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Legacy of the Void Beta Patch 2.5.2 - Page 19

Forum Index > Legacy of the Void
483 CommentsPost a Reply
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spacemonkeyy
Profile Joined August 2010
Australia477 Posts
May 30 2015 14:17 GMT
#361
I don't like that the Liberator is essentially the same idea as the viking and a genuinely interesting unit like the Raven with HSM that does air splash is being made even more redundant by another transformers Wanna be terran unit.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
May 30 2015 14:18 GMT
#362
On May 30 2015 21:50 rpgalon wrote:
Show nested quote +
On May 30 2015 20:33 Ramiz1989 wrote:
On May 30 2015 20:20 rpgalon wrote:

When are they going to revert the stasis ward so you can manually activate it again? what a stupid change...

It isn't stupid change. Just think about it for a little bit and you will realize how abused it can be if you could manually detonate it.


I did, and still don't see it.

Have you played with it or watched games with the stasis before this change? It was not only fine but good to watch and fun to play with, the reason blizzard made this change:

"We’re seeing certain strategies with the Oracle’s Stasis ability where players are stacking the ability several times, and then manually detonating them over time to indefinitely leave units in Stasis. With our focus on constant combat, this is obviously something that we have no desire for and this change should effectively end this behavior."

There is a lot of better ways to resolve this issue without completely removing many interesting mechanics the stasis had.

EDIT:
few examples of better solutions:
-Make stasis ward detonate other stasis in it's radius when it is activated.
-Give units a stasis imunity for some time after being affected by it.

The Warcraft 3 ability Stasis Trap will destroy other nearby Stasis Traps upon detonation, so there clearly is precedent for your idea. You couldn't activate it manually though, so it's not exactly parallel.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-05-30 14:44:37
May 30 2015 14:43 GMT
#363
On May 30 2015 21:50 rpgalon wrote:
Show nested quote +
On May 30 2015 20:33 Ramiz1989 wrote:
On May 30 2015 20:20 rpgalon wrote:

When are they going to revert the stasis ward so you can manually activate it again? what a stupid change...

It isn't stupid change. Just think about it for a little bit and you will realize how abused it can be if you could manually detonate it.


I did, and still don't see it.

Have you played with it or watched games with the stasis before this change? It was not only fine but good to watch and fun to play with, the reason blizzard made this change:

"We’re seeing certain strategies with the Oracle’s Stasis ability where players are stacking the ability several times, and then manually detonating them over time to indefinitely leave units in Stasis. With our focus on constant combat, this is obviously something that we have no desire for and this change should effectively end this behavior."

There is a lot of better ways to resolve this issue without completely removing many interesting mechanics the stasis had.

EDIT:
few examples of better solutions:
-Make stasis ward detonate other stasis in it's radius when it is activated.
-Give units a stasis imunity for some time after being affected by it.

Do you realize how game breaking Stasis is if you rush Oracle and manage to put one into mineral line before enemy has turrets/spores?
If Oracle starts killing workers while you don't have turrets/spores, it will kill few workers but Marines/Stalkers/Queens will chase it away while at the same time you are making those turrets/spores. If you drop Widow Mines into enemy mineral line while he doesn't have turrets/spores, he will bait them with other units and then get workers back to mining.
Now if you make stasis being able to activate manually, one stasis will prevent whole base from mining. You can't bait it like Widow Mines, nor you can just chase it away while making turrets/spores, you have to wait for turrets/spores to finish and that is huge income loss for that time. Let alone in PvP, where if you didn't go for Stargate yourself it is basically over as there is no way to prevent Stasis from freezing all of your workers, and you certainly won't have Robotics for Obs at the time first Oracle flies into your base.

That's just one example, here is another:
You are making a timing push against Zerg, you attack his 3rd/4th/whatever base, and keep using Stasis as Terran use Widow Mines in those Bio pushes. So you are standing over your Stasis traps, enemy can't bait them like Mines nor they can snipe them as they have quite large AoE and they are risking half of their army being trapped into Force Fields, and if they engage at least half of their army will be frozen for 30 seconds by Stasis which is basically auto-loss situation, especially when you consider how cost-effective Protoss units are compared to the Zerg units.

