|
Anivia the Cryophoenix is currently one of the strongest casters due to the combination of high damage spells, a stun, amazing amounts of slow, a wall that can ruin the oposing (or your own) team and her passive.
Rebirth - Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.
This is one of the best passives a caster could have. Not because theres a chance they won't kill you in 1v1 lane early but because in a team fight, you have to be killed twice. This can get really hard for the enemy team when your team is propperly organised and will remove alot of agro on you. (Like it does when a person would get GA)
Flash Frost - Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. A massive chunk of ice flies toward target location, dealing 60/90/120/150/180 (+0.5) magic damage, slowing movement by 20%, and chilling any enemy it passes through. At the end of its range or if Anivia activates the spell again, the missile detonates, doing 60/90/120/150/180 (+0.5) magic damage in a small area and stunning units for 1 second.Watch out, Activating it the first and second time both proc kassadin's ultimate, but also give you tear charges.
Cost 80/100/120/140/160 Mana Range 1100
This would be Anivia's skillshot and quite hard to hit at times (against for example, Miss Fortune) other then that its a very good spell, its slows has AOE stun and does nice dmg. A tip for hitting this would be to look for heroes that want to take a creep and punish them with a good amount of damage & stun/slow.
Crystallize - Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. Anivia summons an impenetrable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.
Cost 70/90/110/130/150 Mana Range 1000
This is Anivia's most dangerous skill, for you AND your oponent, it is a huge advantage when you trie to take baron & fighting in the forest HOWEVER it can ruin EVERYTHING do not use it carelessly. NEVER use it on a olaf thats charging at you, he will move through it for some reason. In a teamfight on a lane use it to protect yourself or your teammates not to lock people out.
Frostbite - With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled. Anivia blasts her target with a freezing wind, dealing 55/85/115/145/175 (+0.5) magic damage. If the target has been chilled, they take double damage.
Cost 50/60/70/80/90 Mana Range 650
Very straightfoward. Anivia's main source of focus and early damage.
Glacial Storm - Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance. Toggle: Anivia calls forth a driving rain of ice and hail, dealing 80/120/160 (+0.25) magic damage per second, slowing their movement and attack speed by 20% for 2.5 seconds, and chilling them.
Cost 50/70/90 Mana Per Second Range 625
Late game damage, amazing slow and it toggles your frostbite's double damage. This is the skill that will protect you, help you catch people, give you very high crowd control in fights and make it easier to hit both your stun and nuke. be sure to trie and place this underneath or in front of your oponent. Watch out, Activating it the first and second time both proc kassadin's ultimate, but also give you tear charges.
Items
The first item you should always get on anivia is Tear of the Godess, because the first and second activation of your stun and first and second activation of your ultimate will proc the passive. You can fill the 1000 mana pool quite fast.
The second item you can is Rod of ages, obviously starting with the Catalyst. This will add some HP so you can't get easily killed & the obvious mana Anivia desperately needs.
After finishing the Rod of Ages you should make an archangel's staff out of your tear and then go for Zhonya or Void staff. The AP-Only way is the best way to get a high mana pool with 3 archangels after the zhonya for a whopping 1000~ Ap and 4000 mana.
General tips & tricks
Due to her passive Anivia can quite easily carry around Oracle's Elixer.
The best way to fight 1v1 is R>E>Q>E Toggling your R off as soon as your oponent leaves the aoe.
Anivia needs blue buff more then anyone, steal it if need be. You can easily kill it alone (it takes off quite alot of mana but hey, its a blue buff.
Anivia has no real need for summoner spells, so help the team. This means grabbing Teleport or CV should not be a big issue for you. If you do not need CV or Teleport you can grab flash instead for positioning & running purposes.
Try Bronivia, Anivia is olaf's strongest ally, and strongest oponent. (wall ruins him)
Masteries & runes
Basicly, 9/0/21 grabbing the mana regen, exp, faster reviving, teleport mastery, longer buff duration, movement speed and cd reduction. I do not grab flash mastery so I can put an extra point in longer buff duration.
