• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:52
CEST 22:52
KST 05:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2248 users

Community Feedback Update - August 28 - Page 16

Forum Index > Legacy of the Void
445 CommentsPost a Reply
Prev 1 14 15 16 17 18 23 Next All
JackONeill
Profile Joined September 2013
861 Posts
August 30 2015 03:07 GMT
#301
On August 30 2015 12:02 paralleluniverse wrote:
This thread is full of hatred for autocast. Why? No one says. Probably because it gives the impression of dumbing down the game (except for auto-cast medivac heals and zealoat charge, of course!), even though it doesn't, it forces your clicks to be spent on more productive things and if you don't, you'll probably lose.

So here's a suggestion.

Make it like widow mine: it's auto-cast in practice, but the icon isn't auto-cast, it's a passive. Happy?


Please if you wanna play a MOBA go play a MOBA. It's a genre in its own. We're talking about a RTS here, which involves actual "looking back at your base" and mechanical skills.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-30 03:12:12
August 30 2015 03:11 GMT
#302
On August 30 2015 12:07 JackONeill wrote:
Show nested quote +
On August 30 2015 12:02 paralleluniverse wrote:
This thread is full of hatred for autocast. Why? No one says. Probably because it gives the impression of dumbing down the game (except for auto-cast medivac heals and zealoat charge, of course!), even though it doesn't, it forces your clicks to be spent on more productive things and if you don't, you'll probably lose.

So here's a suggestion.

Make it like widow mine: it's auto-cast in practice, but the icon isn't auto-cast, it's a passive. Happy?


Please if you wanna play a MOBA go play a MOBA. It's a genre in its own. We're talking about a RTS here, which involves actual "looking back at your base" and mechanical skills.

False dilemma. LotV require as much mechanical skills as HotS. Just not mindless clicking on injects.

Why that logic, please remove production queues, I want to macro, not play a MOBA.
imre
Profile Blog Joined November 2011
France9263 Posts
August 30 2015 03:21 GMT
#303
On August 29 2015 03:51 Tenks wrote:
Show nested quote +
On August 29 2015 03:47 Qwyn wrote:
On August 29 2015 03:45 Tenks wrote:
On August 29 2015 03:43 Qwyn wrote:
On August 29 2015 03:39 Tenks wrote:
On August 29 2015 03:37 IntoTheheart wrote:
How would you guys feel if they just had cooldowns on MULE and Chrono, but got rid of the auto-cast?


How would that solve the necessity to learn macro mechanic timings as a barrier of entry to SC2, though?


What exactly is the problem here? You have to get better at using macro-mechanics, among many other different skills, to improve at the game?

Why exactly is that a barrier? And why is it a bad thing? MULE and Chrono don't exactly take up much of a player's time, compared to inject. And I WANT inject to be manual. Good players pull further and further ahead with strong injects. Mediocre players can get by with decent injects and strong focus in other skills. It balances itself out. But for the people who want inject to not be manual, why not oblige them rather than homogenizing an entire facet of Zerg play so that there is no skill differential at all?


Because no one has fun dropping MULE, CB'ing a forge or injecting larvae. It is an artificial and unnecessary chore.

You want to reduce everything down to an unnecessary chore?


Oh look this argument is back from when they first said they're removing the mechanics. While we're at it lets also get rid of MBS and infinite select. Oh yeah and smart cast. Rally points on workers seem pretty silly because I want to go back to my base everytime a unit is created to move it as well. Oh yeah these are all things the community was up in arms about in SC2 WoL beta as well because it was dumbing down the game as well.


both smartcast and unlimited selection are really hurting the game since its inception. Especially smartcast.
Zest fanboy.
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
August 30 2015 03:22 GMT
#304
Thank God they realized how the charge damage is too strong, plz do something about it, blizzard
"Time won't change anything, I will."
BaronVonOwn
Profile Joined April 2011
299 Posts
August 30 2015 03:40 GMT
#305
I guess I'm just shocked that they gave up so quickly on removing the macro mechanics. I was expecting they'd rebalance the game around the change, but it's like they said nah that's too hard, nevermind. I'm a little disappointed because I felt like removing the macro mechanics was a good direction.
kenzy_5g
Profile Joined April 2015
13 Posts
August 30 2015 03:58 GMT
#306
On August 30 2015 12:40 BaronVonOwn wrote:
I guess I'm just shocked that they gave up so quickly on removing the macro mechanics. I was expecting they'd rebalance the game around the change, but it's like they said nah that's too hard, nevermind. I'm a little disappointed because I felt like removing the macro mechanics was a good direction.

