• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:20
CEST 20:20
KST 03:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation9$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 708 users

Community Feedback Update - July 17 - Page 2

Forum Index > Legacy of the Void
138 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
jinjin5000
Profile Joined May 2010
United States1419 Posts
July 18 2015 00:49 GMT
#21
I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...

LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all.
glad David kim s sharing with this forum but we shall have to see the result
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-07-18 01:23:36
July 18 2015 00:51 GMT
#22
Glad to see they're addressing Protoss in at least some capacity. Glad to have the updates and at least get a glimpse of the thought process going on with the SC2 team.

Regarding getting players into SC2, please, Blizzard, please, don't neglect the pulling power of the Arcade. It's been a cornerstone of SC since StarCraft was invented, and even during those glorious days I was in C+ trying to bust my way into B- I'd still dedicate a few hours every night at the end of laddering to unwind and play Heaven's Final Hour, BGH (not really UMS, but Phantom Mode is!), all sorts of tower defence games, SAT Control (still working on the remake)... the list goes on and on and on.

When I'm trying to sell my friends, coworkers, etc. on this game, Arcade is a really strong point. I can basically say, "Look, when you buy this game for $40, what you're really getting is the game plus all these other games made and maintained by the community - Tower Defense, our own brand of MOBAs, zombie survival maps... fucking third person shooters are a thing in SC2!" Because every game, at some point, will wear you out. Maybe after a week of playing, maybe after a year, maybe after three minutes. But here's a bunch of cool other games that are way less competitive. And here's a bunch of games that are just as competitive, like Star Battle. Or a good Heaven's match.

Hell, the most actively played game on Steam is the sequel to a WC3 arcade map.

Anyways, there's a lot of strides you've already taken with Arcade. The open games queue is the best tool, although I'd say it should be the default. But even now, with Arcade being free for Starter Edition users, I don't see a lot of encouragement for new or returning users to play on it when it's such a natural way to get used to the SC2 environment. A lot of the most popular maps are low-intensity versions of StarCraft II multiplayer (like Phantom Mode or Observer maps). Maybe we'll see 2v2, 3v3, FFA, and 3-players-per-force archonmode maps spring up, or for the players who don't like the economy, we'll see the return of money maps - a StarCraft II version of Big Game Hunters, but more popular than the existing versions we have today. And those players are potentially going to want to make the jump to bigger and better things, and buy the full version of the game.

I love what the Blizzard team is doing with archonmode and allied commanders, and I fully support their efforts in finding new and exciting ways to get people into StarCraft II, but I don't want them to forget that their community does that organically through Arcade.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2015-07-18 00:53:44
July 18 2015 00:52 GMT
#23
On July 18 2015 09:49 jinjin5000 wrote:
I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...

LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all.
glad David kim s sharing with this forum but we shall have to see the result

Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'.

On July 18 2015 09:51 [UoN]Sentinel wrote:

Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.


Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that.
kiss kiss fall in love
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-07-18 01:12:32
July 18 2015 01:11 GMT
#24
On July 18 2015 09:52 IntoTheheart wrote:
Show nested quote +
On July 18 2015 09:49 jinjin5000 wrote:
I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...

LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all.
glad David kim s sharing with this forum but we shall have to see the result

Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'.

Show nested quote +
On July 18 2015 09:51 [UoN]Sentinel wrote:

Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.


Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that.

Fair enough, although the core gameplay (including most of the champions/stats) is virtually unchanged. Like I played Dota for a while, picked up Dota 2 not too long ago, and got right into it. For instance the Pudge of Dota 2 plays almost exactly like the Pudge of Dota 1.

But it all started with DotA, and even before Valve and Riot came along, there were tournaments and a pro scene for DotA. And you can go even further back and credit this whole thing to the StarCraft 1 UMS Aeon of Strife.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 18 2015 01:16 GMT
#25
On July 18 2015 10:11 [UoN]Sentinel wrote:
Show nested quote +
On July 18 2015 09:52 IntoTheheart wrote:
On July 18 2015 09:49 jinjin5000 wrote:
I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...

LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all.
glad David kim s sharing with this forum but we shall have to see the result

Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'.

On July 18 2015 09:51 [UoN]Sentinel wrote:

Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.


Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that.

Fair enough, although the core gameplay (including most of the champions/stats) is virtually unchanged. Like I played Dota for a while, picked up Dota 2 not too long ago, and got right into it. For instance the Pudge of Dota 2 plays almost exactly like the Pudge of Dota 1.

