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Galio Galio was a diamond in the rough when he came out. A tank priced at 6300 IP wasn't going to sell well and a lot of people were low on IP from when Vlad had come out the week before (vlad so cool, vampire so cool, so mut monhay). So for a few weeks he went unnoticed, despite having arguably the strongest ult in the game and tremendous burst AND utility. After he was made a high pick (or was it a ban?) in a high level streamed tourney game, he became FotM and was instaban for a couple months. Due to some nerfs since then, people have stopped playing Galio once more, but I've picked him up again and I've been pleasantly surprised. MAYBE YOU WILL BE TOO.
![[image loading]](http://media.pcgamer.com/files/2010/08/Galio-web.jpg) You are not required to buy a skin to play Galio, unlike Shen. All of Galio's skins are str8 awful and I will laugh at you
Summoner Spells Galio has 3 summoner spell setups and only 3. Most importantly, the first commandment in the bible of Galio is Thou shalt take Flash on Galio. Like annie, fiddle, and other champs who absolutely need to be able to re-position as they ult, Galio MUST take flash. The other summoner spells you can take are Ghost, Teleport, and Clairvoyance; the order in which I listed them is their ranking of importance imo. Ghost is just too strong of a summoner spell, I take it on every champion, but Brees has made the case for teleport-ganks being very strong on galio. Clairvoyance is a spell to take if you aren't your team's main tank, but rather the main support hero.
Masteries Mana consumption is a huge problem on Galio. Movespeed is a problem on Galio. You always want Flash ready for every teamfight. With this in mind, we're definitely going to give Galio 21 points in the utility tree. 0/9/21 is my personal favorite, 3 armor 3 MR 3 SoS, 21 utility emphasizing meditation, flash mastery, and cooldowns. 9/0/21 is also another option but I feel Galio is flimsy in lane with this setup.
Runes I have two set-ups for Galio depending on if I'm going to solo lane or duo lane with him. In a solo lane I run: HP Quints MP5/level yellows MPen reds MR/level blues This gives you the ability to take a bit of harass (Galio has low base HP for a tank) and keep up a steady stream of harassment yourself.
In a duo lane I run: MS Quints armor/level yellows MPen reds MR/level blues You won't be spamming harass as much in a duo lane; rather you'll be using all your spells at once to burst someone down with your partner, and otherwise conserving mana.
Skill Order Q is Galio's bread and butter. Q will allow you to lock someone down who is trying to run with a permanent slow, and also prevent people from chasing your allies in a teamfight gone wrong. W is a fantastic shield that can be self-cast or cast on your carry for maximum survivability. E is your second nuke/team escape skill. Cast in the direction you're running (away from enemies) and you'll get a nice movespeed boost. R is the "win" button. Feel free to press it and get a penta kill any time you want.
The second commandment in the bible of Galio is Thou shalt know which champs can interrupt thine ultimate. A quickly cobbled together list of champs that can fuck your penta kill are: Udyr (bear stance) Garen (decisive strike) TF (gold card) Xin Zhao (three talon strike) Renekton (ruthless predator) Soraka (silence) Kassadin (silence, iirc his Q range is larger than your ult range) Janna/Sona (will take cleanse to break your ult, then counter with theirs)
The third commandment in the bible of Galio is Thou shalt know the range of Flash Ult, as well as the taunt and damage ranges of thine ultimate. The taunt range is slightly larger than the damage range, meaning if you catch a ranged hero on the tip of your taunt, they will attack you but not be damaged by your ult. Make sure you judge the distance correctly so you can catch their carry near the center of your ult.
Generally this will be your skill order in either lane: Q, E, Q, E, Q, R, Q, W then max Q and W before maxing E, taking R when appropriate.
Item Build Tank Galio has 3 core items as far as I'm concerned: Merc Treads, Aegis, Banshee's Veil. You need to get all three of those to be an effective tank, as well as armor if necessary. Item order will look something like: Doran's Shield -> 2 Null Mantles -> Boots -> Aegis -> Merc Treads -> Banshee's -> Armor
Support Galio also has a 3 item core that's very similar: Merc Treads, Soul Shroud, Banshee's Veil. Item order may look like: Doran's Shield or Mana Manipulator -> Kindlegem -> Merc Treads -> Soul Shroud -> Banshee's -> Armor Support Galio is best when your team has another tank. It allows you to always be ready to W your carry and gives you the mana regen/CDR to spam your spells as well as have a faster ult. Support Galio is also the team's ward bitch so make sure you always buy 2 or 3 wards when you b.