You're on your own in that train of thought. Removing the macro mechanics is not good for the game in any sense. It just lowers the skill ceiling.

Without macro mechanics it'd be way harder to discern the difference between Jaedong and your average top 8 masters hero.
Lexender
Profile Joined September 2013
Mexico2656 Posts
August 30 2015 04:22 GMT
#307
On August 30 2015 12:58 kenzy_5g wrote:
Show nested quote +
On August 30 2015 12:40 BaronVonOwn wrote:
I guess I'm just shocked that they gave up so quickly on removing the macro mechanics. I was expecting they'd rebalance the game around the change, but it's like they said nah that's too hard, nevermind. I'm a little disappointed because I felt like removing the macro mechanics was a good direction.

You're on your own in that train of thought. Removing the macro mechanics is not good for the game in any sense. It just lowers the skill ceiling.

Without macro mechanics it'd be way harder to discern the difference between Jaedong and your average top 8 masters hero.


I have the feeling the people who say this has not watch a single LotV game, RBBG is on right!! go look at it!! you'll see that even without macro boosters theres so much stuff to do its hard even for 2 persons to do it all.
kenzy_5g
Profile Joined April 2015
13 Posts
August 30 2015 04:30 GMT
#308
On August 30 2015 13:22 Lexender wrote:
Show nested quote +
On August 30 2015 12:58 kenzy_5g wrote:
On August 30 2015 12:40 BaronVonOwn wrote:
I guess I'm just shocked that they gave up so quickly on removing the macro mechanics. I was expecting they'd rebalance the game around the change, but it's like they said nah that's too hard, nevermind. I'm a little disappointed because I felt like removing the macro mechanics was a good direction.

You're on your own in that train of thought. Removing the macro mechanics is not good for the game in any sense. It just lowers the skill ceiling.

Without macro mechanics it'd be way harder to discern the difference between Jaedong and your average top 8 masters hero.


I have the feeling the people who say this has not watch a single LotV game, RBBG is on right!! go look at it!! you'll see that even without macro boosters theres so much stuff to do its hard even for 2 persons to do it all.

That's because Blizzard has turned the game into CuntCraft. Every unit has an ability and for some reason they're really insistent on making the game micro-oriented and based around flashy spells.
Fun to watch? Maybe. Fun to play (against)? Hell no. And i'm right; find me one person who says playing vs Adepts is fun.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
August 30 2015 04:32 GMT
#309
On August 30 2015 12:11 paralleluniverse wrote:
Show nested quote +
On August 30 2015 12:07 JackONeill wrote:
On August 30 2015 12:02 paralleluniverse wrote:
This thread is full of hatred for autocast. Why? No one says. Probably because it gives the impression of dumbing down the game (except for auto-cast medivac heals and zealoat charge, of course!), even though it doesn't, it forces your clicks to be spent on more productive things and if you don't, you'll probably lose.

So here's a suggestion.

Make it like widow mine: it's auto-cast in practice, but the icon isn't auto-cast, it's a passive. Happy?


Please if you wanna play a MOBA go play a MOBA. It's a genre in its own. We're talking about a RTS here, which involves actual "looking back at your base" and mechanical skills.

False dilemma. LotV require as much mechanical skills as HotS. Just not mindless clicking on injects.

Why that logic, please remove production queues, I want to macro, not play a MOBA.


You call it "mindless clicking" but that is exactly what defines an RTS. There are certain repetitive tasks you just have to do and how well someone does it separates the good players from the worse players.
it's the same with constantly building workers and supply depots. Is that "mindless" and should be removed too?
If you want a game without "mindless clicking" play a MOBA.
Many of the coolest moments in sc2 happen due to worker harassment
kenzy_5g
Profile Joined April 2015
13 Posts
August 30 2015 04:35 GMT
#310
On August 30 2015 13:32 Charoisaur wrote:
Show nested quote +
On August 30 2015 12:11 paralleluniverse wrote:
On August 30 2015 12:07 JackONeill wrote:
On August 30 2015 12:02 paralleluniverse wrote:
This thread is full of hatred for autocast. Why? No one says. Probably because it gives the impression of dumbing down the game (except for auto-cast medivac heals and zealoat charge, of course!), even though it doesn't, it forces your clicks to be spent on more productive things and if you don't, you'll probably lose.