But it all started with DotA, and even before Valve and Riot came along, there were tournaments and a pro scene for DotA. And you can go even further back and credit this whole thing to the StarCraft 1 UMS Aeon of Strife.

I absolutely agree, but I still maintain that we need a stronger word than "polish."
kiss kiss fall in love
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 01:24 GMT
#26
On July 18 2015 10:16 IntoTheheart wrote:
Show nested quote +
On July 18 2015 10:11 [UoN]Sentinel wrote:
On July 18 2015 09:52 IntoTheheart wrote:
On July 18 2015 09:49 jinjin5000 wrote:
I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...

LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all.
glad David kim s sharing with this forum but we shall have to see the result

Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'.

On July 18 2015 09:51 [UoN]Sentinel wrote:

Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.


Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that.

Fair enough, although the core gameplay (including most of the champions/stats) is virtually unchanged. Like I played Dota for a while, picked up Dota 2 not too long ago, and got right into it. For instance the Pudge of Dota 2 plays almost exactly like the Pudge of Dota 1.

But it all started with DotA, and even before Valve and Riot came along, there were tournaments and a pro scene for DotA. And you can go even further back and credit this whole thing to the StarCraft 1 UMS Aeon of Strife.

I absolutely agree, but I still maintain that we need a stronger word than "polish."

Changed to "sequel".
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
July 18 2015 01:54 GMT
#27
hope everything will be better.

아 그리고 고인규 좀 불러줘라. 고인규도 미국 갈 줄 안다.
"Morality is simply the attitude we adopt towards people we personally dislike"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 18 2015 02:21 GMT
#28
So the one thing I wanted to hear about isn't until next week T_T.

Really hoping Blizzard will make radical changes to Force Fields, Warp Gates, and Gateway unit strength but I refuse to get my hopes up I imagine nothing will happen in this regard, but I am hoping to be proved wrong.
When I think of something else, something will go here
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
July 18 2015 02:44 GMT
#29
Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Highways
Profile Joined July 2005
Australia6103 Posts
July 18 2015 02:48 GMT
#30
On July 18 2015 07:22 SetGuitarsToKill wrote:

We’ve also talked a lot about various popular Protoss topics such as Force Fields, Warp Gates, and Gateway unit strength, but this post has already gone on too long—so we’ll leave that for next week’s update.

In our next update, we’ll be discussing the Protoss in Legacy of the Void more in-depth, so stay tuned!"


OMG YESSS

#1 Terran hater
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 02:48 GMT
#31
On July 18 2015 11:44 BisuDagger wrote:
Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard.

They probably sent it to Bisu, but Bisu didn't show up because he was scared the army recruiter would be looking for him there.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-18 02:50:13
July 18 2015 02:49 GMT
#32
nvm was confused
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
July 18 2015 02:51 GMT
#33
On July 18 2015 11:48 [UoN]Sentinel wrote:
Show nested quote +
On July 18 2015 11:44 BisuDagger wrote:
Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard.

They probably sent it to Bisu, but Bisu didn't show up because he was scared the army recruiter would be looking for him there.

He got an extension at least :D
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 02:53 GMT
#34
On July 18 2015 11:51 BisuDagger wrote:
Show nested quote +
On July 18 2015 11:48 [UoN]Sentinel wrote:
On July 18 2015 11:44 BisuDagger wrote:
Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard.

They probably sent it to Bisu, but Bisu didn't show up because he was scared the army recruiter would be looking for him there.

He got an extension at least :D

He should move to France and train all the French SC/SC2 players in exchange for asylum.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
July 18 2015 03:07 GMT
#35
I hope they don't take away warpgate and forcefields, I like Protoss as is and I feel that if they do something to drastic we might end up with something worse. It always seems like those that complain the loudest just doesn't even play the game, which I guess is natural but there's people also who like it as it is and we'll suffer if they change it.
Too weird to live, too rare to die.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
July 18 2015 03:10 GMT
#36
Complexity arising out of Simplicity! Not complexity arising out of complexity. This is the formula for any competition that is popular.

Very simple concept. Blizz needs to understand this, before they can really make the game better.

This concept applies especially to Archon Mode and Allied Commander, which don't necessarily make the game easier to play, because the key to playing these modes is good communication with your ally. Further, is it really fun when someone else does all the cool things for you and you don't know whats going on?

