wins the lane. the non-mana champ will win every time through attrition I don't think this is true at all. In a hypothetical scenario, in a trade Rumble does 300 damage to you, and you do 300 damage to him. But if you have MR, he will do 200 damage to you instead, making you win the exchange. is this a hypothetical situation where you bought an item and rumble didn't? because i only see his damage going down in this situation. so did you back and buy and he did not? cause if so, yes, you will beat rumble in trades if you have more items. let's take a more realistic, full view of the situation. rumble does 300 damage to you, you do 300 damage to him. you back and buy MR, he backs and buys spell vamp. now he does 200 damage to you, and you do 300 to him. but he also heals 100 and has a shield that absorbs 100. so in the end you're both now dealing 200 to each other still but you're really only doing 100 to him. but your cooldowns are 6s each, and his are 3s each. so either he's doing twice as much damage to you or he's using his alternating cooldowns to heal off creeps. so trades are more like 100-200 than 300-200. you see? you need to look at a full picture. it's just like in general discussion yesterday when people were like EVE'S BASE HP IS 12 HIGHER THAN SHEN, SHE IS VIABLE OBV. you can't just take one facet of a matchup, change it/compare it and call it even. you aren't going to beat a manaless champion in an attrition-battle. it's just how they work, they wear you down. you've got a much higher chance of success just building damage and trying to beat them in one go. Well, irelia has built in sustain, flat true damage that is hard to itemize against (health belt is the only rumble item I can think of), which offers similar bonuses compared to 12% vamp. Also, no way rumble is vamping for 50% unless you are fighting in the creep wave.
Also if he blows his cooldowns on creeps you can just jump on him and kill him (barring jungler intervention)
Ugh, theorycraft feels bad, much better to play it out
Edit: going glass cannon vs rumble sounds almost as retarded as going glass cannon vs garen
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man u guys talk to much i gave the answer already.
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On July 14 2012 13:20 De4ngus wrote: man u guys talk to much i gave the answer already. isnt that purchasing mr? i gave that answer already
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Pretty sure guitar is talking about the general interaction between a mana based vs a non-mana champion. He also specifically said that the non-mana champ wins if he forces you to build defense that isnt core in your build.
In the case of irelia 1) Wits IS core on her 2) It both gives her defence as well as offence and sustain cuz of her W.
Even in this case I guess if the rumble can harass irelia enough to make her blow most of her mana to sustain herself he can force her to back off or die he's done his job. Atleast until she hits her godmode. In any case, even if the lane is equal I don't think I would mind as rumble scales really well and his teamfighting is awesome.
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On July 14 2012 14:49 anmolsinghmzn2009 wrote: Pretty sure guitar is talking about the general interaction between a mana based vs a non-mana champion. He also specifically said that the non-mana champ wins if he forces you to build defense that isnt core in your build.
In the case of irelia 1) Wits IS core on her 2) It both gives her defence as well as offence and sustain cuz of her W.
Even in this case I guess if the rumble can harass irelia enough to make her blow most of her mana to sustain herself he can force her to back off or die he's done his job. Atleast until she hits her godmode. In any case, even if the lane is equal I don't think I would mind as rumble scales really well and his teamfighting is awesome.
Rumble gets destroyed by irelia. Boots+3 along with good runes/masteries will let you survive until you have enough money for double null magic most of the time. From there you can basically do whatever in lane, and then once you hit somewhere around 9 you start being able to right click rumble to tower. Once irelia gets to wits+phage, it's lights out for rumble unless irelia got really, really far behind. That's how I find the matchup goes anyways, because both rumble and irelia have similar types of power curves, except that irelia can build to survive the lane AND kill rumble at the same time.
As for generalization, Mana based generally has more burst than a CD champ.(garen, riven excepted). As such it's better to go heavier on the damage side to outtrade them more significantly. An extreme case is vs vlad. You need to be able to burst him for over half his health at a time, or else later on the multiple 10-15%'s that vlad hits you with start to add up while he heals up the insignificant amounts of damage he took.
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Fair enough. Although I play both the champions I haven't faced the match-up itself much either way.
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On July 14 2012 15:49 Amui wrote:Show nested quote +On July 14 2012 14:49 anmolsinghmzn2009 wrote: Pretty sure guitar is talking about the general interaction between a mana based vs a non-mana champion. He also specifically said that the non-mana champ wins if he forces you to build defense that isnt core in your build.
In the case of irelia 1) Wits IS core on her 2) It both gives her defence as well as offence and sustain cuz of her W.
Even in this case I guess if the rumble can harass irelia enough to make her blow most of her mana to sustain herself he can force her to back off or die he's done his job. Atleast until she hits her godmode. In any case, even if the lane is equal I don't think I would mind as rumble scales really well and his teamfighting is awesome. Rumble gets destroyed by irelia. blahblahtheorycraftblahblah. lets 1v1.
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On July 14 2012 16:33 De4ngus wrote:Show nested quote +On July 14 2012 15:49 Amui wrote:On July 14 2012 14:49 anmolsinghmzn2009 wrote: Pretty sure guitar is talking about the general interaction between a mana based vs a non-mana champion. He also specifically said that the non-mana champ wins if he forces you to build defense that isnt core in your build.
In the case of irelia 1) Wits IS core on her 2) It both gives her defence as well as offence and sustain cuz of her W.
Even in this case I guess if the rumble can harass irelia enough to make her blow most of her mana to sustain herself he can force her to back off or die he's done his job. Atleast until she hits her godmode. In any case, even if the lane is equal I don't think I would mind as rumble scales really well and his teamfighting is awesome. Rumble gets destroyed by irelia. blahblahtheorycraftblahblah. lets 1v1. This may be off topic but would I'd like to 1v1 rumble with new xin when he comes out, is that possible?
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On July 14 2012 15:49 Amui wrote:Show nested quote +On July 14 2012 14:49 anmolsinghmzn2009 wrote: Pretty sure guitar is talking about the general interaction between a mana based vs a non-mana champion. He also specifically said that the non-mana champ wins if he forces you to build defense that isnt core in your build.
In the case of irelia 1) Wits IS core on her 2) It both gives her defence as well as offence and sustain cuz of her W.
