and when y home internet is up ill probably end up giving just armor/magic rez chogath a test
[Champion] Chogath - Page 2
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arb
Noobville17920 Posts
and when y home internet is up ill probably end up giving just armor/magic rez chogath a test | ||
Niton
United States2395 Posts
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STS17
United States1817 Posts
Damage reduction = X / (100 + X) and whatever that percentage comes out to is the reduction you get. X is your armor or magic resist. Reworded: Damage taken from any source will be: (Damage * 100) / (100 + X) where X is the appropriate mitigation value, modified by penetration. Using Niton's numbers, 100 and 300, fit into the formula this way: Damage Reduction: 100 / (100 + 100) = 100 / 200 = 50% Damage Taken: 100 / (100 + 100) = 100 / 200 = 50% Damage Reduction: 300 / (100 + 300) = 300 / 400 = 75% Damage Taken: 100 / (100 + 300) = 100 / 400 = 25% Again, if penetration exists (it usually does) then modify X before plugging it in here. | ||
ZERG_RUSSIAN
10417 Posts
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oberon
United States1320 Posts
On November 19 2010 20:31 ZERG_RUSSIAN wrote: Glacial/Frozen is boss as fk on cho because of the CDR, also Randuins if you're going tank/cdr. Depending on where I am I go either straight AP into GA to preserve both my "I'm a huge nuker" and "we probably shouldn't focus cho but I can't help it" status or mass tank cdr "HE FEASTED TWICE IN THE SAME FIGHT?" I frickin' hate that two feast thing. I see Cho feast someone and I'm like "ok, can boss Cho around now" -- finally chase him down to like 400 HP, and he eats me -- "wtf?" What's the base CD on Feast? | ||
Jaksiel
United States4130 Posts
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ZERG_RUSSIAN
10417 Posts
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ZERG_RUSSIAN
10417 Posts
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Scip
Czech Republic11293 Posts
I also experiment with Rylai's Sceptre and in my opinion it is very powerful; 15% AoE slow on your autoattack really makes everything easier, and slow on your W and Q are just a bonus. Especially nice on tank Cho, as you will want as much CC as you can get. Anyway GJ on the guide, I like it ^^ | ||
ZERG_RUSSIAN
10417 Posts
![]() I just do whatever now but I max W and tailor my build to what the team needs. We needed a tank this game so I went mass CDR tank items with rylais for AP/more cc and then banshees/GA cuz i had a shit ton of money from all the kills. | ||
oberon
United States1320 Posts
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TheYango
United States47024 Posts
On January 11 2011 09:53 oberon wrote: CDR boots + randuin's = CDR cap. Too gimmicky? Er, that's only 23% CDR. Even if you're running a full set of CDR glyphs, and 9/0/21 masteries, you're still going to be ~2% CDR short of the cap. And if you're using the rune/masteries setup from the OP, that's not even close to cap. | ||
ZERG_RUSSIAN
10417 Posts
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DarthThienAn
United States2734 Posts
On January 11 2011 10:03 TheYango wrote: Er, that's only 23% CDR. Even if you're running a full set of CDR glyphs, and 9/0/21 masteries, you're still going to be ~2% CDR short of the cap. And if you're using the rune/masteries setup from the OP, that's not even close to cap. I ? don't glyphs give 8.1 at 18 and then masteries give 9 flat, so that makes 40? | ||
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TheYango
United States47024 Posts
On January 12 2011 12:54 DarthThienAn wrote: I ? don't glyphs give 8.1 at 18 and then masteries give 9 flat, so that makes 40? Scaling glyphs give 8.1, flat only give just shy of 6. I was going off the assumption of flat glyphs, because scaling CDR glyphs really aren't that good (flat CDR glyphs are already overrated, and in most cases, the scaling glyphs are worse--the breakeven point is really late). Plus, the point is still moot, because if you're going 0/8/22 or 0/9/21 (which are probably both better than 9/0/21 on Cho), you only get 6% CDR from masteries--and CDR glyphs, flat or scaling, are both probably not optimal choices on Cho'gath. | ||
ZERG_RUSSIAN
10417 Posts
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ZERG_RUSSIAN
10417 Posts
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awesomoboi
United States42 Posts
Edit: nevermind. Read too fast. found it later in jungle strategy section. | ||
Sentenal
United States12398 Posts
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ZERG_RUSSIAN
10417 Posts
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