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In Response to David Kim re: SC2 Economy - Page 17

Forum Index > Legacy of the Void
328 CommentsPost a Reply
Prev 1 15 16 17 All
In response to: http://us.battle.net/sc2/en/forum/topic/17085919227
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 25 2015 21:26 GMT
#321
I hope Blizzard gives a response letting us know their thoughts on the efficiency curve. Long term, I hope the risk/reward of taking new bases feels more appropriate to the map design of risky thirds/fourths.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 27 2015 02:46 GMT
#322
On April 24 2015 13:58 BlackLilium wrote:
Show nested quote +
On April 24 2015 06:29 JCoto wrote:
DH8, (AKA BW/SB-economy) mining data (provided by Xiphias from SB):

DH2x4 should not be mixed with BW/SB. While there are similarities in the curve shape, Starbow didn't have double-harvesting and relayed solely on AI bouncing.


I prefer this the most actually (BW/SB) as opposed to what I just saw on DH9.
PineapplePizza
Profile Joined June 2010
United States749 Posts
April 27 2015 07:11 GMT
#323
Did I miss something, or is there data on how 16 - 24 workers fare with DH as compared to SC2:BW / sbow?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-04-27 07:24:16
April 27 2015 07:22 GMT
#324
On April 27 2015 16:11 PineapplePizza wrote:
Did I miss something, or is there data on how 16 - 24 workers fare with DH as compared to SC2:BW / sbow?

The Old DH 3x3 was compared to Starbow directly in the thread of mine:
http://www.teamliquid.net/forum/sc2-maps/471776-mod-double-harvesting-better-saturation-curve

It has also been compared to actual Broodwar recently:
http://www.teamliquid.net/forum/legacy-of-the-void/483640-economy-data-collection-thread-hots-dh10-dh8#9

The current TeamLiquid DH 3x3 has not been directly compared to those, but you can check the TL and Old versions of DH 3x3 here:
http://www.teamliquid.net/forum/legacy-of-the-void/483640-economy-data-collection-thread-hots-dh10-dh8#9

The graphs include data for workers in range 1 to 32, which includes the case you are asking.
[MOD]Economy - Hot Mineral Harvesting
Cheren
Profile Blog Joined September 2013
United States2911 Posts
April 30 2015 17:54 GMT
#325
One thing to note is that worker pairing is not intuitive for casuals, which is a factor that seems to influence many Blizzard decisions. Intuitively more workers = more minerals, and more mineral patches being mined = more minerals. When I started playing SC2 I would split my workers after expanding so that half were at the main and half were at the natural. Apparently in BW this actually gives more efficiency and in SC2 it feels like it should but doesn't. Mining more mineral patches doesn't give you more minerals unless you have more than 16 workers at a base, which feels arbitrary and adds a burden of knowledge.
fruity.
Profile Joined April 2012
England1711 Posts
May 05 2015 16:39 GMT
#326
Am curious head honchos: Has there been any additional communication with the dev team over this? Perhaps over email or some such?
Ex Zerg learning Terran. A bold move.
crbox
Profile Joined August 2010
Canada1180 Posts
May 05 2015 20:00 GMT
#327
I really hope Blizzard tries out these changes in LotV. It would make sc2 much more dynamic and would eradicate the nasty 3 basing that has been around for too long.
StalkerFang
Profile Joined August 2013
Australia68 Posts
May 05 2015 23:38 GMT
#328
The more I play LotV the more I like the new econ model, AS LONG AS blizzard gives protoss some stronger options for defense. It basically lets blizzard go crazy with strong defensive units since turtling will never be a strong strategy. Would still like this model to be tested out for a couple of weeks or something though.
Former member of the Anti-Traction League
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 06 2015 00:14 GMT
#329
I think LotV with its economy definitely improves PvP. Proxy gateways is a legitimate strategy in HotS, but it's not fun to play against even if you defend properly.
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