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Community Feedback Update - August 28 - Page 14

Forum Index > Legacy of the Void
445 CommentsPost a Reply
Prev 1 12 13 14 15 16 23 Next All
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
August 29 2015 15:11 GMT
#261
No auto cast but nerfed mechanics.

I don't see why we can't try that? If they are all nerfed - then they have less impact if you miss them. If they are forced to be clicked, then players can make use of it.

I really want to hear this korean feedback. I wonder if they dislike the macro clicks or dislike the amount of micro clicks instead,
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
[PkF] Wire
Profile Joined March 2013
France24194 Posts
August 29 2015 15:25 GMT
#262
On August 30 2015 00:11 ZeromuS wrote:
No auto cast but nerfed mechanics.

I don't see why we can't try that?

Because that would make too much sense ? Because everyone suggested that so they need to show there's a captain on the boat ?

I hope this gets tested quick.
summerloud
Profile Joined March 2010
Austria1201 Posts
August 29 2015 15:32 GMT
#263
On August 29 2015 22:26 [PkF] Wire wrote:
STOP WITH THOSE SHITTY AUTOCASTS DAMN

The chronoboost thing sets my teeth on edge ! No ! No !!!! It doesn't even help newer players because there are situations where chronoboosting probes will be detrimental... This is downright stupid, but I guess we shouldn't expect less retardedness from DK.

Stop trying to be clever with the macro mechanics because you've already proved so many times you aren't. Keep them as they were but nerfed. Stop trying to bring your unique snowflake flavor to this game because you are ten times more incompetent than Dustin Browder and that is saying something.


wasnt dustin "terrible terrible damage im a fat redneck idiot" browder the guy who came up with warhounds?

nothing, really nothing ever ever can be more retarded than warhounds.

i wish this game's futures wasnt in the hands of idiots.

User was warned for this post
CptMarvel
Profile Joined May 2014
France236 Posts
August 29 2015 15:39 GMT
#264
What does it take to make DKim understand that noone fucking likes autocast? The amount of inelegance this game is going to convey on release is absolutely unbelievable. They're screwing up bigtime. Bigtime.
[PkF] Wire
Profile Joined March 2013
France24194 Posts
August 29 2015 15:52 GMT
#265
On August 30 2015 00:32 summerloud wrote:
Show nested quote +
On August 29 2015 22:26 [PkF] Wire wrote:
STOP WITH THOSE SHITTY AUTOCASTS DAMN

The chronoboost thing sets my teeth on edge ! No ! No !!!! It doesn't even help newer players because there are situations where chronoboosting probes will be detrimental... This is downright stupid, but I guess we shouldn't expect less retardedness from DK.

Stop trying to be clever with the macro mechanics because you've already proved so many times you aren't. Keep them as they were but nerfed. Stop trying to bring your unique snowflake flavor to this game because you are ten times more incompetent than Dustin Browder and that is saying something.


wasnt dustin "terrible terrible damage im a fat redneck idiot" browder the guy who came up with warhounds?

nothing, really nothing ever ever can be more retarded than warhounds.

i wish this game's futures wasnt in the hands of idiots.

User was warned for this post

Warhounds got scrapped. I'll be happy if autocasts end up in the same bin.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
August 29 2015 15:55 GMT
#266
On August 30 2015 00:25 [PkF] Wire wrote:
Show nested quote +
On August 30 2015 00:11 ZeromuS wrote:
No auto cast but nerfed mechanics.

I don't see why we can't try that?

Because that would make too much sense ? Because everyone suggested that so they need to show there's a captain on the boat ?

I hope this gets tested quick.


It's almost like SC2 devs don't want to copy things directly from the community's suggestions, so they always try to "spice" it up just a little bit, and end up missing the point. Ex- LotV economy, buffing tanks, replacing the colossus with the reaver [read disruptor], and now macro mechanics
can i get my estro logo back pls
haiyeah
Profile Joined July 2015
70 Posts
August 29 2015 16:00 GMT
#267
People are really failing to understand what is trying to be achieved here. Allow me to try to explain.

This is about economy pacing. Making the bold choice to go with a completely new economy model is obviously going to change the pace of the game. This is one of the more important factors there is in game design.

