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On January 02 2011 20:00 Odds wrote:Show nested quote +On January 02 2011 19:15 Shizuru~ wrote:On January 02 2011 18:57 Odds wrote:On November 07 2010 07:39 WaveofShadow wrote: Another important thing I think should be mentioned is that Mundo's ult is very easily countered by Ignite. Sort of. It only lasts for part of the duration, so it is much easier to focus him down while he's ignited-- but he still has several seconds of fully unmitigated healing. Executioners Calling, 8 second ignite debuff... 1.3k gold + 1 item slot and u pretty much severely nullifies mundo ulti, the only thing i'm pissed off about mundo is his cleaver throw, the cd and hp cost is pretty insignificant that its annoying to play the "cleaver dancing" game, where mundo doesn't get penalized for spamming his god damn cleaver, and while if u lower ur guard abit and gets hit, it freaking hurts and annoying. Garen is still better than mundo imo... well pre-nerf Garen anyways... Having his ult not fully heal him in teamfights isn't as big of a deal as you make it seem. It only heals him half, whatever- he still puts out ridiculous physical *and* magical damage, has an enormous amount of health, and is probably the single best chaser in the game.
Pretty sure SV works with his ult. So it 40/55/70% of health back plus the SV bonus healing on his ult. Seeing as how ppl use the ult to keep them in fights its a pretty big hit in the end.
But yeah, he is still a monster at chasing ppl down.
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Alrighty scrubs:
Follow this tank build, very strictly.
3 Dorans Shields Boots of your Choice Spirit Visage Force of Nature *At this point you can choose* For Noobs: I like health maybe Frozen Mallet then GA then watever For Pros: Get Defense items according to the enemy team's skills or fed character
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Frozen mallet is badsauce since he gets free damage and constant slows from his skills. Even warmogs is better as a blind item build imo.
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putting off spirit visage for 2 more D-shields is a very poor choice imf
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Mundo doesn't really need to shield stack between his Ulti and his passive. I'd go:
Shield + Pot Boots Visage Treads (although debatable) Tank items
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Warmog Mundo is the only way to Mundo.
Max aoe and then cleaver so you can have massive farm. Mid and late game you have scary sustained dmg.
Boots1 Warmog Boot3 SV FoN/Atma Atma/FoN ???
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No you would be superbly vulnerable to Bloodrazor and healdebuff. While you farm up your Warmoggs you are ignorable outside the inconvenient cleavers.
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On January 08 2011 06:59 Unentschieden wrote: No you would be superbly vulnerable to Bloodrazor and healdebuff. While you farm up your Warmoggs you are ignorable outside the inconvenient cleavers. Wrong, wrong, wrong, sorry. While you farm your warmogs, you can either play aggressive with your ridiculous damage, or if you're laned against something gay like Vlad you can just use cleavers to last hit and be impossible to harass out of lane. If enemies build BR, just get a ton of MR and you're fine.
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Now that he is free I would like to know what are the latest developments of mundoism
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development? mundo still builds whatever he pleases.
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My mundo build:
R > Q > E > W
Regen Pendant > Boots > Giant's Belt > Zerkers > (Finish) Pdancer > Crit Cloak > (Finish) Mogs > (Finish) IE > Atma's > GA. If the game comes to it, sell zerkers for a second Pdancer.
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You forgot the vissage. Mundo needs that vissage.
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Hmm.
I've found 9/21/0 is best. The mpen in 9 offense allows his cleavers to stay relevant for longer and outweighs good hands if you never die, always kill.
flash + ghost/exhaust/teleport
apen/mpen red, dodge yellow, mr/lvl blue, 2 ms quints, 1 hp quint
dshield, boots, visage, warmogs, atmas/fon/randuins/thornmail
feel free to pick up a negatron cloak or chain vest early if you think you need it, allowing you to shrug off any harass and continue cleaving without losing hp too fast. By early I mean after boots1 and a health crystal or so.
Eventually you begin to sit around 2.5k-3.5k hp and have enough resists that you should gauge how much damage you can soak in a fight without dying, because without a lot of cc and 5 man focus fire, you just run away and come back 20 seconds later with full health. Mundo's all about being able to fight/kite forever, don't feed without making a profit for your team.
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On July 16 2011 01:47 R04R wrote: Hmm.
I've found 9/21/0 is best. The mpen in 9 offense allows his cleavers to stay relevant for longer and outweighs good hands if you never die, always kill.
flash + ghost/exhaust/teleport
apen/mpen red, dodge yellow, mr/lvl blue, 2 ms quints, 1 hp quint
dshield, boots, visage, warmogs, atmas/fon/randuins/thornmail
feel free to pick up a negatron cloak or chain vest early if you think you need it, allowing you to shrug off any harass and continue cleaving without losing hp too fast. By early I mean after boots1 and a health crystal or so.
Eventually you begin to sit around 2.5k-3.5k hp and have enough resists that you should gauge how much damage you can soak in a fight without dying, because without a lot of cc and 5 man focus fire, you just run away and come back 20 seconds later with full health. Mundo's all about being able to fight/kite forever, don't feed without making a profit for your team.
Mpen is better than apen for the reds. In my recent Mundo games my magic damage has been way higher than my physical. Also, if you are going to run MS quints I think you should get the MS out of the Utility tree tbh.
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SV is overrated, even on Mundo. It's still pretty good, but it's not a necessary buy. Either build Force of Atmogs if you're doing well, or SV as a sort of catchup item if you're not, or build PD/Starks IE and tank items. Armor pen is better. Would you rather your cleavers be reduced by ~15% less, or your physical attacks do nearly true damage? Remember that you're hitting 100 damage at level 2 with no damage runes/items.
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I don't think SV's overrated. It makes everything about mundo better, more cleavers, more health, more regen, all in one package. If you get a lot of gold early on you can just get kindlegem and buy a big item like giants belt, but in the end visage should be built imo.
For the MS, I used to do 21 util, but 21 def is just much more beneficial on him for me, so I just spec ms with quints instead to compensate.
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I agree with RO4R that SV is great for Mundo. CDR for cleavers and Ulti, increased regen (which stacks with his ulti), Mres to prevent burst and health are all pretty good stats on Mundo.
I understand what you are saying about ArPen, but I feel like Mundo doesn't get that many opportunities to autoattack at level 2. I play Mundo with MS quints and open regrowth for a faster Warmog's, but I feel with this opening he can't harass most champions freely (before level 6), especially under their minions. I guess if you used health quints and opened Doran's, autoattacking would be much more viable and ArPen would make a lot more sense.
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If you are solo lane (which you should be) you can MAKE opportunities to attack at level 2. If they have a stun or other disable, bait them into using it. Then, Exhaust QE them and get a kill or force them back. I run movespeed or armor pen quints, armor yellows and mres/lvl blues. You don't "harass" people - you KILL them. If they don't die, they should at least be forced back, during which time you also can go back.
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I used to main mundo, I used full crit chance runes and cdr/lvl blue with ghost and exhaust. Then masteries where 8 21 1 with crits and cdr reduction. First skill : E. First item : boots + pots. Then you just try to get a lucky first kill and it often worked because crit + E + boots + exhaustat lvl 1 is really abusive, then rush warmog, then mercs then zeal then any defensive item you like. And they nerfed mundo too hard, I really prefered the old ulti which gave 50% life as soon as level 6, had a such sustainable laning, and the Q change was shit as well because I used to spam it just on the border of creeps to hit the extreme side of the hitbox of the ennemy champion, but now it's not doable anymore because you lose too much life when cleavers do not hit.
My good old mundo
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