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[Champion] Pantheon - Page 6

Forum Index > LoL Strategy
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 24 2010 16:16 GMT
#101
Veigar syndrome.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-11-24 16:26:18
November 24 2010 16:26 GMT
#102
I imagine it will just be a question of how many disables they're packing and then you'll make a decision on Q vs. E with W always being the 2nd priority.
mogwaismusings.wordpress.com
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
November 24 2010 23:01 GMT
#103
i think those changes will kill pantheon personally. who cares if hes better lategame if he cant farm well early game. His strength comes from free farming his lane early since his opponent unless its like gragas or malphite mid or somethin wont be able to do shit
Brees on in
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 25 2010 01:03 GMT
#104
I hadn't seen how bad they were thinking of nerfing Q. wtf, they fucking butchered it at level 1 T_T, gg panth, no fucking re.
mogwaismusings.wordpress.com
oberon
Profile Joined May 2009
United States1320 Posts
November 25 2010 01:07 GMT
#105
Doesn't this just make him more bursty and less harassy in lane?
TheYango
Profile Joined September 2008
United States47024 Posts
November 25 2010 01:28 GMT
#106
On November 25 2010 10:07 oberon wrote:
Doesn't this just make him more bursty and less harassy in lane?

IMO it just makes his laning worse. E being "better" only becomes relevant at level 4, when you actually get around to taking a level of it. By then, the amount of damage you've lost from Q doing less far outweighs whatever minor gains to your burst HSS adds.
Moderator
barbsq
Profile Joined November 2009
United States5348 Posts
November 25 2010 02:30 GMT
#107
On November 25 2010 10:28 TheYango wrote:
Show nested quote +
On November 25 2010 10:07 oberon wrote:
Doesn't this just make him more bursty and less harassy in lane?

IMO it just makes his laning worse. E being "better" only becomes relevant at level 4, when you actually get around to taking a level of it. By then, the amount of damage you've lost from Q doing less far outweighs whatever minor gains to your burst HSS adds.


it used to be that panths hss was so fucking awesome that you leveled it over q, q was a lvl 1 zoning tool so that you could start your lane advantage into a lvl 4-5 kill with hss. The current trend of getting e only at lvl 4 only started because ppl figured out almost instantly how badly they nerfed hss, you simply cannot do dmg with it. If it returned to a similar state to its former glory, you would be getting it lvls 2 and 3 and @ 4 or 5 could spear->stun->hss->spear combo them to death vs his current state where he autoattacks instead of the hss
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
oberon
Profile Joined May 2009
United States1320 Posts
November 25 2010 04:23 GMT
#108
Re-reading this, Panth loses either 8 or 18 damage on spear at level 1 (website says it starts at +20, patch notes at +30), but gains a flat 10% phys scaling on HSS (over its current scaling). Since that 10% is double for champs, that's a 20% phys scaling. That's 10 damage at level 1 (per hit). If you hit twice, and one of them crits (and HSS always crits if someone is low), that's a 30 damage buff. Assuming the 18 damage nerf on spear, and 2 spears in a combo, the combo is nerfed 6 damage.

So it seems like a worst case scenario is you're losing maybe 20 damage off your level 1 combo, and getting another 10% (20% vs. champs) AD scaling on HSS.

I can't imagine this isn't a buff.
-Kato-
Profile Joined June 2010
Spain1146 Posts
November 25 2010 08:45 GMT
#109
What? HSS crits? Then will IE be viable on Panth?

Spear doesnt crit right?
Truez
Profile Joined July 2009
Australia147 Posts
Last Edited: 2010-11-29 03:27:15
November 29 2010 03:23 GMT
#110
Nope spear doesn't crit. IE would be overkill on panth imo. Anyway, imoimo I'll still stick with the q>w, with HSS at 4 skilling order and Spear->stun->auto att->spear combo.

