Not everything should be about "fun" "fun" "fun" -
The reason most gamers play games is to have fun!
That's not true. Maybe it is for simpler games but for a RTS like this where player has to commit to even have a slight chance on ladder, a series of fun abilities is not a motivator. You play to slay others, to defeat real human opponents, to achieve something, gain points, get win numbers up, unlock portraits.. not because you wanna use a fun ability every now and then.
And besides - game has a huge amount of fun things, so not everything should go through a sadistic rule that enforces it to be "super fun".
That's not true. Maybe it is for simpler games but for a RTS like this where player has to commit to even have a slight chance on ladder, a series of fun abilities is not a motivator. You play to slay others, to defeat real human opponents, to achieve something, gain points, get win numbers up, unlock portraits.. not because you wanna use a fun ability every now and then.
The end-goal here is still fun. You get better at the game, you own someone = FUN. If you thought beating opponents and getting better at the game was super boring, then you would probably do your homework instead of playing the game.
However, you know what also makes the game more fun? Well-designed micro interactions + strategic diversity.
The point here is that the ultimate end-goal always is fun. the desire to promote more action and increase the skillcap = Sub-goals.
The problem is that David Kim has forgot the ultimate end-goal and only focusses on the subgoals, which is why LOTV right now is in a very bad state.
A bit off topic but i'd like to see some work done with the Widow Mine to increase its synergy with Mech. The high supply cost makes it useless for map control at this point, so it's really just support for Bio.
1. David Kim is being awesome, I love reading these.
2. People who have never made a game vastly misunderstand how hard it is to judge how mechanics will work until it is developed. Most ideas fail. This couldn't be more evident than the posts recently about "Why did blizzard not keep promised feature X." Answer: it was better in theory.
3. Ghost drone still sucks. The main issue is that the solution is extremely dull even if it works flawlessly.
If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.
On June 27 2015 08:19 Grumbels wrote: If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.
Why would this be of any relevance now? Lets just focus on LotV future, there's plenty to talk about..
On June 27 2015 08:19 Grumbels wrote: If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.
if this has been going on all these years and its so bad why are you even still playing the game all these years? i'm wondering if you have an excuse?
there are 3 reasons why Jaedong and Stardust are playing an absolute fucking all time classic in Toronto right now.
On June 27 2015 08:19 Grumbels wrote: If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.
Why would this be of any relevance now? Lets just focus on LotV future, there's plenty to talk about..
I'd rather ponder about blizzard's past failures than care about the future of lotv which only holds theoretical interest for me anyway.
On June 27 2015 08:19 Grumbels wrote: If according to DK snipe is such a one-dimensional and terrible ability why did it exist for all these years? I'm wondering if Blizzard has any excuse.
if this has been going on all these years and its so bad why are you even still playing the game all these years? i'm wondering if you have an excuse?
there are 3 reasons why Jaedong and Stardust are playing an absolute fucking all time classic in Toronto right now.
#2 reason is Jaedong #3 reason is Stardust
#1 reason is David Kim.
All I see is Force Fields everywhere, how is that an all time classic?
why not just make snipe a skillshot ala caitlyn q from lol? lots of dodging/aiming/jukes, even more so when there are multiple ghosts, so there's interaction and counterplay, and it can be used to snipe out important enemies
On June 27 2015 09:25 aRyuujin wrote: why not just make snipe a skillshot ala caitlyn q from lol? lots of dodging/aiming/jukes, even more so when there are multiple ghosts, so there's interaction and counterplay, and it can be used to snipe out important enemies
Not really practical for a unit that can be massed. I believe line-skillcap fits better into units you only have very few off since it makes it possible for the opponent to actually dodge them.
I am just curious, if you see this David Kim, but have you considered putting in a unit tester for LotV. It would be much easier for the community to test each unit for themselves outside of unranked. Just a thought.
On June 27 2015 09:52 revalence123 wrote: I am just curious, if you see this David Kim, but have you considered putting in a unit tester for LotV. It would be much easier for the community to test each unit for themselves outside of unranked. Just a thought.
if Blizzard is done with economy model adjustments then i'd like a unit tester for LotV as well. Blizz could even create suggested specific situations for people to play around with.