There is a ton of things that you could have done that were almost broken with Stasis that was being able to activate manually, they gave only one example. Now if you still want to have manually-activated Stasis you could do it with nerfing a lot of other aspects of that spell and in the end it probably won't be worth using in that state.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Merkmerk
Profile Joined August 2010
United States96 Posts
May 30 2015 14:46 GMT
#364
On May 30 2015 17:03 ohmylanta1003 wrote:
Show nested quote +
On May 30 2015 16:43 dust7 wrote:
On May 30 2015 14:13 ElMeanYo wrote:
Guys.

*blah blah blah the liberator is overpowered... blah blah blah
*blah blah blah the liberator is underpowered... blah blah blah

Don't you realize it is a beta and its stats will be tweaked? Honestly some of you sound like you are going to quit the game because a beta unit is not quite like you want it at this moment.

Stop being drama-queens.

People are just frustrated that all Blizzard does is throw some toys at us instead of finally starting public experiments on core game mechanics. Given the dawning realization that Godot will never come and the fact that the new toy is even bugged to the point of working completely different than intended people are upset and need to bash something. So they bash the new toy.

Personally, I am upset because they refuse to make mech viable since WoL. With mech I mean positional play centered around the siege tank, not turtling with tanks until you reach a critical mass of ravens or thor/hellion amove timing pushes. I want to be able to slowly push across the map with carefully set up tanks, taking bases and being able to defend them while fending off harass and harassing myself, constantly trying to trade efficiently with my opponent trying to break the push. Unfortunately, tanks are a joke unit. They can't hold a position for their life in SC2. So what does Blizzard do? They give us a disposable single tank shot best used with bio (the mine). After that, they still don't adjust the tank, they give us a mech KITING unit, i.e. a long range bio unit from the factory. After that, they give the tank a new gimmick (medivac pickup) to turn it into a mobile harassment tool (???) instead of letting it do its job. After that, they give us a sky siege unit, instead of adjusting the tank.


You are perfectly well aware that if Blizzard messed with the core mechanics, people would also be up in arms. There. Is. No. Pleasing. This. Crowd. That's why Blizzard doesn't listen to us. Because no matter what they do, it's wrong. I really don't see how you guys don't see this.



What? It's beta

Nobody screamed that they experimented with the econ and worker start. It's beta.

People are pissed when they make stupid changes. The fact of the matter is that Blizzard has proven that they don't know what they're doing with SC2.

It's not like this is WoL. We've been through WoL and HOTS.

HOTS was the worst Blizzard expansion I've ever played in regards to multiplayer. They actually let the Swarm Host make it out of alpha and get released as a unit.

This isn't people being reactionary - this is people reading the writing on the wall with how poorly SC2 has turned out.

12 years ago The Frozen Throne completely overhauled armor/damage types and added new units that all had a role to each race. There were only a handful of fumbles.
Yodeleihelaihee
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2015-05-30 16:20:44
May 30 2015 15:48 GMT
#365
On May 30 2015 23:43 Ramiz1989 wrote:
Show nested quote +
On May 30 2015 21:50 rpgalon wrote:
On May 30 2015 20:33 Ramiz1989 wrote:
On May 30 2015 20:20 rpgalon wrote:

When are they going to revert the stasis ward so you can manually activate it again? what a stupid change...

It isn't stupid change. Just think about it for a little bit and you will realize how abused it can be if you could manually detonate it.


I did, and still don't see it.

Have you played with it or watched games with the stasis before this change? It was not only fine but good to watch and fun to play with, the reason blizzard made this change:

"We’re seeing certain strategies with the Oracle’s Stasis ability where players are stacking the ability several times, and then manually detonating them over time to indefinitely leave units in Stasis. With our focus on constant combat, this is obviously something that we have no desire for and this change should effectively end this behavior."

There is a lot of better ways to resolve this issue without completely removing many interesting mechanics the stasis had.

EDIT:
few examples of better solutions:
-Make stasis ward detonate other stasis in it's radius when it is activated.
-Give units a stasis imunity for some time after being affected by it.

