• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:01
CEST 21:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group B Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2066 users

12 Worker start is ultimately bad for the game - Page 8

Forum Index > Legacy of the Void
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
Hexe1
Profile Joined April 2015
18 Posts
Last Edited: 2015-07-22 17:45:18
July 22 2015 17:41 GMT
#141
I cant wait for them to add Perks to the start of the game like Call of Duty: Modern Warfare, or at least a Red Faction style commentator every time a player grabs a great kill, maybe even start on 4 bases and you choice of a 200/200 army and then set up around the map. Actually what would be best is like a long three trail map and then have like these critters and zombied attack the players and then get rid of buildings resources and cliffs and have people micro 1 unit and duel it out 4v4 style and then
JimmyJRaynor
Profile Blog Joined April 2010
Canada17456 Posts
Last Edited: 2015-07-22 19:41:56
July 22 2015 19:29 GMT
#142
On July 23 2015 02:40 Ovid wrote:
Show nested quote +
On July 23 2015 01:20 JimmyJRaynor wrote:
PC users are mixing up their time between their smart phone, Giant Screen TV, and tablet.
No longer does a guy sit in a dark room with only his desktop PC for hours on end.. those days are over ...
I think Blizz did their surveys and focus groups and from that they learned PC players want shorter gaming sessions.
Heroes of the Storm is oriented towards shorter play sessions.
Blizzard is changing SC2 to create shorter games.
In a shorter game you can't have the slow build up that goes with a 6 worker start.
I like starting with substantially more workers than in HotS ... its more fun.

That's why the average gametime in the largest game in the world (League of Legends) is averaged at 35 minutes?
Speeding up the start (and therefore everything after it) speeds the game up but not the potential length of the game anyway also often people forget that their 30 minute game in Hots is 22 minutes in Lotv time.


Blizzard made the conscious decision to have Heroes of the Storm game play times substantially below LoL game time. Before doing so.. they did their homework. Morhaime didn't just wake up one day and say "hey .. lets make a 15 minute MOBA guys".

Blizzard has tonnes of data based on WoW, D3, SC2 , Hearthstone etc.
They did a study or 2 or more on PC players outside their games.

Blizzard did some kind of analysis of their player base and general PC players on the lines of this... did some predictive analysis of the future...etc.
http://www.iis.sinica.edu.tw/~swc/pub/wow_player_game_hours.html

using info like this Blizzard decided to have Heroes of the Storm have much shorter play sessions than LoL.
and i think they're doing the same thing with SC2.

Don't expect Blizzard to cater to the very specialized mature LoL player base... they didn't even do so with Heroes so they damn sure won't let LoL players behaviour impact decision making for WoW, D3, SC2 or Hearthstone.

"largest game In the world" is really vague
ATVI is here to make money so this is how they measure games... in terms of money.
http://www.giantbomb.com/profile/jagged85/lists/highest-grossing-games-of-all-time-inflation-adjus/89416/

LoL is #27. .which is not bad.. ( nothing i'd base a decision about game length on). Blizzard probably did get a lot of data from the game that is #4 on that list though.

I think Blizzard is aiming for shorter game times... we'll see whether or not they succeed.

with a 12 worker start its possible to have a really fun , fast, fluid and action packed 6 minute game of SC2 that doesn't feel like it was a cheese-fest... a lot can happen in 6 minutes with a 12 worker start. Previously, a really fun 6 minute RTS game was really only possible with C&C type games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-22 19:43:21
July 22 2015 19:41 GMT
#143
On July 23 2015 04:29 JimmyJRaynor wrote:
Show nested quote +
On July 23 2015 02:40 Ovid wrote:
On July 23 2015 01:20 JimmyJRaynor wrote:
PC users are mixing up their time between their smart phone, Giant Screen TV, and tablet.
No longer does a guy sit in a dark room with only his desktop PC for hours on end.. those days are over ...
I think Blizz did their surveys and focus groups and from that they learned PC players want shorter gaming sessions.
Heroes of the Storm is oriented towards shorter play sessions.
Blizzard is changing SC2 to create shorter games.
In a shorter game you can't have the slow build up that goes with a 6 worker start.
I like starting with substantially more workers than in HotS ... its more fun.

That's why the average gametime in the largest game in the world (League of Legends) is averaged at 35 minutes?
Speeding up the start (and therefore everything after it) speeds the game up but not the potential length of the game anyway also often people forget that their 30 minute game in Hots is 22 minutes in Lotv time.


Blizzard made the conscious decision to have Heroes of the Storm game play times substantially below LoL game time. Before doing so.. they did their homework. Morhaime didn't just wake up one day and say "hey .. lets make a 15 minute MOBA guys".

