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LotV: Dragoon - a good idea for Protoss? - Page 2

Forum Index > Legacy of the Void
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EpicDemente
Profile Joined November 2012
Chile202 Posts
May 22 2015 20:03 GMT
#21
Remember that marauders + stim exist in this game, they would be pretty awful unless they change their stats massively just for them to be viable in PvT. In PvZ would still be overlapping with the stalker that fits the same role and has increased micro ability with blink, so in general it would be a useless unit.
"Fight your heart out for what you want"
ZombieFrog
Profile Joined August 2014
United States87 Posts
May 22 2015 20:06 GMT
#22
I've never remotely understood posts like this. The stalker is increadibly similar in role to the dragoon, arguably more intersting because blink micro opens up more potential strategies then focus fire, but people as usual want BW and SC2 to simply be BW HD. Now don't get me wrong, I loved BW, but I enjoy playing different games. I have no need to play BW for another 10 years, and if I did I would simply re-instal BW, not complain that sc2 isn't BW
For Sure
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-22 20:52:45
May 22 2015 20:52 GMT
#23
--- Nuked ---
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2015-05-22 21:07:36
May 22 2015 21:06 GMT
#24
Adept/Stalker/Sentry has everything you need from Protoss core units. I think PvT is in a fine enough place balance-wise atm, at least vs bio.

This thread should be closed.
ProgamerAustralian alcohol user follow @iaguzSC2
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2015-05-22 22:12:29
May 22 2015 21:14 GMT
#25
I loved the dragoon, and the lack of a simple, efficient, mobile, ranged unit with AA feels like a design flaw in Zerg and, to a lesser extent, Protoss. But it might not be. There are so many correlated issues that stem from Protoss in the early game that touting one unit or mechanic change as the silver bullet that restores the race to its former glory is a little naive.

That being said, the Adept does quite a bit of what you're asking for. I wish it had a range upgrade somewhere down the tech tree or maybe a starting range of five so it isn't quite so pathetic against roaches, but all things considered gateway armies are a lot more formidable than they were before it.

As things play out, I'm happier with the adept than I expected to be and I'm more and more disappointed in the disruptor. Initially it seemed like no one knew how to deal with them and they were great, but people have figured out what micro and tech is necessary to shut them down and in some instances (PvT bio, PvZ hydra-> lurkers) I've felt that you're literally fucked if you chose them over carriers or storm in the midgame.

If there's a bw unit that Protoss would benefit from in lotv, I'd say it's the reaver.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2015-05-22 21:34:16
May 22 2015 21:31 GMT
#26
no. you can't fit a powerful, sturdy unit like the Dragoon with warp gates. contrary to what others are saying the Dragoon was interesting with its delayed attack so you needed to get into a certain rhythm to micro them, and its lack of turret meant it could stutter step backwards very well. with its stats it's the prototypical protoss unit.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-05-22 21:51:18
May 22 2015 21:50 GMT
#27
Well, Terran has marine marauder, zerg has roach hydra, I wouldn't mind stalker goon, with blue blood. Blue blood is the key right here.
age: 84 | location: california | sex: 잘함
BeStFAN
Profile Blog Joined April 2015
483 Posts
May 23 2015 00:28 GMT
#28
terran suffer in sc2 right now because of blink stalker... it is so difficult to lower stalker number in hands of skilled opponent who constantly stay active with them

stalker and dragoon have same unit role of applying pressure through center control in same matchup... and i think stalker is better because it is blink

people who think stalker is weak unit are weak player
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
StalkerFang
Profile Joined August 2013
Australia68 Posts
Last Edited: 2015-05-23 03:10:36
May 23 2015 03:08 GMT
#29
On May 12 2015 05:59 ZenithM wrote:
I don't know what's the deal with the dragoon. The unit design is really bland: it's a unit that shoots everything... Unless you want to introduce bad pathing which is what made the micro interesting in BW, it's essentially a stalker without blink and better raw stats.


Yeah I was kinda on the fence about all these arguments for bringing back the dragoon... then I went and played starbow for a couple of games. Who the hell thinks this unit is more interesting than a blink stalker? It's literally just move and shoot, not to mention it feels horrible doing that because it pauses for so long between each shot. Blizzard absolutely made the right decision removing the dragoon imo.

If your goal is to make gateway units stronger, go after the zealot, it seems to me to be fairly neglected lately in favour of the stalker.