There are a number of luxury items you can run on Galio, including Zhonya's Hourglass (if they are heavy AD), Chalice (if you're having a bad early game), Abyssal Scepter (gives you a shitton of AP, great lategame item), Sunfire (taunt forces them to take 80 additional damage from your cape!), Force of Nature (not core because no HP, but the movespeed is fking incredible on Galio)
Playstyle early game In his prime, Galio was an awesome solo who could get every creep in a wave with his Q->E combo, and would be near-impossible to kill with minimal farm while also outputting insane damage (on release, his ult blocked 200% of damage, had a base level of 1000 damage, and could be charged up to do 150% more damage per hit). Today he's outshined by lots of other solos and has a hard time dealing with a lot of harass until he hits level 5, where he can use his combo to nuke creeps and then retreat. Against a melee champ you can probably win the CS war but don't expect miracles against a ranged champ. Galio does have great base damage and a really good attack animation, so last hits come easily.
Duo lane Galio will defer last hits to his duo partner unless his duo partner is a support hero like Taric/Janna/Sona (all three of which are great lane partners for him, btw). Save your spells for when enemies are trying to close in on you (slow them with Q) or when your lane partner wants to go for a kill. Galio's Q->E burst combined with any other dual-spell burster (Annie, Anivia, Taric, Shen, Xin Zhao, etc) is usually enough to kill a hero at half health or below. When you hit level 6 and your flash is up, coordinate with your lane partner for a flash ult, combined with their damage output, and finish with your Q and E if the enemies aren't dead.
mid game Once you have your Aegis, it's your job to be at every teamfight to provide the stats to your team and provide your ult threat. Now that you're level 8+, cast W on yourself before you flash in and ult to take even less damage. Your ult is a fantastic initiation skill, one of the best in the game, but don't force a fight with your ult if no one is out of position on the other team or if you'll only catch one person. It's better to use it to peel people off your carry or wait until the enemies group up and use it then. Mid game is also when Galio gets all his farm. Galio can hold a lane against 3 people because his Q->E clears creepwaves like a boss and they can't dive you because of your ult threat. Use this time to build towards your Banshee's Veil and armor items.
If you were a solo laner, this is also a great time to gank. Teleporting to wards in or near lanes, or teleporting to creeps/towers in a lane that's being ganked, will allow you to flash ult and catch people off guard. Also keep warding.
late game Late game your job is to keep W on your carry at all times. This will up their survivability by about a grillion. Pound enemies with Q and E and use your ult to peel/initiate as above. Galio's a good creep killer but not a real tower threat, push in conjunction with someone who can mow down towers for most effectiveness.
The final commandment in the bible of Galio is Thou shalt defer all champion kills to thine carry when possible, for a Galio with no kills and 20 assists is the best Galio. Only when a penta kill is assured may you be a greedy gargoyle. Go in peace :3
edit to prevent this from locking up
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i used to play a solo-top, get kill at lvl 6, 9-0-21 galio with flash/ignite and mpen/mp5/apperlvl/flatap setup but it probably sux now that his ult dmg was considerably nerfed
edit: and went something along the lines of zhonyas + abyssal as core
speaking of, i'd put abyssal as an item to seriously consider on galio, tho not core
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oh yeah, abyssal is definitely a great item on Galio, i'll add that. It just has to come after so many other items i didn't even think of it, derp
deathcap no good, but hourglass is acceptable if they're high AD
i would never run ignite on galio but in the old days maybe
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chalice #1 on galio. he's the only champ I'd ever run it on, but it's legit as fuck on Galio.
my core has always been chalice, mercs, HoG. From there, it depends on the game.
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Add Xin Zhao to champs that fuck with your Ult. All he has to do is activate Three Talon Strike and run right into you, taunt or no taunt.