Even in this case I guess if the rumble can harass irelia enough to make her blow most of her mana to sustain herself he can force her to back off or die he's done his job. Atleast until she hits her godmode. In any case, even if the lane is equal I don't think I would mind as rumble scales really well and his teamfighting is awesome. Rumble gets destroyed by irelia. Boots+3 along with good runes/masteries will let you survive until you have enough money for double null magic most of the time. From there you can basically do whatever in lane, and then once you hit somewhere around 9 you start being able to right click rumble to tower. Once irelia gets to wits+phage, it's lights out for rumble unless irelia got really, really far behind. That's how I find the matchup goes anyways, because both rumble and irelia have similar types of power curves, except that irelia can build to survive the lane AND kill rumble at the same time. As for generalization, Mana based generally has more burst than a CD champ.(garen, riven excepted). As such it's better to go heavier on the damage side to outtrade them more significantly. An extreme case is vs vlad. You need to be able to burst him for over half his health at a time, or else later on the multiple 10-15%'s that vlad hits you with start to add up while he heals up the insignificant amounts of damage he took.
QFT!
As he said, I agree fully, I've reached 2.1k elo with Rumble and I have maybe 800games+ with him out of which the most common matchup is vs Irelia. Irelia just shits on rumble, if competent it's a really sad matchup actually. Only time Rumble POSSIBLY can shit on her is lvl 5-7 where lvl 4 is rather even. After lvl 8 without getting a kill on her you don't want to stay in the lane, you can barely farm, you can't win any exchange etc. However, I think Rumble is a sick sick bastard lategame if you master his ult and is hence still viable if you don't feed. Rumble just SUCKS at farming, he's just really really difficult to cs with sadly but still scales great even without perfect farmscore, sadly people don't realize this...
Edit: Rumble vs Udyr is a pure and simple farm lane on higher levels until lvl 11ish when Udyr can 1v1 Rumble if no interuption from Jungle in general. Rumble might get ahead on lvl 5-6ish but then it's from mistakes...
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On July 14 2012 21:12 101toss wrote:Show nested quote +On July 14 2012 16:33 De4ngus wrote:On July 14 2012 15:49 Amui wrote:On July 14 2012 14:49 anmolsinghmzn2009 wrote: Pretty sure guitar is talking about the general interaction between a mana based vs a non-mana champion. He also specifically said that the non-mana champ wins if he forces you to build defense that isnt core in your build.
In the case of irelia 1) Wits IS core on her 2) It both gives her defence as well as offence and sustain cuz of her W.
Even in this case I guess if the rumble can harass irelia enough to make her blow most of her mana to sustain herself he can force her to back off or die he's done his job. Atleast until she hits her godmode. In any case, even if the lane is equal I don't think I would mind as rumble scales really well and his teamfighting is awesome. Rumble gets destroyed by irelia. blahblahtheorycraftblahblah. lets 1v1. This may be off topic but would I'd like to 1v1 rumble with new xin when he comes out, is that possible? no im scared.
also to be serious, knockups in general are a pain in the ass for rumble because it fucks up the fire. very sad.
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ya the nabitar ult to kill steals game
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Is Riven vs Rumble still more or less ZvZ, can be won or lost at anytime?
Cause everytime I play the matchup thats what it seems like
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meh i wouldnt call it zvz. i think riven is advantage in that matchup. knockups op.
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United States37500 Posts
I'd give the advantage to Riven as well.
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On July 16 2012 12:33 NeoIllusions wrote: I'd give the advantage to Riven as well. I'd give it to her aswell, but I think anytime after 6 a fight could turn either way with his ult and blah blah.
note, ive never actually had a bit of trouble vs Rumble
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On July 16 2012 13:34 arb wrote:Show nested quote +On July 16 2012 12:33 NeoIllusions wrote: I'd give the advantage to Riven as well. I'd give it to her aswell, but I think anytime after 6 a fight could turn either way with his ult and blah blah. note, ive never actually had a bit of trouble vs Rumble Dash out of rumble ult and profit
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Germany1872 Posts
Hey, is there any chance of not lossing lane hilariously as Pantheon vs rumble? My Rumble started Dorans shield, skilled his lance first, shield second, flamethrower with level 3. He had no ap from runes or Masteries, probably run full defense and while i couldn't do a lot at early levels, at level 5 he straight killed me. I was in the mid of the lan when he turned the flamethrower on and just chased me back to my turret killing me with 2 tower hits on him there. From then on, anytime i would move away from my turret to last hit, he bodied me. Was the most stupid thing on earth, as he build tabis after shield, then a sunfire cape, wtf. I think his third item might have been an actual ap giving thing, but i don't know anymore. I felt so noob feeding that guy, but how can someone not building 1% damage kill me in the time i need to run from middle of lane to my tower?
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I feel that Rumble has a lot of bad matchups. He is not FP material.
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=/ if you're talking about arranged 5s, toplane is never fp anyway. if you're talking about soloq, i fp him every time.
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Everyone has counters but Rumble has like the least ever. fuck that hero fuck fuck fuck. Makes me rage so hard. He's also a huge counter to Malphite which is pretty big right now since malph is always picked/ban.
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On July 17 2012 01:10 De4ngus wrote: =/ if you're talking about arranged 5s, toplane is never fp anyway. if you're talking about soloq, i fp him every time.
It doesn't matter though. Against Riven there is no way Rumble can kill her unless she makes a mistake and all-ins you; against Kennen Rumble can't catch up to him; against Yorick.... well, it's Yorick. When you have zero abilities to kill your lane opponent you automatically lose the lane.
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Killing an enemy =/= winning a lane. I'd consider not dying to Riven winning the lane because of how useless she is compared to Rumble. And tbh Riven vs Rumble isn't that bad if he can survive the early early game. But I don't play those two that much.
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On July 17 2012 01:20 HazMat wrote: Killing an enemy =/= winning a lane. I'd consider not dying to Riven winning the lane because of how useless she is compared to Rumble. And tbh Riven vs Rumble isn't that bad if he can survive the early early game. But I don't play those two that much.
The issue is that if you can't do it, your lane presence is hugely diminished.
The thing about Rumble is that 1. his range is really short (beside his ultimate); 2. he deals sustained damage;
So he has to be relatively ahead (compared to other lanes) to be useful in a teamfight. If Riven shuts you down in lane it does become a big problem later on when you are underfarmed.
Also, Rumble literally cannot kill a competent Riven in lane. Ever. She simply has too many mini-dashes that she will win every trade.
