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On August 29 2011 08:51 Holykitty wrote:Show nested quote +On July 29 2011 06:28 Slayer91 wrote: Vorpal spikes damage is nothing to scoff at. It also gives MR which you always want on Cho'gath. Deathcap takes a lot longer to get but its obviously better. its good damage to help you kill minions, but surely theres almost no situation where it pays to run in to melee range, with.... anything?
Well with Cho, at full feast stacks you're pretty much always in melee range of everything. You should be sitting on top of the enemy carries, soaking up skill shots and munching on their meager hides anyway.
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United States4053 Posts
On August 29 2011 12:01 jtype wrote:Show nested quote +On August 29 2011 08:51 Holykitty wrote:On July 29 2011 06:28 Slayer91 wrote: Vorpal spikes damage is nothing to scoff at. It also gives MR which you always want on Cho'gath. Deathcap takes a lot longer to get but its obviously better. its good damage to help you kill minions, but surely theres almost no situation where it pays to run in to melee range, with.... anything? Well with Cho, at full feast stacks you're pretty much always in melee range of everything. You should be sitting on top of the enemy carries, soaking up skill shots and munching on their meager hides anyway. Pretty much this. If there's any one champ you want to run headlong into the enemy team with, it's probably Cho. Annoying as fuck to kill if he's stacked and somewhat farmed, and even more annoying if you don't kill him thanks to his wealth of CC and decent damage. Plus, if Cho is standing there, it's actually physically tough to NOT hit him.
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i had a cho on my team with the legendary skin
his build before we lost: warmogs, phage
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Is Sunfire cape good on Chogath? Is it better because of his large size or does that not matter?
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On October 23 2011 06:09 BlackMagister wrote: Is Sunfire cape good on Chogath? Is it better because of his large size or does that not matter?
nope, sunfire is pretty terrible on cho if you want to get armor, you're better off choosing a choice that also gives a secondary stat. frozen heart gives massive amounts of CDR which is fantastic on cho'gath. randuin's gives some CDR and a nifty active.
he doesn't really need a load of HP thanks to his brokenly strong ult.
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Okay, so I just decided to play chogath after ages, (one of my first heroes about 5-6 months ago), since I was so tired of losing games because of playing characters where, even if i can carry my team is too stupid to protect me. Basically I wanted to take CONTROL over my game.
Anyways I decided to read up on the chogath thread and current builds and playstyles before getting back into it, and I must say, I never knew wits end was so good on him. :D Anyways, this is the best fun I've had in AGES and I've carried the past 7 games either by protecting the carry or actually just getting so stupid fed that I can build some ap for nuking.
TL;DR Chogath is AWESOME
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Has anyone in this thread discussed atmas/wits end ad cho? It is pretty sweet from what I have found. Wits end provides really great early game damage with vorpal spikes and atmas gives you some damage + armor. You should go straight tank after that and get red buff late game for you to be freaking sweet in team fights.
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On November 09 2010 05:31 Mogwai wrote: for serious, the best use of Cho IMO is as a janky carry babysitter. You just stand your fat, 6 feast stack ass on your carry and then the opposing team has an impossible time actually clicking on the carry to kill them, LOL. It's so gay, hahaha. Cho's hitbox OP!
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On November 14 2011 09:47 Reuental wrote: Has anyone in this thread discussed atmas/wits end ad cho? It is pretty sweet from what I have found. Wits end provides really great early game damage with vorpal spikes and atmas gives you some damage + armor. You should go straight tank after that and get red buff late game for you to be freaking sweet in team fights.
Frozen heart -> Banshee/fon -> Wit's end opopopop
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Banshee real bad on Cho gath IMO. He's like a fucking skillshot magnet why would you ever get banshees over health regen on him. I almost prefer leaving catalyst or building ROA on him, I dunno. I guess getting banshee after fon isn't the worst thing against heavy AP damage. I feel like banshee is ONLY ever build because people like catalyst, which on cho, really isn't all that much better than getting more resists because you heal so much off creeps that having more resists, say replacing catalyst with chain mail+negatron is almost as good.
Fon vastly increases your ability to be a beast and hunt down AD carries as well. Chogath can't really carry his team like 1v5 status unless you make like hotshto and focus down their AD and then go kill everyone because you're too tanky for them.
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I've been messing around with my runepages on cho lately, and I've come to two conclusions:
A) aspd/ms page OP vs nasus, QWEEER R>E>W>Q and rush wriggles
B) Caster Cho OP solo mid QWWEWR R>W>Q>E
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On November 15 2011 05:39 Slayer91 wrote: Banshee real bad on Cho gath IMO. He's like a fucking skillshot magnet why would you ever get banshees over health regen on him.
Because it's big and obnoxious
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On November 15 2011 06:54 Alay wrote:Show nested quote +On November 15 2011 05:39 Slayer91 wrote: Banshee real bad on Cho gath IMO. He's like a fucking skillshot magnet why would you ever get banshees over health regen on him. Because it's big and obnoxious
thats actually the reason i get ga on him ^^
its a fringe benefit that it ends up being pretty good on him, i just like the huge ring
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I think Max-E on Cho is really underrated in a lot of matchups. Even though it has a lower burst potential, a lot of champions simply can't deal with Mr. Fatass clearing a wave in 3 seconds without spending hundreds of mana. If you can't clear as efficiently as Vorpal Spikes, you'll find yourself competing with your tower for last hits pretty damn quick.
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it works really well vs nid/nas~
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and actually i think the burst power on max e is ridiculously high, if you hit one rupture it's a guaranteed 2 autos with a TON of damage on it. lots of champs at lv 2-11 will straight up die if they get hit by rupture.
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hmnmnm thats something. get one level in q and then max e in lane. I need to try that.
maxing q is better against people who like range but theres a lot of people who like to stay close that its a lot better to max e first. this is a good thought guys congrads.
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actually you should max w vs most players, i think i put one point in q until everything else is maxed in most matchups unless I'm mid
IN OTHER NEWS
HOW TO BEAT SWAIN:
mpen red, mp5/lv yellow, scaling ap blue, flat ap quint 9/0/21
qwwewr R>W>Q>E
start dorans ring and it's 100% auto-win unless he's running flat MRs
I'll post vid
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United States47024 Posts
On November 15 2011 06:54 Alay wrote:Show nested quote +On November 15 2011 05:39 Slayer91 wrote: Banshee real bad on Cho gath IMO. He's like a fucking skillshot magnet why would you ever get banshees over health regen on him. Because it's big and obnoxious The best is running Ori with Cho, and seeing the ball rotating around Cho's head that's bigger than a normal champion.
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Idk the q does more dammage and has a better range. if I can't land the first couple q's I go for the w abuse but otherwise I think that q is just better in all ways.
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