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On February 02 2011 08:20 Mogwai wrote: chalice #1 on galio. he's the only champ I'd ever run it on, but it's legit as fuck on Galio.
my core has always been chalice, mercs, HoG. From there, it depends on the game.
chalice for a bad early game maybe, but i wouldn't put off shroud for chalice. shroud just gives you sooo much more
but to each his own ^_^
On February 02 2011 08:26 WaveofShadow wrote: Add Xin Zhao to champs that fuck with your Ult. All he has to do is activate Three Talon Strike and run right into you, taunt or no taunt.
thank you, i knew i was missing someone obvious derp
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I also like thornmail if you need the armor since it synergizes with his ult, iirc.
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All the patches on Galio: * Idol of Durand o Fixed a bug where casting would break an enemy's Spell Shield and then taunt them again o Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt o Fixed a bug where Idol of Durand's ability power ratio was inconsistent o Ability power ratio decreased to .8 from 0.85 * Bulwark duration reduced to 3.5 seconds from 4 * Righteous Gust base damage reduced to 65/110/155/200/245 from 70/115/160/205/250 * Righteous Gust ability power ratio reduced to 0.65 from 0.8 * Resolute Smite ability power ratio increased to 0.70 from 0.6
* Resolute Smite ability power ratio increased to 0.75 from 0.7 * Righteous Gust ability power ratio reduced to 0.5 from 0.65 * Righteous Gust movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36% * Idol of Durand o Ability power ratio reduced to 0.6 from 0.8 o Damage percent increase on hit reduced to 5% from 10% o Total damage cap reduced to 140% from 180%
* Resolute Smite's area of effect size and projectile speed have been increased slightly
* Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
* Idol of Durand area of effect increased to 550 from 500
* Resolute Smite o Damage increased to 80/135/190/245/300 from 60/115/170/225/280 o Ability power ratio increased to 0.8 from 0.75 o Cooldown reduced to 7 from 8 * Righteous Gust o Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40 o Righteous Gust now applies the movespeed buff to Galio more quickly o Damage reduced to 60/105/150/195/240 from 65/110/155/200/245
Overall: * Resolute Smite Damage increased to 80/135/190/245/300 from 60/115/170/225/280 Ability power ratio increased to 0.8 from 0.6 Cooldown reduced to 7 from 8 Area of effect size and projectile speed have been increased slightly * Bulwark Duration reduced to 3.5 seconds from 4 * Righteous Gust Damage reduced to 60/105/150/195/240 from 70/115/160/205/250 Righteous Gust ability power ratio reduced to 0.5 from 0.8 Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100 Movespeed increased to 20/28/36/44/52% from 20/24/28/32/36% Now applies the movespeed buff to Galio more quickly * Idol of Durand Fixed a bug where casting would break an enemy's Spell Shield and then taunt them again Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt Fixed a bug where Idol of Durand's ability power ratio was inconsistent Ability power ratio reduced to 0.6 from 0.85 Damage percent increase on hit reduced to 5% from 10% Total damage cap reduced to 140% from 180% Area of effect increased to 550 from 500
From Feb 2 (when the OP was posted): * Resolute Smite Damage increased to 80/135/190/245/300 from 60/115/170/225/280 Ability power ratio increased to 0.8 from 0.75 Cooldown reduced to 7 from 8 * Righteous Gust Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40 Righteous Gust now applies the movespeed buff to Galio more quickly Damage reduced to 60/105/150/195/240 from 65/110/155/200/245 Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100 * Idol of Durand Area of effect increased to 550 from 500
I started to play Galio again, and I feel that he’s a strong support tank. Righteous Gust does no damage at all after nerfs to it, so I only get it at lvl 4, and leave it at one point.Doesn't even count as a nuke anymore. I find his W to be pretty strong in lane and put it on a carry in teamfights and you’re set to go Resolute Smite does even more damage. His ult, I don’t see it doing much dmg, but the taunt is still pretty good.
Does Merc’s still reduce taunt duration and therefore gets rid of the dmg from the ult?
Also, Galio + Brand = lolz
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yes mercs reduces taunt duration
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Doesn't really matter all that much though since you can cancel the ult (basically as soon as you see someone move) and it still does the same damage afaik.