For runes I have mpen red's, mana regen /lvl yellow's, ap /lvl blue's and flat ap quints.
Pretty straightforward caster runes.
For some reason I can't see the mastery tree thing on my laptop so can't input it atm but will when I'm at home so I can finally say I finished this thread 
|
United States47024 Posts
I generally dislike getting Tear early (and definitely not before Cata), because Cata is clearly the better laning item, and by the time you get to the point where Cata's mana restore starts to drop off, you're jungler is probably going to be letting you hog blue buff, and you're going to want some form of AP (getting Cata AND Tear before any AP items delays it too much IMO). Sure, you charge Tear fast, but IMO that's an argument against getting it early, because filling it early doesn't do a whole lot for you, and you can fill it just as quickly later on.
I personally like Flash/Ghost on Anivia, but I realize this is possibly not optimal. I like Teleport, particularly if I have solo top (for obvious reasons), and for the interaction it has with your egg (people often forget to throw CC to stop your teleport if you get egged). I'm not a big fan of CV on non-support champs, but I suppose you could take it over tele if you're team doesn't have a support champ/your support champ is being silly and not taking CV, and you have mid (you want at least 1 escape Summoner, and Tele is too high-value if you have solo top, IMO).
What are people running for runes? Jiji's Anivia runepage is somewhat weird, with Mpen marks/glyphs/quints and HP/lvl seals. I'm currently running Mpen marks, Mp5/lvl seals/glyphs, and flat HP quints, but that's because I haven't gotten around to buying AP/Mpen glyphs/quints.
|
I don't play Anivia much, but when Locodoco translated Manyreason's guide it was something like mpen reds (or were they ap reds?) aplevel blues and ap quints, with RoA/AA/swiftness/Zhonyas/Void Staff. Yeah, not even sorc shoes.
|
Yeah, that's very similar to how Jiji builds Anivia too. Swiftness > Sorc.
|
Repositioning quickly is more important then 20 mpen, so is getting away from ppl etc.
I run MPen red's mana regen per lvl yellow's cdr blue's and AP quints
|
If they are getting Swiftness boots, why not also MS% quints?
|
United States47024 Posts
On December 03 2010 01:31 Odds wrote: If they are getting Swiftness boots, why not also MS% quints? Probably because the conversion rate to MPen is poorer.
Swiftness vs Sorc Boots = ~30% move speed vs 20 mpen MS Quints vs MPen Quints = 1.5% move speed vs 1.89 mpen
|
ManyReason uses/used mspd.
|
At least in unranked games, anivia makes great bait. People cant resist going for her egg.
|
On December 03 2010 08:47 DiracMonopole wrote: At least in unranked games, anivia makes great bait. People cant resist going for her egg.
tank bird is hilarious for exactly that reason
|
I am disappointed that this hasn't been worked into the OP in some way.
|
Watch out, Activating it the first and second time both proc kassadin's ultimate
What do you mean by this? Or did you mean force pulse.
|
On December 04 2010 04:10 Pandonetho wrote:Show nested quote +Watch out, Activating it the first and second time both proc kassadin's ultimate What do you mean by this? Or did you mean force pulse.
i'd imagine he means pulse
also i am a proponent of catalyst > tear, that hp is so awesome
|
catalyst is just like the sexiest first item for a castar, evar.
since most reasonable teams will let you hog blue fairly early, is an early AA even needed?
|
There're two primary schools of thoughts for Anivia. Neo thinks one sucks but I think it's perfectly viable, given that a pretty good Anivia runs/ran it a lot.