So here's a suggestion.

Make it like widow mine: it's auto-cast in practice, but the icon isn't auto-cast, it's a passive. Happy?


Please if you wanna play a MOBA go play a MOBA. It's a genre in its own. We're talking about a RTS here, which involves actual "looking back at your base" and mechanical skills.

False dilemma. LotV require as much mechanical skills as HotS. Just not mindless clicking on injects.

Why that logic, please remove production queues, I want to macro, not play a MOBA.


You call it "mindless clicking" but that is exactly what defines an RTS. There are certain repetitive tasks you just have to do and how well someone does it separates the good players from the worse players.
it's the same with constantly building workers and supply depots. Is that "mindless" and should be removed too?
If you want a game without "mindless clicking" play a MOBA.

I concur. That guys a moron and insulted Brood War considering BW was 90% "mindless" clicks according to his definition of what constitutes as mindless.
Sogetsu
Profile Joined July 2011
514 Posts
Last Edited: 2015-08-30 05:48:20
August 30 2015 04:47 GMT
#311
lol about mindless clicks. My god... every is a mindless click at some extent, the game should read my mind and execute everything I want without me actually playing the game.
It is like "I will put the AI to play Macro for me" then you watch the game as a replay while eating cookies.

I can't believe people think macro is producing units (and they also wanted to try auto-build- units) and microing like a MOBA.
At this moment a MOBA feel more like a RTS than LotV will look if the Dev Team continue to push their goal to destroy it
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
BaronVonOwn
Profile Joined April 2011
299 Posts
August 30 2015 05:08 GMT
#312
On August 30 2015 12:58 kenzy_5g wrote:
You're on your own in that train of thought. Removing the macro mechanics is not good for the game in any sense. It just lowers the skill ceiling.

Without macro mechanics it'd be way harder to discern the difference between Jaedong and your average top 8 masters hero.

hahahaha, Jaedong does not need SC2 macro mechanics to distinguish himself from other players. See: his entire Brood War career. Also worrying about how a change will affect the pro/esports scene is basically the worst motivation ever.
Luede
Profile Joined August 2015
Germany4 Posts
August 30 2015 05:15 GMT
#313
The "new" Protoss macro (endless CB) will be much more complicated to handle than the old one. Maybe to complicate to balance too.
KaZeFenrir
Profile Joined July 2014
United States37 Posts
August 30 2015 06:50 GMT
#314
Oh my God. A community update I universally approve of and agree with!

So I really hope they do something with the Tempest so it doesn't just do what it did in HOTS: ie negate air massive units all together. Combining it with the new Carriers is still hard to fight against and I'd really love it if we had a game where massive units actually mattered outside of being too powerful to fight, or massively easy to kill. I still feel like we might as well get rid of them and replace them with units that will actually work.
ZenithM
Profile Joined February 2011
France15952 Posts
August 30 2015 06:53 GMT
#315
Auto-mechanics don't sound so bad, their ideas are quite elegant. But I still have a hard time to see why Zerg isn't considered wayyyyyy easier to play than before...
flipstar
Profile Joined January 2011
226 Posts
Last Edited: 2015-08-30 07:11:52
August 30 2015 07:10 GMT
#316
On August 30 2015 15:53 ZenithM wrote:
Auto-mechanics don't sound so bad, their ideas are quite elegant. But I still have a hard time to see why Zerg isn't considered wayyyyyy easier to play than before...


I would assume that this is like the only thing everyone agrees on?

Mid master Z in hots who is bored out of his mind when playing ZvZ in lotv. It's better in mus where its more important to spread creep, but not gonna lie.. The macro for Z has gone from 'quite hard \ possibly hardest' to 'easiest' by a landslide.

The redeeming factor would be that getting units or drones is a consideration that can be hard to master and get right while others generally pump out units relatively consistently.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 30 2015 08:45 GMT
#317
The problem is, Blizz compromises everything; they want to satisfy all the people here, which makes the game extremely shoddy.