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So many people playing rumble now ..everyone figuring out that he's secret OP. He was in <5% of 2k+ games a month ago and now he's in over 20%
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On July 17 2012 01:17 Sufficiency wrote:Show nested quote +On July 17 2012 01:10 De4ngus wrote: =/ if you're talking about arranged 5s, toplane is never fp anyway. if you're talking about soloq, i fp him every time. It doesn't matter though. Against Riven there is no way Rumble can kill her unless she makes a mistake and all-ins you; against Kennen Rumble can't catch up to him; against Yorick.... well, it's Yorick. When you have zero abilities to kill your lane opponent you automatically lose the lane. ..... lol in soloq if you are better you will regardless of the matchup. also rumble owns kennen now with the range nerf. riot shouldnt have touched kennens range imo but thats something else.
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^fukkin lightning rat is op nerf him into the ground pl0x
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On July 17 2012 02:02 De4ngus wrote:Show nested quote +On July 17 2012 01:17 Sufficiency wrote:On July 17 2012 01:10 De4ngus wrote: =/ if you're talking about arranged 5s, toplane is never fp anyway. if you're talking about soloq, i fp him every time. It doesn't matter though. Against Riven there is no way Rumble can kill her unless she makes a mistake and all-ins you; against Kennen Rumble can't catch up to him; against Yorick.... well, it's Yorick. When you have zero abilities to kill your lane opponent you automatically lose the lane. ..... lol in soloq if you are better you will regardless of the matchup. also rumble owns kennen now with the range nerf. riot shouldnt have touched kennens range imo but thats something else. ...They did touch kennen's range.
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On July 17 2012 08:04 sylverfyre wrote:Show nested quote +On July 17 2012 02:02 De4ngus wrote:On July 17 2012 01:17 Sufficiency wrote:On July 17 2012 01:10 De4ngus wrote: =/ if you're talking about arranged 5s, toplane is never fp anyway. if you're talking about soloq, i fp him every time. It doesn't matter though. Against Riven there is no way Rumble can kill her unless she makes a mistake and all-ins you; against Kennen Rumble can't catch up to him; against Yorick.... well, it's Yorick. When you have zero abilities to kill your lane opponent you automatically lose the lane. ..... lol in soloq if you are better you will regardless of the matchup. also rumble owns kennen now with the range nerf. riot shouldnt have touched kennens range imo but thats something else. ...They did touch kennen's range.
touching...poor kennen
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He's stating his opinion that that was the incorrect thing to balance. Ranges (autos and spells) are so sensitive to changes that a small change can entirely alter the laning of a given champion. For example the kass q range nerf severely diminished his effectiveness versus many APs. Likewise now vs kennen rumble has a much easier time getting his flame (and E's) onto kennen now that kennen cannot get into w-auto range without being at the mercy of at least 1 second of flamethrower.
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I HATE RUMBLE AND DON'T KNOW HOW TO BEAT HIM
Who beats rumble and how? Fuck this broken-ass champion.
[edit] I've heard Kayle beats him--not sure how, though. [/edit]
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On July 17 2012 19:29 ZERG_RUSSIAN wrote: I HATE RUMBLE AND DON'T KNOW HOW TO BEAT HIM
Who beats rumble and how? Fuck this broken-ass champion.
[edit] I've heard Kayle beats him--not sure how, though. [/edit]
I've had success with Irelia running aspd/armor/flatMR/2xflatMR 1xMS. Works wonders top lane against kennen(AP)/vlad/rumble. Open boots and just survive until you have enough money for double nullmagic, come back to lane and just free farm. Work towards mercs+phage and or wits, and you should be able to chunk if not kill them every time they come to lane once you have any two of the above complete.
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On July 17 2012 19:29 ZERG_RUSSIAN wrote: I HATE RUMBLE AND DON'T KNOW HOW TO BEAT HIM
Who beats rumble and how? Fuck this broken-ass champion.
[edit] I've heard Kayle beats him--not sure how, though. [/edit] win nao, getting poked 3 times in a row has no counterplay, also double null mantle on xin npnp. That's with current xin, I don't know about the remake
Also don't pick chogath, 30 base mr feels real bad
Edit: back in the us, hit me up for some 1v1
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On July 17 2012 19:36 Amui wrote:Show nested quote +On July 17 2012 19:29 ZERG_RUSSIAN wrote: I HATE RUMBLE AND DON'T KNOW HOW TO BEAT HIM
Who beats rumble and how? Fuck this broken-ass champion.
[edit] I've heard Kayle beats him--not sure how, though. [/edit] I've had success with Irelia running aspd/armor/flatMR/2xflatMR 1xMS. Works wonders top lane against kennen(AP)/vlad/rumble. Open boots and just survive until you have enough money for double nullmagic, come back to lane and just free farm. Work towards mercs+phage and or wits, and you should be able to chunk if not kill them every time they come to lane once you have any two of the above complete. not sure if you missed the last 2 pages or what but you should go back and read them 
mista shitcombo dont you play chogath? that guy can do well against rumble. i wouldnt say it beats rumble but if you play well you can come out even or slightly ahead.
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Said it earlier but Darius poops on rumble. You actually can't lose after you finish rushing your hexdrinker.
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On July 17 2012 19:29 ZERG_RUSSIAN wrote: I HATE RUMBLE AND DON'T KNOW HOW TO BEAT HIM
Who beats rumble and how? Fuck this broken-ass champion.
[edit] I've heard Kayle beats him--not sure how, though. [/edit] Pantheon in my experience. Highest base movement speed in the game to dodge harpoons, spear outranges flamethrower. Spear like a madman lvl 1 lvl 2 conserve mana. He will push the lane for you here with his Q once he sees you're not throwing spears nonstop. lvl 3 spear slowly and then speed up frequency until you have around 70 mana left right before you level up At lvl 4 you can pretty much eat him alive. Rumble has no real burst damage to speak of so ignite him early to match his flamethrower damage. Once you're both low hp, that's Pantheon's time to shine.
Rumble also has no way to stop your ult so if you haven't killed him by level 6, engage and then back out like a pussy around half hp. Run into bush, he will probably ult. Aim your ult right where you walked into the bush. Throw a spear once you're up in the air and it should come down right before you do. He dies instantly to 400dmg nuke+spear+autocrit
21-0-9 bootsx3 Arpen red/quint, mana yellow, MR blues
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On July 18 2012 04:49 Xenocide_Knight wrote:Show nested quote +On July 17 2012 19:29 ZERG_RUSSIAN wrote: I HATE RUMBLE AND DON'T KNOW HOW TO BEAT HIM
Who beats rumble and how? Fuck this broken-ass champion.
