• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:00
CET 23:00
KST 07:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1656 users

[Champion] Pantheon - Page 18

Forum Index > LoL Strategy
Post a Reply
Prev 1 16 17 18 19 20 26 Next All
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
April 12 2011 20:38 GMT
#341
--- Nuked ---
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 12 2011 21:13 GMT
#342
Pantheon was the first character I got and now he sucksssss. So sad
GANDHISAUCE
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
April 29 2011 17:22 GMT
#343
--- Nuked ---
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 29 2011 17:27 GMT
#344
#1 co-op vs ai champion imo~
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
April 29 2011 17:34 GMT
#345
Tapioca vs AI king~
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-04-29 19:39:05
April 29 2011 19:38 GMT
#346
So tryhard. Actually goes ghostblade + brutalizer on pantheon vs bots. He even pushed towers. WHO DOES THAT??
"Your full potential does not matter if you do not use all 100% of it."
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
April 29 2011 20:31 GMT
#347
On April 30 2011 02:27 Juicyfruit wrote:
#1 co-op vs ai champion imo~


So agreed. Bots never buy armor and Panth bursts like a bitch
¯\_(ツ)_/¯
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 29 2011 20:41 GMT
#348
On April 30 2011 04:38 BlackPaladin wrote:
So tryhard. Actually goes ghostblade + brutalizer on pantheon vs bots. He even pushed towers. WHO DOES THAT??


How can I carry you, even vs bots, if I don't tryhard??
BlackPaladin
Profile Joined May 2010
United States9316 Posts
April 29 2011 20:44 GMT
#349
Psh, I died because my laptop shut down when I was near their tower. You died because you're a bad pantheon.
Also, don't get why you built IE. I'd say BT is better on panth.
"Your full potential does not matter if you do not use all 100% of it."
LoCicero
Profile Joined August 2010
1100 Posts
May 03 2011 00:33 GMT
#350
Hey, what do you guys think about these changes to Panth I suggested in the council forums?

+ Show Spoiler +
Hello all, I think it's probably safe to say that we are all on a similar page with Pantheon. He's weak, with no roll in a competitive team because TF fills his role better.

Pantheon's early game has been repeatedly nerfed. He is a mere shadow of his former self. While I understand the reasoning behind this, it still makes me sad to see one of the strongest early game champions get hit so hard with the nerfstick, especially when I hear things from Riot that really don't make sense to me.

Things I've heard:

* The issue is his global ult + CC. If this truly was the main issue then why does TF still have a global ult and a stun?
* He's just not fun to lane against. Has anyone laned against Urgot? He presses E and then does 2/3 of your life for free. If you're a melee champ against him you've lost (maybe with the exception of Morde).
* He does too much damage. Yes, because if he doesn't do a significant amount of damage he is useless. He really has almost zero utility later on in the game in teamfights.

The changes that have taken place have moved him from a viable pick to a bad version of Twisted Fate. Here is the thing about Pantheon, either he kills you, or he dies, there really isn't much middle ground with him. He has no escape mechanism, and after all the changes he doesn't even have the damage to 1v1 people anymore. Late in the game he falls apart because he has 2 moves that have no utility, only damage. Heartseeker is at no point worth using in the game because it's too unreliable and does very little damage and isn't worth putting points into because of this. Maxing his Spear Shot is still the only way to really effectively play him, and he's just worse than he was pre-season 1.

So here are the issues:

* Global Ult
* Stun
* A lot of Damage

With his skill set now he is mediocre up to 30 min and relatively weak after.