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I've been using Galio quite a bit in 3v3s recently, and I gotta say that his ult is not only great for dealing AOE damage, but is also awesome for locking down opponents so my allies can catch up/kill them. Since I play AP somewhat-support Galio, My spells do a decent amount of damage. If I see the opponents running from me and my two teammates that are charging the lane, i Resolute smite in front of them, if needed flash to catch up, and turn on my ult. If it doesn't kill the opponents, my allies have caught up and are already pounding on the guy. I am not really impressed by his E spell though. Yes it is pretty good for escaping, and the damage is OK, but overall the spell seems just kinda meh. Galio+Rumble lane is pretty good, I can imagine something like Support Galio + Ranged carry (ashe, MF, maybe trist) would be pretty good as well.
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United States37500 Posts
On TT, Banshee, GA, Zhonya's. Always bait, never die. Spec runes with MR doesn't hurt either.
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I shouldn't write guides when i am a noob
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How 2 Galio by ruRURU:
Runes: MPen/Armor/MRLvl/MPen Quints
Summonas: Flash/Ignite
Skill Order: Q/E/Q/W R>Q>E>W
Itams: Core: Health Pendant -> Philo Chalice Boots
AP Deathcap Abyssal Sorcs Chain Mail Eleisa's Zhonyas Banshees Eleisa's -> Lichbane/WotA/CDR
AP Tank HoG Abyssal Mercs Aegis Deathcap Banshees Randuin
I mostly play AP, and most of what I write below reflects that, but I've used the AP Tank build before also fairly successfully. The AP Tank title itself is kind of misleading, because properly casting Bulwark with the first build gives you more than enough survivability. In fact, the only times you should ever be dying as Galio late game with a AP build should be on your Bulwark downtime, which is significantly reduced by Zhonyas/CDR.
Early Game: Take Mid, or Bottom with a support. Ideally you want to spam Q on them from Lvl 3 onwards, but use it to farm if you need to. At 6, threaten a kill with Q/E/R. (This does comparable damage to Annie at 6; You can also Ult and wait for the Flash before Q/E) You can cast Ignite during the Taunt if you need to. At 7, you can start farming both wraiths if you get the chance to.
Spam your spells non-stop the moment you get Philo/Chalice, unless a teamfight is about to happen because you will be floating ~200 Mana and need a bit more to get spells off.
Mid Game: Lvl 2 Idol does a ton of damage once you get DC, so abuse that. It does have fairly long CD tho (As does Flash, but it isn't required). Thankfully Galio has a decent poking, and you can usually stop/delay Dragon attempts if your Ult is down. Ideally, aim for at least 2 Squishies, but if you can catch ~3 Tanky DPS, you will be surprised how much your spells do. Remember to cancel early against Ranged Squishies with Mercs. (Most Melees will just keep hitting stuff near them, and rarely have enough time to run out of the radius anyways)
Do note that going running in with Gust -> Ult is quite viable if Flash isn't up and your team doesn't have another initiate. The key is casting Bulwark just before they jump you. (And they will in a lot of cases) Never Bulwark anyone when you're Full HP, unless its multiple people jumping a Squishie (Or you know they can't just switch targets to you right away)
Late Game: Battles tend to last longer at this stage, and you'll probably find your damage lacking in a straight up fight. Focus on either double nuking enemy Squishies, or using the Snare/Speedup for allied Squishies.
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United States47024 Posts
How is Catalyst as an early mana item? I'm not a huge fan of Chalice, and seeing as Bveil is actually nice for Galio to have earlier, Cata seems preferable for shoring up midgame mana needs.
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Runes:
Flat armor seals, mres/lvl glyphs, mpen marks and flat mres quints.
Summoner spells and masteries Flash/clarity 0/9/21
This build might not work for everyone, but this is generally what i do:
Claim solo top, start out with either null-magic mantle and 2 Hpots or cloth armor and 5 Hpots, depending on who i might encounter.
Core: Mercury treads Abyssal scepter Banshee Aegis
Skill order is QWQE, R > Q > W > E
Works like a fucking charm.