EDIT: reaver too honestly, everyone complains about losing a mineral line in 1 second to a widow mine, reaver seems to be even worse.
Former member of the Anti-Traction League
Lexender
Profile Joined September 2013
Mexico2655 Posts
May 23 2015 03:25 GMT
#30
SC community: Stop adding so many abilities, micro should come from controling a unit

SC community: This units only shoots and moves, thats so bland

SC community confirmed 15 year old girl going thorugh puberty
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2015-05-23 04:05:14
May 23 2015 03:55 GMT
#31
On May 23 2015 06:06 ROOTiaguz wrote:
This thread should be closed.


"I don't like what you have to say and what you guys are talking about, therefore you shouldn't be allowed to say those things."

That reminds me of someone in history...

Anyway I don't think it's necessary to re-introduce the Dragoon. In my opinion Blizzard did a nice job with the Stalker and Immortal, though I've always believed that hardened shields is a stupid ability that counters Mech too much, and should be removed, and the Immortal be cheaper (175-75) along with a few other minor changes.

I think when it comes to improving SC2, we are way beyond simply adding or subtracting units or doing minor balance changes. I know that is exactly what Blizzard is doing as they try to improve SC2, but it needs structural changes.

Despite Blizzard's best efforts to control SC2, they have been unable to do so because it is impossibly complex. Instead, they should work toward improving strategic diversity and variety, allow players plenty of opportunities to show micro skill, and make sure there is a few factors as possible left to chance, then let the players figure out the rest. They should only be stepping in when "balance" issues destroy diversity (for example: the presence of a single powerful all-in that can't be stopped in any matchup destroys diversity for said matchup).
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-05-23 07:44:52
May 23 2015 07:40 GMT
#32
On May 23 2015 05:03 EpicDemente wrote:
Remember that marauders + stim exist in this game, they would be pretty awful unless they change their stats massively just for them to be viable in PvT. In PvZ would still be overlapping with the stalker that fits the same role and has increased micro ability with blink, so in general it would be a useless unit.


Dragoon already got wreckt by Stimmed marines anyway in bw.

It's literally just move and shoot, not to mention it feels horrible doing that because it pauses for so long between each shot.


To be fair, that's because the Sbow-devs wanted a higher damage point on it (for balance purposes), but this can easily be reduced and balanced in another way.
DemigodcelpH
Profile Joined August 2011
1138 Posts
May 23 2015 08:39 GMT
#33
Add it back and remove the Stalker.
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 23 2015 08:47 GMT
#34
On May 23 2015 12:08 StalkerFang wrote:
Show nested quote +
On May 12 2015 05:59 ZenithM wrote:
I don't know what's the deal with the dragoon. The unit design is really bland: it's a unit that shoots everything... Unless you want to introduce bad pathing which is what made the micro interesting in BW, it's essentially a stalker without blink and better raw stats.


Yeah I was kinda on the fence about all these arguments for bringing back the dragoon... then I went and played starbow for a couple of games. Who the hell thinks this unit is more interesting than a blink stalker? It's literally just move and shoot, not to mention it feels horrible doing that because it pauses for so long between each shot. Blizzard absolutely made the right decision removing the dragoon imo.

If your goal is to make gateway units stronger, go after the zealot, it seems to me to be fairly neglected lately in favour of the stalker.

EDIT: reaver too honestly, everyone complains about losing a mineral line in 1 second to a widow mine, reaver seems to be even worse.


The reaver was amazingly entertaining to watch. Everytime a reaver comes into play, my heart starts racing. Due to the fact that it is so slow and fragile, you would always have to use a shuttle to transport it. So using reavers effectively required insane amounts of micro, which is what made the unit balanced.

There's also this element of chance where sometimes scarabs would "dud". This could even be promoted if you move your units a certain way. So having a reaver launch a scarab at your mineral line means you still have a chance to save it if you're fast enough. Sometimes you would have a scarab tail an entire line of workers that's desperately running away. Will it explode or not?! That's what made the reaver amazing.

If a unit from brood war would be reinstated, it should be the reaver. They conceded and gave us the lurker, why not the reaver as well...
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
JCoto
Profile Joined October 2014
Spain574 Posts
May 23 2015 09:22 GMT
#35
On May 23 2015 17:47 B-royal wrote:
Show nested quote +
On May 23 2015 12:08 StalkerFang wrote:
On May 12 2015 05:59 ZenithM wrote:
I don't know what's the deal with the dragoon. The unit design is really bland: it's a unit that shoots everything... Unless you want to introduce bad pathing which is what made the micro interesting in BW, it's essentially a stalker without blink and better raw stats.