Here are some proposed changes

* Q: Leave this as it is for now.
* W: Convert the stun to a silence and convert this move to physical damage with a small damage ratio. This means that when Panth jumps on people they can still cast most summoners (except flash) and simply run away. For instance, you jump on someone, and they simply ghost away, or exhaust you and run, etc... The silence duration might want to be changed to 1 second at lvl 1 to make this stronger early on in the game. The change to physical damage means that it actually does significant damage at early levels with armor pen runes. So now with the change to heartseeker (weaker early game because he has no stun) his Aegis at least will make up for the damage lost.
* E: Allow E to apply on-hit effects for each hit. This is the biggest change, and in my mind the most versatile. This change allows Panth to itemize differently depending on who he is facing. Tiamat for big AoE teamfight heartseeker damage, Frozen Mallet/Phage for keeping people in your heartseeker after you silence them, BlackCleaver for big AoE armor reduction, wit's end for big AoE mana burn, Madred's for big %Magic Damage against a team. Imagine Jungle Pantheon with this change, he would be a very strong jungler. Grab Lizard and gank with the slow + silence combo, or big lifesteal with bloodthirster. I really feel that this change would make Pantheon way more itemize-able for the end game and gives him a pretty unique skill. Again, it is still a 2.5 second channeling move. Numbers may need to be changed but overall this would be a very fun change in my eyes.
* R: Leave how it is for now, I know you guys want globals to be nerfed so of course I assume this will be changed soon anyway.

With these changes his W-E combo only becomes potent as he gets items, but it should hopefully become quite strong later on in the game as Panth gets big on-hit effect items.

Note: This might require some testing to see just how effective certain items are on Panth with these changes. I could see some items just being too strong on him (bloodthirster lifesteal possibly being too strong, madred's making his heartseeker do too much damage, etc.).
nesteaplunger
Profile Joined April 2010
70 Posts
May 03 2011 01:12 GMT
#351
I don't really like the changes. Specifically changing the W into a silence. If W is changed not to stun I feel like it would become way too easy to run from pantheon. Its already hard enough to keep them in the AOE of heart seeker with the stun. Unless W is buffed to do massive damage, its still going to suck unless it is prioritized over spear shot (which then makes spear shot weaker early on). Perhaps making the heart seeker AOE movable while channeling could help.
Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
May 03 2011 01:27 GMT
#352
Or just revert all changes that he has undergone since a month after he was released. To hell with E. I want my spearshot back.
I have a very unique name.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-05-03 01:59:39
May 03 2011 01:58 GMT
#353
My feeling is that any move where you have to stand in an enemy's armpit and channel it is going to be either very inconsistent or so difficult to balance it's probably not worth it.

Another issue... I was whining about the fact they'd probably buff e and nerf q back in... november? Not because I somehow knew it would be a balance issue but because a disintegrate you have to channel is, uh, a less fun disintegrate and disintegrate is not a hugely fun spell in the first place. HSS is just boring.

I don't understand why you compare him to urgot and tf, is this supposed to be a defense of his mechanics? Urgot and tf have legitimate issues, they are terribly unfun to play against.

My feeling is that

1) The global has to go. Fuck true globals, I've come around to riot's viewpoint on this, they just suck.
2) his E should be replaced with a soft CC spell. For example, what if E swept his shield around him knocking enemies back and dealing a % of their health if they're stunned? Depending on the strength of the new spell W might need a bit of buffing so he can sufficiently stick to a target.
2) Q scaling should be increased to compensate for the loss of E.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Tooplark
Profile Joined October 2008
United States3977 Posts
May 03 2011 02:08 GMT
#354
Call me weird, but HSS has always been THE thing I've liked about Pantheon. Something about the sound and animation I guess. Even when Pantheon was "imba" I never felt it was a problem.
Spear shot is just boring and not really fun to use or play against. At least with Urgot you have to aim/dodge somewhat.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 03 2011 05:49 GMT
#355
Roam pantheon is actually pretty legit, but he still has the "drop off after 30 minutes" problem that he and many other champions share which makes tanky dps such good picks in this meta.
I'm on GOLD CHAIN
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 03 2011 05:57 GMT
#356
More like "drop off after 10 minutes if you can't grab a kill". Q and E do shit damage at early levels and without AD items. You really need gold (obv from kills) if Panth aims to stay relevant.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
May 03 2011 07:05 GMT
#357
I feel that making his E incredibly good late game, but a channeling spell, will result in Riot trying to save the baddies who cannot consistently counter channeled spells.
Playing League of Legends. IGN: Plain Skill
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
May 03 2011 12:58 GMT
#358
His ult is way too obvious. Seriously, either shorten the time it takes to jump, or make the red circle less noticeable or something.