The first is the obvious Cata -> Tear -> Swift -> RoA -> Arch -> etc. build popularized by Koreans. It kicks in really, really late, is reliant on farm, is less reliant on golem, and leads to some massive DPS as the game goes on and you start finishing those items, along with the ability to keep R running for a long time. Skill build AFAIK is QEEQEREWEWRWWW
The second is the Guise -> Sorc -> etc. build put forth by LIBF. It kicks in really early and demolishes people in lane. Problem is, it's super reliant on blue buff, and takes longer to get to end-game. This one ends up playing more like a pure nuker, running QEEQEREQEQRQ. Especially in solo queue this one's usually much better IMO as it kicks in really fast and lets you snowball, as opposed to the other which is slower and relies more on your teammates not sucking ass. Also, most people you play against tend to be too stubborn to build against the mass mpen).
|
I think Tear is way too good to pass up.
|
On December 05 2010 21:44 nyxnyxnyx wrote: I think Tear is way too good to pass up.
i dont disagree that tear is an excellent item on anivia and one should certainly buy it on her. i just disagree with it being the first item
|
United States47024 Posts
Unrelated to the discussion, but
This would be Anivia's skillshit and quite hard to hit at times (against for example, Miss Fortune) other then that its a very good spell, its slows has AOE stun and does nice dmg. A tip for hitting this would be to look for heroes that want to take a creep and punish them with a good amount of damage & stun/slow. Is "skillshit" intended?
|
Is "skillshit" intended?
I am pretty positive that it is not intended because if you continue to read the very same sentence, he says it's a very good spell.
|
On December 06 2010 14:47 Pandonetho wrote:I am pretty positive that it is not intended because if you continue to read the very same sentence, he says it's a very good spell.
Skillshot 
I'll try to finish the post today
|
I think he means the spell shits on people.
|
Well, I main with Anivia. I have only been playing for about 1 month, but I have over 130 games played as her. I love rolling with her in mid. I honestly think she is one of the most underplayed heroes. Out of 200 matches played, I've fought against 2 anivias, and one time a teammate beat me to her ( I was about ready to throttle him as he played a poor anivia). Catalyst and tear are both amazing on her, and I switch between which one to start with on a regular basis. If I actually managed to be killed early or take a lot of damage then I get catalyst. If I get a kill or am doing well I get tear first. After about level 7 I start taking advantage of teleport and drop in on enemy champions for easy R+E (sometimes R+E+Q+E) combos. Wall is by far THE skill to master. That makes or brakes you as Anivia.
|
I updated the post with masteries & runes and a nice combo <:
And its true, being good at using the wall, not wasting them is by far the hardest thing on anivia, together with the propper timing of the second activation of your Q and stopping your R at propper times (the 4/5 sec cd can seem so long)
|
Great overview but I´d add a few things. Tear first is a superrisky start compared to catalyst. You want both eventually but catalyst is much better for laning. There is no need to rush Tear for it´s passive since a) Anivia fills it really, really fast and b) Mana only matters when it´s empty. Especially while laning you won´t have any Manaissues if you take Teleport. You have manaconcerns once Teleport can´t be "wasted" on a refill and you don´t have access to bluebuff (bad but can happen).
Seconly Boots of swiftness and MS Quints are great on her since positioning is absolutely critical on her. Her E is shortranged but important to hit since it´s the big damagesource. Movementspeed also improves your abilitiy to hit skillshots, in this case Q and W.
She is bar none the squishiest champion (depending how you count the egg), if her abilities are avoided even partially by the enemys she is omlet.
A few things to keep in mind: Wall grants vision. Use it to check brush, NOT your face! Qs activation stun also applies the chill effect for E even if you can´t "doublehit". If your egg is on CD you get a buff showing you the duration till it´s up again - enemies can see that!
|
Also strongly disagree with the Tear of the Godess start, catalyst is much stronger in the earlygame because of the added surviveability and longetivity you get in a lane.
You shouldn't really have mana problems if you've got mana regen runes and playing remotely correctly with just normal last hitting and Q>E to harass sometimes.
Rune build: MPen reds, mp5/lvl yellows, flat AP blues and AP quints.