But then again, Panth might become the new garen, forever waiting in the brush to HSS.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 29 2010 04:59 GMT
#111
What HSS needs is a slow effect attached to it. Or an armor pen boost. Basically, if its just damage, its either strictly better or strictly worse than auto attacking.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 29 2010 06:23 GMT
#112
Standing still just isn't good in this game. He needs immunity not armor pen or a slow.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 29 2010 16:32 GMT
#113
here are my comments on this thread recently

1. hss doesn't crit, never has and probably never will
2. old pantheon skill order was qweeer -> r > e > q >= w, there was no point in e before w because it was strictly a combo.
3. the biggest problem with his focus being HSS is that he'll have Kat syndrome (omg, they have disables, I guess I'm useless). if those numbers are right though, he'll still just be able to max spear anyway if it seems HSS would be unreliable.
4. what killed the level 3-5 q->w->e combo was the mana cost of Q at level 1. it used to be 30, now it's 45. you can sustain 45 mana chucks alright, but you can't stockpile the 150ish mana needed for w->e anymore while harassing.
5. nerfing level 1 spear shot, be it by 10% or 20%, is still quite brutal to pantheon's early game. level 1 is very important for Panth in a lot of matchups and if you nerf level 1 spear a lot, I'm quite sure that Panth vs. casters will change quite a bit.
mogwaismusings.wordpress.com
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 30 2010 20:54 GMT
#114
against multiple targets who don't invest in armor, I've been considering getting SotD instead of LW recently and I think it would be better. The active would give better penetration vs. targets with < 100 armor and it gives better attack speed + better damage/autoattack with the bonus 100 every 4 hits vs. 10/hit. It would also prevent gay shit like towerdiving someone just to have your auto-crit get dodged. Of course if you need to do sustained deeps vs. tanks lw makes more sense, but I think SotD has a situational place in Panth builds ever since they reduced its cost and increased it's attack speed.
mogwaismusings.wordpress.com
-Kato-
Profile Joined June 2010
Spain1146 Posts
December 01 2010 09:53 GMT
#115
So, for the pros:

New skilling order with new patch?

With HSS being useful (I guess), is ASPD necessary at all now? Isn't Panth more of a burst melee?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 01 2010 16:17 GMT
#116
no idea yet.

either way though, to think ASPD is a bad stat based on the viability of a move on a 20 second CD is a bit naive. either way you'll want to be putting your beefy AD to good use between CDs and autoattacking is a large part of that so I imagine it does little to change itemization after the patch.

for skilling, my first games tonight will be QWEQQR -> ????. I'd like to see what his level 3 burst looks like now, because as far as I can tell, his level one E is going to be hitting much harder than it ever has in the past. Leveling E early seems stupid to me because it increases E's mana cost for the lowest per level damage increase in HSS's history at the point where Pantheon's mana constraints are the worst they've ever been. Just doesn't make sense to level it past 1 before level 6 IMO. And later, meh, I dunno, again, the returns per level on HSS are pretty meh right now at +3% damage/level, I think basically all that this did to my theory of playing Pantheon is move level 1 of HSS from level 4 to level 3 and make it acceptable to use HSS active at 1 rank.
mogwaismusings.wordpress.com
LoCicero
Profile Joined August 2010
1100 Posts
December 01 2010 19:59 GMT
#117
So I've played some games with new Panth. Riot is terrible at programming, so his E is bugged again and the first tick does double damage... Sooo, with this bug I went back to the old level scheme of Q W E E E R Q E etc... Since his E is somewhat front-loaded he doesn't need the extra stun duration. He seems more similar to old Pantheon. I have to admit I am pretty rusty with oldschool Panth. I seem to have forgotten how to use E correctly, lol. Buuut, once Riot realizes the bug I might agree with Smash. E @ lvl 1 is still dangerous, and by maxing Q you have more ranged strength and still have decent melee strength with E. We'll see once they fix the bug.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 01 2010 20:08 GMT
#118
that company needs some fucking QA, lol. it's like they don't even test for this shit before they ship it :p. shit like that happens during coding though, and I really do blame not catching shit like that on Quality Assurance practices (or lack thereof) and not coding... NO I'M NOT JUST SAYING THIS BECAUSE I'M A CODE MONKEY.

ahem, anyway, for me the Q vs. E decision (after they fix it, lol) is more about mana efficiency at low levels than anything else. Q gets good damage returns and doesn't up its mana cost. E gets somewhat poor damage returns and increases its mana cost. Seems like a pretty straightforward choice to me.
mogwaismusings.wordpress.com
rwrzr
Profile Joined February 2010
United States1980 Posts
December 01 2010 20:14 GMT
#119
conspiracy to bring back classic pantheon?
FADC
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 01 2010 23:53 GMT
#120
turns out the supposed E bug... didn't exist. lol.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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