Do you realize how game breaking Stasis is if you rush Oracle and manage to put one into mineral line before enemy has turrets/spores?
1-If Oracle starts killing workers while you don't have turrets/spores, it will kill few workers but Marines/Stalkers/Queens will chase it away while at the same time you are making those turrets/spores. If you drop Widow Mines into enemy mineral line while he doesn't have turrets/spores, he will bait them with other units and then get workers back to mining.
Now if you make stasis being able to activate manually, one stasis will prevent whole base from mining. You can't bait it like Widow Mines, nor you can just chase it away while making turrets/spores, you have to wait for turrets/spores to finish and that is huge income loss for that time. Let alone in PvP, where if you didn't go for Stargate yourself it is basically over as there is no way to prevent Stasis from freezing all of your workers, and you certainly won't have Robotics for Obs at the time first Oracle flies into your base.

That's just one example, here is another:
2-You are making a timing push against Zerg, you attack his 3rd/4th/whatever base, and keep using Stasis as Terran use Widow Mines in those Bio pushes. So you are standing over your Stasis traps, enemy can't bait them like Mines nor they can snipe them as they have quite large AoE and they are risking half of their army being trapped into Force Fields, and if they engage at least half of their army will be frozen for 30 seconds by Stasis which is basically auto-loss situation, especially when you consider how cost-effective Protoss units are compared to the Zerg units.

There is a ton of things that you could have done that were almost broken with Stasis that was being able to activate manually, they gave only one example. Now if you still want to have manually-activated Stasis you could do it with nerfing a lot of other aspects of that spell and in the end it probably won't be worth using in that state.


1-move workers, scan the ward, kill it with marines. no worker lost.
or,
cry to blizzard change stasis to have 1 HP so you can kill it with workers before it is made.

2-This doesn't even make sense, Protoss does not work like Terran, oracle cost 6x times the gas of WM and stasis can't be activated more than one time, one kills other freezes, there is no point in comparing these two.
in your example you make it look like zerg only has low tech units, while protoss has Oracles, sentries and an army strong enough to contest zerg bases lol, so it looks like he is going all in on 2 bases.
Anyway, if you build a single ravager you can kill Wards in one shot with the raveger skill, and you don't even need detection nor tech for that.
badog
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
May 30 2015 16:54 GMT
#366
For the mech / air upgrades, why doesn't Blizzard copy the zerg upgrade model where carapace is shared, but melee and ranged upgrades are not. If mech and sky plating was shared this might be a good compromise instead of constantly changing back and forth on this issue.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
May 30 2015 18:18 GMT
#367
On May 30 2015 23:46 Merkmerk wrote:
Show nested quote +
On May 30 2015 17:03 ohmylanta1003 wrote:
On May 30 2015 16:43 dust7 wrote:
On May 30 2015 14:13 ElMeanYo wrote:
Guys.

*blah blah blah the liberator is overpowered... blah blah blah
*blah blah blah the liberator is underpowered... blah blah blah

Don't you realize it is a beta and its stats will be tweaked? Honestly some of you sound like you are going to quit the game because a beta unit is not quite like you want it at this moment.

Stop being drama-queens.

People are just frustrated that all Blizzard does is throw some toys at us instead of finally starting public experiments on core game mechanics. Given the dawning realization that Godot will never come and the fact that the new toy is even bugged to the point of working completely different than intended people are upset and need to bash something. So they bash the new toy.

Personally, I am upset because they refuse to make mech viable since WoL. With mech I mean positional play centered around the siege tank, not turtling with tanks until you reach a critical mass of ravens or thor/hellion amove timing pushes. I want to be able to slowly push across the map with carefully set up tanks, taking bases and being able to defend them while fending off harass and harassing myself, constantly trying to trade efficiently with my opponent trying to break the push. Unfortunately, tanks are a joke unit. They can't hold a position for their life in SC2. So what does Blizzard do? They give us a disposable single tank shot best used with bio (the mine). After that, they still don't adjust the tank, they give us a mech KITING unit, i.e. a long range bio unit from the factory. After that, they give the tank a new gimmick (medivac pickup) to turn it into a mobile harassment tool (???) instead of letting it do its job. After that, they give us a sky siege unit, instead of adjusting the tank.