Summoner build: ghost/flash, teleport/flash or clarity/flash if you lack the runes.
Ability build: Start with Q for obvious reasons. After that R > E > Q > W for train order.
Mastery build: 9/0/21
Item build: I start crystal + hp pots so I can harass more. First B: lvl 1 boots, catalyst, pots + 1 ward. Second B: finish RoA if you're owning else I go straight for Archangels staff, get both of these regardless.
After that I build either speed 3 boots or sorc boots, Zonyas ring and then defense; Bveil if they have strong AP/initators and GA if they have strong AD or you're just getting focused every single team fight.
GG
Playstyle:
Laning phase: You're pretty much #1 AP carry in the game right now, get farmed. Don't take huge risks unless you're confident you can win the lane and/or survive their jungle gank. You're an excellent baiter because of your egg passive, if you're losing your lane in early game and your jungler is coming for a gank, just time it, let him overextend a bit to kill you, then rofl as your jungler flies in and finishes him off. This can be risky so be confident about your enemies dmg output and the time it'd take him to kill you while egged.
If you're having trouble landing your Q in early game, try shooting it through your own creeps to hide that its coming for him. Also lead with it, its a slow projectile so don't aim where they are, aim where they're going.
Team fights/Roaming: Stay in the back and poke in and out with Q > E to catch people for your team, use R to kite enemies and then R > E. Save your Q for a quick stun on their anti-carries if you know you're gonna get ccd, it can save your life. Don't be scared to catch the enemy teams carries as they're pushing behind their tanks after the initial engagement, kite with R, do a 180 turn, throw Q and stun on their most dangerous champ and focus them down, just makes sure you dont do it alone with no backup, its gonna turn ugly really fast.
Use your wall to check brushes, never facecheck anything when you know they're missing from the map. Use your wall to block half the opposite team in a team fight, use them in chokepoints in the jungle. At max level it can completely block of a choke point.
Use wall to give vision in jungle if you're for example pushing top tower before inhib tower, you can then intercept enemies that are coming to gank you, quick stun across the wall followed by combo = dead enemy.
|
United States47024 Posts
Cata->Tear vs. Tear->Cata was discussed enough on the first page. As far as I can tell, if you're getting both, there's basically no reason to get Tear first--by the time Tear's mana regen is actually more recovery than Catalyst's mana restore, you will have been able to get both, and that's not even considering the Cata's HP/healing on level-up.
On January 04 2011 23:42 Senx wrote: If you're having trouble landing your Q in early game, try shooting it through your own creeps to hide that its coming for him. Also lead with it, its a slow projectile so don't aim where they are, aim where they're going. Q is slow enough that it should only ever land if, a) you have something setting it up (W, R, or someone else's CC), or b) they choose to willingly get hit by it (e.g. they decide to take the last-hit you're trying to force them off, or they're chasing you), or c) they're straight up bad. You can use it to protect yourself or to force people off of last-hits, but against someone who's not brain-dead and who has decent pings, you're not going to push any damage leading with Q.
|
Yeah, thats her real "weakness" her skills are absolutely awfull on their own. Q never hits a sentient Player on it´s own, Wall does nothing on it´s own and can even be harmful, E is overpriced and superlowrange if it doesn´t get the doubling. R is overpriced for what it does - against one champ. The egg need something that protects you - basically any champ could just autoattack her to death if uninterrupted.
The power range between worst and best application is the biggest out of any champ. Even a Ez missing all his skillshots isn´t as harmfull as a really bad wall.
|
Reading your comments, I'm not bothering with writing another topic seeing half the things you say are actually in the first post.
(even a bit on how Anivia fights without allies, R>E>Q>E, and she can fight on her own VERY WELL)
Team liquid people really need to learn to solo propperly, you play together to much and can't solo anything. Thinkin Anivia can't 1v1 is just .... :/
|
|
|
|