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qxc's thoughts: The Adept - Page 2

Forum Index > Legacy of the Void
41 CommentsPost a Reply
Prev 1 2 3 Next All
cordellb
Profile Joined July 2015
United States19 Posts
August 14 2015 02:43 GMT
#21
only blacks would support the Adept

User was warned for this post
Forgottenfrog
Profile Blog Joined September 2004
United States1268 Posts
August 14 2015 03:00 GMT
#22
Hi QXC, thanks for the article. I remember you at the Anaheim convention center back in 2011 I believe. I remember you do an all kill against IM at the GSTL and then seeing you at the convention center. I was so excited getting to meet you. Hope to see you excel in LOTV.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 14 2015 03:06 GMT
#23
I think one point that should have been emphasized was that how Adepts are just so much worse vs marauders than zealots. Insanely worse, especially with Medivacs involved.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
August 14 2015 03:25 GMT
#24
On August 14 2015 12:06 FabledIntegral wrote:
I think one point that should have been emphasized was that how Adepts are just so much worse vs marauders than zealots. Insanely worse, especially with Medivacs involved.


And marauders need much more shots to kill an adept than a zealot. Insanely worse, especially with Collosus involved.
[url]http://i.imgur.com/lw2yN.jpg[/url]
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
August 14 2015 03:37 GMT
#25
I know its abit of a rant but basically P players wanted more usability with zealots since they are slow even with charge and their effectiveness would decrease as the game goes by? Wouldn't it be wonderful if they can be useful throughout the game?

Blizzard heard this and introduced a new unit that completely shadows the zealot with a gimmicky ability and I think will get nerfed alot rendering that unit worthless or with the same balancing issues as most of these gimmicky units. Too many new units which does A when you do B one dimensional abilities that require baby sitting.

Couldn't they just given zealot legs and took away the charge? zealots with a speed upgrade would do wonders for that unit on top of readjusting their shields to hp ratio which someone on TL already analyzed (its beneficial!).

Beliskner
Profile Joined August 2015
111 Posts
August 14 2015 03:48 GMT
#26
On August 14 2015 12:25 Loccstana wrote:
Show nested quote +
On August 14 2015 12:06 FabledIntegral wrote:
I think one point that should have been emphasized was that how Adepts are just so much worse vs marauders than zealots. Insanely worse, especially with Medivacs involved.


And marauders need much more shots to kill an adept than a zealot. Insanely worse, especially with Collosus involved.


Yes, but the colossus is nerfed, warp gates are going to be severely nerfed, immortals...which also countered marauders more harshly are nerfed.

The communities main feedback of Protoss has always been to nerf warp gate and buff gateway units. That's what Blizzard has done. The damage output of the Protoss army is severely nerfed and other races have units introduced that makes it even easier to deal with it. The adept doesn't even have good damage, it's just a tank.

It seems that most people are bringing their old sentiments and feelings towards HoTS Protoss into LoTV and not really looking at changes in a holistic way.

Maybe the adept needs a 10 or 20 unit change in it's shield in some way or something, other than that it's a great step forward and a well thought out solution to some of the problems of the protoss army. Terrans seem to be beside themselves that Protoss have a gateway unit that in ways rivals theirs in terms of manoeuvrability and health (hello marauder in medivac).
Does the Adept stand up 1v1 verses marines and marauders? Fuck yeh it does, but is it really that amazing once the Terran get's literally ANY of their other units?... not really.
vikingvolley
Profile Joined August 2015
2 Posts
August 14 2015 04:01 GMT
#27
ded is the gaem

User was banned for this post.
WhaleOFaTale
Profile Joined June 2014
46 Posts
August 14 2015 05:01 GMT
#28
I hate the adept all together in its current role. It is essentially a zealot that can blink. It is not unique, just a hybrid. If protoss needs a tankier unit then so be it, but why does the unit HAVE to have an ability. Why not just take the ability away from the adept and increase its range or something. Abilities are added fun, but blizz might be trying to do too much with a unit who has a main purpose of tanking even better than the zealot
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 14 2015 05:40 GMT
#29
Didn't know you can cancel the transfer @_@.
AKMU / IU
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 14 2015 06:29 GMT
#30
On August 14 2015 09:10 Beliskner wrote:
Show nested quote +
On August 14 2015 08:06 [PkF] Wire wrote:
The adept is a tricky equation. The unit appears far too dominant in early game with its anti light bonus, to the point it poisons PvP openings. On the other hand, once midgame is reached it's actually an interesting unit that solidifies gateway compositions a LOT. I REALLY think adepts should require a twilight council.