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Consider chalice as it cures any of Galio's mana problems past early game
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Well my impression of galio is, that you only need flash. The second summoner spell is just what fits you may it be cv/teleport/ghost/ignite/clarity. So either you're giving up an item space to deal with mana issue or you give up a summoner spell which is just what fits your playstyle. To me, i don't want the 30 MR and not having to worry about mana. I can just take clarity. Also, he's a MR tank, so flat armor seals helps you in laning phase, seeing as the current meta most likely will put a tanky dps on top.
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Clarity isn't good. It's like Teleport if teleport didn't let you heal and buy items.
You're better with CV, TP or Ghost.
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It's a preference in my opinion.
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It's a blaring inefficiency that has absolutely zero relevance late game while still being considerably worse than tp early game.
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It has no relevance? I use it ALL the game, since i don't hug blue buff. My only mana item is Banshee's veil which leaves me with roughly 1,1k mana or so.
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@Yiruru
masteries? Woot free galio week, so I want to try ap galio out.
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United States37500 Posts
0 9 21, SoS. Flash/x Uses Page 8 (Nururu)
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just bumping this so it doesn't get locked as galio hasn't really changed and doesn't need a new thread. i'll re-format the OP soon
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So, with the Recent Galio changes, is it still possible to QE combo and clear a lane? That is one of the most important reasons I played him, along with his ult (which got a huge buff imo). The ap ratio on the Q was only reduced by .1, but still that could have a lot of effects mid/lategame when you get 100-200 AP or more.
Also, grats on 2k posts Gtrsrs
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On July 27 2011 02:30 57 Corvette wrote: So, with the Recent Galio changes, is it still possible to QE combo and clear a lane? That is one of the most important reasons I played him, along with his ult (which got a huge buff imo). The ap ratio on the Q was only reduced by .1, but still that could have a lot of effects mid/lategame when you get 100-200 AP or more.
Also, grats on 2k posts Gtrsrs
testing it right now should be possible with a D-ring but i'm gonna double check
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okay so the new galio buffs are quite strong his base stats are excellent, he's great in a solo again
Q+E will still gib ranged creeps but not always melee creeps. i like to soften them up with a few autos, then throw E through melee into ranged, then Q onto ranged. 5/6 creeps easily every wave
i'm still in the habit of my old tanky AP build but in my last game it was completely unnecessary. i think aegis alone is probably enough defense to last you through most of the game. i'll go AP earlier next game but basically once i got my deathcap it was game over. galio's cooldowns are low enough and his skills have a long enough range (and are AOE!) that with chalice you can poke all day and take huge chunks off enemy health and when you're ready just flash->ult->ignite their carry and let your team clean up. thanks to 50% damage reduction you're basically alistar during your ult but instead of the other team trying NOT to attack you, they're forced TO attack you. real balanced
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and then u get cc-ed and its a 0.1 second alistar ult
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Marshall Islands3404 Posts
easy way to clear all 6 creeps everytime
E creep wave, Q melees then autoattack each ranged once. 6 cs everytime.
currently doing d-ring --> catalyst ---> sorc boots ---> deathcap/spirit visage ---> veil ---> situational
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I have to say, using Galio's ultimate in a huge team fight is immensely satisfying... taunt into massive carnage. ^_^
Or even against a ranged carry or an AP carry.
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I like using it to peel off someone attacking my carries if they have one of those champs
either that or just walk to their carries since dont really gotta flash there usually
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Gotta bump this.
Galio is underused and maybe a bit op. My god, the ult makes team fights so one sided if you have a solid team built around him.
He farms rather well too. RG on a fresh creep wave followed by Q can kill 3 instantly. Then you can last hit the other minions.
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I know. I need to start playing some AP Galio and carry my way out of 1100 elo. Starting tommorow and until Monday, every ranked game I am able to, I will go AP Galio and at the end of Monday I will report the results.
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I love AP Galio. Just so easy to pretty much carry all by yourself, even without really directing the rest of your team around. I'll be surprised if it doesn't work out.
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I don't know if everyone already does this or not, but for stronger harass and quicker creep farming, shield yourself first before using Q and E; it increases our damage output.
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A level 1 W is going to give you 15 AP while it's up, which translates into 18 damage (if both hit) at the cost of 60 mana.