Now let us consider the fact that community opinion is in stark contradiction through time. People like to complain, and there is always a majority issue being heard. Earlier in LotV one of them was the economy moving too quickly to keep up with. As soon as they took out macro mechanics suddenly everyone was moaning that the game had become too slow, that Terran could not keep up now, etc.

Literally a week or so after this huge change Blizzard are ready to take steps to begin balancing around these new ideas. And the changes they bring are to fine tune the economy pacing. They are not trying to appease all the players who want back Macro Mechanics (maybe it is a nice compromise for some). They are trying to give a slight boost to mineral income in the economy. I imagine Protoss will keep chrono on nexus until saturation and start using it for tech later, and we will see Terran much more easily take a third base now (I have to say the range on mule is pretty smart).

I played high master T in HotS (year retired) and I have a good feel for the macro of the game (Expand builds only and never practiced strictly 1 - 3 builds, always like 10 - 15, bad I know). I have played every significant patch in the beta, and I can safely say that after getting a feel for when it was "too fast" and now when it is "too slow" these changes should at least reach a middle ground where the pacing of the game actually means players will have other things to do to make up for the loss of MMs.

Everyone is way too scared that the game is being ruined. Cries of the game being made terrible due to the importance of worker harass. Then Blizzard go propose a change that does make workers slightly easier to come by, and all anyone can talk about is the fact they removed Macro Mechanics. News flash guys, they were removed in the last patch, and they are still gone. This just improves the economy without foundational changes to it. Fine tuning, so to speak.
[PkF] Wire
Profile Joined March 2013
France24194 Posts
August 29 2015 16:04 GMT
#268
On August 30 2015 00:55 aRyuujin wrote:
Show nested quote +
On August 30 2015 00:25 [PkF] Wire wrote:
On August 30 2015 00:11 ZeromuS wrote:
No auto cast but nerfed mechanics.

I don't see why we can't try that?

Because that would make too much sense ? Because everyone suggested that so they need to show there's a captain on the boat ?

I hope this gets tested quick.


It's almost like SC2 devs don't want to copy things directly from the community's suggestions, so they always try to "spice" it up just a little bit, and end up missing the point.

Couldn't have said it better. They don't need to twist things all the time to have us convinced they're the one leading the development.
True_Spike
Profile Joined July 2004
Poland3421 Posts
Last Edited: 2015-08-29 16:15:56
August 29 2015 16:13 GMT
#269
Auto cast is not the way to go. Blizzard messed this one up a lot.

I'd rather they experiment with different mining speed for different workers instead of adding another auto-cast feature.
Niyanyo
Profile Joined April 2011
Mexico71 Posts
August 29 2015 16:22 GMT
#270
I wholeheartedly prefer the macro mechanics to be removed entirely. The slightly slower pace of the game makes for the decision making on the larger number of units now in the game to be made more thoroughly. Better decisions, better games for players and spectators.


papaz
Profile Joined December 2009
Sweden4149 Posts
August 29 2015 16:32 GMT
#271
Don't mind the autocast but as a design it's ugly. It feels like they need to fix economy pace, aren't given enough time before LoTV release so they solve it by having the autocast option.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 29 2015 16:45 GMT
#272
On August 30 2015 00:05 gh0st wrote:
Show nested quote +
On August 29 2015 23:54 BluemoonSC wrote:
so, to be clear..they mean that they are going to go through with the adept cost at 75/50?



No they are not. They never implemented it publicly, but I guess they tested the adept nerf internally and didn't like it. Which is absurd because it plainly needs some nerf, otherwise PvT will be utterly broken. They must address adepts or prisms. Bringing back a nerfed mule won't fix it.


I think it will alleviate it at the very least. More minerals, more production.

On August 30 2015 00:11 ZeromuS wrote:
No auto cast but nerfed mechanics.

I don't see why we can't try that? If they are all nerfed - then they have less impact if you miss them. If they are forced to be clicked, then players can make use of it.

I really want to hear this korean feedback. I wonder if they dislike the macro clicks or dislike the amount of micro clicks instead,

That might be the next iteration of the changes.