And I think this is the moment when Blizz should make a decisive choice, even though we`re on beta. Now we have 2 months at best cause detail adjustment will take a month or two at least. I mean, overall picture of the game(things like economy and fundamental macro) should be drawn by now, and it seems Blizz is evading the issue.


Please, do or do not. you can`t try forever.
"Morality is simply the attitude we adopt towards people we personally dislike"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 30 2015 08:47 GMT
#318
On August 30 2015 15:53 ZenithM wrote:
Auto-mechanics don't sound so bad, their ideas are quite elegant. But I still have a hard time to see why Zerg isn't considered wayyyyyy easier to play than before...

Because there is nothing they can do about it, so they pretend the problem doesn't exist.
Head Coach Park: "They should buff tanks!"
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
August 30 2015 08:55 GMT
#319
This thread is full of hatred for autocast. Why? No one says.


I strongly prefer units being complex in other ways than every unit having a spell that's set to autocast that you can take further control of; there's a focus on adding more and more abilities to make micro a thing rather than improving the base engine to let it naturally happen
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KT_Elwood
Profile Joined July 2015
Germany1139 Posts
August 30 2015 08:56 GMT
#320
I don't get why they just remove mule and Chrono while keeping the queen and inject. It's far more than just a macro chore. if you want to dumb down the race-uniquenss and macro game....why not Auto-Spawn units? And every race gets ~3 diffrent units only.


From a Terran view:

- can calldown Mule for Extra income, emergency repair for burning buildings and units (anywhere), Trigger banelings, divert Tanks, Mines or even colossi shots.
- has to balance Scan/mules
- worker production at best as fast as protoss, but workers neeed to spend time to build stuff instead of just warp in, if you make a OC from CC, you loose time to build workers while Protoss happily keeps making probes. In A base Trade situation a probe can rebuild a whole base in under one minute. Terran has to have scvs, and only can build one building at a time.
- Terran has to build production buildings. The production must resemble and balance the income in gas/minerals and the compostion you want to go for. The longer the game goes, terran has to add production buildings. For the effect of chrono boost, terran can use Reactors and switch add ons.


Inject/Queen
- zerg just makes hatcherys and queens to produce anything
- injecting equals adding production, since what you actually do is making larvae
- yes its pretty mindless. The More Larvae the better, and since queens are pretty good at defending now, equal to the mothership it's not like you dont have enough of them to creep and inject. There is no decisionmaking in injecting. The only skill is not to forget it.

Blizzard wants to make "good play" visible. That means that most things have to be an active decision, not at all autocast.


Protoss/Chronoboost
- Perfect chronoboost execution can make a difference
- Chronoboost emergency units, chronoboost upgrades, chronoboost gateways to ALL-In, constant boost of Big-Ass units...
- It's a decision, not as hard as mule/scan but still a decision, to boost either economy/upgrades.
- It's a tell for the opponent for the reasons above


TL;DR
Mules != Chrono != Inject.

By removing them you take a big part out of every race uniqueness without replacing it. If the goal is to make the pace of the game slower.....well dont start with 12 workers. If its to promote "good plays" by making them visible...make injecting a HARD decision instead of a "the more the better" chore,
e.g. Make the Queen be either able to attack or to use spells by giving them a time consuming transformation.

"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Prev 1 14 15 16 17 18 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .103
StarCraft: Brood War
Calm 2822
Mini 747
actioN 231
ggaemo 166
Dewaltoss 120
Soulkey 82
910 25
Sexy 12
NaDa 5
Dota 2
monkeys_forever267
Counter-Strike
pashabiceps2740
Coldzera 1530
Super Smash Bros
C9.Mang0141
Heroes of the Storm
Liquid`Hasu426
Other Games
summit1g9988
Grubby3187
FrodaN1420
B2W.Neo488
shahzam385
mouzHeroMarine243
Sick81
Trikslyr58
Mew2King55
ToD42
ROOTCatZ31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 6
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki29
• RayReign 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1102
Other Games
• imaqtpie1207
• Scarra491
• Shiphtur217
Upcoming Events
PiGosaur Cup
3h 8m
Replay Cast
12h 8m
Kung Fu Cup
14h 8m
Replay Cast
1d 3h
The PondCast
1d 13h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.