[edit] I've heard Kayle beats him--not sure how, though. [/edit] Pantheon in my experience. Highest base movement speed in the game to dodge harpoons, spear outranges flamethrower. Spear like a madman lvl 1 lvl 2 conserve mana. He will push the lane for you here with his Q once he sees you're not throwing spears nonstop. lvl 3 spear slowly and then speed up frequency until you have around 70 mana left right before you level up At lvl 4 you can pretty much eat him alive. Rumble has no real burst damage to speak of so ignite him early to match his flamethrower damage. Once you're both low hp, that's Pantheon's time to shine. Rumble also has no way to stop your ult so if you haven't killed him by level 6, engage and then back out like a pussy around half hp. Run into bush, he will probably ult. Aim your ult right where you walked into the bush. Throw a spear once you're up in the air and it should come down right before you do. He dies instantly to 400dmg nuke+spear+autocrit 21-0-9 bootsx3 Arpen red/quint, mana yellow, MR blues
I usually did fine against Panth, they're probably playing him wrong then...
As Rumble, I still don't see how to do anything against Yorick, I never come close to killing a Yorick in lane without jungler help, and the Yorick always succeeds in denying me a lot of cs. Kennen does well too.
(Irelia and AD nid are common picks too, though I have less experience playing against them.)
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As someone who's been playing mostly rumble top lately, champions I've been having trouble with are Kayle and Yorick. I actually usually beat Yorick because I've learned how to manage the ghouls and last hitting on my tower while giving my jungler good opportunities to gank -- but that is more just good laning mechanics to overcome the slight disadvantage. With Kayle I've lost pretty consistently and I've been fairly stumped at how to play it. I've read that the best way to deal with Kayle is to take advantage of the cooldown periods between the ranged modifier since the auto attack melee is not particularly scary early on, it's mainly the range/slow and constantly pushing your tower. How much time after that goes on cooldown do you have to harrass? It seems like the cooldown is fairly short, and you have a tiny window as it is because it takes time to get back out of her long range anyway. And for rumble in this matchup if you screw up at all early it snowballs really hard against you as Kayle can constantly push and farm at your tower safely, forcing you to miss a lot of CS to the turret, and the ult is good gank protection.
My questions are, what do you build early against Kayle defensively? She's hybrid but do you lean more toward armor or magic resist early on so you can avoid getting behind?
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you dont really need defensive items. tabi is good though.
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On July 18 2012 05:36 De4ngus wrote: you dont really need defensive items. tabi is good though. Tanky AP items in general are pretty nice though - zhonyas, Abyssal, Rylais. Against Kayle, probably rylais first after revolver. (makes it much harder for her to kite you, +HP is pretty good vs her mixed damage)
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I feel like Rylais is really overrated on Rumble. Your E already slows, your ult already slows, and your Q isn't that high range + only procs it for 15%... On top of that, if doesn't stack with Phage and Mallet or another Rylais if your mid gets one, and so I feel like most of the time I'd rather get hourglass or haunting guise + abyssal if I want to build more defensively.
Sure, the HP is nice, but its not the most cost efficient item and so if you can't make full use of the slow I really don't see the point in buying it over of other items.
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the slow is multiplicatively added to your E though, so your E slow is nutso with rylai's, isn't it?
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On July 18 2012 10:23 gtrsrs wrote: the slow is multiplicatively added to your E though, so your E slow is nutso with rylai's, isn't it?
Yeah if you hit a max E with rylai and they're moving leona-ult levels of slow.
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yeah each E is like a 2-second stun with rylais it feels like and the HP is great when combined with spellvamp yada yada yada it's just a good item rumble is one of the few champs where his itemization is always easy imo - wota rylai abyssal boots, wgaf what else you buy
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On July 18 2012 10:49 gtrsrs wrote: yeah each E is like a 2-second stun with rylais it feels like and the HP is great when combined with spellvamp yada yada yada it's just a good item rumble is one of the few champs where his itemization is always easy imo - wota rylai abyssal boots, wgaf what else you buy
Sometimes I get a Warmog after my core for the lolz.
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On July 18 2012 10:23 gtrsrs wrote: the slow is multiplicatively added to your E though, so your E slow is nutso with rylai's, isn't it? I don't think so. Multiple slows stack really poorly: every slow but the strongest is reduced to 35% of it's strength, THEN stacks multiplicatively. This means that a single, powerful slow is better than a bunch of small slows, and also means that stacking slows kind of sucks in general.
You can read about it here: http://leagueoflegends.wikia.com/wiki/Slow#Slow_stacking
If I understand correctly, your max level slow when in danger zone is of 45,5% already, and would only get increased to about 52,2% with Rylais, meaning you only get about 7% of extra slow out of it.
The wiki page is fairly confusing however, so I might be wrong. I'll have to test it out in game.
On July 18 2012 10:49 gtrsrs wrote: yeah each E is like a 2-second stun with rylais it feels like and the HP is great when combined with spellvamp yada yada yada
Well it's already a fricken insane slow without Rylais. And spellvamp scales with resistances, not HP :3
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i used to never buy rylai but with wota spellvamp and cost nerfs might as well go revolver -> hp item. rylai, haunting guise, warmog, w/e.
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The thing about rumble to me is that to beat him you have to basically all-in on him at the correct time and hope his jungler isn't in the bush because i don't care who you are, you're not going to outburst him when he's got backup. I also feel like rumble can just rush chainmail + tabi vs champs like xin/panth and he'll just win when you can't kill him through shield because he doesn't use mana and you do. Darius seems interesting. Kayle and Yorick are the two champs which I know are good picks against rumble but as stated before, yeah, Cho loses horribly to rumble because of how hard he can just push and zone you with no real counterplay unless he's retarded and you land a rupture as your jungler ganks and even then he's usually good with flash + shield. That shield should NOT give him a MS buff lol.
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Can't you just stack magic resist on chogath and survive with your passive? I don't know, I never have had problems with rumble I generally just play defensive and wait for jungler to come until I can specifically 1v1 him.
Of all the champs on TL rumble seems to give people the most problems, I'm wondering if people just don't know how to play super defensive because I've played over 100 nasus games I'm just naturally using that style of play because I scared as fuck of junglers anyway. And I don't want the "oh you'rej ust playing against bad rumble players" because surely rumble would be far more popular if he was that strong. Although I understand his winrate is pretty high that can have a lot to do with having an "abusive" laning style and a pretty decent mid/lategame although I think it's not the best.
