• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:09
CEST 21:09
KST 04:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Working 1v1, 2v2, 3v3 Ladder BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Bot on ladder an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7145 users

Community Feedback Update - July 17 - Page 6

Forum Index > Legacy of the Void
138 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
ShambhalaWar
Profile Joined August 2013
United States930 Posts
July 19 2015 16:38 GMT
#101
On July 19 2015 19:53 StarscreamG1 wrote:
I wish they change the lurker attack sound. The BW sound was scary as hell, lotv sound...I can't even hear them when I'm being attacked by the spines :\


GOOD IDEA!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2015-07-19 17:07:31
July 19 2015 17:06 GMT
#102
As many of you already know, these are the main goals that our team has for Legacy of the Void:

  • More action, less down time.
  • More micro on both sides in engagements.
  • New ways to show off skill.
  • Make the game more difficult for pros.
  • Make the game more approachable to regular players through new features such as Archon Mode and Allied Commanders.



I don't like these goals whatsoever and I think it's leading to questionable design choices. For example, having played with and against the Adept's ability it seems more anti-micro than anything else. It's like they just want to add a bunch of abilities and expect that will automatically create more micro possibilities, which isn't the case.

Then they make it so you start with 12 workers, which eliminates a lot of the skill needed to macro properly in the very early game.

New ways to show off skill.
You mean new ways to show off skill to the uneducated spectators who have no appreciation for the finer, mostly unobservable points of managing a sc economy. They're catering to the spectator, not to the player.
~ ~ <°)))><~ ~ ~
ShambhalaWar
Profile Joined August 2013
United States930 Posts
July 19 2015 17:44 GMT
#103
On July 20 2015 02:06 TheFish7 wrote:
Show nested quote +
As many of you already know, these are the main goals that our team has for Legacy of the Void:

  • More action, less down time.
  • More micro on both sides in engagements.
  • New ways to show off skill.
  • Make the game more difficult for pros.
  • Make the game more approachable to regular players through new features such as Archon Mode and Allied Commanders.



Then they make it so you start with 12 workers, which eliminates a lot of the skill needed to macro properly in the very early game.



That's debatable. Spamming the build worker key doesn't take much skill. People get so bored they invented drone stacking to squeeze some level of efficiency out of that first minute. The amount of return of something like that is minimal. It does take skill to scout and build workers at the same time, but that happens in LOTV.

The HOTS early game was boring for almost everyone (imo), that's why we have casting rants, cause there is nothing to talk about for the first 5 in game minutes. Minus cheese of course, but even that isn't much to talk about.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 19 2015 17:59 GMT
#104
On July 20 2015 02:06 TheFish7 wrote:
Show nested quote +
As many of you already know, these are the main goals that our team has for Legacy of the Void:

  • More action, less down time.
  • More micro on both sides in engagements.
  • New ways to show off skill.
  • Make the game more difficult for pros.
  • Make the game more approachable to regular players through new features such as Archon Mode and Allied Commanders.



I don't like these goals whatsoever and I think it's leading to questionable design choices. For example, having played with and against the Adept's ability it seems more anti-micro than anything else. It's like they just want to add a bunch of abilities and expect that will automatically create more micro possibilities, which isn't the case.

How exactly is it anti-micro?

Then they make it so you start with 12 workers, which eliminates a lot of the skill needed to macro properly in the very early game.

As ShambalaWar said, no it doesn't. There's not much you can do other than make workers and/or cheese, and there will be new cheeses you can do at 12 supply.

New ways to show off skill.
You mean new ways to show off skill to the uneducated spectators who have no appreciation for the finer, mostly unobservable points of managing a sc economy. They're catering to the spectator, not to the player.

