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LotV Beta is Live + Patch 1.0 Notes - Page 18

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 16 17 18 19 20 48 Next All
JCoto
Profile Joined October 2014
Spain574 Posts
April 01 2015 18:04 GMT
#341
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


Have you tested it against marines early game? It's like Marauders to Stalkers.
+ you can set your retreat, being really agressive early and retreating when shields are low. Then when the shadow casts teleport you get to a safe position automatically.

It's very good early game. However the new econ benefits mass marine production too much.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
April 01 2015 18:04 GMT
#342
On April 02 2015 03:02 pieroog wrote:
a protoss' expansion that gives the most to other races (especially zergs)? changes are super cool, but toss will remain the dullest race of them all


You can't possibly compare what you get to what Terran gets.. There is like what, Cyclone? Then bunch of smaller changes to current units, some nerfs and buffs and that's it.

I feel like Protoss actualy is not in a bad spot, Disruptors and Adepts feels a bit weird and will be tweaked heavily I believe.
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:06 GMT
#343
Wow i saw destiny stream and he was getting disrupted (like a hole army dying into one disruptor)
plotspot
Profile Joined October 2014
800 Posts
April 01 2015 18:06 GMT
#344
How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:14 GMT
#345
On April 02 2015 03:06 TheAnarchy wrote:
Wow i saw destiny stream and he was getting disrupted (like a hole army dying into one disruptor)

Yeah, haha he wasn't paying attention. Funny thing is that if he did, he would win just straight away.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
purakushi
Profile Joined August 2012
United States3300 Posts
April 01 2015 18:15 GMT
#346
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.
T P Z sagi
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:16 GMT
#347
On April 02 2015 03:06 plotspot wrote:
How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?

Well, you are better of just let them auto attack with their 16 damage and 0.8 attack speed. Their ability doesn't have huge AoE and needs 3 seconds to land, it can miss easily especially something small like workers and even if it hits it won't be able to hit more than 1-2 workers.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:19 GMT
#348
Toss must change their meta against zerg and probably against terrans. Colossus now sux. Maybe mass disruptor is better or going straight to storm
BretZ
Profile Joined May 2011
United States1510 Posts
Last Edited: 2015-04-01 18:24:51
April 01 2015 18:22 GMT
#349
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?
JunZergCola
Profile Joined June 2011
France5 Posts
Last Edited: 2015-04-01 18:23:56
April 01 2015 18:22 GMT
#350
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 01 2015 18:23 GMT
#351
On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?

purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2015-04-03 18:16:47
April 01 2015 18:25 GMT
#352
On April 02 2015 03:22 BretZ wrote:
Show nested quote +
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?


Yep, agreed. Burrow, death, and attack sounds need to make you feel anxious. Don't necessarily need to use the BW lurker sounds, but those are quite good. Unique and powerful audio feedback.
T P Z sagi
JunZergCola
Profile Joined June 2011
France5 Posts
April 01 2015 18:26 GMT
#353
On April 02 2015 03:23 ZAiNs wrote:
Show nested quote +
On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?

https://www.youtube.com/watch?v=oxWYxysVBvI



Thanks Zains, i was confusing scan range and vision range i guess ^^"
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-04-01 18:29:40
April 01 2015 18:28 GMT
#354
On April 02 2015 03:22 BretZ wrote:
Show nested quote +
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?


I think a lot of current sounds and maybe even some visual effects might still be placeholders. I know the cyclone is literally using the Raven voiceset, for instance.

On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...

It's mostly a change for ranged units, yeah. Before, a stalker would sometimes move in to range of a widow mine before attacking, despite out-ranging mines. It's basically just a change to target acquisition or target "scanning" to make range differences between units a little more reliable/consistent.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:28 GMT
#355
I think SH is dead. Has someone seen SH being used?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 01 2015 18:30 GMT
#356
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?


Yeah, to great effect actually. It seems like a really strong harass option, a small group of SH with flying locusts can snipe buildings really quick. They seem to make for great hit and run units.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-04-01 18:30:56
April 01 2015 18:30 GMT
#357
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

stephano used it
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:31 GMT
#358
On April 02 2015 03:30 The_Red_Viper wrote:
Show nested quote +
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

stephano used it


How was it?
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
April 01 2015 18:34 GMT
#359
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

Catz used them against Iaguz with solid results. They're much faster now and die quite slowly to hellions so it's tough for mech to deal with them (if used in the proper LoTV way of hit and run harassment tactics).
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2015-04-01 18:35:07
April 01 2015 18:34 GMT
#360
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


I wonder if it wouldn't be better if the adept were tankier and had the ability scrapped/replaced with something less powerful. Its role is pretty niche, not to mention redundant, and the premise for a new gateway unit was that it would be a "core" gateway unit, which was the language Blizzard used when they unveiled it. It's definitely not core.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Prev 1 16 17 18 19 20 48 Next All
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