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How to poop on Rumble with Darius:
I use my standard AD runes: Flat AD, Flat Armor, Flat MR 9/21/0 Ignite/Flash
Boots 3 pots -> Hexdrinker -> HoG -> Phage -> Maw -> whatever
Start QEW, R > Q > W > E
You out-trade during all stages of laning. From level 1 if he tries to cs Q and auto attack him. Pretty soon he will only be able to cs with his E or under the tower. You can still grab him from under the tower when he tries to CS ranged creeps. You should be able to completely zone him after the first couple of levels. After 6 let the dunking commence.
Darius is a bad matchup for rumble because he can't win trades in lane and can't disengage if he gets grabbed.
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So uh, how does cow top sound?
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On July 19 2012 00:29 JokerSan wrote: How to poop on Rumble with Darius:
I use my standard AD runes: Flat AD, Flat Armor, Flat MR 9/21/0 Ignite/Flash
Boots 3 pots -> Hexdrinker -> HoG -> Phage -> Maw -> whatever
Start QEW, R > Q > W > E
You out-trade during all stages of laning. From level 1 if he tries to cs Q and auto attack him. Pretty soon he will only be able to cs with his E or under the tower. You can still grab him from under the tower when he tries to CS ranged creeps. You should be able to completely zone him after the first couple of levels. After 6 let the dunking commence.
Darius is a bad matchup for rumble because he can't win trades in lane and can't disengage if he gets grabbed.
Can't rumble open EQQ and cede a few level 1 CS until he has both E and Q? I have a hard time believing that once he has both of those that you can win trades just by Q + Auto when he can QEE to reply with, at danger zone damage levels.
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On July 19 2012 06:12 sylverfyre wrote:Show nested quote +On July 19 2012 00:29 JokerSan wrote: How to poop on Rumble with Darius:
I use my standard AD runes: Flat AD, Flat Armor, Flat MR 9/21/0 Ignite/Flash
Boots 3 pots -> Hexdrinker -> HoG -> Phage -> Maw -> whatever
Start QEW, R > Q > W > E
You out-trade during all stages of laning. From level 1 if he tries to cs Q and auto attack him. Pretty soon he will only be able to cs with his E or under the tower. You can still grab him from under the tower when he tries to CS ranged creeps. You should be able to completely zone him after the first couple of levels. After 6 let the dunking commence.
Darius is a bad matchup for rumble because he can't win trades in lane and can't disengage if he gets grabbed.
Can't rumble open EQQ and cede a few level 1 CS until he has both E and Q? I have a hard time believing that once he has both of those that you can win trades just by Q + Auto when he can QEE to reply with, at danger zone damage levels.
Yea, I am pretty sure Rumble is expected to CS almost exclusively with his E in early levels anyway. He really can't play aggressive until lvl 5-7.
Another problem with Darius is that his Q pushes the lane, He is far more vulnerable to jungler ganks than most top laners.
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On July 18 2012 23:51 Slayer91 wrote: Can't you just stack magic resist on chogath and survive with your passive? I don't know, I never have had problems with rumble I generally just play defensive and wait for jungler to come until I can specifically 1v1 him.
Of all the champs on TL rumble seems to give people the most problems, I'm wondering if people just don't know how to play super defensive because I've played over 100 nasus games I'm just naturally using that style of play because I scared as fuck of junglers anyway. And I don't want the "oh you'rej ust playing against bad rumble players" because surely rumble would be far more popular if he was that strong. Although I understand his winrate is pretty high that can have a lot to do with having an "abusive" laning style and a pretty decent mid/lategame although I think it's not the best. The thing about Rumble is that he has a huge skillcap and he's really hard to use. He's really, really strong. I don't want to say you're playing against bad Rumble players because that might not be the case, but if you play defensive at the higher levels they'll just snowball it into a huge item/level advantage. You can't really play defensive against Rumble and hope to win IMO because his kit is so strong at harassing/zoning/escaping and he scales insanely well into mid-late with freefarm.
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On July 19 2012 02:00 101toss wrote: So uh, how does cow top sound? Sounds amazing to be honest, i think other top laners need to move over, theres a new top in town.
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On July 19 2012 08:14 ZERG_RUSSIAN wrote:Show nested quote +On July 18 2012 23:51 Slayer91 wrote: Can't you just stack magic resist on chogath and survive with your passive? I don't know, I never have had problems with rumble I generally just play defensive and wait for jungler to come until I can specifically 1v1 him.
Of all the champs on TL rumble seems to give people the most problems, I'm wondering if people just don't know how to play super defensive because I've played over 100 nasus games I'm just naturally using that style of play because I scared as fuck of junglers anyway. And I don't want the "oh you'rej ust playing against bad rumble players" because surely rumble would be far more popular if he was that strong. Although I understand his winrate is pretty high that can have a lot to do with having an "abusive" laning style and a pretty decent mid/lategame although I think it's not the best. The thing about Rumble is that he has a huge skillcap and he's really hard to use. He's really, really strong. I don't want to say you're playing against bad Rumble players because that might not be the case, but if you play defensive at the higher levels they'll just snowball it into a huge item/level advantage. You can't really play defensive against Rumble and hope to win IMO because his kit is so strong at harassing/zoning/escaping and he scales insanely well into mid-late with freefarm.
Yeah rumble isn't going to have an easy time free farming because rumbles harassing relys on him keeping up danger zone meaning he has to spam spells which screws up his last hitting and if he wants perfect last hitting he gives up a lot of his DPS and harassment.
Well he can tank creeps and flame through a whole wave but the issue is he's so easy to gank when he does that unless he jungle also camps top he's going to have trouble getting away with that. Also he can only do that after he has hextech.
Unless you're towerdiveable your jungler can come at any point of time while their jungler has to make a blind guess as to when the jungles going to gank.
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On July 19 2012 09:10 Slayer91 wrote: Yeah rumble isn't going to have an easy time free farming because rumbles harassing relys on him keeping up danger zone meaning he has to spam spells which screws up his last hitting and if he wants perfect last hitting he gives up a lot of his DPS and harassment. The only spell rumble needs to use to keep his heat wherever he wants it is shield.