And what's wrong with that? Nobody's going to be hyped for a game because he managed to go the whole way without supply blocking himself. It's going to be because they have awesome blink micro, or they're defending at home while counterattacking with a drop in the enemy main, or something of that nature. And more of that is great for entertainment, which SC2 ultimately is.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 19 2015 18:25 GMT
#105
I wonder if the people complaining about active abilities would be happier if Blizzard made the abilities of all units in any group of units selected available by shortcut rather than having to tab through or assign control groups, or if it would inspire pages and pages of whine of people saying "a million steps backwards" or "lowering the skill ceiling" or "nobody asked for it". There is no unified community voice on what should be done to "fix" Starcraft, because everyone and their dog has a different view of what their ideal RTS experience is due to how complex the systems in the genre can be. There are people who love watching a drawn out 2 hour turtle-fest when players take half the map and mine each other out, and there are people who love watching some ridiculously bullshit build on specific maps designed to win in under 10 minutes, you can't make a change that pleases both those demographics and doesn't upset some unforeseen third party.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2015-07-19 19:38:00
July 19 2015 19:36 GMT
#106
On July 20 2015 02:59 [UoN]Sentinel wrote:

As ShambalaWar said, no it doesn't. There's not much you can do other than make workers and/or cheese, and there will be new cheeses you can do at 12 supply.

That's only because the design of SC2 dictates that there is nothing worth doing during that time frame. That is part of the problem and all they're doing is covering that up by eliminating the very early game altogether. In WoL you used to be able to 1 base, not anymore. Now you can't cheese either. Why even bother with macro, just start everybody off with 3 bases and 11 supply depots.


And what's wrong with that? Nobody's going to be hyped for a game because he managed to go the whole way without supply blocking himself. It's going to be because they have awesome blink micro, or they're defending at home while counterattacking with a drop in the enemy main, or something of that nature. And more of that is great for entertainment, which SC2 ultimately is.

Because it's a step in the wrong direction. They're making the RTS genre more like a moba or an rpg game and ignoring the fundamentals.

How exactly is it anti-micro?

Invulnerability?
~ ~ <°)))><~ ~ ~
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 19 2015 20:03 GMT
#107
On July 20 2015 04:36 TheFish7 wrote:
Show nested quote +
On July 20 2015 02:59 [UoN]Sentinel wrote:

As ShambalaWar said, no it doesn't. There's not much you can do other than make workers and/or cheese, and there will be new cheeses you can do at 12 supply.

That's only because the design of SC2 dictates that there is nothing worth doing during that time frame. That is part of the problem and all they're doing is covering that up by eliminating the very early game altogether. In WoL you used to be able to 1 base, not anymore. Now you can't cheese either. Why even bother with macro, just start everybody off with 3 bases and 11 supply depots.

What else would you like to do during those 2 minutes? What else would you like to see? If that's a problem, what is the solution?

You can still 1 base. You can 4 gate ridiculously early now. Double proxy stargate vs. Terran. 3 rax reaper might become a thing, who knows. They have bombs and you have money.

And why are you so fixated on them removing macro? They removed the part of the game where even elfi pushes a key on his keyboard then looks around his booth for 15 seconds. Macro is still the same.

Show nested quote +

And what's wrong with that? Nobody's going to be hyped for a game because he managed to go the whole way without supply blocking himself. It's going to be because they have awesome blink micro, or they're defending at home while counterattacking with a drop in the enemy main, or something of that nature. And more of that is great for entertainment, which SC2 ultimately is.

Because it's a step in the wrong direction. They're making the RTS genre more like a moba or an rpg game and ignoring the fundamentals.

The core RTS tenets are all there. The one thing you could maybe argue is that taking a base is now a decision like when to put down a factory or when to get your spire. And part of RTS's is, after all, army and unit control.

Show nested quote +

How exactly is it anti-micro?

Invulnerability?

You do realize you can still shoot the adept's regular form, right? And catch it when it teleports?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
TheWinks
Profile Joined July 2011
United States572 Posts
July 19 2015 20:39 GMT
#108
My problem with the adept ability is the ability to cancel it. It removes counterplay from the ability. For example, some adept ghosts leave the army as an attack happens. The other side has to decide whether they want to continue engaging the army with all their forces or split some off to engage the teleporting adepts. Regardless of their decision the protoss can then make the ideal decision whether to stay or teleport.
fruity.
Profile Joined April 2012
England1711 Posts
July 19 2015 20:58 GMT
#109
On July 20 2015 02:59 [UoN]Sentinel wrote:
Stuff..


