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I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...
LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all. glad David kim s sharing with this forum but we shall have to see the result
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Glad to see they're addressing Protoss in at least some capacity. Glad to have the updates and at least get a glimpse of the thought process going on with the SC2 team.
Regarding getting players into SC2, please, Blizzard, please, don't neglect the pulling power of the Arcade. It's been a cornerstone of SC since StarCraft was invented, and even during those glorious days I was in C+ trying to bust my way into B- I'd still dedicate a few hours every night at the end of laddering to unwind and play Heaven's Final Hour, BGH (not really UMS, but Phantom Mode is!), all sorts of tower defence games, SAT Control (still working on the remake)... the list goes on and on and on.
When I'm trying to sell my friends, coworkers, etc. on this game, Arcade is a really strong point. I can basically say, "Look, when you buy this game for $40, what you're really getting is the game plus all these other games made and maintained by the community - Tower Defense, our own brand of MOBAs, zombie survival maps... fucking third person shooters are a thing in SC2!" Because every game, at some point, will wear you out. Maybe after a week of playing, maybe after a year, maybe after three minutes. But here's a bunch of cool other games that are way less competitive. And here's a bunch of games that are just as competitive, like Star Battle. Or a good Heaven's match.
Hell, the most actively played game on Steam is the sequel to a WC3 arcade map.
Anyways, there's a lot of strides you've already taken with Arcade. The open games queue is the best tool, although I'd say it should be the default. But even now, with Arcade being free for Starter Edition users, I don't see a lot of encouragement for new or returning users to play on it when it's such a natural way to get used to the SC2 environment. A lot of the most popular maps are low-intensity versions of StarCraft II multiplayer (like Phantom Mode or Observer maps). Maybe we'll see 2v2, 3v3, FFA, and 3-players-per-force archonmode maps spring up, or for the players who don't like the economy, we'll see the return of money maps - a StarCraft II version of Big Game Hunters, but more popular than the existing versions we have today. And those players are potentially going to want to make the jump to bigger and better things, and buy the full version of the game.
I love what the Blizzard team is doing with archonmode and allied commanders, and I fully support their efforts in finding new and exciting ways to get people into StarCraft II, but I don't want them to forget that their community does that organically through Arcade.
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On July 18 2015 09:49 jinjin5000 wrote: I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...
LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all. glad David kim s sharing with this forum but we shall have to see the result Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'.
On July 18 2015 09:51 [UoN]Sentinel wrote:
Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.
Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that.
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On July 18 2015 09:52 IntoTheheart wrote:Show nested quote +On July 18 2015 09:49 jinjin5000 wrote: I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...
LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all. glad David kim s sharing with this forum but we shall have to see the result Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'. Show nested quote +On July 18 2015 09:51 [UoN]Sentinel wrote:
Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.
Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that. Fair enough, although the core gameplay (including most of the champions/stats) is virtually unchanged. Like I played Dota for a while, picked up Dota 2 not too long ago, and got right into it. For instance the Pudge of Dota 2 plays almost exactly like the Pudge of Dota 1.
But it all started with DotA, and even before Valve and Riot came along, there were tournaments and a pro scene for DotA. And you can go even further back and credit this whole thing to the StarCraft 1 UMS Aeon of Strife.
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On July 18 2015 10:11 [UoN]Sentinel wrote:Show nested quote +On July 18 2015 09:52 IntoTheheart wrote:On July 18 2015 09:49 jinjin5000 wrote: I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...
LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all. glad David kim s sharing with this forum but we shall have to see the result Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'. On July 18 2015 09:51 [UoN]Sentinel wrote:
Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.
Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that. Fair enough, although the core gameplay (including most of the champions/stats) is virtually unchanged. Like I played Dota for a while, picked up Dota 2 not too long ago, and got right into it. For instance the Pudge of Dota 2 plays almost exactly like the Pudge of Dota 1. But it all started with DotA, and even before Valve and Riot came along, there were tournaments and a pro scene for DotA. And you can go even further back and credit this whole thing to the StarCraft 1 UMS Aeon of Strife. I absolutely agree, but I still maintain that we need a stronger word than "polish."
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On July 18 2015 10:16 IntoTheheart wrote:Show nested quote +On July 18 2015 10:11 [UoN]Sentinel wrote:On July 18 2015 09:52 IntoTheheart wrote:On July 18 2015 09:49 jinjin5000 wrote: I feel like the larger worker count eliminating early game just makes it hell to scout and have more BO wins...
LotV is fun sure, but there is nagging feeling in mind that it is just new game buzz. The changes dont sit all that right with siege tank drops and disruptor with adepts and all. glad David kim s sharing with this forum but we shall have to see the result Thankfully, he's presenting what sound like actionable items soon, so we might be able to see what they're planning on doing with respect to your comment (and Canata's) and all the non-Korean progamers'. On July 18 2015 09:51 [UoN]Sentinel wrote:
Hell, the most actively played game on Steam is a polished version of a WC3 arcade map.
Ooookay hahaha it's not quite that simple, Valve put a lot of work into polishing it to the point where I think we need a stronger word for that. Fair enough, although the core gameplay (including most of the champions/stats) is virtually unchanged. Like I played Dota for a while, picked up Dota 2 not too long ago, and got right into it. For instance the Pudge of Dota 2 plays almost exactly like the Pudge of Dota 1. But it all started with DotA, and even before Valve and Riot came along, there were tournaments and a pro scene for DotA. And you can go even further back and credit this whole thing to the StarCraft 1 UMS Aeon of Strife. I absolutely agree, but I still maintain that we need a stronger word than "polish." Changed to "sequel".