Yeah I was kinda on the fence about all these arguments for bringing back the dragoon... then I went and played starbow for a couple of games. Who the hell thinks this unit is more interesting than a blink stalker? It's literally just move and shoot, not to mention it feels horrible doing that because it pauses for so long between each shot. Blizzard absolutely made the right decision removing the dragoon imo.

If your goal is to make gateway units stronger, go after the zealot, it seems to me to be fairly neglected lately in favour of the stalker.

EDIT: reaver too honestly, everyone complains about losing a mineral line in 1 second to a widow mine, reaver seems to be even worse.


The reaver was amazingly entertaining to watch. Everytime a reaver comes into play, my heart starts racing. Due to the fact that it is so slow and fragile, you would always have to use a shuttle to transport it. So using reavers effectively required insane amounts of micro, which is what made the unit balanced.

There's also this element of chance where sometimes scarabs would "dud". This could even be promoted if you move your units a certain way. So having a reaver launch a scarab at your mineral line means you still have a chance to save it if you're fast enough. Sometimes you would have a scarab tail an entire line of workers that's desperately running away. Will it explode or not?! That's what made the reaver amazing.

If a unit from brood war would be reinstated, it should be the reaver. They conceded and gave us the lurker, why not the reaver as well...


They reintroduced a microable Scarab, which is the disrutpor. Basically, the disruptor is a Reaevr shot you can control, and there is counter play to it. So it's micro to get the shot, micro to evade it.

The concept is fairly better than Reaavers for that reason. They are also fragile and move slow when not charging.

The problem is that the "suicide mission" concept forces Disruptors to be very strong, but I think that it could be refined.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
May 23 2015 09:44 GMT
#36
I don't understand why you guys want BW units back. I thought sad example of carrier in SC2 would make people think "does the game need that unit or it would be used in <1% of games"? They brought back lurker because it helps transitioning out of Roach vs Roach in ZvZ (as they stated) and takes place of redesigned Host. What would Reaver/Dragoon/Goliath/whatever bring to LotV except for nostalgia?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
JCoto
Profile Joined October 2014
Spain574 Posts
May 23 2015 10:52 GMT
#37
Dragoon = Stalker 95%

20HP difference.

Stalker is less damaging vs armored but has blink: a very intensive micro, high utility, high mobility, can display a ton of skill in battles and optimizes damage output by maintaining units on the field .

In any case, buff stalker, and go.
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-05-23 11:01:36
May 23 2015 11:00 GMT
#38
On May 23 2015 18:44 Ingvar wrote:
I don't understand why you guys want BW units back. I thought sad example of carrier in SC2 would make people think "does the game need that unit or it would be used in <1% of games"? They brought back lurker because it helps transitioning out of Roach vs Roach in ZvZ (as they stated) and takes place of redesigned Host. What would Reaver/Dragoon/Goliath/whatever bring to LotV except for nostalgia?


I think the interesting point of Lurker is to empower possible transitions out of Hydra play, and bring some Anti-deathball AoE and area control that can be applied on any type of units, something that Zerg lacked.

SwarmHosts used to be a good area control and antideathball at the cost of being problematic, forcing stalemates, and stupidly turtle-friendly and cost efficient.
Startyr
Profile Joined November 2011
Scotland188 Posts
May 23 2015 11:12 GMT
#39
The dragoon is a sort of cross between a stalker and an immortal without the interesting abilities and benefits of either.
I think it would be better to stick with those units and not try and add something that would be somewhere between those existing units.

With the reduction in effectiveness of the colossus perhaps their could be an upgrade on the robotics bay for the immortal.
For example an increase to its movement speed to allow it to 'keep up' with the rest of the protoss army and allow for better positioning to absorb damage with its shield.
An upgrade for the stalker that gives it 7 range would be another possibility. If this is on the twilight council it should cost a lot and take a long time to research so having both blink and range is not available until late game.

Also I agree that the disrupter plus warp prism picking up at range provides the same effect as a reaver would only with more flexibility and higher micro requirements for both the attacker and defender.
The disrupter is likely to receive some more attention and changes if it is not where it needs to be right now.
For example when activated a faster movement speed and shorter delay before exploding or a shorter cool down before it can be used again.

Just throwing some ideas out there. I have only seen a limited number of Lotv games and all of this may be going to far or be unnecessary, but it is fun to speculate on possibilities.
okto
Profile Joined April 2013
United States20 Posts
May 23 2015 11:44 GMT
#40
Give the stalker an optional gold skin. Problem fixed. The units are essentially the same.
You can lead a man to water, but you can't make him become water. Nor can you make him drink gasoline, unless he's really stupid. Lastly, try offering your thirsty enemies glasses of vinegar.
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