You got burned by that sig bet huh
Ex Zerg learning Terran. A bold move.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
July 19 2015 21:31 GMT
#110
I am absolutely clueless about how to deal with liberators, I can hold the first hellbat/liberator push quite easily, but when terran starts massing them, I am absolutely helpless. I have tried with the sickest muta splits, hydras, and the only thing that seems to work is vipers and corruptors, but I have to have hive and corruptors as we all know have zero utility against ground, so yeah, any help is appreciated.
"Right on" - Morrow
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 19 2015 21:36 GMT
#111
On July 20 2015 06:31 JacobShock wrote:
I am absolutely clueless about how to deal with liberators, I can hold the first hellbat/liberator push quite easily, but when terran starts massing them, I am absolutely helpless. I have tried with the sickest muta splits, hydras, and the only thing that seems to work is vipers and corruptors, but I have to have hive and corruptors as we all know have zero utility against ground, so yeah, any help is appreciated.


Spore crawlers can't be targeted by the Liberator ground attack, good creep spread coupled with spores does decently because of the ground attack morphing time Hydralisk are pretty good vs them, Vipers are very good with the Parasitic bomb when they go mass Liberator. The key is to limit the bases they can take, Liberators are expensive limit the income and you win vs that style.
I will make Yogg Saron priest work...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 19 2015 21:44 GMT
#112
On July 20 2015 05:58 fruity. wrote:
Show nested quote +
On July 20 2015 02:59 [UoN]Sentinel wrote:
Stuff..


You got burned by that sig bet huh

^_^
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ShambhalaWar
Profile Joined August 2013
United States930 Posts
July 20 2015 04:49 GMT
#113
On July 20 2015 04:36 TheFish7 wrote:
Show nested quote +
On July 20 2015 02:59 [UoN]Sentinel wrote:

As ShambalaWar said, no it doesn't. There's not much you can do other than make workers and/or cheese, and there will be new cheeses you can do at 12 supply.


And what's wrong with that? Nobody's going to be hyped for a game because he managed to go the whole way without supply blocking himself. It's going to be because they have awesome blink micro, or they're defending at home while counterattacking with a drop in the enemy main, or something of that nature. And more of that is great for entertainment, which SC2 ultimately is.

Because it's a step in the wrong direction. They're making the RTS genre more like a moba or an rpg game and ignoring the fundamentals.



I always think it's interesting when someone says they are making sc2 into a moba.

Shouldn't an rts game resemble a moba game? This makes sense considering moba games were born from rts games.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-07-20 08:35:34
July 20 2015 08:35 GMT
#114
It seems Im with the korean community.

There will always be HOTS :D

I posted once "Listen to Korean Pro - Rain" regarding the widow mine buff and how it would TAKE AWAY tech paths, lo and behold, it did. Did they listen to Rain ? no. Was he right ? Yes.

Listen to the Korean community, that has the highest skilled players, what better advice is there ?
*burp*
Parcelleus
Profile Joined January 2011
Australia1662 Posts
July 20 2015 08:43 GMT
#115
On July 20 2015 02:44 ShambhalaWar wrote:
Show nested quote +
On July 20 2015 02:06 TheFish7 wrote:
As many of you already know, these are the main goals that our team has for Legacy of the Void:

  • More action, less down time.
  • More micro on both sides in engagements.
  • New ways to show off skill.
  • Make the game more difficult for pros.
  • Make the game more approachable to regular players through new features such as Archon Mode and Allied Commanders.



Then they make it so you start with 12 workers, which eliminates a lot of the skill needed to macro properly in the very early game.



That's debatable. Spamming the build worker key doesn't take much skill. People get so bored they invented drone stacking to squeeze some level of efficiency out of that first minute. The amount of return of something like that is minimal. It does take skill to scout and build workers at the same time, but that happens in LOTV.

The HOTS early game was boring for almost everyone (imo), that's why we have casting rants, cause there is nothing to talk about for the first 5 in game minutes. Minus cheese of course, but even that isn't much to talk about.


I like the down-time at the start. For example, you may of just played an epic game just before, it's nice to have a slower pace at the beginning that builds up. Nice to 'settle-in' , rather than go crazy mode from start to finish. Caster ranting at start is fun imho, nice social aspect before the main action starts up, good variety. I prefer HOTS opening atm.
*burp*
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 20 2015 13:47 GMT
#116
On July 20 2015 17:43 Parcelleus wrote:
Show nested quote +
On July 20 2015 02:44 ShambhalaWar wrote:
On July 20 2015 02:06 TheFish7 wrote:
As many of you already know, these are the main goals that our team has for Legacy of the Void:

  • More action, less down time.
  • More micro on both sides in engagements.
  • New ways to show off skill.
  • Make the game more difficult for pros.
  • Make the game more approachable to regular players through new features such as Archon Mode and Allied Commanders.