You are perfectly well aware that if Blizzard messed with the core mechanics, people would also be up in arms. There. Is. No. Pleasing. This. Crowd. That's why Blizzard doesn't listen to us. Because no matter what they do, it's wrong. I really don't see how you guys don't see this.



What? It's beta

Nobody screamed that they experimented with the econ and worker start. It's beta.

People are pissed when they make stupid changes. The fact of the matter is that Blizzard has proven that they don't know what they're doing with SC2.

It's not like this is WoL. We've been through WoL and HOTS.

HOTS was the worst Blizzard expansion I've ever played in regards to multiplayer. They actually let the Swarm Host make it out of alpha and get released as a unit.

This isn't people being reactionary - this is people reading the writing on the wall with how poorly SC2 has turned out.

12 years ago The Frozen Throne completely overhauled armor/damage types and added new units that all had a role to each race. There were only a handful of fumbles.


Lol. Have you seen the amount of bitching about the economy changes? Even though people know it's a beta, they react all the same.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-05-30 19:48:50
May 30 2015 19:47 GMT
#368
On May 31 2015 03:18 ohmylanta1003 wrote:
Show nested quote +
On May 30 2015 23:46 Merkmerk wrote:
On May 30 2015 17:03 ohmylanta1003 wrote:
On May 30 2015 16:43 dust7 wrote:
On May 30 2015 14:13 ElMeanYo wrote:
Guys.

*blah blah blah the liberator is overpowered... blah blah blah
*blah blah blah the liberator is underpowered... blah blah blah

Don't you realize it is a beta and its stats will be tweaked? Honestly some of you sound like you are going to quit the game because a beta unit is not quite like you want it at this moment.

Stop being drama-queens.

People are just frustrated that all Blizzard does is throw some toys at us instead of finally starting public experiments on core game mechanics. Given the dawning realization that Godot will never come and the fact that the new toy is even bugged to the point of working completely different than intended people are upset and need to bash something. So they bash the new toy.

Personally, I am upset because they refuse to make mech viable since WoL. With mech I mean positional play centered around the siege tank, not turtling with tanks until you reach a critical mass of ravens or thor/hellion amove timing pushes. I want to be able to slowly push across the map with carefully set up tanks, taking bases and being able to defend them while fending off harass and harassing myself, constantly trying to trade efficiently with my opponent trying to break the push. Unfortunately, tanks are a joke unit. They can't hold a position for their life in SC2. So what does Blizzard do? They give us a disposable single tank shot best used with bio (the mine). After that, they still don't adjust the tank, they give us a mech KITING unit, i.e. a long range bio unit from the factory. After that, they give the tank a new gimmick (medivac pickup) to turn it into a mobile harassment tool (???) instead of letting it do its job. After that, they give us a sky siege unit, instead of adjusting the tank.


You are perfectly well aware that if Blizzard messed with the core mechanics, people would also be up in arms. There. Is. No. Pleasing. This. Crowd. That's why Blizzard doesn't listen to us. Because no matter what they do, it's wrong. I really don't see how you guys don't see this.



What? It's beta

Nobody screamed that they experimented with the econ and worker start. It's beta.

People are pissed when they make stupid changes. The fact of the matter is that Blizzard has proven that they don't know what they're doing with SC2.

It's not like this is WoL. We've been through WoL and HOTS.

HOTS was the worst Blizzard expansion I've ever played in regards to multiplayer. They actually let the Swarm Host make it out of alpha and get released as a unit.

This isn't people being reactionary - this is people reading the writing on the wall with how poorly SC2 has turned out.

12 years ago The Frozen Throne completely overhauled armor/damage types and added new units that all had a role to each race. There were only a handful of fumbles.


Lol. Have you seen the amount of bitching about the economy changes? Even though people know it's a beta, they react all the same.


When the economy changes were first unveiled, there was basically unanimous celebration about Blizzard's attempts to try something new.

Now, people are bitching because Blizzard has stopped trying new things.

It really is that simple. People just want to have visible, physical proof over a sustained period of Beta that Blizzard gives a shit and is willing to test things and see which things the community prefers.