A quote from a player I got matched with in 3v3 queue:
"Is it obvious enough that I am ulting into the fight?" "I think faxing you I am ulting is less obvious than that circle"
Survival is winning, everything else is bullshit.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 03 2011 15:47 GMT
#359
On May 03 2011 09:33 LoCicero wrote:
Hey, what do you guys think about these changes to Panth I suggested in the council forums?

+ Show Spoiler +
Hello all, I think it's probably safe to say that we are all on a similar page with Pantheon. He's weak, with no roll in a competitive team because TF fills his role better.

Pantheon's early game has been repeatedly nerfed. He is a mere shadow of his former self. While I understand the reasoning behind this, it still makes me sad to see one of the strongest early game champions get hit so hard with the nerfstick, especially when I hear things from Riot that really don't make sense to me.

Things I've heard:

* The issue is his global ult + CC. If this truly was the main issue then why does TF still have a global ult and a stun?
* He's just not fun to lane against. Has anyone laned against Urgot? He presses E and then does 2/3 of your life for free. If you're a melee champ against him you've lost (maybe with the exception of Morde).
* He does too much damage. Yes, because if he doesn't do a significant amount of damage he is useless. He really has almost zero utility later on in the game in teamfights.

The changes that have taken place have moved him from a viable pick to a bad version of Twisted Fate. Here is the thing about Pantheon, either he kills you, or he dies, there really isn't much middle ground with him. He has no escape mechanism, and after all the changes he doesn't even have the damage to 1v1 people anymore. Late in the game he falls apart because he has 2 moves that have no utility, only damage. Heartseeker is at no point worth using in the game because it's too unreliable and does very little damage and isn't worth putting points into because of this. Maxing his Spear Shot is still the only way to really effectively play him, and he's just worse than he was pre-season 1.

So here are the issues:

* Global Ult
* Stun
* A lot of Damage

With his skill set now he is mediocre up to 30 min and relatively weak after.

Here are some proposed changes

* Q: Leave this as it is for now.
* W: Convert the stun to a silence and convert this move to physical damage with a small damage ratio. This means that when Panth jumps on people they can still cast most summoners (except flash) and simply run away. For instance, you jump on someone, and they simply ghost away, or exhaust you and run, etc... The silence duration might want to be changed to 1 second at lvl 1 to make this stronger early on in the game. The change to physical damage means that it actually does significant damage at early levels with armor pen runes. So now with the change to heartseeker (weaker early game because he has no stun) his Aegis at least will make up for the damage lost.
* E: Allow E to apply on-hit effects for each hit. This is the biggest change, and in my mind the most versatile. This change allows Panth to itemize differently depending on who he is facing. Tiamat for big AoE teamfight heartseeker damage, Frozen Mallet/Phage for keeping people in your heartseeker after you silence them, BlackCleaver for big AoE armor reduction, wit's end for big AoE mana burn, Madred's for big %Magic Damage against a team. Imagine Jungle Pantheon with this change, he would be a very strong jungler. Grab Lizard and gank with the slow + silence combo, or big lifesteal with bloodthirster. I really feel that this change would make Pantheon way more itemize-able for the end game and gives him a pretty unique skill. Again, it is still a 2.5 second channeling move. Numbers may need to be changed but overall this would be a very fun change in my eyes.
* R: Leave how it is for now, I know you guys want globals to be nerfed so of course I assume this will be changed soon anyway.

With these changes his W-E combo only becomes potent as he gets items, but it should hopefully become quite strong later on in the game as Panth gets big on-hit effect items.

