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Community Feedback Update - June 26 - Page 3

Forum Index > Legacy of the Void
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Topin
Profile Blog Joined December 2010
Peru10121 Posts
June 27 2015 02:02 GMT
#41
i dont know about the snipe part, snipe vs feedback was a great and exciting dinamic before the main fight
i would define my style between a mix of ByuN, Maru and MKP
Spect8rCraft
Profile Joined December 2012
649 Posts
June 27 2015 02:08 GMT
#42
Curiously:

If Blizzard wanted to have a more interesting ability than the old burst-damage snipe, why not just apply the armor debuff effect (in a non-stacking manner) in lieu of the burst damage via snipe? Adjust energy costs, find a good sweet spot for duration and range... because from the sound of things this drone thing sounds needlessly complex.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
June 27 2015 02:21 GMT
#43
Nerf zerg pls. Hydra's dmg needs to be lower.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17673 Posts
Last Edited: 2015-06-27 02:34:40
June 27 2015 02:33 GMT
#44
On June 27 2015 06:11 Lorning wrote:
Medivacs picking up siege mode Siege Tanks

Thanks to your feedback, we’re exploring potential ways to tone down the Siege Tank without nerfing it too much. We’re not saying we know for certain if the current version is too strong, but we’re exploring this area internally to see what we can find. This week, we’re trying a version where the pick-up is instant (but the tank still stays in Siege Mode), and when this type of Siege Tank is dropped, the tank itself needs time to set up at that new location. This way, there’s a bit of a delay before firing each shot, and the Medivac is still free to move around since both the pick-up and drop on this side is instant. We don’t know what the optimal number of seconds will be for the tank to set up, but it’s something we’re playing around with.


i really love this ability with Siege Tanks and Medivacs so i hope this ability remains in the game.

DELAY SUGGESTION: how about a delay equal to the cool down time of a siege tank shot?
so the instant the Siege Tank is dropped it runs through its shot cool down as though it had just fired.
this keeps the delay timing something simple that players are already familiar with.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Fran_
Profile Joined June 2010
United States1024 Posts
June 27 2015 02:34 GMT
#45
On June 27 2015 07:40 nottapro wrote:
1. David Kim is being awesome, I love reading these.

2. People who have never made a game vastly misunderstand how hard it is to judge how mechanics will work until it is developed. Most ideas fail. This couldn't be more evident than the posts recently about "Why did blizzard not keep promised feature X." Answer: it was better in theory.

3. Ghost drone still sucks. The main issue is that the solution is extremely dull even if it works flawlessly.


Brilliant post. Making games is damn hard (I had been doing it for 10 yrs before moving to the US). And Ghost drone is still ver uninspired.
AKAvg
Profile Joined April 2014
Brazil298 Posts
June 27 2015 02:42 GMT
#46
Surprised that the Devs are actually sharing thoughts and presenting their reasons for changes.

Even if we don't agree or like the direction and/or changes being made, that's huge improvement.
CptMarvel
Profile Joined May 2014
France236 Posts
June 27 2015 03:12 GMT
#47
I feel like a lot of issues that have appeared throughout the years with T could have been solved by simply buffing tanks
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
June 27 2015 03:23 GMT
#48
Gotta say, I hope the message got through to everyone. Remain positive, be constructive, give them a chance and if an idea flops they are willing to change. Very good news all around from blizzard.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 27 2015 03:52 GMT
#49
On June 27 2015 12:23 BisuDagger wrote:
Gotta say, I hope the message got through to everyone. Remain positive, be constructive, give them a chance and if an idea flops they are willing to change. Very good news all around from blizzard.


Agree
JimmyJRaynor
Profile Blog Joined April 2010
Canada17673 Posts
June 27 2015 03:59 GMT
#50
i think this interview sort of belongs in here...



maybe put this in the OP as well if u agree?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jinjin5000
Profile Joined May 2010
United States1549 Posts
Last Edited: 2015-06-27 04:12:49
June 27 2015 04:12 GMT
#51
Liberator's single A2G damage should move to tank as upgrade imo on single target at fusion core -.- Tank is niche as it is

I am glad david kim is doing these things though. All dem communications
Snugles
Profile Joined June 2012
United Kingdom35 Posts
June 27 2015 05:29 GMT
#52
Just the fact that this is posted shows how far blizzard have come in terms of dealing with the game.
Honestly this is what people have been asking for, for a long time, more radical and experimental changes as well as community feedback and showing how interaction affects them (to convince us we are being listened to XD).