Blizzard has tonnes of data based on WoW, D3, SC2 , Hearthstone etc.
They did a study or 2 or more on PC players outside their games.

Blizzard did some kind of analysis of their player base and general PC players on the lines of this... did some predictive analysis of the future...etc.
http://www.iis.sinica.edu.tw/~swc/pub/wow_player_game_hours.html

using info like this Blizzard decided to have Heroes of the Storm have much shorter play sessions than LoL.
and i think they're doing the same thing with SC2.

Don't expect Blizzard to cater to the very specialized mature LoL player base... they didn't even do so with Heroes so they damn sure won't let LoL players behaviour impact decision making for WoW, D3, SC2 or Hearthstone.

"largest game In the world" is really vague
ATVI is here to make money so this is how they measure games... in terms of money.
http://www.giantbomb.com/profile/jagged85/lists/highest-grossing-games-of-all-time-inflation-adjus/89416/

LoL is #27. .which is not bad.. ( nothing i'd base a decision about game length on). Blizzard probably did get a lot of data from the game that is #4 on that list though.

I think Blizzard is aiming for shorter game times... we'll see whether or not they succeed.


The point I am/was making is that gametime has nothing to do with how many people play. Design choices shouldn't be made around a perceived increase in playerbase because of a shorter gametime.
Over this weekend I will be rewriting/gathering all the negative aspects and counter arguments for the 12 workers, so anyone with any positive reasons (that haven't been said) for the 12 worker change I'm all ears.

edit- currently it is a cheese fest, now that's normal for betas/early stages of the games so it's too early to tell if it will continue, but I think it will but that point will be made in greater detail in the rewrite.
I will make Yogg Saron priest work...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17456 Posts
Last Edited: 2015-07-22 19:48:40
July 22 2015 19:47 GMT
#144
On July 23 2015 04:41 Ovid wrote:Design choices shouldn't be made around a perceived increase in playerbase because of a shorter gametime.


that is what Blizzard did with Heroes of the Storm.... they decided to go with a shorter game by design... MOBA's are not my thing though.

Until the 12 worker start i was unable to really have an action packed. multi-battle. multi-turning point game with SC2 that was less than 7 minutes long. It was possible though with previous C&C games like RA2, Generals, Kane's Wrath, and RA3.
And, if i have more time.. i just hit "find match" and play again.

With guys like Morten, Black, and Browder on the SC2 RTS team its no surprise they're taking a hard turn towards C&C style of play. The Blizzard manifesto is to make games they themselves like to play.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-22 20:01:41
July 22 2015 20:01 GMT
#145
On July 23 2015 04:47 JimmyJRaynor wrote:
Show nested quote +
On July 23 2015 04:41 Ovid wrote:Design choices shouldn't be made around a perceived increase in playerbase because of a shorter gametime.


that is what Blizzard did with Heroes of the Storm.... they decided to go with a shorter game by design... MOBA's are not my thing though.

Until the 12 worker start i was unable to really have an action packed. multi-battle. multi-turning point game with SC2 that was less than 7 minutes long. It was possible though with previous C&C games like RA2, Generals, Kane's Wrath, and RA3.
And, if i have more time.. i just hit "find match" and play again.

With guys like Morten, Black, and Browder on the SC2 RTS team its no surprise they're taking a hard turn towards C&C style of play. The Blizzard manifesto is to make games they themselves like to play.


I am yet to experience a equal skilled game that went back and forth that was less than 7 minutes long in LOTV, I've found that comebacks are much harder since denying expansions and starving you out quickly is a real thing. I think your first base drys up at around 7 mins IIRC.

I will make Yogg Saron priest work...
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-22 20:05:38
July 22 2015 20:02 GMT
#146
great posts jimmy, enjoyed em

especially the money list for games, that was quite interesting
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
JimmyJRaynor
Profile Blog Joined April 2010
Canada17456 Posts
Last Edited: 2015-07-22 20:32:45
July 22 2015 20:25 GMT
#147
a 6 minute game of RA3 or Kane's Wrath has a lot more fun and intense action packed into it than any 6 minute game of SC2:HotS or SC2:WoL i've ever seen.. the 12 worker start helps improve the short game experience for SC2.

On July 23 2015 05:01 Ovid wrote:
Show nested quote +
On July 23 2015 04:47 JimmyJRaynor wrote:
On July 23 2015 04:41 Ovid wrote:Design choices shouldn't be made around a perceived increase in playerbase because of a shorter gametime.


that is what Blizzard did with Heroes of the Storm.... they decided to go with a shorter game by design... MOBA's are not my thing though.

