• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes20Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12204 users

LotV Beta is Live + Patch 1.0 Notes - Page 18

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 16 17 18 19 20 48 Next All
JCoto
Profile Joined October 2014
Spain574 Posts
April 01 2015 18:04 GMT
#341
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


Have you tested it against marines early game? It's like Marauders to Stalkers.
+ you can set your retreat, being really agressive early and retreating when shields are low. Then when the shadow casts teleport you get to a safe position automatically.

It's very good early game. However the new econ benefits mass marine production too much.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
April 01 2015 18:04 GMT
#342
On April 02 2015 03:02 pieroog wrote:
a protoss' expansion that gives the most to other races (especially zergs)? changes are super cool, but toss will remain the dullest race of them all


You can't possibly compare what you get to what Terran gets.. There is like what, Cyclone? Then bunch of smaller changes to current units, some nerfs and buffs and that's it.

I feel like Protoss actualy is not in a bad spot, Disruptors and Adepts feels a bit weird and will be tweaked heavily I believe.
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:06 GMT
#343
Wow i saw destiny stream and he was getting disrupted (like a hole army dying into one disruptor)
plotspot
Profile Joined October 2014
800 Posts
April 01 2015 18:06 GMT
#344
How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:14 GMT
#345
On April 02 2015 03:06 TheAnarchy wrote:
Wow i saw destiny stream and he was getting disrupted (like a hole army dying into one disruptor)

Yeah, haha he wasn't paying attention. Funny thing is that if he did, he would win just straight away.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
purakushi
Profile Joined August 2012
United States3302 Posts
April 01 2015 18:15 GMT
#346
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.
T P Z sagi
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:16 GMT
#347
On April 02 2015 03:06 plotspot wrote:
How is the ravager's potential to ... uh.. ravage the mineral line of your enemy? Anyone observe its usage for something like this?

Well, you are better of just let them auto attack with their 16 damage and 0.8 attack speed. Their ability doesn't have huge AoE and needs 3 seconds to land, it can miss easily especially something small like workers and even if it hits it won't be able to hit more than 1-2 workers.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:19 GMT
#348
Toss must change their meta against zerg and probably against terrans. Colossus now sux. Maybe mass disruptor is better or going straight to storm
BretZ
Profile Joined May 2011
United States1510 Posts
Last Edited: 2015-04-01 18:24:51
April 01 2015 18:22 GMT
#349
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?
JunZergCola
Profile Joined June 2011
France5 Posts
Last Edited: 2015-04-01 18:23:56
April 01 2015 18:22 GMT
#350
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 01 2015 18:23 GMT
#351
On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?

purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2015-04-03 18:16:47
April 01 2015 18:25 GMT
#352
On April 02 2015 03:22 BretZ wrote:
Show nested quote +
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?


Yep, agreed. Burrow, death, and attack sounds need to make you feel anxious. Don't necessarily need to use the BW lurker sounds, but those are quite good. Unique and powerful audio feedback.
T P Z sagi
JunZergCola
Profile Joined June 2011
France5 Posts
April 01 2015 18:26 GMT
#353
On April 02 2015 03:23 ZAiNs wrote:
Show nested quote +
On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range?

https://www.youtube.com/watch?v=oxWYxysVBvI



Thanks Zains, i was confusing scan range and vision range i guess ^^"
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-04-01 18:29:40
April 01 2015 18:28 GMT
#354
On April 02 2015 03:22 BretZ wrote:
Show nested quote +
On April 02 2015 03:15 purakushi wrote:
There is now audio feedback when you push a button in LotV. I have always wanted this. BW has it, and the feedback just feels good.

Details matter in SC2. Blizzard needs to pay attention to more of these. This is a good start. Thank you.


From the mass amount of starcraft streams I have consumed in the past 12 hours, I've noticed many little things like this.

Only gripe is that the lurker needs to sound more....lurker-ish. I want to be afraid just by hearing it. Oh and random colors? bliz plz?


I think a lot of current sounds and maybe even some visual effects might still be placeholders. I know the cyclone is literally using the Raven voiceset, for instance.

On April 02 2015 03:22 JunZergCola wrote:
Stupid question, but i don't really get the scan range changes. Does it mean that a zerling for example will have a 0.1+0.5 scan range? I guess its only for non melee units...

It's mostly a change for ranged units, yeah. Before, a stalker would sometimes move in to range of a widow mine before attacking, despite out-ranging mines. It's basically just a change to target acquisition or target "scanning" to make range differences between units a little more reliable/consistent.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:28 GMT
#355
I think SH is dead. Has someone seen SH being used?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 01 2015 18:30 GMT
#356
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?


Yeah, to great effect actually. It seems like a really strong harass option, a small group of SH with flying locusts can snipe buildings really quick. They seem to make for great hit and run units.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2015-04-01 18:30:56
April 01 2015 18:30 GMT
#357
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

stephano used it
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
April 01 2015 18:31 GMT
#358
On April 02 2015 03:30 The_Red_Viper wrote:
Show nested quote +
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

stephano used it


How was it?
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
April 01 2015 18:34 GMT
#359
On April 02 2015 03:28 TheAnarchy wrote:
I think SH is dead. Has someone seen SH being used?

Catz used them against Iaguz with solid results. They're much faster now and die quite slowly to hellions so it's tough for mech to deal with them (if used in the proper LoTV way of hit and run harassment tactics).
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2015-04-01 18:35:07
April 01 2015 18:34 GMT
#360
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


I wonder if it wouldn't be better if the adept were tankier and had the ability scrapped/replaced with something less powerful. Its role is pretty niche, not to mention redundant, and the premise for a new gateway unit was that it would be a "core" gateway unit, which was the language Blizzard used when they unveiled it. It's definitely not core.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Prev 1 16 17 18 19 20 48 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
RotterdaM835
IntoTheiNu 754
SteadfastSC128
CranKy Ducklings47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 835
RushiSC 266
Ryung 257
SHIN 140
SteadfastSC 128
ProTech120
trigger 48
StarCraft: Brood War
Britney 34273
Shuttle 2277
Sea 1910
EffOrt 1073
Hyuk 869
Light 749
Soma 604
firebathero 574
Horang2 446
BeSt 445
[ Show more ]
ggaemo 231
Snow 223
hero 193
Rush 176
Soulkey 140
Zeus 135
Last 97
Dewaltoss 87
Hyun 85
Pusan 66
Aegong 51
ToSsGirL 32
[sc1f]eonzerg 32
Free 31
sorry 25
scan(afreeca) 23
Rock 17
Bale 15
Sacsri 15
Shine 13
zelot 12
Dota 2
Gorgc6569
singsing4348
qojqva1109
Dendi1084
Fuzer 644
XaKoH 599
XcaliburYe138
420jenkins121
Counter-Strike
x6flipin389
fl0m63
kRYSTAL_27
Super Smash Bros
Mew2King68
Other Games
hiko1090
B2W.Neo1022
FrodaN518
crisheroes305
ceh9300
DeMusliM298
Hui .205
KnowMe38
amsayoshi34
Trikslyr17
Organizations
Dota 2
PGL Dota 2 - Main Stream228
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile114
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3400
• TFBlade705
Upcoming Events
Replay Cast
8h 52m
CrankTV Team League
19h 52m
Bombastic Starleague
1d 4h
The PondCast
1d 18h
HomeStory Cup
1d 19h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.