Twilight council could work, but it feels like it's going to pidgin hole Protoss into twilight/blink/HT tech first even more. The adept is/should be essentially Protoss' roach/marauder it NEEDS to be available early game to support, solving the problem of fragile early game army.

I've heard the suggestion of removing 10 or 20 shield and moving it to the upgrade, that feels like a better solution but honestly it feels like the adept isn't THAT crazy good but people are just not fully adapted to playing against it. Let's not nerf it into the ground just because it's viable.

another option would be to keep it at cyber core tech but make the teleport ability require an upgrade (at twilight council perhaps), that way you keep the strong early game unit but delay the parts that feel the most "bullshitty" until later.
vibeo gane,
Cassalina
Profile Blog Joined January 2012
United States65 Posts
August 14 2015 08:11 GMT
#31
I'm not sure it fits as a gateway opener...like most people seem to suggest, it's probably worth testing the unit at the twilight council level. Main reason is because this unit is actually pretty effective in the mid game, and it dominates early game, also pushing the zealot away i think :\.

I don't think it's overpowered per se, but i do think it should be tested around a little more and maybe moved around the tech tree a bit before the game goes live. why not, it's beta right?

"advance solidly, fight solidly"
weikor
Profile Blog Joined March 2011
Austria580 Posts
August 14 2015 08:43 GMT
#32
Ive found that I win many many games on the back of Adepts and carriers. As long as protoss cant really be contested in the very early and very late game - they are strong.
Beliskner
Profile Joined August 2015
111 Posts
Last Edited: 2015-08-14 12:10:08
August 14 2015 12:08 GMT
#33
On August 14 2015 17:11 Cassalina wrote:
also pushing the zealot away i think :\.


No that's the thing, it actually has great synergy with almost everything! zealots, High Templar, Archon, Shield Upgrade. It makes a whole other path available for Protoss to be played. . That's the beauty of the adept. If you shade against bio stutter stepping you can attack from the other side and sandwich with zealots and storm. Isn't that the micro you want? Then obviously if you're buffing medic vac de/load pickup micro against it you can have this good dynamic?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 14 2015 12:17 GMT
#34
Add to this that forcefields (and maybe units) should be able to block adepts' shades. An adept shade should at least behave like a mineral walking probe, not go through everything like it does. Oh, and it shouldn't be cancellable.
Beliskner
Profile Joined August 2015
111 Posts
Last Edited: 2015-08-14 12:36:11
August 14 2015 12:25 GMT
#35
To the contrary, would I get so much hate if I said it should be not only cancellable but also finished early. It would be just so fun to use.

You could still balance it.
Beliskner
Profile Joined August 2015
111 Posts
Last Edited: 2015-08-14 12:37:27
August 14 2015 12:28 GMT
#36
Perhaps you could combine the stalker Blink and Adept shade into one upgrade at the Twilight.

And yeh you really need the force field change for early pvp.
Lexender
Profile Joined September 2013
Mexico2657 Posts
August 14 2015 12:59 GMT
#37
On August 14 2015 12:48 Beliskner wrote:
Yes, but the colossus is nerfed, warp gates are going to be severely nerfed, immortals...which also countered marauders more harshly are nerfed.



The marauder was nerfed quite a bit vs protoss with the 2 shot thing, so not only base armor units (like zealots) are stronger vs marauders but any protoss army is much stronger against them as long as they have guardian shield.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
Last Edited: 2015-08-14 13:38:06
August 14 2015 13:23 GMT
#38
I think the adept should be less polarized in damage. Reduce it to maybe 15/20 instead of 10/23 would make it still, perhaps stronger, in lategame while making PVP less... problematic. TVP and ZVP might still be relatively playable with the unit as is, but for early/midgame and especially if terran opens mech, dealing with adepts is extremely difficult.

I think the unit needs to be similar to the stalker, instead of extra damage to armored units, it does extra damage to light units but without the big gap.

I would like to see the ability not being unit-walkable so u can wall off against it as a protoss player. I think it is extremely concerning that phoenix vs phoenix and adepts are the core part of current PvP gameplay, and I do not think it is possible to theorize any alternative openers.
Any sufficiently cheesy build is indistinguishable in skill
andrewlt
Profile Joined August 2009
United States7702 Posts
August 14 2015 19:09 GMT
#39
All I could think of is that the adept's ability and shield upgrade would be really nice on zealots. Not sure we needed a new unit. That psionic transfer thing could even replace charge.
KT_Elwood
Profile Joined July 2015
Germany1152 Posts
August 15 2015 10:17 GMT
#40
Nerf Reaper to be scout only, Give 230 HP Reaper to Protoss.

Adept sucks.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
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