Until the 12 worker start i was unable to really have an action packed. multi-battle. multi-turning point game with SC2 that was less than 7 minutes long. It was possible though with previous C&C games like RA2, Generals, Kane's Wrath, and RA3.
And, if i have more time.. i just hit "find match" and play again.

With guys like Morten, Black, and Browder on the SC2 RTS team its no surprise they're taking a hard turn towards C&C style of play. The Blizzard manifesto is to make games they themselves like to play.


I am yet to experience a equal skilled game that went back and forth that was less than 7 minutes long in LOTV, I've found that comebacks are much harder since denying expansions and starving you out quickly is a real thing. I think your first base drys up at around 7 mins IIRC.



also, let us just imagine that the ultimate competitive experience were to be in video game whose average game length was 2.5 hours. a lot less people would play... even though this 2.5 hour game is a more thorough test of their skill and strategy... people have other things to do besides play video games.

the longer the average game the more people you exclude from being able to partake in the game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 22 2015 20:35 GMT
#148
On July 23 2015 05:25 JimmyJRaynor wrote:
a 6 minute game of RA3 or Kane's Wrath has a lot more fun and intense action packed into it than any 6 minute game of SC2:HotS or SC2:WoL.. the 12 worker start helps improve the short game experience for SC2.

Show nested quote +
On July 23 2015 05:01 Ovid wrote:
On July 23 2015 04:47 JimmyJRaynor wrote:
On July 23 2015 04:41 Ovid wrote:Design choices shouldn't be made around a perceived increase in playerbase because of a shorter gametime.


that is what Blizzard did with Heroes of the Storm.... they decided to go with a shorter game by design... MOBA's are not my thing though.

Until the 12 worker start i was unable to really have an action packed. multi-battle. multi-turning point game with SC2 that was less than 7 minutes long. It was possible though with previous C&C games like RA2, Generals, Kane's Wrath, and RA3.
And, if i have more time.. i just hit "find match" and play again.

With guys like Morten, Black, and Browder on the SC2 RTS team its no surprise they're taking a hard turn towards C&C style of play. The Blizzard manifesto is to make games they themselves like to play.


I am yet to experience a equal skilled game that went back and forth that was less than 7 minutes long in LOTV, I've found that comebacks are much harder since denying expansions and starving you out quickly is a real thing. I think your first base drys up at around 7 mins IIRC.



also, let us just imagine that the ultimate competitive experience were to be in video game whose average game length was 2.5 hours. a lot less people would play... even though this 2.5 hour game is a more thorough test of their skill and strategy... people have other things to do besides play video games.

the longer the average game the more people you exclude from being able to partake in the game.


The average game time in the GSL is 18.6 minutes according to this source
http://vizual-statistix.tumblr.com/post/94161477131/i-recently-watched-several-of-the-international-4

I also think that his stats are wrong and on the higher end, I think the guy didn't actually convert the ingame time to realtime. SC2 has the shortest gametime of all the competitive games there's no need to make it shorter the game already appeals to the market of time strapped competitive players.
I will make Yogg Saron priest work...
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-22 20:45:52
July 22 2015 20:43 GMT
#149
GSL players are more likely to know how to close out a won game and execute that closing out process properly

on the other hand, they are more likely to know how to block cheese/aggro...

i am very happy for the reduced downtime in pro matches and the faster pace... hyyyyyype
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Atokad
Profile Joined November 2010
United States204 Posts
July 22 2015 20:52 GMT
#150
On July 23 2015 01:20 JimmyJRaynor wrote:

LoL is #27. .which is not bad.. ( nothing i'd base a decision about game length on). Blizzard probably did get a lot of data from the game that is #4 on that list though.


I don't want to jump into this argument, but it should be noted LoL has been popular for like 3 years? as opposed to the other games on this list which have had much longer windows to catch cash. Just by the news/streams it's pretty easy to see LoL is by far the leader in eSports currently. Although SC2 might have made eSports what it is today, LoL is driving the bus now.
2016 Year of Losira!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17456 Posts
July 22 2015 20:54 GMT
#151
Blizzard went with shorter game times for Heroes and if they wish to do so for SC2 .... i say.. let em.
i'd rather play 5 games in 1 hour than 3 games in 1 hour. Its more fun.

i find LotV more fun than HotS and the 12 worker start is part of the reason why.

