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My suggestion these days: APen marks APen quints Armor seals MRes/lvl glyphs 0/8/22
If you really need more mana regen, either have 2 pages, one with MP5 seals, one with MP5 glyphs, or add 4-5 MP5 seals and glyphs each. If you think that despite the added armor/mres you still need HP quints, only use 1 or 2.
IE LW PD is pretty much the only way to go right now, so you should be fine with a bit less MP5 and CDR doesn't make any sense at all in that build.
On April 22 2011 17:53 Falling wrote: I have a question about Ashe. I'm pretty nooby, but I've gotten better at surviving the early game. However, I find when this happens and my abilities kick as I level up, my mana gets drained too fast and I can hardly do anything.
None of the builds I've read on LoL forums seem to deal with this (I've recently realized that excessive use of frost was draining my mana, but I ran into the seem problem after monitoring it.) I just ended up making up my own addition by getting Tear of Goddess (or the building blocks if I got killed early) in the mid game and delayed things like BF Sword/Infinity Edge because of lack mana. This was because I was getting frustrated with not being able to use any abilities once the mana was completely drained. Toggle Q off whenever you aren't attacking champions. Run 3/3 Meditation. Don't mindlessly spam Volley in lane (let's be honest, you won't win a lane that way unless you build a Brutalizer, and then I would suggest loads of MP5 runes). NEVER build Tear on Ashe. NEVER. If you manage your mana properly, you should have just enough mana for average fights during mid/lategame. If you want to poke for an extended duration, only do that with blue buff.
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On April 22 2011 17:53 Falling wrote: I have a question about Ashe. I'm pretty nooby, but I've gotten better at surviving the early game. However, I find when this happens and my abilities kick as I level up, my mana gets drained too fast and I can hardly do anything.
None of the builds I've read on LoL forums seem to deal with this (I've recently realized that excessive use of frost was draining my mana, but I ran into the seem problem after monitoring it.) I just ended up making up my own addition by getting Tear of Goddess (or the building blocks if I got killed early) in the mid game and delayed things like BF Sword/Infinity Edge because of lack mana. This was because I was getting frustrated with not being able to use any abilities once the mana was completely drained. Q on, only if attack champion. Less W spam, and buy some mana pot. I normally mid with my Ashe and the first trip back home is upgrade my boot, 3 hp pots, 2mana pot, 2 wards. The next trip back should be BF sword and if you get a kill or two in between you could get the pickle as well. Tear on Ashe is a very bad idea.
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Canada11277 Posts
Hm, alright so too much 'w' spam is probably my main problem. What then should I be doing as it feels like I'm doing nothing with my regular attack. I guess part of the other problem is I haven't played very much so I don't have all my page unlocked/ all my masteries.
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Don't w spam if it serves no purpose ie going back, clearing a big wave, etc.
Your opponent shouldn't get hit by most anyway.
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On April 23 2011 05:37 Falling wrote: Hm, alright so too much 'w' spam is probably my main problem. What then should I be doing as it feels like I'm doing nothing with my regular attack. I guess part of the other problem is I haven't played very much so I don't have all my page unlocked/ all my masteries. That's kinda normal. Ashe doesn't really do much damage before she gets an IE, unless you get lucky and hit 2+ squishies with W. W spam at early levels is pretty much futile as the damage it does to single targets is way too low for the cooldown it has at early levels.
In the rare case that your lane is close (you can actually trade hits instead of just farm), W obviously can make the difference. But my cookie cutter recommendation is to play passive with defensive runes, save your mana, and farm that IE.
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without any spam spells aside from w, you have little options except to farm, last hitting at tower if you can clear the waves u can assist jungle sidelane top dragon and actually make use of your hawkshot, arrow, and frost shot for ganks ashe is very good at landing ganks at level 6, double mp5 is key to unlocking her potential
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Robin-Hood Ashe Updated Again!
