|
On September 19 2015 14:22 ShambhalaWar wrote:My biggest problem with this patch, is that late game mule has ALWAYS been a problem... that they addressed last patch in a very graceful way... So why revert that and then not address it at all? I'm just gonna come out and say it... that's fucking ridiculous. There are plenty of ways to deal with it, many listed in these forums. For example, a casting radius for the CC. Done... that fucking simple. Jesus fucking christ lol. Just fucking do something about it... Like one fucking day of code and you win the grand prize. No test needed, because everyone knows it's excessive as fuck Blizzard, I love your games... I love that you made 3 sc2 games and I hope one day there is an sc3. But this whole process... I just don't understand. It's a beta for our feedback, but then I'm pretty sure nobody wanted late game mule hammer. You fix, but then unfix and leave the worst part of it (which is clearly fixable, not even much effort required). At least just come out in your weekly statement and say, "we like the mule hammer, we will keep it." That is at least something I can logically understand, even if I can't get behind it. +1
|
On September 19 2015 14:04 Little-Chimp wrote: Lol at some people actually thinking blizzard "pretended" to make big changes like they tried to fool everybody.
Could you be any more dramatic or retarded. They definitely were trying, they just ran out of time it seems. it's the same as backseat do-nothing wannabe political pundits who spout vitriol about the state of politics and politicians on facebook but don't actually do anything about it. having something/someone to blame and cast as a scheming villain makes them feel better about their powerlessness and irrelevance, so they try to take on imaginary authority with insane exaggerations about how blizzard is trying to scam us out of money, they don't care about their game, they're incompetent morons, etc.
i have an enormous amount of respect for the people doing these jobs at blizzard who have personal attacks and demands for their termination posted on the internet hundreds of times per day just because people don't like the specifics of how a very fun, high-quality computer game is designed. the entitlement in this community makes me want to laugh and vomit at the same time
|
On September 19 2015 04:36 Clonester wrote: Teamgames: Just introduce push-to-talk like in CS:GO
Yes, that can be very annoying with random teammates just like in CS:GO. But with a easy "mute this guy"-option, this problem is mostly fixed. Pinging is just a gimmick, give us a easy to use option to talk with out teammates. Or the chaos in RTs continues.
I know there is Ptt in the game, but nobody every uses it: muting is complicated, it is hidden deep in the systems and I have never found one else using it. Now they make new ping systems instead of pushing the players for talking with each other.
And for F-Word-sake stop queeing random teams against premade teams. You did not due this in Warcraft III over 10 years ago, why do you do this in Starcraft II since 5 years. It is one of the greatest killing point for casual team games. And yes, 1v1 competitive is just not for everybody, 4v4 scene in Warcraft was gigantic, in SC II its much worse: RT vs premades, the stupid maps, zero communication...
David, do it!
Lol. Pinging is not a gimmick. I don't know why people overuse that word so much.
|
This week, we also wanted to discuss the last phase of the beta. The decision on what to do with the macro mechanics will be one of the last design changes to the game, so we'll be focusing on balance tuning
Really disappointed to read this. LotV will be another HotS after all. So much potential unused.
|
On September 19 2015 18:15 Musicus wrote:Show nested quote +On September 19 2015 18:12 Haighstrom wrote:On September 19 2015 17:30 KT_Elwood wrote: I Love the new patch and the slight tweaks. I can not understand how anyone was truly happy with "auto inject". +1 I agree, I think they found a good solution if they want to keep the macro mechanics. Now just find a way to avoid 10-20 mules on a base at the same time and we are good to go  . Although I'm Zerg, so all I care about is having my mechanics back (yay), I do agree - I quite liked the concept of the Terran mule range limit to cap mass muling in the late game. I feel like 8 mules on a scrappy last minute base is still going to be a problem.
|
The amount of clicks while macro are only really relevant for the race zerg and the reason why is because zerg requires only a-click and zero unit micro skill.
Chronoboost is fine and I guess so are MULEs.
But I like the beta macro mechanics also.
|
On September 19 2015 19:48 Powerfusion wrote: The amount of clicks while macro are only really relevant for the race zerg and the reason why is because zerg requires only a-click and zero unit micro skill.
Chronoboost is fine and I guess so are MULEs.
But I like the beta macro mechanics also.
Bringing in balance whine into this isn't going to do anything.
|
Sc2 dead game to people with lives. And those that don't want to play MOBAs instead? I guess alternative RTS games are needed. Thank god for Act of Aggression.
|
On September 19 2015 20:17 -Archangel- wrote: Sc2 dead game to people with lives. And those that don't want to play MOBAs instead? I guess alternative RTS games are needed. Thank god for Act of Aggression.
If SC2 is dead, then wat is AoA?
|
On September 19 2015 19:59 KeksX wrote:Show nested quote +On September 19 2015 19:48 Powerfusion wrote: The amount of clicks while macro are only really relevant for the race zerg and the reason why is because zerg requires only a-click and zero unit micro skill.
Chronoboost is fine and I guess so are MULEs.