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I hadn't actually done the calculations on it, but I've found it has often been the difference between clearing a creep wave and having to auto creeps, at some stages of the game.
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I'm debating buying Galio atm (mostly cause I'm a faggot and I have the feeling that Galio/Malphite top will be pretty solid if the enemy team fucks up their damage distribution), who on TL is playing him successfully right now?
How? Items/Masteries?
Does Galio jungle work? =P
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Jungle Galio doesn't really work (you could force it to work, but theres nothing in his kit that makes it strong. Buffs will always take forever/need help to clear fast, because his spells are on a semi-long CD and his melee is nothing to write home about. He's also got reasonable lane presence in a pretend-I'm-an-AP-carry style early game, so your early game is probably going to revolve around that.
He isn't really built any differently now than when the guide was written. Chalice is probably more loved now than before (especially if you're solotop vs an AP caster or something). Core items to me would be Banshee, chalice, aegis. Anything else varies based on enemy team - you're a tank, you're gonna be building a good number of your items reactively. Don't feel too shoehorned into favoring MR over HP/Armor just because of the passive. Just consider the passive a nice boost! (Also, makes abyssal scepter a real potential option, especially if you're tanking for a heavy-magic damage team)
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Why would you send Galio to Jungle ... he is great laner both solo top and duo bot. His EQ clears all 6 minions which is both great for fast pushing and tower huging . His early game dps is scary while he still builds towards tanky and maintains presence in late game vs carries . I prefere phylo over chalice and go for mercs , abysal starting with negatron then thornmail if enemy is AD heavy to compliment your ult.
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Also can someone explain to me (who has fuck no clue about Galio), why no one ever builds HP on him? I just don't get the reasoning behind it. Seems to be so strong with his W especially, but all I see is like those Abyssal/Thornmal, and MAYBE banshees builds.
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I generally rush Banshee on him myself, or get a chalice after cata if I'm not doing well.
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On September 06 2011 20:35 NightWalks wrote: Why would you send Galio to Jungle ... he is great laner both solo top and duo bot. His EQ clears all 6 minions which is both great for fast pushing and tower huging . His early game dps is scary while he still builds towards tanky and maintains presence in late game vs carries . I prefere phylo over chalice and go for mercs , abysal starting with negatron then thornmail if enemy is AD heavy to compliment your ult.
He's also great with a null magic mantle opening against an AP caster mid, can basically ignore everything they do and just harass and farm.
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Also can someone explain to me (who has fuck no clue about Galio), why no one ever builds HP on him?
I do build Aegis in duo lane and that counts as HP source espec at low LvL's when you obtain HP crystal. Galios passive ''forces'' you to get Chalice ( Open mantle ) or atleast 1 negatron as it's wery cost effective and fits your role ( Tanky ap ) before HP items . After Abysal / chein vest i would think about grabing belt to pull off ults safely.
I'm not big fan of B-veil in general .... but i could see it on Galio . Cata provides laning power , you are buying negatron anyways and B-veil itself tehnicaly makes your ult last longer ( thou in reality to keep it up as tank .... )
To summ up : Saphire + 2 pots -> Cata -> Boots 1 -> Aegis ? or skip and go Negatron -> C-vest or finish B-veil Mercs / Abysal / B-veil / Thornmail / Rabadon / 6th item is either Aegis if you build it early or could be GA ?
This is ofc super long end game stuff ... other then that B-veil Mercs Aegis C-vest and Giants belt sufice
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So I have been playing Galio a lot recently, mostly solo top. Most of the time the lane ends even or me slightly ahead (difficult to push me out of lane after cata/RoA), but there is one champion that I can never seem to win the lane against.
Nasus.
Seriously, I can't harass him out of lane because of his built-in lifesteal, and if i go in for lasthits he godslows me and Qs.
If I am solo top against Nasus (Garen kinda too, but somehow i don't find him to be that difficult to break even with), what extra precautions should I take?
(Build is Saph crystal + pots -> Rush RoA -> Mercs -> situational tanky. Mpen red, armour yellows, magic resist blues, armour quints)
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You should go mid, chances are whoever was your other solo champ is a ranged who will absolutely shit on Nasus. Double bonus if you're up against an AP champ and you get a fast Chalice to negate their harass and push into their tower all day.