If the vast majority of the community wanted Blizzard to go back to the 6 workers start they would've done so. But, that's not what is happening... and your poll reflects this as well.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-22 20:58:58
July 22 2015 20:57 GMT
#152
On July 23 2015 05:54 JimmyJRaynor wrote:
Blizzard went with shorter game times for Heroes and if they wish to do so for SC2 .... i say.. let em.
i'd rather play 5 games in 1 hour than 3 games in 1 hour. Its more fun.

i find LotV more fun than HotS and the 12 worker start is part of the reason why.

If the vast majority of the community wanted Blizzard to go back to the 6 workers start they would've done so. But, that's not what is happening... and your poll reflects this as well.


Yes, but I think that is in part due to my post not clearly representing the downsides, I would also say a lot of people who don't have Lotv have voted. Also if you include the people who want it scaled back as people who are not happy with 12 workers then there's actually more people who don't like it than who do.

Secondly, there's downtime in all the games shortening the games and making you able to play more games actually could increase the amount of downtime in your gaming time.
I will make Yogg Saron priest work...
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 22 2015 21:03 GMT
#153
"Secondly, there's downtime in all the games shortening the games and making you able to play more games actually could increase the amount of downtime in your gaming time."

sorry what?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
JimmyJRaynor
Profile Blog Joined April 2010
Canada17456 Posts
July 22 2015 21:05 GMT
#154
Even with the down time i personally, still prefer 5 games in 1 hour rather than 3. That's just my $0.02.
Plus, you can hit the "play again" button against the guy you just played to lower downtime.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 22 2015 21:09 GMT
#155
On July 23 2015 06:03 mishimaBeef wrote:
"Secondly, there's downtime in all the games shortening the games and making you able to play more games actually could increase the amount of downtime in your gaming time."

sorry what?


It was badly worded, let me rephrase.

Lets say in HOTS a average game takes 10 minutes with 2 minutes of downtime, now lets say the average LOTV game takes 5 minutes with 1 minute of downtime. Technically the amount of downtime in your playing time is the same.
I will make Yogg Saron priest work...
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 22 2015 21:13 GMT
#156
On July 23 2015 04:29 JimmyJRaynor wrote:
Show nested quote +
On July 23 2015 02:40 Ovid wrote:
On July 23 2015 01:20 JimmyJRaynor wrote:
PC users are mixing up their time between their smart phone, Giant Screen TV, and tablet.
No longer does a guy sit in a dark room with only his desktop PC for hours on end.. those days are over ...
I think Blizz did their surveys and focus groups and from that they learned PC players want shorter gaming sessions.
Heroes of the Storm is oriented towards shorter play sessions.
Blizzard is changing SC2 to create shorter games.
In a shorter game you can't have the slow build up that goes with a 6 worker start.
I like starting with substantially more workers than in HotS ... its more fun.

That's why the average gametime in the largest game in the world (League of Legends) is averaged at 35 minutes?
Speeding up the start (and therefore everything after it) speeds the game up but not the potential length of the game anyway also often people forget that their 30 minute game in Hots is 22 minutes in Lotv time.


Blizzard made the conscious decision to have Heroes of the Storm game play times substantially below LoL game time. Before doing so.. they did their homework. Morhaime didn't just wake up one day and say "hey .. lets make a 15 minute MOBA guys".

Blizzard has tonnes of data based on WoW, D3, SC2 , Hearthstone etc.
They did a study or 2 or more on PC players outside their games.

Blizzard did some kind of analysis of their player base and general PC players on the lines of this... did some predictive analysis of the future...etc.
http://www.iis.sinica.edu.tw/~swc/pub/wow_player_game_hours.html

using info like this Blizzard decided to have Heroes of the Storm have much shorter play sessions than LoL.
and i think they're doing the same thing with SC2.

Don't expect Blizzard to cater to the very specialized mature LoL player base... they didn't even do so with Heroes so they damn sure won't let LoL players behaviour impact decision making for WoW, D3, SC2 or Hearthstone.

"largest game In the world" is really vague
ATVI is here to make money so this is how they measure games... in terms of money.
http://www.giantbomb.com/profile/jagged85/lists/highest-grossing-games-of-all-time-inflation-adjus/89416/

LoL is #27. .which is not bad.. ( nothing i'd base a decision about game length on). Blizzard probably did get a lot of data from the game that is #4 on that list though.

I think Blizzard is aiming for shorter game times... we'll see whether or not they succeed.

with a 12 worker start its possible to have a really fun , fast, fluid and action packed 6 minute game of SC2 that doesn't feel like it was a cheese-fest... a lot can happen in 6 minutes with a 12 worker start. Previously, a really fun 6 minute RTS game was really only possible with C&C type games.


To be fair, LoL is a free game haha. And quite a bit younger than a lot of those games on the list.