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Rumble QQ storm inbound
Dunno how this happened
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On July 26 2012 10:19 101toss wrote: Rumble QQ storm inbound
Dunno how this happened rumble got some fixes last patch that increased his overall dps by a large margin. He basically has rank 1 crowstorm on a 5 second cd. Rumble is pretty OP atm, but purely because he does a bit too much damage with Q.
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What happened was rumble's flamethrower was a messy piece of shit that hit every other flame some of the time. Riot fixed it so that every flame hits and now rumble does much more damage than he used to. They now have to tone the damage on it down so that it does the same damage it used to, on a much less random basis.
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so if I'm expecting to only CS with E for the first few levels would EWQQQ be better than EQQWQ?
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ewq start is real good in a lot of matchups
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I've been wondering, can rumble jungle?
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On July 27 2012 05:34 LazyFailKid wrote: I've been wondering, can rumble jungle?
Barely. It's like saying, uh, Soraka can jungle. There is one spell going for him as far as jungling goes, but it's pretty bad.
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Has anyone used/considered spellvamp quints on Rumble? I usually use movespeed as it is, but would be easier to get an early haunting guise if you didn't need the early revolver. Love haunting guise on him, hurts so much.
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On July 27 2012 05:34 LazyFailKid wrote: I've been wondering, can rumble jungle?
yes, really well i've seen several elite players do it successfully in ranked games rumble is just overpowered in general and succeeds in any lane always has been
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On July 26 2012 12:13 Lmui wrote: What happened was rumble's flamethrower was a messy piece of shit that hit every other flame some of the time. Riot fixed it so that every flame hits and now rumble does much more damage than he used to. They now have to tone the damage on it down so that it does the same damage it used to, on a much less random basis. Can we expect to see this nerf soon? I really hate laning against rumble atm.
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his q will be nerfed next patch for sure.
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On July 27 2012 11:53 sylverfyre wrote: Has anyone used/considered spellvamp quints on Rumble? I usually use movespeed as it is, but would be easier to get an early haunting guise if you didn't need the early revolver. Love haunting guise on him, hurts so much.
I've been running exclusively spellvamp runes on rumble, and love it, especially if you duo with a jungler, you can shove waves on everyone, stay at full HP, and just have your friend ready for the guaranteed countergank double kills. open boots, pot ward vs aggressive ganking junglers like panth/jax or an unbanned alistar/naut
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health regen quints are better ~
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ive seen spellvamp quints and 0/15/15
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Can someone explain how his ult works with smartcast turned on I've never messed up an ultimate so much in my life.
Or should I just turn his ult off when I play him?
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On August 29 2012 04:08 BlasiuS wrote:Can someone explain how his ult works with smartcast turned on  I've never messed up an ultimate so much in my life. Or should I just turn his ult off when I play him?
Just turn it off. I always get frustrated when I turn it off then forget to turn it on again the next game playing a different champion though.
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when you're playing rumble top, do you want to use flamethrower to push the lane and roam? I have a really hard time getting good CS with rumble because of this method, am I just missing some nuance of lasthitting with rumble, or is this normal?
Edit for more info** I usually play passive lvls 1-5 or so. I start to get a bit more aggressive after lvl 5. I max Flamethrower first then shield. I use E to farm early and stay away from my laner most of the time. After I hit 6 I usually just W in with flamethrower and then try to push the lane, but I hardly ever get a decent CS (usually get beat by 50 or so by midgame). Should I be freezing the lane and trying to farm and trade if they come too close?
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On August 29 2012 08:18 Arisen wrote: when you're playing rumble top, do you want to use flamethrower to push the lane and roam? I have a really hard time getting good CS with rumble because of this method, am I just missing some nuance of lasthitting with rumble, or is this normal?
Edit for more info** I usually play passive lvls 1-5 or so. I start to get a bit more aggressive after lvl 5. I max Flamethrower first then shield. I use E to farm early and stay away from my laner most of the time. After I hit 6 I usually just W in with flamethrower and then try to push the lane, but I hardly ever get a decent CS (usually get beat by 50 or so by midgame). Should I be freezing the lane and trying to farm and trade if they come too close? Last hit better, it's just like last hitting with trist e. Get used to it.
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On August 29 2012 08:30 101toss wrote:Show nested quote +On August 29 2012 08:18 Arisen wrote: when you're playing rumble top, do you want to use flamethrower to push the lane and roam? I have a really hard time getting good CS with rumble because of this method, am I just missing some nuance of lasthitting with rumble, or is this normal?
Edit for more info** I usually play passive lvls 1-5 or so. I start to get a bit more aggressive after lvl 5. I max Flamethrower first then shield. I use E to farm early and stay away from my laner most of the time. After I hit 6 I usually just W in with flamethrower and then try to push the lane, but I hardly ever get a decent CS (usually get beat by 50 or so by midgame). Should I be freezing the lane and trying to farm and trade if they come too close? Last hit better, it's just like last hitting with trist e. Get used to it.
helpful info here :/
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What else do you want? Shit's difficult, get better at it.
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On August 29 2012 04:10 Sufficiency wrote:Show nested quote +On August 29 2012 04:08 BlasiuS wrote:Can someone explain how his ult works with smartcast turned on  I've never messed up an ultimate so much in my life. Or should I just turn his ult off when I play him? Just turn it off. I always get frustrated when I turn it off then forget to turn it on again the next game playing a different champion though. I personally like smartcast for rumble ult, it's more intuitive to me and much faster. Just draw a line while holding R and then let go once you've drawn the line.
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On August 29 2012 09:50 Craton wrote: What else do you want? Shit's difficult, get better at it.
I don't know, maybe an answer to my question? Do better does not tell me shit; doesnt tell me to freeze the lane or push the lane and roam, doesn't tell me how to do anything.
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It tells you to stop looking for shortcuts and an easy way out from learning basic rumble mechanics, aka last hitting while dealing with Q.
If you're in a lane where aggressive Q'ing is favorable, you should be last hitting well despite it. If you're not, then you use it more judiciously.
Whether you should roam or not is an entirely independent question. It has everything to do with how mobile their enemy lanes are, whether or not you can get somewhere unseen, whether or not your time spent away from lane would be worth more than suppressing your opponent (enemy laner is free-farming in your absence and you're losing lane presence), and so forth. That's not rumble specific. This is a general set of many factors that come together to decide if any laner should roam in any game and when.
Treat the actual problem instead of trying to treat the symptom.