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I tried getting Tear rather than Chalice and so far I liked it. A bit less useful early on, but mana problems become a lot less common late game and you don't get to sell it as you probably would with Chalice (you convert it to Archmage's instead).
Is Chalice advocated because it allows you to open MR, thus giving an advantage early on?
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When against someone who can harass me well I just max W along with Q and then normally I end up with as much or a bit less health than what I had before I was attacked. I love that shield so much.
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Regarding mana issues : When i play Galio my main focus is farm. Goal is to get lv6+ so you can EQ all 6 minions with proper aim. If you use only EQ per each wave you should last long enough to get philo / chalice and eliminate mana issues . I wouldn't go for tear and AA since both chalice and/or philo do same and are more cost efficient on Galio . Also AA as an item doesn't fit on Galio since there are other more important AP items to get .( Items like abysall , hourglass and even cap as 6th item )
When it comes to dmging enemy champion : I try to use my EQ combo when they go for last hit or are just foolish enough to chill in minion range . Only after geting philo/chalice i use spare CD's to pew pew enemy other then that farm is priority NR1 . Don't forget to ward river bush since EQ often ends up pushing lane .
Galio is great top when it comes to 1V2 or playing vs some1 who is mutch better and zones you . Wait for EQ CD -> get in range to shoot both -> go back to hug tower and heal dmg you took while landed EQ . It's even easyer when enemy team mindlesly try push minions into your tower .
What are the thoughts on Rylai''s ? Does QER apply 15% slow ? Even if slow isn't that good i still pick it up in some games when i end up buying G belt and need to build it into something and since galio likes AP this is only option .
Max build : Mercs , Abysall , Rylais , Cap, GA , usualy aegis , but could sell for Hourglass
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I'm having this build in mind, seeing as he seriously shits on so many fotm ap carries (not morg, but morg is OP).
0/9/21, taking SoS 1 HP quint, 2 flat mres quints Flat armor seals Mres marks Mres/lvl glyphs
Null magic mantle+2 hpots -> Chalice -> Mercs -> RoA -> Situational
You can't really get shit on by anyone and your lane is SO FUCKING EASY to gank post-6.
Situational items: Banshees (don't really like that), FoN, Randuins (get HoG early if you plan on getting it later), Abyssal, GA
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I'm curious, if I went full MR runes with 0/9/21 (SoS), starting Null - how much AP would that give Galio and how would he do in mid...can't add up those runes right now >.<'
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you'd have 84 MRes with 42 AP off of just flat Glyphs and Quints. doing more than that might be putting all your eggs in one basket and I wouldn't recommend it.
and I guess he'd stomp most AP carries or at least just be able to farm up a storm without being scared of anything.
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On September 06 2011 20:41 r.Evo wrote: Also can someone explain to me (who has fuck no clue about Galio), why no one ever builds HP on him? I just don't get the reasoning behind it. Seems to be so strong with his W especially, but all I see is like those Abyssal/Thornmal, and MAYBE banshees builds.
Most of the caster items good on him don't really give hp. If you have tons of mr for ap you generally just want to pick up a quick fix armour item (chain/thorn) or grab frozen for another caster item, then you go full ap with deathcap/void since he doesn't really need to be insanely tanky just to ult and poke.
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On September 29 2011 05:26 Slayer91 wrote:Show nested quote +On September 06 2011 20:41 r.Evo wrote: Also can someone explain to me (who has fuck no clue about Galio), why no one ever builds HP on him? I just don't get the reasoning behind it. Seems to be so strong with his W especially, but all I see is like those Abyssal/Thornmal, and MAYBE banshees builds. Most of the caster items good on him don't really give hp. If you have tons of mr for ap you generally just want to pick up a quick fix armour item (chain/thorn) or grab frozen for another caster item, then you go full ap with deathcap/void since he doesn't really need to be insanely tanky just to ult and poke. ROA is like the only caster item that galio really enjoys having which has HP on it - Rylais just isn't worth it, and most of the other ones have no HP. Banshees is a significant source of HP, as is Aegis.