In all of my experience so far with this beta and the HotS beta, I think I've come to the conclusion that Blizzard wants to make a fast-paced game that is very different from Brood War, and that's fine. It's not what I want, but that doesn't mean it's not a viable idea. Still, I think they could do a lot better in other areas like community feedback (*definitely making progress here though), improved UI, more intuitive gameplay (while still retaining useful details like the fact that you can hold position -_-), and microtransactions AKA actually adding to and updating the game consistently.

I don't agree with the 12 worker start because it excludes a lot of early game interaction and takes out a considerable chunk of decisions, but it is fine IF there is an interesting and varied mid game which opens up as much choices and interactions as they are cutting out with the faster economy.
StrategyAllyssa Grey <3<3
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 22 2015 21:13 GMT
#157
On July 20 2015 01:14 Ovid wrote:
Time saved from 12 Worker change

You list the builds lost. You did not list the builds gained.

I like to play some Lotv versus one of my colleagues (who recently beat me 3-2 in a series) and really like to have the fast game start. It just feels right to have more to do than only build workers and an overlord every now and then. I still have to build a lot of drones, but I am also able to build other stuff.

The game is insanely quick (or at least it feels that way.) While it is stressful, it is also good. Cutting some traditional builds forces me to rethink my very game plans and even unit roles. It feels really good to have the quick action early on.
You don't choose to play zerg. The zerg choose you.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 22 2015 21:19 GMT
#158
On July 23 2015 06:13 [F_]aths wrote:
Show nested quote +
On July 20 2015 01:14 Ovid wrote:
Time saved from 12 Worker change

You list the builds lost. You did not list the builds gained.

I like to play some Lotv versus one of my colleagues (who recently beat me 3-2 in a series) and really like to have the fast game start. It just feels right to have more to do than only build workers and an overlord every now and then. I still have to build a lot of drones, but I am also able to build other stuff.

The game is insanely quick (or at least it feels that way.) While it is stressful, it is also good. Cutting some traditional builds forces me to rethink my very game plans and even unit roles. It feels really good to have the quick action early on.


It's difficult to list builds gained because knowing what works/doesn't at a high level and years down the line is pretty impossible. It's safe to say that it's a net loss though but more on that in the rethread.
You still have downtime, you're not saving a massive amount of time and the amount of meaningful decisions you can make in the early-midgame is diminished because of how the infrastructure ramps up in accordance to your workers.
I will make Yogg Saron priest work...
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2015-07-22 21:23:05
July 22 2015 21:22 GMT
#159
On July 23 2015 05:52 Atokad wrote:
Show nested quote +
On July 23 2015 01:20 JimmyJRaynor wrote:

LoL is #27. .which is not bad.. ( nothing i'd base a decision about game length on). Blizzard probably did get a lot of data from the game that is #4 on that list though.


I don't want to jump into this argument, but it should be noted LoL has been popular for like 3 years? as opposed to the other games on this list which have had much longer windows to catch cash. Just by the news/streams it's pretty easy to see LoL is by far the leader in eSports currently. Although SC2 might have made eSports what it is today, LoL is driving the bus now.


Halo 2, Unreal, Q3 Arena, CoD4, and BW made ESPORTS what it is today.
StrategyAllyssa Grey <3<3
Moonsalt
Profile Joined May 2011
267 Posts
July 22 2015 21:34 GMT
#160
That poll is so disappointing.
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 487
UpATreeSC 113
MindelVK 50
elazer 22
StarCraft: Brood War
Britney 22052
Calm 3351
ggaemo 223
Dewaltoss 179
firebathero 129
Soulkey 121
Rock 25
SilentControl 13
Dota 2
ODPixel217
canceldota113
febbydoto26
League of Legends
Reynor16
Counter-Strike
pashabiceps3280
byalli481
Heroes of the Storm
Liquid`Hasu287
Other Games
tarik_tv1653
FrodaN853
B2W.Neo619
ceh9472
Mlord326
ArmadaUGS170
Trikslyr151
RotterdaM105
C9.Mang083
QueenE52
Mew2King47
Organizations
Counter-Strike
PGL128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Adnapsc2 15
• davetesta3
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 33
• RayReign 21
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV653
League of Legends
• Nemesis3279
• TFBlade1558
Other Games
• imaqtpie923
• Scarra489
• Shiphtur172
Upcoming Events
Replay Cast
4h 59m
Escore
14h 59m
WardiTV Map Contest Tou…
15h 59m
OSC
19h 59m
Big Brain Bouts
20h 59m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
WardiTV Map Contest Tou…
1d 15h
IPSL
1d 20h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 23h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
CranKy Ducklings
2 days
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.