But I like the beta macro mechanics also. Bringing in balance whine into this isn't going to do anything. i love the "a-click" complaint about zerg too - anyone who plays at a decent level knows zerg still has to position, spread and choose where to engage like any other race, which takes a lot of APM if you're doing it correctly and is really more relevant to skill at using your army than small group micro. you can't have a race whose entire midgame is based on having higher numbers of inferior tech units and expect players to go around clicking individual zerglings during a fight.
it's not like terrans below maru level have to "split" or do tryhard micro in tvp - it's about positioning, engagements and multitasking. which is fine, it's not a dig against terrans, that's how the game works. picking up marauders in medivacs is cute and helps if you have the skill, but it's not how games are generally won. the obsession with single/few unit micro always really confuses me from the same fanbase who quivers in fear of the game becoming a MOBA
i guess some people will never be able to live with an asymmetrical design where not every race has to practice the same exact mechanics to be good.
|
On September 19 2015 20:18 KeksX wrote:Show nested quote +On September 19 2015 20:17 -Archangel- wrote: Sc2 dead game to people with lives. And those that don't want to play MOBAs instead? I guess alternative RTS games are needed. Thank god for Act of Aggression. If SC2 is dead, then wat is AoA? Nicely dressed up zombie
|
On September 19 2015 20:18 KeksX wrote:Show nested quote +On September 19 2015 20:17 -Archangel- wrote: Sc2 dead game to people with lives. And those that don't want to play MOBAs instead? I guess alternative RTS games are needed. Thank god for Act of Aggression. If SC2 is dead, then wat is AoA? some stillborn child
|
On September 19 2015 20:17 -Archangel- wrote: Sc2 dead game to people with lives. you sound like my ladder opponents when i win and they're a lower league than i am the "you only won because you must have no life and play more than me" defense
never really understood the argument tbh. if you have crappy injects/mechanics and "have a life" but you want to play what's the issue with just being a mid leaguer and winning 50/50 against other mid leaguers? surely someone "with a life" isn't so invested in the idea of skill rankings that it ruins the experience?
thing is you don't even need insane mechanics to make it to masters. i've met plenty of players better than i am who had ~100 apm, and there are certainly masters/GMs who have lives and hardly play that much at all. you just have to have a game plan and do things in a certain order, even in HOTS. maybe you need to let go of the illusion that you have to practice 10 hours a day for anything except WCS level play?
|
I'm fine with Hots MM, so yeah, i don't mind if they reverse all the MM of Lotv to Hots version. It's already too late. Just ignore the MM and enjoy the new early, mid, late Lotv game.
|
the amount of (somewhat concealed) hate Archangel brings into every lotv-related discussion is too damn high... we get it, u are disappointed in sc2, get over it already
i myself havent played beta so cant argue for or against macro thingies... however, when i first started playing sc2 years ago, without prior exposure to multiplayer rts, things like mules seemed very unintuitive to me and like they didnt belong. i was happy they would remove them, and was hoping for removal of other stuff that are simply put bad design (i was gonna go into detail about this, but honestly there is no point with less than 2 months before release)
|
On September 19 2015 10:13 JimmyJRaynor wrote:Show nested quote +On September 19 2015 08:42 CheRRyKiTTy wrote: So don't tell me the Blizzard Dev team is absolutely the best development team working on the game.
Blizzard has the best RTS development team in the world. No RTS development team is better... no team is even close. the absolute best game designer guys on the planet are working on stuff that makes real money.. like more than 9 figures ...stuff like WoW , GTA5, and D3
They are the best because they made an average rts without any competition? They didn't make a single new/unique thing in sc2.
|
|
For example, offensive warp-ins was not something that was unbeatable, and it wasn’t a strategy that allows low skilled players to beat pro players on a consistent basis. In Protoss matchups, we saw better players winning games. However, it has been seen by players and our community as a strategy that just makes Protoss play gimmicky and less skillful.
it's joke, do you think that? really? ya honestly terran can defense warp-ins use to viking mine marine turret and bunker but if protoss dont play warp-ins how can terran win? they just make robotics and than make third nexus but terran player should make viking turret etc. that is problem if one strategy over power really hard to defense other thing i played lotv really many time that is true , warp prism is over power now blizzard must nerf that
|
On September 19 2015 21:43 oGsTOP wrote: For example, offensive warp-ins was not something that was unbeatable, and it wasn’t a strategy that allows low skilled players to beat pro players on a consistent basis. In Protoss matchups, we saw better players winning games. However, it has been seen by players and our community as a strategy that just makes Protoss play gimmicky and less skillful.
it's joke, do you think that? really? ya honestly terran can defense warp-ins use to viking mine marine turret and bunker but if protoss dont play warp-ins how can terran win? they just make robotics and than make third nexus but terran player should make viking turret etc. that is problem if one strategy over power really hard to defense other thing i played lotv really many time that is true , warp prism is over power now blizzard must nerf that At last someone says that. Warp prism is hugely imbalanced in LotV. I think energy based warp-ins could help.
|
hm I wanna see LotV double designed ! without community input and with ! Would be an interesting project. But I guess people would play on the community game, just because they refuse to accept it.
On September 19 2015 21:17 Klowney wrote:Show nested quote +On September 19 2015 10:13 JimmyJRaynor wrote:On September 19 2015 08:42 CheRRyKiTTy wrote: So don't tell me the Blizzard Dev team is absolutely the best development team working on the game.
Blizzard has the best RTS development team in the world. No RTS development team is better... no team is even close. the absolute best game designer guys on the planet are working on stuff that makes real money.. like more than 9 figures ...stuff like WoW , GTA5, and D3 They are the best because they made an average rts without any competition? They didn't make a single new/unique thing in sc2.
Yupp "Mana" based Macro Boosters were totally a thing in rts games before.  No idea if the are the best, but Warcraft 3 led to an rts gold rush, which ended in a few companies even having to close down T.T .
|
|
|
|