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What is better on Teemo, Malady or Wits End?
Malady - 50% AS, 25AP, 20 magic damage, shreds 6 MR per hit, up to 4 stacks (-24MR) - 1825g
Wits End - 40% AS, 30MR, 42 magic damage, removes 42 mana per hit - 2150g
I'm tending to go Wits End nowadays because I prefer the extra MR and the mana steal early. If you get this item fast you can actually steal significant mana in early fights, whether its a 1v1 or a teamfight.
This is for DPS Teemo.
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Malady is better from a damage perspective. Wit's End is situationally better, but really I'd almost always go Malady over Wit's End. Wit's End is really only good against shitfaces like Rammus and Alistar who have high mitigation and HP.
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Wits End better imho MR 42 damage remove mana
all gud for attack speed teemo.
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Not really in practice. Wits end works early/midgame against champs that you can dominate thanks to the MR, damage and Mana advantage. Alistar and Rammus are actually the ones that suffer heavily under Manastarvation.
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malady helps your poison do near true damage while wits end's main bonuses are removing mana + MR. And remember that malady essentially helps the rest of your team's magic damage do more damage b/c of the reduction.
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I like to get wits end if I lane against anyone with mana, just to fuck them up.But I usually go into the regular malady if I am not sure that I can zone them with wits end.
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The Rain Man goes for Wits end over Malady almost 100% of the time, so that probably would be better.
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yea, I never build malady anymore and build wit's end pretty much every game.
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I've been looking for a The Rain Man FPVOD, no luck. Anyone know where I can find one?
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On March 23 2011 23:22 -Kato- wrote: I've been looking for a The Rain Man FPVOD, no luck. Anyone know where I can find one? how can u find if he never streams?
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On March 12 2011 14:45 Juicyfruit wrote: The rainman uses a very tanky rune setup involving HP quints and flat MR blues. 9/21/0. He seems to be getting wriggles as well for pushing/lanestaying/ward/neutrals. He buys dorans blades whenever he feels threatened by burst it seems as well.
On March 23 2011 21:22 Shikyo wrote: The Rain Man goes for Wits end over Malady almost 100% of the time, so that probably would be better.
So what does TheRainMan's typical build look like? DBlade -> Wriggles -> Wits End? Or does he go straight to Wriggles and only picks up D Blade as needed till he can get Wits End? Any idea on how he levels his skills R>Q>E>W?
I ask since I haven't seen him play ever and can't look up history at the moment.
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I seem to recall him going something like madreds -> phage -> wit's -> frozen (with occassional wriggle's 1st).
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Last time I checked he didnt have a single Phage on any Teemo game. I don't even remember any DBlades. Looked like Cloth > Wriggles > Wits/BR/Defense.
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On March 24 2011 01:11 BloodNinja wrote:Show nested quote +On March 12 2011 14:45 Juicyfruit wrote: The rainman uses a very tanky rune setup involving HP quints and flat MR blues. 9/21/0. He seems to be getting wriggles as well for pushing/lanestaying/ward/neutrals. He buys dorans blades whenever he feels threatened by burst it seems as well. Show nested quote +On March 23 2011 21:22 Shikyo wrote: The Rain Man goes for Wits end over Malady almost 100% of the time, so that probably would be better. So what does TheRainMan's typical build look like? DBlade -> Wriggles -> Wits End? Or does he go straight to Wriggles and only picks up D Blade as needed till he can get Wits End? Any idea on how he levels his skills R>Q>E>W? I ask since I haven't seen him play ever and can't look up history at the moment. I'm not sure about the starting items, you can do boots or cloth -> Wriggles -> 2 Doran blade -> merc treads -> Wits end -> Bloodrazor -> Frozen Mallet. And I'd do this build pretty much every game unless I'm doing amazingly and getting insanely fed, in which case I might get Malady somewhere.
On March 24 2011 01:34 SQWKZ wrote: I seem to recall him going something like madreds -> phage -> wit's -> frozen (with occassional wriggle's 1st). Occassional? He rushes wriggles literally every single game
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cloth + 5 pots to start boots stack 0-3 d-blades as necessary to not die to burst/ganks (alternately, if the burst isn't a problem until after you have lantern, you can just rush your phage for the HP) wriggle's lantern wit's end merc treads phage madred's bloodrazor banshee's + frozen mallet
is the build I use, which is pretty much along the lines of what TRM is doing. And yea, Wriggle's is essential for keeping your HP up + it's stat efficiency is just fucking retardedly good and there's basically no excuse to not buy it if you need all those stats (which teemo does).
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^ Yeah that's pretty much the same except he gets dorans after Wriggle and Phage after madreds.
Banshee seems like a pretty good final item, I wonder what else it could be. I guess atmas if they don't really have scary magic deeps?
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Maybe GA?
Another funny thought that I actually think has some merit is Shurelia's Reverie. I used to be trolling with it by building philostone after wriggles to keep my mana high enough to always place mushrooms before I switched back to Mana/5/level yellows, but that speed for kiting around mushrooms and stuff is deceptively strong.
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Does TRM play top or mid? I'm guessing top, because it's easier to always push never die, but shrooming up and securing drag is so easy for teemo that it would feel wrong not to.
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I have no idea, but I think Teemo is good at both of them.
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I've seen him at both whenever he's been on stream, but top more often o_O
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