However, His W uptime is pretty poor, even with blue, unlike Rammus (who has a vaguely similar W) and the W is often not used on yourself (w your carry in big fights if anyone jumps on them) in bigger engagements. Your R has 50% damage reduction so even taunting their carry is not going to hurt THAT much.
Finally, until he initiates with ult, and after his ult is done, Galio tends to just chill and poke - he doesn't need to stay in their face forever, which is why you can generally afford to not build as pure of tankyness as someone like amumu or rammus - amumu trying to stay in and get the most out of W/E and Rammus staying in with W up waiting for his next taunt CD.
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You still aren't getting hit by either of their carries unless you're going in to ultimate so I don't see the problem. It's not like you're squishy if you don't build warmogs. You're a long range poke most of the time, it's not even close to rammus.
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On September 27 2011 10:46 Alaric wrote: I tried getting Tear rather than Chalice and so far I liked it. A bit less useful early on, but mana problems become a lot less common late game and you don't get to sell it as you probably would with Chalice (you convert it to Archmage's instead).
Is Chalice advocated because it allows you to open MR, thus giving an advantage early on?
Yes, Chalice is advocated due to all of the synergy it has with Galibro...MR for his passive and tons of mana regen with its unique/static MP5. It's also a little bit cheaper than Tear and provides more. Stick with Chalice.
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I'm not really sold to most AP/def items for Galio... Frozen Heart is great but that -atkspd% passive has held me away from it for now, I guess I should give it some tries to see if it really hampers his ult's potential. Also, Zhonya's is quite expensive due to that good active, but it lacks synergy with his ult (and, generally, the fact that he stays a bit back once he initiated).
So I end up getting chalice/tear, then FoN (I prefer it over banshee because more MR, regen for "uptime" after skirmishes, and I'm a movespeed whore), and thornmail as core items, since thornmail's less expensive than randuin's, synergizes well with ult, etc. Generally abyssal after that, then CDR, AP or HP items (If I bought chalice I'd sell it for some AP/mp5 item like DFG/Morello's). That being said, I run him 0-21-9 or 0-20-10, I should perhaps give a try to 0-9-21.
Oh, and I also max W over E. That's lots of tweaks to try and see how I'd feel with the settings most of you seem to privilegiate.
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0-21-9 imo is an overkill ( Only champ i run this is Singed XD ) Galio benefits more from 0/9/21 as most ap casters . Also it provides better CD on Flash so you can initiate with Flash ult more often.
FoN : Imo Abysal is the Mres choice for Galio and provides Team aura and Ap . Galio makes good use of Ap as he can afford to range poke and goes in mele range to ult where he gets additional ressists. Since Galio has E FoN's passive pales.
It's hard to put FoN in build order since Philo/Chalice - Mercs - Aegis ? - Abysal - Chain vest for me is more or less core . Finishing vest to GA , Galio ends up with 200 Mres without w .
Randuins same as FH doesn't provide anything besides Armor to Galio and I get HourGlass not coz of active , but since it provides imense AP AND Armor .
Mercs , Abysall , Rylais (RoA) , Cap, GA , usualy Aegis , but could sell for Hourglass . Brings Galio to 3k Hp 200/200 res AND 600 AP Flash - ult - E - Q - W will kill squishies and keep Galio safe .
I max E Q first as Galio has insane poke dmg from safe distance and is able to KO whole wave without geting low on mana nor Hp ( Important when you get zoned or need to turret hug 1v2 etc ) W gets maxed last when Teem fights realy kick in and moustly to be used on your bruisers or squishies who happen to be attacked .
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On September 29 2011 06:22 Alaric wrote: I'm not really sold to most AP/def items for Galio... Frozen Heart is great but that -atkspd% passive has held me away from it for now, I guess I should give it some tries to see if it really hampers his ult's potential. We really need an eyeroll.gif.
That's going to MAYBE be the difference of one auto attack per person during your ult, while it will be reducing damage to your entire team + giving you a ton of CDR. You don't avoid strong defensive stats because it might slightly reduce the damage of one ability.
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Stop buying shitty items and follow my guide for free wins thanks
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