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LotV Balance Update Preview - April 27 - Page 9

Forum Index > Legacy of the Void
335 CommentsPost a Reply
Prev 1 7 8 9 10 11 17 Next All
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
April 28 2015 01:25 GMT
#161
Solution to Cyclone problem:

Kill the Cyclone
Kill the Thor
Cancel the new Terran unit
Add a Goliath with Anti-Light Anti-Air missiles
Dun tuch my cheezbrgr
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 28 2015 01:25 GMT
#162
Reaper/Warp-in changes are good for hopefully obvious reasons.

I'm sad they aren't trying the mineral changes. We're approaching the optimal time to resume experimenting with new fundamentals rather than tweaks on existing stuff. I don't think this will end up working, although I'm fine with them trying it out more first.

Adept/Ravager changes are boring. Cyclone/SH seems wrong.
Moderatorshe/her
TL+ Member
TheBadOmen
Profile Joined November 2011
Canada182 Posts
Last Edited: 2015-04-28 01:26:36
April 28 2015 01:26 GMT
#163
So much negativity ... I wish people would stop harping on a game they have yet to play. I'm happy with the big change blizzard made so far.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
April 28 2015 01:45 GMT
#164
Lol, who in the fuck balances this game? Some of the changes sound quite good, like the cyclone change, until the next line. The ravager changes sound great, honestly. I think it may do an adequate job of fixing the unit. The SH changes......? seriously man? lmao wtf
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Espers
Profile Joined August 2009
United Kingdom606 Posts
April 28 2015 01:56 GMT
#165
Warp-In change reversion is bad, it was a good thing that warping-in was requiring more thought and was less of a kneejerk anti-harass tool. On that note I can't see them trying the DH model if a much-requested change to warp-in causes so much outcry that they don't even go through with it, makes me feel any fundamental changes are hopeless at this point.

Mineral change - aka they won't bother trying the TL eco but here's something to sweeten the blow.

Reaper grenade sounds good, Cyclone should just be gone, SH changes are wtf? Their direction with the Ravager sounds awful, just mellowing the unit because it's too strong for timing attacks? Would've preferred Lair tech...
KiWaNi
Profile Joined June 2014
United States8 Posts
April 28 2015 02:01 GMT
#166
nice updates overall , wish i can get my hands on the beta so i can test em out myself. Lotv is gonna be fun!
KiWaNi ™
Fjordic
Profile Joined April 2015
1 Post
April 28 2015 02:12 GMT
#167
I think that these changes are good overall. Although I will admit I am a little sad to see the power of both the ravager and the cyclone disappear.

The best change is by far the adept in my opinion. Every time I used them they felt so clunky and unresponsive, which is the opposite of what you want while doing a micro heavy harass.

I think one big thing people need to remember is that because this is the early stage of such an extended beta we are a part of finding a unit's identity. We are seeing a stage of development that we are not used to from Blizzard and should be ready for out units to change iterations once or twice, and I'm sure many mistakes will be made.

avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2015-04-28 02:18:28
April 28 2015 02:17 GMT
#168
Waited 4-5 years for a mech unit that can shoot up. Tries to tell blizzard reason mech is not viable is because we have no unit that can shoot up.

What does blizzard do? Remove the capability of the new mech unit to shoot up.

Community wants economy changes that will improve SC2, at least to be tested. What do we get? No real changes, blizzard being stubborn and does a change so negligible that we all are like..."come on man..."

Swarmhosts ruin SC2 gameplay for 1 yr+. Blizzard wants to "buff swarmhosts and make them more accessible."

My heart is breaking
Sup
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-04-28 03:00:16
April 28 2015 02:58 GMT
#169
Disruptor is boring, dont let it make it to the LotV Blizz, a pair of balls that move slow and explode. Please, give us something Warhammer 40K style, not Mario brothers style. I wont use the disruptor, what for ? For more worker killing (primary function of SC2 these days).

Protoss wants something ALOT cooler.

Otherwise good to see Blizz moving in the right direction, kudos for that !
*burp*
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-04-28 02:59:57
April 28 2015 02:59 GMT
#170
posting of the double
*burp*
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-04-28 03:09:03
April 28 2015 03:07 GMT
#171
Also, with the push to expand more, will mean Terran drops will be harder to deal with. So how are the other races supposed to deal with the increased strength of already very strong boost medivacs ? Adepts and Ravagers ? Really ? I would like to hear a solid explanation.

Would also like to see Templar openings not nerfed to non-exsistence. The restriction of tech paths (ie. OP widow mine) to protoss , does not improve this RTS, it limits options and makes the game more one dimensional. More options not less.
*burp*
ShambhalaWar
Profile Joined August 2013
United States930 Posts
April 28 2015 03:16 GMT
#172
Why does NOBODY, talk about DOUBLE HARVEST. Blizzard, please just add DOUBLE HARVEST.

Because it makes sense... plain and simple. It makes a lot of sense that if you take the risk to expand you should be REWARDED for it... Right? Am I crazy for thinking this?

I watched the games between Parting and Scarlett, and even though Scarlett lost it didn't look like the slaughter it normally does for late game without old swarm hosts (and it was still a slaughter, yes I realize it was Parting).

We have been trying "unit buff/nerf" for the entire lifetime of the games... and it hasn't really worked.

