On April 02 2015 00:35 [PkF] Wire wrote: Who else feels like the adept would be more interesting : - without the shade that doesn't bring a lot. - with the bounce that activates when it kills something from the start. Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.
I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.
wouldn't it fit an unit that seems to be primarily designed to shine early game though ?
True, but I thought that Blizzard wanted to design the Adept as a core unit?
Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.
So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)
Have you tested it against marines early game? It's like Marauders to Stalkers. + you can set your retreat, being really agressive early and retreating when shields are low. Then when the shadow casts teleport you get to a safe position automatically.
It's very good early game. However the new econ benefits mass marine production too much.
On April 02 2015 03:02 pieroog wrote: a protoss' expansion that gives the most to other races (especially zergs)? changes are super cool, but toss will remain the dullest race of them all
You can't possibly compare what you get to what Terran gets.. There is like what, Cyclone? Then bunch of smaller changes to current units, some nerfs and buffs and that's it.
I feel like Protoss actualy is not in a bad spot, Disruptors and Adepts feels a bit weird and will be tweaked heavily I believe.
On April 02 2015 03:06 plotspot wrote: How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?
Well, you are better of just let them auto attack with their 16 damage and 0.8 attack speed. Their ability doesn't have huge AoE and needs 3 seconds to land, it can miss easily especially something small like workers and even if it hits it won't be able to hit more than 1-2 workers.
On April 02 2015 03:15 purakushi wrote: There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.
Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.
From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.
Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...
On April 02 2015 03:22 JunZergCola wrote: Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?
On April 02 2015 03:15 purakushi wrote: There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.
Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.
From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.
Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?
Yep, agreed. Burrow, death, and attack sounds need to make you feel anxious. Don't necessarily need to use the BW lurker sounds, but those are quite good. Unique and powerful audio feedback.
On April 02 2015 03:22 JunZergCola wrote: Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?
On April 02 2015 03:15 purakushi wrote: There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.
Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.
From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.
Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?
I think a lot of current sounds and maybe even some visual effects might still be placeholders. I know the cyclone is literally using the Raven voiceset, for instance.
On April 02 2015 03:22 JunZergCola wrote: Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...
It's mostly a change for ranged units, yeah. Before, a stalker would sometimes move in to range of a widow mine before attacking, despite out-ranging mines. It's basically just a change to target acquisition or target "scanning" to make range differences between units a little more reliable/consistent.
On April 02 2015 03:28 TheAnarchy wrote: I think SH is dead. Has someone seen SH being used?
Yeah, to great effect actually. It seems like a really strong harass option, a small group of SH with flying locusts can snipe buildings really quick. They seem to make for great hit and run units.
On April 02 2015 03:28 TheAnarchy wrote: I think SH is dead. Has someone seen SH being used?
Catz used them against Iaguz with solid results. They're much faster now and die quite slowly to hellions so it's tough for mech to deal with them (if used in the proper LoTV way of hit and run harassment tactics).
On April 02 2015 00:35 [PkF] Wire wrote: Who else feels like the adept would be more interesting : - without the shade that doesn't bring a lot. - with the bounce that activates when it kills something from the start. Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.
I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.
wouldn't it fit an unit that seems to be primarily designed to shine early game though ?
True, but I thought that Blizzard wanted to design the Adept as a core unit?
Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.
So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)
I wonder if it wouldn't be better if the adept were tankier and had the ability scrapped/replaced with something less powerful. Its role is pretty niche, not to mention redundant, and the premise for a new gateway unit was that it would be a "core" gateway unit, which was the language Blizzard used when they unveiled it. It's definitely not core.