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On August 29 2012 08:18 Arisen wrote: when you're playing rumble top, do you want to use flamethrower to push the lane and roam? I have a really hard time getting good CS with rumble because of this method, am I just missing some nuance of lasthitting with rumble, or is this normal?
Edit for more info** I usually play passive lvls 1-5 or so. I start to get a bit more aggressive after lvl 5. I max Flamethrower first then shield. I use E to farm early and stay away from my laner most of the time. After I hit 6 I usually just W in with flamethrower and then try to push the lane, but I hardly ever get a decent CS (usually get beat by 50 or so by midgame). Should I be freezing the lane and trying to farm and trade if they come too close?
Put points in minion damage mastery really helps.
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On August 29 2012 08:18 Arisen wrote: when you're playing rumble top, do you want to use flamethrower to push the lane and roam? I have a really hard time getting good CS with rumble because of this method, am I just missing some nuance of lasthitting with rumble, or is this normal?
Edit for more info** I usually play passive lvls 1-5 or so. I start to get a bit more aggressive after lvl 5. I max Flamethrower first then shield. I use E to farm early and stay away from my laner most of the time. After I hit 6 I usually just W in with flamethrower and then try to push the lane, but I hardly ever get a decent CS (usually get beat by 50 or so by midgame). Should I be freezing the lane and trying to farm and trade if they come too close? Well if you push and roam then you won't get much cs. I doubt rumble's Q is causing the last hit discrepancy. I miss tons of last hits as morg because her W will bring the creeps low and another creep will kill them. Just by staying in lane and not ganking vs other pushy mids I get high cs.
Consider I dunno. 20*23~460 gold to be equal to a kill with a ganker in terms of gold. If you miss 23 creeps for a kill it's worth it overall for the team but your gold will be more distributed than your opponent's team. So like if the enemy laner gets 33 cs while you roam and net your team a kill and deny your opponent that you killed 10 cs then the teams break even imo, just your lane opponent will be much stronger than you if you were the one to get the assist in the kill.
Math: Kills are worth 300 gold base. More if you are on a spree. Less if you are feeding. ~58% of that gold gets tacked on as a bonus and divided among all assisters. 300*1.58=474 Ranged creeps grant like 17 gold at the start and melee creeps slightly more. Cannon creeps give far more gold and exp but come less frequently. I'd say that early on it's about 20 gold.
Kills also grant experience equal to a percentage(look it up on lol wiki) of the amount your opponent needed to gain their last level. I'm not sure how many creeps this is equal to. Just like with the gold bounties, killing feeders will result in less experience and killing people with bounties will net more.
If you don't get fed though you rely on your team to be stronger so imo, unless you make sure you get the kill when you roam, staying in lane is usually better if you care more about yourself getting fed than your team.
There's a lot more variables. Kills in top lane at low levels can and will snowball. Kills in mid, I find, barely do anything. Kills in bot can snowball too, but it requires more than in top lane. Kills on junglers, unless you take their buffs, and they're really reliant on them, do barely anything compared to kills in top lane. This is very dependent on the champs in each lane.
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Kills also result in lost gold and exp and an exp gain for the killers.
There's no magic formula for "push and gank" vs "push and be suppressive" vs "push and recall." There's no substitute for experience; it's not a Rumble thing but an intricate inter-laning dynamic.
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One thing that I find helps last hitting on rumble is basically being aware of
You typically start from behind your melee creeps somewhere, turn on Q (maybe also W), and start running at your lane opponent. While you're doing so, take note of any creeps who are below 50% health and eating creep aggro. Go to last hit them WHILE running at your opponent - between creep aggro, and your flamethrower damage + your movement, you should be near position to last hit them while still facing your opponent. If you arrive at the creep too soon, press S rather than running past the creep, and wait to grab the last hit. You might lose a tick of harass or two, but you won't turn around to allow your opponent to run back in for free (whether it be to counter harass or last hit themself)
Laning on rumble involves a lot of running at your opponent and pressing S at the right time. You really don't want to just turn your back randomly (or run too close then be forced to turn away) - facing is very important to Rumble.
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On August 29 2012 13:41 sylverfyre wrote: One thing that I find helps last hitting on rumble is basically being aware of
You typically start from behind your melee creeps somewhere, turn on Q (maybe also W), and start running at your lane opponent. While you're doing so, take note of any creeps who are below 50% health and eating creep aggro. Go to last hit them WHILE running at your opponent - between creep aggro, and your flamethrower damage + your movement, you should be near position to last hit them while still facing your opponent. If you arrive at the creep too soon, press S rather than running past the creep, and wait to grab the last hit. You might lose a tick of harass or two, but you won't turn around to allow your opponent to run back in for free (whether it be to counter harass or last hit themself)
Laning on rumble involves a lot of running at your opponent and pressing S at the right time. You really don't want to just turn your back randomly - facing is very important to Rumble.
ty for some actual advice
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On August 29 2012 04:10 Sufficiency wrote:Show nested quote +On August 29 2012 04:08 BlasiuS wrote:Can someone explain how his ult works with smartcast turned on  I've never messed up an ultimate so much in my life. Or should I just turn his ult off when I play him? Just turn it off. I always get frustrated when I turn it off then forget to turn it on again the next game playing a different champion though.
Hm I tried it and I guess I'm just not used to having smartcast off after using it on basically all of my champs.
I'm interested in how it actually works; I can just run a custom game and do it over and over again, but if anyone knows how it works I'd appreciate an answer.
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On August 30 2012 04:01 BlasiuS wrote:Show nested quote +On August 29 2012 04:10 Sufficiency wrote:On August 29 2012 04:08 BlasiuS wrote:Can someone explain how his ult works with smartcast turned on  I've never messed up an ultimate so much in my life. Or should I just turn his ult off when I play him? Just turn it off. I always get frustrated when I turn it off then forget to turn it on again the next game playing a different champion though. Hm I tried it and I guess I'm just not used to having smartcast off after using it on basically all of my champs. I'm interested in how it actually works; I can just run a custom game and do it over and over again, but if anyone knows how it works I'd appreciate an answer. I think someone said you could just click and drag.
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To smartcast rumble ult, you hold R down, drag it, then let go of R. If you want to practice it, use viktor's laser so you can practice more than once a minute. That said, most people simply turn off smartcasting R when they play rumble.
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press r click drag let go. pls dont use smartcast.
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On August 30 2012 05:38 De4ngus wrote: press r click drag let go. pls dont use smartcast.