As for the changes themselves, the ghost changes should be interesting as we see how it progresses. an anti armour ability sounds pretty cool to me, but making it single target and killable... maybe this should be a little more powerful at least maybe something like a cloud effect?? Especially since the rest of the changes seem to be making certain aspects of the game imba in their own special way and ghost dont really having anything else ridiculously powerful atm.
My life for eSports!
raXNT
Profile Joined June 2015
16 Posts
June 27 2015 05:30 GMT
#53
Remove pick up siege tank already, that stupid idea will limit what types of maps can be made and it will make you have to nerf other things and adjust the game just because u think it looks "cool" and gives more "options".

Maybe we dont want more options maybe we just want balance and less friggin volatility in this game.
CptMarvel
Profile Joined May 2014
France236 Posts
June 27 2015 05:52 GMT
#54
On June 27 2015 14:30 raXNT wrote:
Remove pick up siege tank already, that stupid idea will limit what types of maps can be made and it will make you have to nerf other things and adjust the game just because u think it looks "cool" and gives more "options".

Maybe we dont want more options maybe we just want balance and less friggin volatility in this game.


One thing you can't take away from Blizzard is their uncanny ability to balance their games. SC2, except for the BLinfestor fiasco, had no major balance fuck-up.
Giving more options to players can never really be bad. As for the volatility, I agree with you but it's more of a deep design issue (not related to current tank drops).
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 27 2015 06:26 GMT
#55
On June 27 2015 14:30 raXNT wrote:
Remove pick up siege tank already, that stupid idea will limit what types of maps can be made and it will make you have to nerf other things and adjust the game just because u think it looks "cool" and gives more "options".

Maybe we dont want more options maybe we just want balance and less friggin volatility in this game.


Complete lack of volatility means a completely stale and boring meta where players can't make choices or use innovative builds, BL/infestor era has almost zero volatility, every TvZ / ZvP played out almost the exact same way from the zerg player's perspective because there was one winning solution to everything. RTS' are magical because of the multiple ways to solve a game and a situation, the only time when a design decision is counter intuitive to creating more options to solve a situation is if it removes the ability of the other player to play around it. I don't see any indication that tank pick ups will be the only winning solution to everything in any match up or that it's impossible to play around, it's literally identical to thor pick ups in present TvZ and I don't see anybody complaining about that.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
raXNT
Profile Joined June 2015
16 Posts
June 27 2015 07:05 GMT
#56
On June 27 2015 15:26 Caihead wrote:
Show nested quote +
On June 27 2015 14:30 raXNT wrote:
Remove pick up siege tank already, that stupid idea will limit what types of maps can be made and it will make you have to nerf other things and adjust the game just because u think it looks "cool" and gives more "options".

Maybe we dont want more options maybe we just want balance and less friggin volatility in this game.


Complete lack of volatility means a completely stale and boring meta where players can't make choices or use innovative builds, BL/infestor era has almost zero volatility, every TvZ / ZvP played out almost the exact same way from the zerg player's perspective because there was one winning solution to everything. RTS' are magical because of the multiple ways to solve a game and a situation, the only time when a design decision is counter intuitive to creating more options to solve a situation is if it removes the ability of the other player to play around it. I don't see any indication that tank pick ups will be the only winning solution to everything in any match up or that it's impossible to play around, it's literally identical to thor pick ups in present TvZ and I don't see anybody complaining about that.



I said less Volatility not ZERO.

Most of the stuff you mention is completely unrelated to anything I wrote.

As far as comparing Thors to Siege Tanks, Thors don't have the same range a siege tank does.

When you put this ability in hands of a pro player it's going to affect the game so much it will force Blizzard to either remove it or nerf something else to accomidate the new droppable tank in siege mode.

I belive Blizzard implented this because of the Ravager and Disruptor. It's impossible for siege tanks to escape Ravagers and Disruptors without it.

Disrupter/Ravager and Siege mode drops is the most stupid thing they have ever come up with since WOL BETA.

Just my opinion anyway
Musicus
Profile Joined August 2011
Germany23579 Posts
June 27 2015 08:26 GMT
#57
Awwww that shoutout to BasetradeTV and then that cute edit for TakeTV <3.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
June 27 2015 09:46 GMT
#58
On June 27 2015 14:30 raXNT wrote:
Remove pick up siege tank already, that stupid idea will limit what types of maps can be made and it will make you have to nerf other things and adjust the game just because u think it looks "cool" and gives more "options".

Maybe we dont want more options maybe we just want balance and less friggin volatility in this game.

Siege Tanks and Medivacs already limit the maps that can be made even without Siege Tank drops, so I don't really see your point here... it was always the case.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
June 27 2015 11:46 GMT
#59
We'll do 100 days in a row and after that we probably will keep going - maybe we die - maybe not. #worthdyingfor
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 27 2015 11:49 GMT
#60
On June 27 2015 20:46 NarutO wrote:
We'll do 100 days in a row and after that we probably will keep going - maybe we die - maybe not. #worthdyingfor

#passion
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