• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:21
CEST 23:21
KST 06:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9696 users

LotV Beta is Live + Patch 1.0 Notes - Page 18

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 16 17 18 19 20 48 Next All
JCoto
Profile Joined October 2014
Spain574 Posts
April 01 2015 18:04 GMT
#341
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


Have you tested it against marines early game? It's like Marauders to Stalkers.
+ you can set your retreat, being really agressive early and retreating when shields are low. Then when the shadow casts teleport you get to a safe position automatically.

It's very good early game. However the new econ benefits mass marine production too much.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
April 01 2015 18:04 GMT
#342
On April 02 2015 03:02 pieroog wrote:
a protoss' expansion that gives the most to other races (especially zergs)? changes are super cool, but toss will remain the dullest race of them all


You can't possibly compare what you get to what Terran gets.. There is like what, Cyclone? Then bunch of smaller changes to current units, some nerfs and buffs and that's it.

I feel like Protoss actualy is not in a bad spot, Disruptors and Adepts feels a bit weird and will be tweaked heavily I believe.
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:06 GMT
#343
Wow i saw destiny stream and he was getting disrupted (like a hole army dying into one disruptor)
plotspot
Profile Joined October 2014
800 Posts
April 01 2015 18:06 GMT
#344
How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:14 GMT
#345
On April 02 2015 03:06 TheAnarchy wrote:
Wow i saw destiny stream and he was getting disrupted (like a hole army dying into one disruptor)

Yeah, haha he wasn't paying attention. Funny thing is that if he did, he would win just straight away.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
purakushi
Profile Joined August 2012
United States3303 Posts
April 01 2015 18:15 GMT
#346
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.
T P Z sagi
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:16 GMT
#347
On April 02 2015 03:06 plotspot wrote:
How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?

Well, you are better of just let them auto attack with their 16 damage and 0.8 attack speed. Their ability doesn't have huge AoE and needs 3 seconds to land, it can miss easily especially something small like workers and even if it hits it won't be able to hit more than 1-2 workers.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:19 GMT
#348
Toss must change their meta against zerg and probably against terrans. Colossus now sux. Maybe mass disruptor is better or going straight to storm
BretZ
Profile Joined May 2011
United States1510 Posts
Last Edited: 2015-04-01 18:24:51
April 01 2015 18:22 GMT
#349
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?
JunZergCola
Profile Joined June 2011
France5 Posts
Last Edited: 2015-04-01 18:23:56
April 01 2015 18:22 GMT
#350
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 01 2015 18:23 GMT
#351
On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?

purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2015-04-03 18:16:47
April 01 2015 18:25 GMT
#352
On April 02 2015 03:22 BretZ wrote:
Show nested quote +
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?


Yep, agreed. Burrow, death, and attack sounds need to make you feel anxious. Don't necessarily need to use the BW lurker sounds, but those are quite good. Unique and powerful audio feedback.
T P Z sagi
JunZergCola
Profile Joined June 2011
France5 Posts
April 01 2015 18:26 GMT
#353
On April 02 2015 03:23 ZAiNs wrote:
Show nested quote +
On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?

https://www.youtube.com/watch?v=oxWYxysVBvI



Thanks Zains, i was confusing scan range and vision range i guess ^^"
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-04-01 18:29:40
April 01 2015 18:28 GMT
#354
On April 02 2015 03:22 BretZ wrote:
Show nested quote +
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?


I think a lot of current sounds and maybe even some visual effects might still be placeholders. I know the cyclone is literally using the Raven voiceset, for instance.

On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...

It's mostly a change for ranged units, yeah. Before, a stalker would sometimes move in to range of a widow mine before attacking, despite out-ranging mines. It's basically just a change to target acquisition or target "scanning" to make range differences between units a little more reliable/consistent.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:28 GMT
#355
I think SH is dead. Has someone seen SH being used?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 01 2015 18:30 GMT
#356
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?


Yeah, to great effect actually. It seems like a really strong harass option, a small group of SH with flying locusts can snipe buildings really quick. They seem to make for great hit and run units.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-04-01 18:30:56
April 01 2015 18:30 GMT
#357
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

stephano used it
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:31 GMT
#358
On April 02 2015 03:30 The_Red_Viper wrote:
Show nested quote +
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

stephano used it


How was it?
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
April 01 2015 18:34 GMT
#359
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

Catz used them against Iaguz with solid results. They're much faster now and die quite slowly to hellions so it's tough for mech to deal with them (if used in the proper LoTV way of hit and run harassment tactics).
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2015-04-01 18:35:07
April 01 2015 18:34 GMT
#360
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


I wonder if it wouldn't be better if the adept were tankier and had the ability scrapped/replaced with something less powerful. Its role is pretty niche, not to mention redundant, and the premise for a new gateway unit was that it would be a "core" gateway unit, which was the language Blizzard used when they unveiled it. It's definitely not core.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Prev 1 16 17 18 19 20 48 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 15744
Artosis 964
Shuttle 752
ZZZero.O 137
White-Ra 116
firebathero 86
League of Legends
Doublelift3593
JimRising 425
Counter-Strike
fl0m5502
Super Smash Bros
hungrybox441
Mew2King69
Heroes of the Storm
Liquid`Hasu580
Other Games
Liquid`RaSZi2630
Grubby2485
B2W.Neo728
KnowMe173
ArmadaUGS120
IndyStarCraft 110
Organizations
Other Games
gamesdonequick1039
StarCraft: Brood War
Kim Chul Min (afreeca) 7
lovetv 4
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 76
• musti20045 25
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6458
• WagamamaTV779
Other Games
• Shiphtur199
Upcoming Events
OSC
1h 39m
Replay Cast
2h 39m
Afreeca Starleague
12h 39m
Soma vs Jaedong
WardiTV Weekly
13h 39m
Monday Night Weeklies
18h 39m
Sparkling Tuna Cup
1d 12h
Afreeca Starleague
1d 12h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.