• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:53
CEST 21:53
KST 04:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5429 users

In Response to David Kim re: SC2 Economy - Page 17

Forum Index > Legacy of the Void
328 CommentsPost a Reply
Prev 1 15 16 17 All
In response to: http://us.battle.net/sc2/en/forum/topic/17085919227
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 25 2015 21:26 GMT
#321
I hope Blizzard gives a response letting us know their thoughts on the efficiency curve. Long term, I hope the risk/reward of taking new bases feels more appropriate to the map design of risky thirds/fourths.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 27 2015 02:46 GMT
#322
On April 24 2015 13:58 BlackLilium wrote:
Show nested quote +
On April 24 2015 06:29 JCoto wrote:
DH8, (AKA BW/SB-economy) mining data (provided by Xiphias from SB):

DH2x4 should not be mixed with BW/SB. While there are similarities in the curve shape, Starbow didn't have double-harvesting and relayed solely on AI bouncing.


I prefer this the most actually (BW/SB) as opposed to what I just saw on DH9.
PineapplePizza
Profile Joined June 2010
United States749 Posts
April 27 2015 07:11 GMT
#323
Did I miss something, or is there data on how 16 - 24 workers fare with DH as compared to SC2:BW / sbow?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-04-27 07:24:16
April 27 2015 07:22 GMT
#324
On April 27 2015 16:11 PineapplePizza wrote:
Did I miss something, or is there data on how 16 - 24 workers fare with DH as compared to SC2:BW / sbow?

The Old DH 3x3 was compared to Starbow directly in the thread of mine:
http://www.teamliquid.net/forum/sc2-maps/471776-mod-double-harvesting-better-saturation-curve

It has also been compared to actual Broodwar recently:
http://www.teamliquid.net/forum/legacy-of-the-void/483640-economy-data-collection-thread-hots-dh10-dh8#9

The current TeamLiquid DH 3x3 has not been directly compared to those, but you can check the TL and Old versions of DH 3x3 here:
http://www.teamliquid.net/forum/legacy-of-the-void/483640-economy-data-collection-thread-hots-dh10-dh8#9

The graphs include data for workers in range 1 to 32, which includes the case you are asking.
[MOD]Economy - Hot Mineral Harvesting
Cheren
Profile Blog Joined September 2013
United States2911 Posts
April 30 2015 17:54 GMT
#325
One thing to note is that worker pairing is not intuitive for casuals, which is a factor that seems to influence many Blizzard decisions. Intuitively more workers = more minerals, and more mineral patches being mined = more minerals. When I started playing SC2 I would split my workers after expanding so that half were at the main and half were at the natural. Apparently in BW this actually gives more efficiency and in SC2 it feels like it should but doesn't. Mining more mineral patches doesn't give you more minerals unless you have more than 16 workers at a base, which feels arbitrary and adds a burden of knowledge.
fruity.
Profile Joined April 2012
England1711 Posts
May 05 2015 16:39 GMT
#326
Am curious head honchos: Has there been any additional communication with the dev team over this? Perhaps over email or some such?
Ex Zerg learning Terran. A bold move.
crbox
Profile Joined August 2010
Canada1181 Posts
May 05 2015 20:00 GMT
#327
I really hope Blizzard tries out these changes in LotV. It would make sc2 much more dynamic and would eradicate the nasty 3 basing that has been around for too long.
StalkerFang
Profile Joined August 2013
Australia68 Posts
May 05 2015 23:38 GMT
#328
The more I play LotV the more I like the new econ model, AS LONG AS blizzard gives protoss some stronger options for defense. It basically lets blizzard go crazy with strong defensive units since turtling will never be a strong strategy. Would still like this model to be tested out for a couple of weeks or something though.
Former member of the Anti-Traction League
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 06 2015 00:14 GMT
#329
I think LotV with its economy definitely improves PvP. Proxy gateways is a legitimate strategy in HotS, but it's not fun to play against even if you defend properly.
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 337
UpATreeSC 98
JuggernautJason35
MindelVK 32
Nathanias 31
StarCraft: Brood War
IndyStarCraft 151
Pusan 58
Heroes of the Storm
Liquid`Hasu483
Other Games
summit1g24214
Grubby4060
Gorgc3230
Liquid`RaSZi2212
fl0m1285
FrodaN995
shahzam423
B2W.Neo356
mouzStarbuck302
C9.Mang0185
hungrybox137
RotterdaM91
Mew2King76
Livibee69
Dewaltoss47
Organizations
Other Games
gamesdonequick1648
StarCraft 2
WardiTV577
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 23
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki22
• HerbMon 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4947
• WagamamaTV297
League of Legends
• TFBlade1115
Other Games
• imaqtpie749
• Shiphtur90
Upcoming Events
OSC
2h 7m
Replay Cast
4h 7m
IntoTheTV X SOOP
15h 7m
RotterdaM Event
20h 22m
Replay Cast
1d 4h
GSL
1d 15h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.