Trying one thing and then saying "Well I guess it's good enough, we can probably polish the shit out of this," while the community thinks there are better alternatives that are at least worth trying and experimenting with is just the same old shit.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheWinks
Profile Joined July 2011
United States572 Posts
May 31 2015 00:51 GMT
#369
People are complaining about the economy changes because they don't like them and Blizzard isn't experimenting with the economy like they claimed they would. Instead they're making little changes like adjusting the amount of reduced resources by 10%. These are small balance adjustments, not the sort of changes they claimed we would see during a long beta.
Jason1
Profile Joined May 2015
9 Posts
May 31 2015 22:34 GMT
#370
Why is david kim still on balance team? with all do respect sc2 has been so boring since first year. Back then at least they tried a lot more than now and it was a lot of fun meta changing.
CptMarvel
Profile Joined May 2014
France236 Posts
May 31 2015 22:34 GMT
#371
Corruptor is one of the units that were wrongly designed up from the get-go. Hard to do anything smart with it now.
Just watched a short video on the Liberator... daaamn it looks ugly ! and the attack animations are so bad I'm lost for words. I don't even feel like the unit is interesting.
Uncool stuff Blizzard. Uncool indeed.
abendrot
Profile Joined July 2014
14 Posts
June 01 2015 01:04 GMT
#372
I hate the new Eco!!!! plz Blizzard do something about it, it sucks.

Liberator on the other hand is really cool and I like it a lot. Well done. Mech is finally viable.
Now change the upgrades back or at least the amor upgrade sould be shared.
4 Armories is a joke.
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
June 01 2015 01:36 GMT
#373
On May 30 2015 23:43 Ramiz1989 wrote:
Show nested quote +
On May 30 2015 21:50 rpgalon wrote:
On May 30 2015 20:33 Ramiz1989 wrote:
On May 30 2015 20:20 rpgalon wrote:

When are they going to revert the stasis ward so you can manually activate it again? what a stupid change...

It isn't stupid change. Just think about it for a little bit and you will realize how abused it can be if you could manually detonate it.


I did, and still don't see it.

Have you played with it or watched games with the stasis before this change? It was not only fine but good to watch and fun to play with, the reason blizzard made this change:

"We’re seeing certain strategies with the Oracle’s Stasis ability where players are stacking the ability several times, and then manually detonating them over time to indefinitely leave units in Stasis. With our focus on constant combat, this is obviously something that we have no desire for and this change should effectively end this behavior."

There is a lot of better ways to resolve this issue without completely removing many interesting mechanics the stasis had.

EDIT:
few examples of better solutions:
-Make stasis ward detonate other stasis in it's radius when it is activated.
-Give units a stasis imunity for some time after being affected by it.

Do you realize how game breaking Stasis is if you rush Oracle and manage to put one into mineral line before enemy has turrets/spores?
If Oracle starts killing workers while you don't have turrets/spores, it will kill few workers but Marines/Stalkers/Queens will chase it away while at the same time you are making those turrets/spores. If you drop Widow Mines into enemy mineral line while he doesn't have turrets/spores, he will bait them with other units and then get workers back to mining.
Now if you make stasis being able to activate manually, one stasis will prevent whole base from mining. You can't bait it like Widow Mines, nor you can just chase it away while making turrets/spores, you have to wait for turrets/spores to finish and that is huge income loss for that time. Let alone in PvP, where if you didn't go for Stargate yourself it is basically over as there is no way to prevent Stasis from freezing all of your workers, and you certainly won't have Robotics for Obs at the time first Oracle flies into your base.

That's just one example, here is another:
You are making a timing push against Zerg, you attack his 3rd/4th/whatever base, and keep using Stasis as Terran use Widow Mines in those Bio pushes. So you are standing over your Stasis traps, enemy can't bait them like Mines nor they can snipe them as they have quite large AoE and they are risking half of their army being trapped into Force Fields, and if they engage at least half of their army will be frozen for 30 seconds by Stasis which is basically auto-loss situation, especially when you consider how cost-effective Protoss units are compared to the Zerg units.

