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qxc's thoughts: The Adept - Page 2
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cordellb
United States19 Posts
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Forgottenfrog
United States1268 Posts
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FabledIntegral
United States9232 Posts
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Loccstana
United States833 Posts
On August 14 2015 12:06 FabledIntegral wrote: I think one point that should have been emphasized was that how Adepts are just so much worse vs marauders than zealots. Insanely worse, especially with Medivacs involved. And marauders need much more shots to kill an adept than a zealot. Insanely worse, especially with Collosus involved. | ||
YyapSsap
New Zealand1511 Posts
Blizzard heard this and introduced a new unit that completely shadows the zealot with a gimmicky ability and I think will get nerfed alot rendering that unit worthless or with the same balancing issues as most of these gimmicky units. Too many new units which does A when you do B one dimensional abilities that require baby sitting. Couldn't they just given zealot legs and took away the charge? zealots with a speed upgrade would do wonders for that unit on top of readjusting their shields to hp ratio which someone on TL already analyzed (its beneficial!). | ||
Beliskner
111 Posts
On August 14 2015 12:25 Loccstana wrote: And marauders need much more shots to kill an adept than a zealot. Insanely worse, especially with Collosus involved. Yes, but the colossus is nerfed, warp gates are going to be severely nerfed, immortals...which also countered marauders more harshly are nerfed. The communities main feedback of Protoss has always been to nerf warp gate and buff gateway units. That's what Blizzard has done. The damage output of the Protoss army is severely nerfed and other races have units introduced that makes it even easier to deal with it. The adept doesn't even have good damage, it's just a tank. It seems that most people are bringing their old sentiments and feelings towards HoTS Protoss into LoTV and not really looking at changes in a holistic way. Maybe the adept needs a 10 or 20 unit change in it's shield in some way or something, other than that it's a great step forward and a well thought out solution to some of the problems of the protoss army. Terrans seem to be beside themselves that Protoss have a gateway unit that in ways rivals theirs in terms of manoeuvrability and health (hello marauder in medivac). Does the Adept stand up 1v1 verses marines and marauders? Fuck yeh it does, but is it really that amazing once the Terran get's literally ANY of their other units?... not really. | ||
vikingvolley
2 Posts
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WhaleOFaTale
46 Posts
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shin_toss
Philippines2589 Posts
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-NegativeZero-
United States2141 Posts
On August 14 2015 09:10 Beliskner wrote: Twilight council could work, but it feels like it's going to pidgin hole Protoss into twilight/blink/HT tech first even more. The adept is/should be essentially Protoss' roach/marauder it NEEDS to be available early game to support, solving the problem of fragile early game army. I've heard the suggestion of removing 10 or 20 shield and moving it to the upgrade, that feels like a better solution but honestly it feels like the adept isn't THAT crazy good but people are just not fully adapted to playing against it. Let's not nerf it into the ground just because it's viable. another option would be to keep it at cyber core tech but make the teleport ability require an upgrade (at twilight council perhaps), that way you keep the strong early game unit but delay the parts that feel the most "bullshitty" until later. | ||
Cassalina
United States65 Posts
I don't think it's overpowered per se, but i do think it should be tested around a little more and maybe moved around the tech tree a bit before the game goes live. why not, it's beta right? | ||
weikor
Austria580 Posts
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Beliskner
111 Posts
On August 14 2015 17:11 Cassalina wrote: also pushing the zealot away i think :\. No that's the thing, it actually has great synergy with almost everything! zealots, High Templar, Archon, Shield Upgrade. It makes a whole other path available for Protoss to be played. ![]() | ||
[PkF] Wire
France24192 Posts
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Beliskner
111 Posts
You could still balance it. | ||
Beliskner
111 Posts
And yeh you really need the force field change for early pvp. | ||
Lexender
Mexico2623 Posts
On August 14 2015 12:48 Beliskner wrote: Yes, but the colossus is nerfed, warp gates are going to be severely nerfed, immortals...which also countered marauders more harshly are nerfed. The marauder was nerfed quite a bit vs protoss with the 2 shot thing, so not only base armor units (like zealots) are stronger vs marauders but any protoss army is much stronger against them as long as they have guardian shield. | ||
TheoMikkelsen
Denmark196 Posts
I think the unit needs to be similar to the stalker, instead of extra damage to armored units, it does extra damage to light units but without the big gap. I would like to see the ability not being unit-walkable so u can wall off against it as a protoss player. I think it is extremely concerning that phoenix vs phoenix and adepts are the core part of current PvP gameplay, and I do not think it is possible to theorize any alternative openers. | ||
andrewlt
United States7702 Posts
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KT_Elwood
700 Posts
Adept sucks. | ||
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