Why not smartcast the Rumble ultimate?
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It's pretty easy to mess up vik's E when you do smartcast. I'd assume it's the same for rumble.
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I used both champions and ther skills are not too hard to smartcast once you get used to them. You can also cancel the cast by right clicking before releasing the button or just moving before the champion gets in range to use the skill.
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So I picked LoL up pretty hard a few weeks ago and had the urge to play Rumble. Bought him, set up my runes/masters, and since I've gotten used to him I have one question:
WHY THE FUCK ISN'T HE AT THE TOP OF THE TOP LANE TIER LISTS!?!?!?
Comparing Rumble to other top-tier champions like Yorick, Jayce, and Irelia; he meets and exceeds all the major checks. Tanky, decent mobility, multiple snares, ranged harass, heavy trading, etc.
As far as faults with the character, I will concede that 1) he has a weak earlygame, and 2) he really needs a hex revolver to maintain viability into the midgame, but outside of those two minor issues, this character is a fucking beast, he just doesn't lose lanes.
Some of my worst lanes have been vs characters like Garen, who is more of an annoyance than anything as he inhibits my farm and lengthens the amount of time it takes to get my hex and destroy the lane; Jayce, who demands little more than ensuring I never get caught off guard, but trades can go either way, and Yorick, who isn't so much of a threat as just hard to kill.
In all cases, landing an ult with a proper setup is almost a guaranteed kill, and I don't even have to build offensively in order to be productive, defensive masteries seem to make Rumble even MORE dangerous.
So... what gives? Why isn't this guy picked much these days?
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Hextech Revolver fell out of favour these days.
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On November 16 2012 06:38 Sufficiency wrote: Hextech Revolver fell out of favour these days.
That's it?
LoL meta is a fickle thing I guess... Everybody runs back and forth to the character that best exploits the leetest item of the current month?
Personally, outside of the Hex, I am building 100% AP and destroying fools with my 600+ damage Qs, while simultaneously healing myself for a small % of that damage. Small price to pay to stay viable on such a beasty champ.
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On November 16 2012 06:43 Jermstuddog wrote:Show nested quote +On November 16 2012 06:38 Sufficiency wrote: Hextech Revolver fell out of favour these days. That's it? LoL meta is a fickle thing I guess... Everybody runs back and forth to the character that best exploits the leetest item of the current month? Personally, outside of the Hex, I am building 100% AP and destroying fools with my 600+ damage Qs, while simultaneously healing myself for a small % of that damage. Small price to pay to stay viable on such a beasty champ.
As far as I know, everyone nowadays run 9-21-0 and go mpen.
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wota still good. it rape a lot of people in toplane.
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Quick question, how do you handle a top lane Rengar as I completely lost the matchup. I got caught by the all in at early level because I thought 9/21 masteries with MR/armour runes would be able to survive the damage.
But then afterwards what do I do? because he just spam E and whenever I'm some distance to a bush I get jumped and W so I'm constantly losing health while he just has to hide at a bush and build stacks up but I can't retaliate.
Was the first death the big problem? Or am I doing something completely wrong, because while I don't play a ton of top lane I usually understand match ups enough for it to not be so one sided.
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vs gaygar go dolan shield and tabi
yes if u die early u lose the lane lol
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^ Yeah that.
The very first time I played vs Rengar in lane, I got my ass beat because I underestimated the power of the leap from bushes. Ever since then, it's an easy lane, but you can't afford to feed him early. Luckily there is pretty much no reason you should ever feed him early given your skill-set.
Let him camp out the bushes, give yourself plenty of distance, forcing him to step out of bushes and telegraph incoming leaps so you can WQ to absorb some of the damage and trade favorably. Hit your Es as creep positions allow, and make him regret ever taking that trade.
Perhaps the hardest part about laning against a good Rengar is the same as laning against a good anything as Rumble. That window of time where they are getting decent items but you haven't managed to get your revolver yet. Other than that, it should be a fairly easy MU.
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I've been completely foregoing the early revolver and going with Haunting Guise instead with my first 1500 gold after boots (+ ward and 3 pots each recall)
You trade hard enough that doing more damage in your trades is more important, IMO, than the mediocre spell vamp. Meanwhile, the cost-efficient HP/MPen/AP package makes your all-ins so much scarier early on, especially vs. top laners who are picking up dorans and NMM/hexdrinkers for early fighting power rather than sustaining power.
The thing about rumble is you love trading, but if your opponent turns a trade into an all-in, you do NOT want to back down (because you do 0 damage when running away) and so spellvamp early isn't going to be doing you favors in this scenario.
Maybe there's some lanes where the sustain would be better, but I find that the haunting guise really makes me feel extra strong in the early/mid game, when pots are still effective as sustain. Sometimes I'll get vamp AFTER guise still, but I'm certain that guise first is better than revolver first in so many situations.
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Is anyone still playing rumble enough to have an opinion on how to play him now?
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Well I've played quite a bit of Rumble recently so I just know the basics. The basics are explained pretty well if you look up Zakkers guide on Solomid. Otherwise, due to the nerfs and movement of dmg in patch 3.7 you have to keep your meter in the Danger Zone pretty much always (unless you're trying to do his full combo; min 40 heat to pull off Q, W, E). Farming is even harder early game with nerfs to electric harpoon.
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Rumble was one of my favorite champs to play. I thought he'd been gutted, but I went back to him over the last week or so and he's still really strong.
Can someone give me a rundown of how blue pot start works? When is it good/how does the playstyle change/when do I pop it?
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On July 03 2013 06:27 Dark_Chill wrote: Is anyone still playing rumble enough to have an opinion on how to play him now?
Don't be a pussy. You can bully anybody out of lane. Aka the way he has been since release.
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Just picked up Rumble and this dude is good. One thing I don't understand when looking at builds is why are so many people building an early Rylai's on Rumble? His ult slows, his E slows, and his W gives him MS to keep people in his flame spitter. I really don't see the value of the rylai's slow. Am I missing something? Why is Rylai's built so often before Abyssal or Zhonyas?
I'm guessing because HP is just more versatile as a defensive stat?
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his Ult is shit now if they don't eat multiple tics, also Rumbles potential to create massive slow fields in team fights is really strong. And you are correct melee + HP = pretty good to have.
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^ what slusher said.
Plus it synergizes with Liandry's quite well, which you will definitely want.
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