This isn't intended to be a top arranged-team character guide, since I honestly don't know how this would work there. However, this does work quite well on solo queue, where teams are less coordinated and you're supposed to rely a bit more on yourself. The thought process behind this build was: "What attributes of characters do I find 'Annoying'? How can I make Ashe 'Annoying'? The stuff I find 'annoying' is probably really damn good." And do you know what I think the single most annoying thing in LoL is? When Warwick just won't die because he's regaining Health so fast. So I set out to build an Ashe that just wouldn't die. Then I realized that lifesteal actually works really well with Ashe, because she is naturally reliant on auto-attacks.
Masteries:
21/0/9 (for maximum farming early-game) Offensive tree: 3 Deadliness, 1 Archmage's Savvy, 4 Alacrity, 4 Sorcery, 2 Offensive Mastery, 3 Brute Force, 3 Lethality, 1 Havoc utility tree: 3 Perseverance, 1 Haste, 4 Awareness, 1 Greed
Summoner Spells:
Ghost + Heal or Ghost + Cleanse (If you prefer it :/)
Runes: These I'm really not sure on, other than: 9 APen Marks 9 MP5/lvl seals Suggestions appreciated!
Skill order:
W Q W Q W R ; R > W > Q > E or W Q W E W R ; W > R > Q > E
Maxing W at level 9 has top priority because of the huge difference in cooldowns and the damage. Don't underestimate the added dps you'll deal to minions with better Volley. Get Q earlier if you opposing mid is over-aggressive so you can set up a gank. If your opponents in sidelans are being easily gankable, go Q >E. If they're playing really safe, go E>Q.
Build:
(1) Vampiric Scepter (2) Boots of Swiftness (3) B. F. Sword (4) (finish) The Bloodthirster (5) Vampiric Scepter (6) The Bloodthirster 2 (7) Phantom Dancer (8) Phantom Dancer 2 (9) Infinity Edge (10)Sell Boots, Last Whisper
I consider (3) to (7) the core build.
You can't really swap anything around in this build easily, other than starting equipment. Get boots and 3 HP pots if you feel you really need the speed.
If you have trouble in your lane, get both scepter and boots asap. Call in a gank if you have to just to scare them off and buy yourself some farming time. FARMING TIME IS ALSO HEALING TIME when you've got the scepter. Just keep up that autoattack!
If they are going armor heavy, swap (8)PD2 and (10)LW
Boots
Boots of Swiftness These will make you as fast as people using T2 boots. I get them 99% of the time.
Berserker Greaves These are the only other boots I consider. The attack speed really plays well with the rest of the build. If everyone on the enemy team is slow, and you're sure you can avoid ganks, get them.
Elixiers
Red Elixir is usually good to get all game, but usually you're better off saving until you get to the second Bloodthirster. Exceptions are if you're being beaten badly in mid, if you're too squishy to farm. Green Elixier is a must after you get the second Bloodthirster. Don't underestimate the effects of combining lifesteal and attack speed. Plus you'll get your stacks up much quicker. Blue Elixir is not very important. Get it if your teammates are grabbing the blue buff. Grab the Oracle's Elixir if they're stealthing. You won't die often with this build, so its worth the investment. Picking of an Eve who thinks you're an easy target is fun and free money.
Buffs
There is one stage where you really need the buffs - between the Bloodthirsters. You need to build your stacks and earn enough money for the second one as quickly as possible. Once you have the first bloodthirster, go grab blue and red, and you'll be able to volleyspam to your hearts content and rack up the kills really quickly.
Other than that, take them as needed. I tend to get the blue buff more often than red.
Combat
Don't Die. This is really, really important. I know that Veigar has 10% health, but once you kill him you're going to die. Its more important to live, keep stacking, and keep farming. Stay out of the center of teamfights. If enemy melee is chasing you, use the gunblade active. Use ghost. Use heal. If you're low and you have the bloodthirster, heal by jungling. You should never be forced to head home for the purpose of healing.
