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Community Feedback Update - June 26 - Page 2

Forum Index > Legacy of the Void
90 CommentsPost a Reply
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_indigo_
Profile Joined August 2010
Slovenia171 Posts
June 26 2015 22:11 GMT
#21
On June 27 2015 07:06 Hider wrote:
Show nested quote +
Not everything should be about "fun" "fun" "fun" -

The reason most gamers play games is to have fun!


That's not true. Maybe it is for simpler games but for a RTS like this where player has to commit to even have a slight chance on ladder, a series of fun abilities is not a motivator. You play to slay others, to defeat real human opponents, to achieve something, gain points, get win numbers up, unlock portraits.. not because you wanna use a fun ability every now and then.

And besides - game has a huge amount of fun things, so not everything should go through a sadistic rule that enforces it to be "super fun".
I have seen it all, and everything is just as senseless as chasing the wind.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
June 26 2015 22:12 GMT
#22
If there's something unclear or wrong in the OP, let me know. I'll update it
Community News
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9362 Posts
Last Edited: 2015-06-26 22:37:01
June 26 2015 22:16 GMT
#23
That's not true. Maybe it is for simpler games but for a RTS like this where player has to commit to even have a slight chance on ladder, a series of fun abilities is not a motivator. You play to slay others, to defeat real human opponents, to achieve something, gain points, get win numbers up, unlock portraits.. not because you wanna use a fun ability every now and then.


The end-goal here is still fun. You get better at the game, you own someone = FUN.
If you thought beating opponents and getting better at the game was super boring, then you would probably do your homework instead of playing the game.

However, you know what also makes the game more fun? Well-designed micro interactions + strategic diversity.

The point here is that the ultimate end-goal always is fun. the desire to promote more action and increase the skillcap = Sub-goals.

The problem is that David Kim has forgot the ultimate end-goal and only focusses on the subgoals, which is why LOTV right now is in a very bad state.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 26 2015 22:21 GMT
#24
A bit off topic but i'd like to see some work done with the Widow Mine to increase its synergy with Mech. The high supply cost makes it useless for map control at this point, so it's really just support for Bio.
Head Coach Park: "They should buff tanks!"
andrewlt
Profile Joined August 2009
United States7702 Posts
June 26 2015 22:36 GMT
#25
Disappointed that he avoided the main criticism of the drone ability, that it's just a band-aid to their terrible ultralisk armor buff.
Paljas
Profile Joined October 2011
Germany6926 Posts
June 26 2015 22:37 GMT
#26
On June 27 2015 07:12 Lorning wrote:
If there's something unclear or wrong in the OP, let me know. I'll update it

could you add the medivac change he is talking about? cause i have no idea what he means (havent followd lotv)
TL+ Member
nottapro
Profile Joined August 2012
202 Posts
June 26 2015 22:40 GMT
#27
1. David Kim is being awesome, I love reading these.

2. People who have never made a game vastly misunderstand how hard it is to judge how mechanics will work until it is developed. Most ideas fail. This couldn't be more evident than the posts recently about "Why did blizzard not keep promised feature X." Answer: it was better in theory.

3. Ghost drone still sucks. The main issue is that the solution is extremely dull even if it works flawlessly.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
June 26 2015 22:49 GMT
#28

We also wanted to give BasetradeTV a shout out here, because the uptime of their stream on various events is really impressive to us.

Rifkin is a god among men.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
June 26 2015 23:19 GMT
#29
If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
June 26 2015 23:40 GMT
#30
On June 27 2015 08:19 Grumbels wrote:
If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.


Why would this be of any relevance now? Lets just focus on LotV future, there's plenty to talk about..
I have seen it all, and everything is just as senseless as chasing the wind.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2015-06-26 23:57:12
June 26 2015 23:54 GMT
#31
On June 27 2015 08:19 Grumbels wrote:
If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.


if this has been going on all these years and its so bad why are you even still playing the game all these years?
i'm wondering if you have an excuse?

there are 3 reasons why Jaedong and Stardust are playing an absolute fucking all time classic in Toronto right now.

#2 reason is Jaedong
#3 reason is Stardust

#1 reason is David Kim.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Grumbels
Profile Blog Joined May 2009
Netherlands7028 Posts
June 26 2015 23:57 GMT
#32
On June 27 2015 08:40 _indigo_ wrote:
Show nested quote +
On June 27 2015 08:19 Grumbels wrote:
If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.


Why would this be of any relevance now? Lets just focus on LotV future, there's plenty to talk about..

I'd rather ponder about blizzard's past failures than care about the future of lotv which only holds theoretical interest for me anyway.

Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2015-06-27 00:02:52
June 27 2015 00:01 GMT
#33
thanks to David Kim for another informative blog post on Battle.Net.

and thanks to Blizzard for allocating the resources to this game to make it possible for David Kim to take the time to do these weekly blog posts.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lexender
Profile Joined September 2013
Mexico2623 Posts
Last Edited: 2015-06-27 00:21:50
June 27 2015 00:14 GMT
#34
On June 27 2015 08:54 JimmyJRaynor wrote:
Show nested quote +
On June 27 2015 08:19 Grumbels wrote:
If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.


if this has been going on all these years and its so bad why are you even still playing the game all these years?
i'm wondering if you have an excuse?

there are 3 reasons why Jaedong and Stardust are playing an absolute fucking all time classic in Toronto right now.

#2 reason is Jaedong
#3 reason is Stardust

#1 reason is David Kim.


All I see is Force Fields everywhere, how is that an all time classic?

And now "beautiful storms", yep such classic
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
June 27 2015 00:25 GMT
#35
why not just make snipe a skillshot ala caitlyn q from lol?
lots of dodging/aiming/jukes, even more so when there are multiple ghosts, so there's interaction and counterplay, and it can be used to snipe out important enemies
can i get my estro logo back pls
Hider
Profile Blog Joined May 2010
Denmark9362 Posts
June 27 2015 00:49 GMT
#36
On June 27 2015 09:25 aRyuujin wrote:
why not just make snipe a skillshot ala caitlyn q from lol?
lots of dodging/aiming/jukes, even more so when there are multiple ghosts, so there's interaction and counterplay, and it can be used to snipe out important enemies


Not really practical for a unit that can be massed. I believe line-skillcap fits better into units you only have very few off since it makes it possible for the opponent to actually dodge them.
revalence123
Profile Blog Joined April 2014
United States102 Posts
June 27 2015 00:52 GMT
#37
I am just curious, if you see this David Kim, but have you considered putting in a unit tester for LotV. It would be much easier for the community to test each unit for themselves outside of unranked. Just a thought.
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
June 27 2015 00:52 GMT
#38
On June 27 2015 07:12 Lorning wrote:
If there's something unclear or wrong in the OP, let me know. I'll update it


Perhaps you could add a few polls? Agree with his reasoning/Disagree/Don't care?
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
Last Edited: 2015-06-27 00:55:37
June 27 2015 00:54 GMT
#39
On June 27 2015 09:52 revalence123 wrote:
I am just curious, if you see this David Kim, but have you considered putting in a unit tester for LotV. It would be much easier for the community to test each unit for themselves outside of unranked. Just a thought.


if Blizzard is done with economy model adjustments then i'd like a unit tester for LotV as well.
Blizz could even create suggested specific situations for people to play around with.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
eCakes
Profile Joined March 2011
Australia32 Posts
June 27 2015 01:56 GMT
#40
if snipe isn't coming back, I'd like to see reapers changed somewhat so they have some more use in later game
Unexplained Bacon
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