Also, there is hardly any downtime in SC2. Take LoL the most popular game in the world... its like 4-5 minutes before anything significant happens. Take Hots, that first scout counts for a lot. I think Blizz is confusing excitement with importance. A lot of important things happen in the first 2-3 min of HOTs, not a lot of exciting things happen.
Its going to be a glorious day, I feel my luck could change
SnowfaLL
Profile Joined December 2008
Canada730 Posts
July 18 2015 03:21 GMT
#37
On July 18 2015 12:07 Firkraag8 wrote:
I hope they don't take away warpgate and forcefields, I like Protoss as is and I feel that if they do something to drastic we might end up with something worse. It always seems like those that complain the loudest just doesn't even play the game, which I guess is natural but there's people also who like it as it is and we'll suffer if they change it.


It definitely seems that way, if they change forcefields/gateways it'll be because the zerg players / bad players who just can't learn to beat it are complaining, Its not a way to work on balancing a game, look at the winrates and professional scene instead. I don't see a lack of zergs winning top tournaments nor do I see an overwhelming number of Protoss winning major touranments.

The only thing protoss needs is a major reworking of the collosus. Gateway is fine and forcefields are fine also if ANY zerg player would build a ravager (the counter to FF) or you know, do like the korean pros and maybe not get caught out of position??? or roach burrow. Without FF, the protoss gateway army is too weak to fight even zerglings alone.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 18 2015 03:22 GMT
#38
a lot of important things happen in a chess game
not a lot of exciting things happen...

it's all about perspective...
(note chess is not a successful e-sport)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
July 18 2015 03:27 GMT
#39
On July 18 2015 12:21 SnowfaLL wrote:
Show nested quote +
On July 18 2015 12:07 Firkraag8 wrote:
I hope they don't take away warpgate and forcefields, I like Protoss as is and I feel that if they do something to drastic we might end up with something worse. It always seems like those that complain the loudest just doesn't even play the game, which I guess is natural but there's people also who like it as it is and we'll suffer if they change it.


It definitely seems that way, if they change forcefields/gateways it'll be because the zerg players / bad players who just can't learn to beat it are complaining, Its not a way to work on balancing a game, look at the winrates and professional scene instead. I don't see a lack of zergs winning top tournaments nor do I see an overwhelming number of Protoss winning major touranments.

The only thing protoss needs is a major reworking of the collosus. Gateway is fine and forcefields are fine also if ANY zerg player would build a ravager (the counter to FF) or you know, do like the korean pros and maybe not get caught out of position??? or roach burrow. Without FF, the protoss gateway army is too weak to fight even zerglings alone.


You misunderstand, the biggest complaint seem to be designwise where they want to get rid of warpgate and forcefields in order to let Protoss have stronger gateway units. So it's not about balance necessarily but design. Either way I don't agree with them, both warpgate and forcefields are cool.
Too weird to live, too rare to die.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 18 2015 03:36 GMT
#40
I'd say if there's anything to be redesigned, it would be Blink. A lot of the map design right now is restrictive because of the way blink works.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Scarlett vs ShamelessLIVE!
WardiTV820
TKL 289
Liquipedia
uThermal 2v2 Circuit
16:00
Warmup Cup 2
uThermal295
IndyStarCraft 252
SteadfastSC91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 397
TKL 308
uThermal 301
IndyStarCraft 249
SteadfastSC 91
UpATreeSC 81
BRAT_OK 65
ProTech42
MindelVK 22
StarCraft: Brood War
Bisu 1542
Shuttle 964
EffOrt 963
firebathero 294
Mini 276
TY 99
Dewaltoss 98
soO 50
sas.Sziky 22
yabsab 9
[ Show more ]
GoRush 9
IntoTheRainbow 9
Dota 2
Gorgc12136
qojqva2083
League of Legends
Dendi939
Grubby601
Counter-Strike
fl0m1161
Fnx 589
byalli581
flusha334
Foxcn174
sgares66
Heroes of the Storm
Liquid`Hasu396
Khaldor145
Other Games
FrodaN2384
Beastyqt674
C9.Mang0197
oskar134
KnowMe130
Trikslyr57
QueenE51
ArmadaUGS11
Organizations
Other Games
gamesdonequick45299
StarCraft 2
angryscii 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 9
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2827
• masondota2863
League of Legends
• Nemesis5556
• TFBlade1139
• Jankos984
Other Games
• imaqtpie1226
• Shiphtur724
Upcoming Events
Replay Cast
5h 40m
RSL Revival
15h 40m
ByuN vs SHIN
Clem vs Reynor
OSC
18h 40m
Replay Cast
1d 5h
RSL Revival
1d 15h
Classic vs Cure
FEL
1d 21h
OSC
2 days
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.