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LotV economy: non-linearity in time - Page 5

Forum Index > Legacy of the Void
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rhythmrenegade
Profile Joined July 2010
Belgium201 Posts
May 25 2015 13:19 GMT
#81

That's why i clonclude that in term of macro, micro, meta mechanic BliBli has no idea what they're doing.


I agree with this and the general idea that this game was approached in the wrong direction, with the wrong target audience, as mentioned by TheDwf in his long post.

I also think it's clear at this point that the Starcraft 2 design and maintenance team are going to continue in the same direction come drizzle or come avalanche of threads saying otherwise.
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2015-05-25 17:42:57
May 25 2015 17:42 GMT
#82
On May 25 2015 22:19 rhythmrenegade wrote:
Show nested quote +

That's why i clonclude that in term of macro, micro, meta mechanic BliBli has no idea what they're doing.


I agree with this and the general idea that this game was approached in the wrong direction, with the wrong target audience, as mentioned by TheDwf in his long post.

I also think it's clear at this point that the Starcraft 2 design and maintenance team are going to continue in the same direction come drizzle or come avalanche of threads saying otherwise.


You didnt understand my point. I have no issue at all with blizzard rebooting for 12probe. We knew from the strat that the 3 opus will be adding every time new units. It a far better decision than the current early game considering that sc2 is supposed to be a more "macro" game.
BliBli seems to know where they want to bring sc2 but they're unable to, first, correct basics errors and, second, the most important, choose^^. I see to many fix/nerf/up that should have been done at the very beginning of the beta. As long as small but vital issues are not fixed, there is no point in adding a new unit.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 27 2015 23:01 GMT
#83
On May 25 2015 22:19 rhythmrenegade wrote:
Show nested quote +

That's why i clonclude that in term of macro, micro, meta mechanic BliBli has no idea what they're doing.


I agree with this and the general idea that this game was approached in the wrong direction, with the wrong target audience, as mentioned by TheDwf in his long post.

I also think it's clear at this point that the Starcraft 2 design and maintenance team are going to continue in the same direction come drizzle or come avalanche of threads saying otherwise.

It struck me that I think we've come to the point where we can say fairly certainly that Blizzard is only ever going to be in maintenance mode on SC2 from now on. Which is really, really sad. They had so many chances to fire up the game and they're dropping the ball again. The discussion leading up to the new terran unit sounded like they were rummaging in a bucket of spare parts. Not unveiling an exciting new invention. Sigh.
Comprehensive strategic intention: DNE
BretZ
Profile Joined May 2011
United States1510 Posts
June 01 2015 07:25 GMT
#84
Incredibly well done. I really hope Blizzard continues to put the economy into consideration. It's key in nailing down any sort of balance issues.
Elendur
Profile Joined August 2012
Canada43 Posts
Last Edited: 2015-06-03 14:37:23
June 03 2015 14:34 GMT
#85
I have this fear of seeing these new fantastic ideas for SC2 posted on the forums. My fear is that as soon as it is posted out there by community, Blizzard may be hesitant to consider it in its actual presented form because it then becomes less than its own idea, less than its own legal intellectual property to protect, and perhaps harder to sell to us in a box because they accepted someone else's idea for free in lieu of additional and "costly" development in-house.

I hope that nobody interprets my concern in a bad way. But I am honestly concerned that every great idea that I read on the community forms needs to be automatically ruled out as potential development. What if it an actual suggestion developed by a community was just perfect (or extremely close to it) for LOTV?

Any chance of the game becoming open source? I am probably just being ridiculous...

Props to the writer. This is definitely an option that should be considered and perhaps tested.
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