Get those Bloodthirster Stacks up as fast as you fucking can. +100 damage per shot and +25% lifesteal. So each autoattack you're doing shittons of damage. Awesome. Every time you can sneak off to grab some jungle or minion kills, do it. Just don't get caught on the other side of the map with no support - see paragraph 1.
Once you have your first PD, grab a green and blue pot and start using only autoattacks with Frost Shot. You can just kind of 'Shark Mode' with your team and you'll start getting ridiculous numbers of kills. Continue to farm/jungle when you need health. Blue buff really comes in handy. Once you have your 2nd PD and IE, you'll be untouchable. You'll also be the only one even close to max items unless someone was seriously fed. Then you get your third PD, you'll crit every shot for over 800 easily, at a very rapid rate, and be stealing half that in life.
Basically, from now on you're an Ashe who can't be killed. You out-dps most players, you regain life stupid fast, you have slows to kite and hunt down. You have the Arrow primarily for initiating and picking off weak running enemies out of range - this isn't an AP build, don't get confused and try to do massive damage with it. Use it to stun long enough to get in range with that Frost Shot, and then laugh as they try to kill you, realize they can't, try to run, and realize they still can't do that either. Remember to always follow the golden rule: Don't Fucking Die. Building up the Bloodthirster stacks is annoying :/. The only thing you have to fear is Stuns. Silence doesn't work on you since you're an autoattacker anyways, but if you get stunned you're still ridiculously squishy. Pick off any CCers first. Remember that VOLLEY DOES NOT DO LIFESTEAL. You can initiate with volley if you like, but if you're taking damage stick to autoattacks.
For bonus LoLz, once you have max items, grab red and blue buffs and red and green elixirs, and go solo the Baron. As Ashe. Without dropping below half health.
Thanks for reading! Looking forward to hearing your thoughts.
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Not sure how serious...
It's like a bad ashe build masteries wise with gunblade and PD stack.
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On April 25 2011 03:50 Goshawk. wrote: Not sure how serious...
It's like a bad ashe build masteries wise with gunblade and PD stack.
As I said, only partly serious. It is hilarious to play as though ^^
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Why not just get 6 PDs or go AP Ashe though?
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On April 25 2011 03:58 Kaniol wrote: Why not just get 6 PDs or go AP Ashe though? This gives me a shitton more survivability. It makes her less of a glass cannon. I can easily towerdive, because I'm stealing more health than the tower and they do in damage. I'm a lot harder to gank as well.
Plus its annoying as fuck to all the other players xD
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On April 25 2011 04:04 iGrok wrote: (...) Plus its annoying as fuck to all the other players xD OK now i get it, it's Ashe's version of Teemo!
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On April 25 2011 04:10 Kaniol wrote:Show nested quote +On April 25 2011 04:04 iGrok wrote: (...) Plus its annoying as fuck to all the other players xD OK now i get it, it's Ashe's version of Teemo!  Haha, pretty much yeah.
Seriously though, try it out. It's pretty fun!
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Protip: You can get multiple Bloodthirsters. Unless you actually value the spellvamp on Volley, there is no reason to get a Gunblade, and even then it's not worth it.
And "core" builds that cost 10k aren't really viable. It can't be fun if you can't ever finish your core before people are hacking at either nexus.
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CDR Ashe is so fun.
Open boots + Pots > Bruta > CDR Boots > Catalyst > GB > BV > IE > Cleaver > GA.
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If you still do CDR Ashe, at least do it correctly: GB > B > BC > IE > BT CDR boots
No need for defense.
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The catalyst isn't really for defense. I've found I needed the mana so I can spam volley and arrow every time they're down.
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That's why you hog blue buff with double mp5 runes
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Then you're wasting precious CDR for your team, your AP carry is without insane mana regen and you don't have any survivability or the ability to out attrition your opponent in lane.
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Has anyone played around for fun with CR/AP ashe and just shot arrows at different lanes?
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