Adding double harvest isn't some "buff", it's about fixing a part of the game that is broken... Blizzard are you going to tell me you intended the economy to work like that????? This is just plain reasonable and will be good for the game.

SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 28 2015 03:19 GMT
#173
On April 28 2015 12:16 ShambhalaWar wrote:
Why does NOBODY, talk about DOUBLE HARVEST. Blizzard, please just add DOUBLE HARVEST.

Because it makes sense... plain and simple. It makes a lot of sense that if you take the risk to expand you should be REWARDED for it... Right? Am I crazy for thinking this?

I watched the games between Parting and Scarlett, and even though Scarlett lost it didn't look like the slaughter it normally does for late game without old swarm hosts (and it was still a slaughter, yes I realize it was Parting).

We have been trying "unit buff/nerf" for the entire lifetime of the games... and it hasn't really worked.

Adding double harvest isn't some "buff", it's about fixing a part of the game that is broken... Blizzard are you going to tell me you intended the economy to work like that????? This is just plain reasonable and will be good for the game.


Those Scarlett vs Parting games to me seemed to show that there has to be a lot of tweeking done to the double harvest before it can be implimented. Not that the current LotV doesn't also need tweeking, but double harvest simply didn't provide enough incentive to expand past the normal 3-4 bases because it became far too difficult to defend.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-04-28 03:32:29
April 28 2015 03:25 GMT
#174
On April 28 2015 12:16 ShambhalaWar wrote:
Why does NOBODY, talk about DOUBLE HARVEST. Blizzard, please just add DOUBLE HARVEST.

Because it makes sense... plain and simple. It makes a lot of sense that if you take the risk to expand you should be REWARDED for it... Right? Am I crazy for thinking this?

I watched the games between Parting and Scarlett, and even though Scarlett lost it didn't look like the slaughter it normally does for late game without old swarm hosts (and it was still a slaughter, yes I realize it was Parting).

We have been trying "unit buff/nerf" for the entire lifetime of the games... and it hasn't really worked.

Adding double harvest isn't some "buff", it's about fixing a part of the game that is broken... Blizzard are you going to tell me you intended the economy to work like that????? This is just plain reasonable and will be good for the game.


Don't seem that different from normal games.

BTW I like that they are moving the ravager to more of a specialized unit. Their actual combat power should be nerfed. I don't care about the reaper change. The cyclone change is needed but I think there should be more. I am patient enough to watch how things turn out without acting all-knowing about everything like some people like to do:D
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 28 2015 03:31 GMT
#175
what kind of twerking did that match had? and yeah Blizz could just try it while its still in closed Beta
AKMU / IU
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 28 2015 03:43 GMT
#176
On April 28 2015 04:42 FeyFey wrote:
Can't wait to play this new Moba :3 . When I read what they are experimenting with as a new unit I thought they were talking about giving the Scout to Terran. Though I wouldn't mind a high attack speed mech unit, but they just have to remove the armored tag from the ground mode Viking and they got an awesome unit.

I miss the old WoL beta vikings with a couple of extra points of ground damage... Scrap Station 1 base mass viking TvZ into killing all overlords then landing 20 vikings and killing their base
)))))))))

Sadly blizzard nerfed it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 28 2015 03:53 GMT
#177
On April 28 2015 10:56 Espers wrote:
Warp-In change reversion is bad, it was a good thing that warping-in was requiring more thought and was less of a kneejerk anti-harass tool. On that note I can't see them trying the DH model if a much-requested change to warp-in causes so much outcry that they don't even go through with it, makes me feel any fundamental changes are hopeless at this point.

Mineral change - aka they won't bother trying the TL eco but here's something to sweeten the blow.

Reaper grenade sounds good, Cyclone should just be gone, SH changes are wtf? Their direction with the Ravager sounds awful, just mellowing the unit because it's too strong for timing attacks? Would've preferred Lair tech...


They kept the extra damage to warping in units. Damage + increased time was really bad and hurt Protoss way too much.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
NKexquisite
Profile Joined January 2009
United States911 Posts
April 28 2015 04:03 GMT
#178
On April 28 2015 03:12 Topin wrote:
the cyclone upgrade is too far in the tech tree imo, it should be in the armory



I'm pleased by this. Terran needs more upgrades that will never ever be researched except in 2 hour long games where each player has 20k banks.
Whattttt Upppppppp Im Nesteaaaaaa!!
starslayer
Profile Joined August 2011
United States696 Posts
April 28 2015 04:42 GMT
#179
wasnt the point of adding the cyclone to add a none shitty AA mech unit, the thor is slow and clunky and the cyclone is quick i dont get why they would take away air or make it so far away. i get ppl think its OP but come on LOL.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-04-28 04:55:25
April 28 2015 04:54 GMT
#180
On April 28 2015 06:51 coolman123123 wrote:
Show nested quote +
On April 28 2015 06:45 HellHound wrote:
Every Lotv update makes me hate it more lol

Yeah I've kind of given up hope tbh


wow im glad im not the only one. I love sc2 its a great game (idea) but what blizzard has done or i should say hasnt done(listen to good ideas) and being stubborn(swarmhost) makes me sad, and when i read each update im falling less in love with the game more and more.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
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