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hope everything will be better.
아 그리고 고인규 좀 불러줘라. 고인규도 미국 갈 줄 안다.
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So the one thing I wanted to hear about isn't until next week T_T.
Really hoping Blizzard will make radical changes to Force Fields, Warp Gates, and Gateway unit strength but I refuse to get my hopes up I imagine nothing will happen in this regard, but I am hoping to be proved wrong.
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Bisutopia19230 Posts
Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard.
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On July 18 2015 07:22 SetGuitarsToKill wrote:
We’ve also talked a lot about various popular Protoss topics such as Force Fields, Warp Gates, and Gateway unit strength, but this post has already gone on too long—so we’ll leave that for next week’s update.
In our next update, we’ll be discussing the Protoss in Legacy of the Void more in-depth, so stay tuned!"
OMG YESSS
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On July 18 2015 11:44 BisuDagger wrote: Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard. They probably sent it to Bisu, but Bisu didn't show up because he was scared the army recruiter would be looking for him there.
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Bisutopia19230 Posts
On July 18 2015 11:48 [UoN]Sentinel wrote:Show nested quote +On July 18 2015 11:44 BisuDagger wrote: Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard. They probably sent it to Bisu, but Bisu didn't show up because he was scared the army recruiter would be looking for him there. He got an extension at least :D
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On July 18 2015 11:51 BisuDagger wrote:Show nested quote +On July 18 2015 11:48 [UoN]Sentinel wrote:On July 18 2015 11:44 BisuDagger wrote: Sounds like a fun meeting. Of course, I'm sure my invite was lost in the mail. Feel free to PM me for my correct address blizzard. They probably sent it to Bisu, but Bisu didn't show up because he was scared the army recruiter would be looking for him there. He got an extension at least :D He should move to France and train all the French SC/SC2 players in exchange for asylum.
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I hope they don't take away warpgate and forcefields, I like Protoss as is and I feel that if they do something to drastic we might end up with something worse. It always seems like those that complain the loudest just doesn't even play the game, which I guess is natural but there's people also who like it as it is and we'll suffer if they change it.
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Complexity arising out of Simplicity! Not complexity arising out of complexity. This is the formula for any competition that is popular.
Very simple concept. Blizz needs to understand this, before they can really make the game better.
This concept applies especially to Archon Mode and Allied Commander, which don't necessarily make the game easier to play, because the key to playing these modes is good communication with your ally. Further, is it really fun when someone else does all the cool things for you and you don't know whats going on?
Also, there is hardly any downtime in SC2. Take LoL the most popular game in the world... its like 4-5 minutes before anything significant happens. Take Hots, that first scout counts for a lot. I think Blizz is confusing excitement with importance. A lot of important things happen in the first 2-3 min of HOTs, not a lot of exciting things happen.
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On July 18 2015 12:07 Firkraag8 wrote: I hope they don't take away warpgate and forcefields, I like Protoss as is and I feel that if they do something to drastic we might end up with something worse. It always seems like those that complain the loudest just doesn't even play the game, which I guess is natural but there's people also who like it as it is and we'll suffer if they change it.
It definitely seems that way, if they change forcefields/gateways it'll be because the zerg players / bad players who just can't learn to beat it are complaining, Its not a way to work on balancing a game, look at the winrates and professional scene instead. I don't see a lack of zergs winning top tournaments nor do I see an overwhelming number of Protoss winning major touranments.
The only thing protoss needs is a major reworking of the collosus. Gateway is fine and forcefields are fine also if ANY zerg player would build a ravager (the counter to FF) or you know, do like the korean pros and maybe not get caught out of position??? or roach burrow. Without FF, the protoss gateway army is too weak to fight even zerglings alone.
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a lot of important things happen in a chess game not a lot of exciting things happen...
it's all about perspective... (note chess is not a successful e-sport)
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On July 18 2015 12:21 SnowfaLL wrote:Show nested quote +On July 18 2015 12:07 Firkraag8 wrote: I hope they don't take away warpgate and forcefields, I like Protoss as is and I feel that if they do something to drastic we might end up with something worse. It always seems like those that complain the loudest just doesn't even play the game, which I guess is natural but there's people also who like it as it is and we'll suffer if they change it. It definitely seems that way, if they change forcefields/gateways it'll be because the zerg players / bad players who just can't learn to beat it are complaining, Its not a way to work on balancing a game, look at the winrates and professional scene instead. I don't see a lack of zergs winning top tournaments nor do I see an overwhelming number of Protoss winning major touranments. The only thing protoss needs is a major reworking of the collosus. Gateway is fine and forcefields are fine also if ANY zerg player would build a ravager (the counter to FF) or you know, do like the korean pros and maybe not get caught out of position??? or roach burrow. Without FF, the protoss gateway army is too weak to fight even zerglings alone.
You misunderstand, the biggest complaint seem to be designwise where they want to get rid of warpgate and forcefields in order to let Protoss have stronger gateway units. So it's not about balance necessarily but design. Either way I don't agree with them, both warpgate and forcefields are cool.
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I'd say if there's anything to be redesigned, it would be Blink. A lot of the map design right now is restrictive because of the way blink works.
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