From what I understand from all of the stuff blizzard and people invited to the summit are saying that Koreans felt there were a ton of micro clicks, and not enough apm to devote to macro without dumping apm via multiple mules and banking chrono. Zergs definitely had a tough time injecting bc of all of the harassment options the other races have with the increased pace of the game.
LiquidDota Staff@BluemoonGG_
Hier
Profile Blog Joined November 2009
2391 Posts
August 29 2015 16:46 GMT
#273
Well, we had Archon Mode. Now there's single player Archon Mode!
"But on a more serious note..." -everyone on this forum at some point.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2015-08-29 16:51:36
August 29 2015 16:47 GMT
#274
Dunno, tbh I find the chrono autocast quite elegant. It makes scouting easier for other races, I can still shift from economic mode to production mode and I dont need to spam chrono all 20 seconds on my stargate or whatever. It's less extreme now (can't just bunker energy and push all 4 gates at the same time) and I'm not sure if I like that, but that is an indirect nerf to Protoss warp-in aggression (not the one i wanted but whatever).

I like the mule radius change as well, mb they should buff orbital flight speed to make it viable. Flying industrial sector sounds somewhat cool and back to the time where terrans had some steampunk elements.

I agree that queen auto-inject is redundant though. That would have needed a bigger rebalancing, something along the lines of making queens a lot cheaper, take inject away and let hatches spawn larvae faster.

Tbh I never was a big fan of the macro mechanics, they dont add decisions but only apm-checks. It's boring for viewers and boring for players as well.
low gravity, yes-yes!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2015-08-29 16:52:50
August 29 2015 16:52 GMT
#275
To me it feels like they just roll the dice on what to change without thinking about it at all and then revert most of the stuff when the community is angry(for a reason).

For example that Zealot charge thing. Do you seriously need to internally test it in actual fights to determine it's too strong? You just need to use your eyes and look at the 3 and the 0 to figure out it's overpowered, no testing needed.

Disappointed with the macro mechanic changes. I hate autocast.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-08-29 16:56:25
August 29 2015 16:54 GMT
#276
Yeah I think that they almost need to have queens with inject in some form bc otherwise the zerg design would need a complete overhaul. Every timing would need to be adjusted to account for the extra minerals they aren't required to spend, creep spread would be insane, and zergs would have queens as dedicated anti air since they wouldn't need to be next to a hatch if larva spawned more/faster from hatches.

On August 30 2015 01:52 Shikyo wrote:
To me it feels like they just roll the dice on what to change without thinking about it at all and then revert most of the stuff when the community is angry(for a reason).

For example that Zealot charge thing. Do you seriously need to internally test it in actual fights to determine it's too strong? You just need to use your eyes and look at the 3 and the 0 to figure out it's overpowered, no testing needed.

Disappointed with the macro mechanic changes. I hate autocast.

If you read the post, there was a bug that caused the dmg to not be applied in testing. They fixed the bug before the patch but didn't test the change to see if it was still an appropriate number. They owned up to their mistake, so I'm not sure whats up with the outrage.
LiquidDota Staff@BluemoonGG_
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2015-08-29 17:04:37
August 29 2015 17:04 GMT
#277
On August 30 2015 01:46 Hier wrote:
Well, we had Archon Mode. Now there's single player Archon Mode!


a ladder of lone individual players versus 2-player archons would be a blast.
i play 2v1s with my friends who usually only play the campaign or skirmish and its great fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
SiorasSC
Profile Blog Joined August 2015
23 Posts
August 29 2015 17:13 GMT
#278
The thing with this community is that most of the people just dont like change and then gives it no chance at all and regardless of the outcome they overlook the bads and just says negative things about it..
Charoisaur
Profile Joined August 2014
Germany15932 Posts
August 29 2015 17:15 GMT
#279
The problem with making injects autocast is that it makes zerg production far easier than that of the other races. Protoss and terran have to constantly produce units from their production facilities while zerg could stack larvae and then make a lot of units at once.
So zerg other than the other races doesn't have to make units constantly but to balance that out they had to constantly hit injects.
Making inject autocast removes that burden from zerg players which completely automates their production.
They don't have to worry about hitting production/inject cycles and can just make all units as once.
What that means is the only thing zerg has to worry about is making workers constantly the rest is automatic.
In other words: a gold/ platin zerg can max out at the same time as soO.
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
August 29 2015 17:18 GMT
#280
On August 30 2015 02:13 SiorasSC wrote:
The thing with this community is that most of the people just dont like change and then gives it no chance at all and regardless of the outcome they overlook the bads and just says negative things about it..


it'd help if more people played a different style of RTS like say C&C or CoH.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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