There is a ton of things that you could have done that were almost broken with Stasis that was being able to activate manually, they gave only one example. Now if you still want to have manually-activated Stasis you could do it with nerfing a lot of other aspects of that spell and in the end it probably won't be worth using in that state.


The mineral loss of stasis in a min line is actually not worth it. You are better off killing 3 or 4 workers than you are putting a stasis in mineral line.

I remember the math being done way back for when it was the mineral blocking ability on the oracle in HotS beta and people just realised it was actually not very impactful.

the loss of a worker and its mining time and its replacement cost is far higher than it is to keep them from working the mineral line for even 60seconds
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-06-01 02:26:21
June 01 2015 02:25 GMT
#374
On May 30 2015 17:56 ETisME wrote:
I love watching TvP now, way better than hots one.
The nerf to marauder, the Adept with disruptor I think have nailed it.
All the engagements are intense and very dynamic

I think terran can get a buff somewhere but right now it's awesome to watch.


Yeah I think some of the positive stuff Blizzard are doing is not being focused on. What you describe is addressing some long standing problems - Tier 1 unit-interaction. ie. Nerfing maurauder indirectly buffs Protoss gateway units.
*burp*
Parcelleus
Profile Joined January 2011
Australia1662 Posts
June 01 2015 02:27 GMT
#375
On June 01 2015 10:04 abendrot wrote:
I hate the new Eco!!!! plz Blizzard do something about it, it sucks.

Liberator on the other hand is really cool and I like it a lot. Well done. Mech is finally viable.
Now change the upgrades back or at least the amor upgrade sould be shared.
4 Armories is a joke.



WHY does it suck ?
*burp*
friendship
Profile Joined November 2014
32 Posts
June 01 2015 06:01 GMT
#376
Seems like the reasoning is this:
Blizzard separates the upgrades and brings in a strong air unit. Not really to compliment mech but to give a mainly air army (besides mass raven) a chance. Since it's beta I guess they want to see how people optimize various unit comps-- i.e. if mostly mech what and how much anti-air do you use or if going airmech how many hellios are in your army etc.

The complaints seem to be focused around now 'needing' a ton of armories and upgrades whirling away so that air and mech together are viable-- contrary to what blizzard is saying regarding 2 distinct and viable techpaths. Needing to make certain strategic prioritization has been a part of teching for all 3 races the whole time. This is just trying to squeeze out a 3rd option for terran which is what has been asked for.
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
June 01 2015 06:15 GMT
#377
On May 30 2015 17:03 ohmylanta1003 wrote:
Show nested quote +
On May 30 2015 16:43 dust7 wrote:
On May 30 2015 14:13 ElMeanYo wrote:
Guys.

*blah blah blah the liberator is overpowered... blah blah blah
*blah blah blah the liberator is underpowered... blah blah blah

Don't you realize it is a beta and its stats will be tweaked? Honestly some of you sound like you are going to quit the game because a beta unit is not quite like you want it at this moment.

Stop being drama-queens.

People are just frustrated that all Blizzard does is throw some toys at us instead of finally starting public experiments on core game mechanics. Given the dawning realization that Godot will never come and the fact that the new toy is even bugged to the point of working completely different than intended people are upset and need to bash something. So they bash the new toy.

Personally, I am upset because they refuse to make mech viable since WoL. With mech I mean positional play centered around the siege tank, not turtling with tanks until you reach a critical mass of ravens or thor/hellion amove timing pushes. I want to be able to slowly push across the map with carefully set up tanks, taking bases and being able to defend them while fending off harass and harassing myself, constantly trying to trade efficiently with my opponent trying to break the push. Unfortunately, tanks are a joke unit. They can't hold a position for their life in SC2. So what does Blizzard do? They give us a disposable single tank shot best used with bio (the mine). After that, they still don't adjust the tank, they give us a mech KITING unit, i.e. a long range bio unit from the factory. After that, they give the tank a new gimmick (medivac pickup) to turn it into a mobile harassment tool (???) instead of letting it do its job. After that, they give us a sky siege unit, instead of adjusting the tank.