Then they make it so you start with 12 workers, which eliminates a lot of the skill needed to macro properly in the very early game.



That's debatable. Spamming the build worker key doesn't take much skill. People get so bored they invented drone stacking to squeeze some level of efficiency out of that first minute. The amount of return of something like that is minimal. It does take skill to scout and build workers at the same time, but that happens in LOTV.

The HOTS early game was boring for almost everyone (imo), that's why we have casting rants, cause there is nothing to talk about for the first 5 in game minutes. Minus cheese of course, but even that isn't much to talk about.


I like the down-time at the start. For example, you may of just played an epic game just before, it's nice to have a slower pace at the beginning that builds up. Nice to 'settle-in' , rather than go crazy mode from start to finish. Caster ranting at start is fun imho, nice social aspect before the main action starts up, good variety. I prefer HOTS opening atm.

I've had the opposite feedback from my friends playing/watching SC2. For the longest time it's just minerals being mined. Sure there's good stuff later on, but it's not the most entertaining start. I have the same problem with MOBAs, yes you need the heroes to level before anything happens, but a minute 30 of buying and getting into position, and then another 3-ish minutes where nothing usually happens (unless there's some invade, which I guess is the analogue to a proxy or cannon rush) isn't too entertaining either.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
July 20 2015 14:03 GMT
#117
have blizz mentioned anywhere adding additional servers?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17815 Posts
Last Edited: 2015-07-20 14:19:10
July 20 2015 14:10 GMT
#118
On July 20 2015 02:06 TheFish7 wrote:
Show nested quote +
As many of you already know, these are the main goals that our team has for Legacy of the Void:

  • More action, less down time.
  • More micro on both sides in engagements.
  • New ways to show off skill.
  • Make the game more difficult for pros.
  • Make the game more approachable to regular players through new features such as Archon Mode and Allied Commanders.



I don't like these goals whatsoever and I think it's leading to questionable design choices.


i don't think these goals are going to change.
you may be able to change Blizzard's balance tweaking or the role of an individual unit in the game.
i don't think Blizzard is changing direction on core values behind the direction of the game.. especially with teh game coming out this winter.


Here is a video of a guy who went to the Community Summit discussed in the OP for a little different perspective on Blizzard's development of an RTS game



this video only adds to my belief that BLizzard is doing a great job with LotV... and LotV will be really really good.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 20 2015 14:19 GMT
#119
What about changing the collossus to single target, long (old) range, and with a good punch to it?

That way it could be actually good against lurkers, the unit that Protoss struggles the most against. And maybe decent against ultras too while we are at it.

Protoss has enough (and better, more interesting) AOE damage in the disruptor and storm.
Revolutionist fan
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 20 2015 15:17 GMT
#120
Maybe the single target could work something similar to the wol beta voidray attack
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 2
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason74
EnDerr 14
StarCraft: Brood War
Shuttle 683
Dewaltoss 112
HiyA 34
910 30
Trap 22
Barracks 21
Free 6
Dota 2
monkeys_forever169
Heroes of the Storm
Liquid`Hasu529
Other Games
Grubby3059
FrodaN3052
summit1g1830
byalli1291
fl0m717
mouzStarbuck337
B2W.Neo314
KnowMe297
ToD181
Hui .168
IndyStarCraft 89
Mew2King87
QueenE83
shahzam57
Trikslyr53
CosmosSc2 27
Organizations
Dota 2
PGL Dota 2 - Main Stream11058
Other Games
gamesdonequick1871
BasetradeTV67
[ Show 17 non-featured ]
StarCraft 2
• printf 51
• mYiSmile139
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix11
• blackmanpl 8
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1796
League of Legends
• Shiphtur245
Other Games
• imaqtpie872
• WagamamaTV254
Upcoming Events
Replay Cast
4h 51m
GSL
15h 51m
Shopify Rebellion Sundays
19h 51m
Spirit vs Mixu
BSL
23h 51m
Ret vs TerrOr
Replay Cast
1d 4h
Afreeca Starleague
1d 14h
Shine vs Rush
WardiTV Weekly
1d 15h
Monday Night Weeklies
1d 20h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.