Note: This might require some testing to see just how effective certain items are on Panth with these changes. I could see some items just being too strong on him (bloodthirster lifesteal possibly being too strong, madred's making his heartseeker do too much damage, etc.).

I love you Loci, but they're not well thought out changes. 100% guaranteed that HSS with on-hit procs is broken, no way around it. The way a cone AoE that applies on hit effects synergizes with certain items makes it so that the numbers would have to be balanced around Pantheon building Black Cleaver + Tiamat + bloodthirster every game. And balancing it around those items makes it suck without them, makes it suck early, yadda yadda yadda, I'm 100% convinced it can't work. Maybe this is a slippery slope argument from me, but every time I imagine a rework involving this change I know it's just introducing a brand new balancing nightmare that puts Pantheon right back on track he's been on his whole life (OP -> balanced (HSS does nothing) -> OP -> UP).

Uhg, I could write more here about my thoughts, but I've already written so much, so I'll just link you to all the threads I've made on Pantheon since the last round of nerfs:
http://www.leagueoflegends.com/board/showthread.php?t=518381
http://www.leagueoflegends.com/board/showthread.php?t=640498
http://www.leagueoflegends.com/board/showthread.php?t=664767

And just for the sake of thoroughness, everyone has their Pantheon timelines wrong. Pre-Season 1, Pantheon was considered imbalanced and HSS hit like a truck. This goes all the way back to his release (though it took people awhile to realize it). After Season 1 was released Pantheon was balanced (HSS was nerfed into the ground with the patch that came with Season 1's release). Enough forum QQ about Pantheon being either UP or uninspired led Riot to rebuff HSS, which immediately made Pantheon OP again which led to a giant string of nerfs that took Pantheon to his worst spot ever (now, he's clearly UP now, see 3rd post on this page: http://www.leagueoflegends.com/board/showthread.php?t=518381&page=14).

...and to take things further, Morello is currently in charge on the Pantheon remake and his step 1 is to make the ult non-global. He has allowed for no back-and-forth on this issue and I cannot use any reasoning to make him change Pantheon in any way until they make the ult non-global. So while your effort is admirable Loci, you'd be spending your time in a more productive manner watching paint dry than trying to convince Morello that his ult is not the problem. /bitteroldmanrant
mogwaismusings.wordpress.com
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2011-05-03 16:19:21
May 03 2011 16:17 GMT
#360
Note: The following sentences are all based on rumour and speculation.

I think Morello is planning on getting rid of all the global teleports (I think for preparation of Magma chamber, which is a lot larger than SR) and turn them into something like Nocturne's ult. I think then Pantheon will get his cc or damage back.

Oh looks like globals being nerfed is common knowledge. Does anybody know if other globals like GP and Karthus will be effected as well?
Retvrn to Forvms
Prev 1 16 17 18 19 20 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 300
PiGStarcraft250
Livibee 94
JuggernautJason87
ZombieGrub85
ProTech35
ForJumy 13
StarCraft: Brood War
Calm 2181
Shuttle 467
UpATreeSC 129
sas.Sziky 67
Rock 27
Sexy 24
ivOry 13
NaDa 11
Dota 2
Dendi1127
syndereN226
Counter-Strike
Foxcn417
Super Smash Bros
Mew2King70
Heroes of the Storm
Liquid`Hasu487
Other Games
Grubby4454
C9.Mang076
Trikslyr44
Maynarde35
Nathanias12
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 25
• Adnapsc2 4
• Dystopia_ 1
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2898
• WagamamaTV437
• lizZardDota248
League of Legends
• imaqtpie3312
• TFBlade1161
Other Games
• Shiphtur255
Upcoming Events
Tenacious Turtle Tussle
1h
The PondCast
12h
RSL Revival
12h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
14h
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
14h
PiGosaur Monday
1d 3h
RSL Revival
1d 12h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 14h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.