You are perfectly well aware that if Blizzard messed with the core mechanics, people would also be up in arms. There. Is. No. Pleasing. This. Crowd. That's why Blizzard doesn't listen to us. Because no matter what they do, it's wrong. I really don't see how you guys don't see this.


A fact of life is that you can't please everybody and that perfection does not exist.. But that doesn't mean Blizzard should give up on trying to please the majority and make as many happy as possible. That's why voicing your opinion and debating inadequacies is good, if they realise that the majority of the community have an issue with the game, they should start listening and doing. Otherwise the majority will just keep complaining and/or walk away..
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
June 01 2015 06:52 GMT
#378
On June 01 2015 15:15 winsonsonho wrote:
Show nested quote +
On May 30 2015 17:03 ohmylanta1003 wrote:
On May 30 2015 16:43 dust7 wrote:
On May 30 2015 14:13 ElMeanYo wrote:
Guys.

*blah blah blah the liberator is overpowered... blah blah blah
*blah blah blah the liberator is underpowered... blah blah blah

Don't you realize it is a beta and its stats will be tweaked? Honestly some of you sound like you are going to quit the game because a beta unit is not quite like you want it at this moment.

Stop being drama-queens.

People are just frustrated that all Blizzard does is throw some toys at us instead of finally starting public experiments on core game mechanics. Given the dawning realization that Godot will never come and the fact that the new toy is even bugged to the point of working completely different than intended people are upset and need to bash something. So they bash the new toy.

Personally, I am upset because they refuse to make mech viable since WoL. With mech I mean positional play centered around the siege tank, not turtling with tanks until you reach a critical mass of ravens or thor/hellion amove timing pushes. I want to be able to slowly push across the map with carefully set up tanks, taking bases and being able to defend them while fending off harass and harassing myself, constantly trying to trade efficiently with my opponent trying to break the push. Unfortunately, tanks are a joke unit. They can't hold a position for their life in SC2. So what does Blizzard do? They give us a disposable single tank shot best used with bio (the mine). After that, they still don't adjust the tank, they give us a mech KITING unit, i.e. a long range bio unit from the factory. After that, they give the tank a new gimmick (medivac pickup) to turn it into a mobile harassment tool (???) instead of letting it do its job. After that, they give us a sky siege unit, instead of adjusting the tank.


You are perfectly well aware that if Blizzard messed with the core mechanics, people would also be up in arms. There. Is. No. Pleasing. This. Crowd. That's why Blizzard doesn't listen to us. Because no matter what they do, it's wrong. I really don't see how you guys don't see this.


A fact of life is that you can't please everybody and that perfection does not exist.. But that doesn't mean Blizzard should give up on trying to please the majority and make as many happy as possible. That's why voicing your opinion and debating inadequacies is good, if they realise that the majority of the community have an issue with the game, they should start listening and doing. Otherwise the majority will just keep complaining and/or walk away..


Do you understand that people who are displeased are generally the ones who bother to tell their opinion? That's why you see everyone complaining and possibly mistake majority for a vocal minority. What majority of people wants is an enigma.
MMA | Life | Classic | Happy | Team Empire | Team Spirit
BretZ
Profile Joined May 2011
United States1510 Posts
June 01 2015 07:03 GMT
#379
On June 01 2015 07:34 CptMarvel wrote:
Corruptor is one of the units that were wrongly designed up from the get-go. Hard to do anything smart with it now.
Just watched a short video on the Liberator... daaamn it looks ugly ! and the attack animations are so bad I'm lost for words. I don't even feel like the unit is interesting.
Uncool stuff Blizzard. Uncool indeed.


Just saw on patch notes comments from a blue saying that the corrupter should actually still have caustic spray and they did not intend on removing it.
jotmang-nojem
Profile Joined May 2015
39 Posts
June 01 2015 07:17 GMT
#380
On June 01 2015 15:52 Ingvar wrote:
Do you understand that people who are displeased are generally the ones who bother to tell their opinion? That's why you see everyone complaining and possibly mistake majority for a vocal minority. What majority of people wants is an enigma.


You know there's a problem when the silent majority silently leaves. SC2 is lucky it has a vocal minority. When a game doesn't even have them, it is well and truely DED GAEM.
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