• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:43
CET 06:43
KST 14:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0243LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

LotV Beta is Live + Patch 1.0 Notes - Page 17

Forum Index > Legacy of the Void
944 CommentsPost a Reply
Prev 1 15 16 17 18 19 48 Next All
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 01 2015 15:52 GMT
#321
On April 02 2015 00:43 Yorkie wrote:
As a zerg the cyclone doesn't bother me much but it seems terrifying in TvT/TvP.

People will probably laugh at me, but currently I'm not bothered as much with cyclone's supposed OPness as with their range indicators. Correct me if I'm wrong, but usually the player controlling an unit sees its range indicator, not his opponent (true for tempest and siege tank I think, not for overcharge). Everytime I saw a player facing a lot of cyclones of stream the mass range indicators that appeared with the lock-ons set my teeth on edge : the screen was horribly messy. I think I already said it before, but wouldn't that be a good thing if you could customize which range indicator you see and which ones you don't see ? By the way it would probably be far more helpful to have range indicators on for the opponent for tanks than for cyclones...
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
Last Edited: 2015-04-01 15:57:15
April 01 2015 15:54 GMT
#322
On April 02 2015 00:47 TheAnarchy wrote:
I want more zergs coments. Whats the new meta in zvp and zvt? How good are the lurkers in zvt? Does the ravager sux?

Not really much of a meta yet after 12 hours haha. 2 base ravager expand in ZvP is fun (can also just straight up win with 2 base ravager). Not a fan of lurkers in ZvT tbh. Ravagers most certainly do not suck though!
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-04-01 16:00:24
April 01 2015 15:54 GMT
#323
On April 02 2015 00:47 purakushi wrote:
Show nested quote +
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats support this description.

Oh ok, looks like they changed their design goal over ~12 days but kept the same unit then.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
plotspot
Profile Joined October 2014
800 Posts
April 01 2015 15:57 GMT
#324
LOL, it doesn't surprise me that Tankivac harass is OP. It's basically the Guardian of Terran with high agility and early availability. HAHA
Lexender
Profile Joined September 2013
Mexico2656 Posts
April 01 2015 16:04 GMT
#325
On April 02 2015 00:46 purakushi wrote:
Show nested quote +
On April 02 2015 00:43 Yorkie wrote:
Ravagers are so cool :D Lurkers are good in some cases but take a bit too long to get out imo and their attack is visually unimpressive. Adepts are fun to use early on. Pleasantly surprised by how entertaining the disruptor is to play with and against. As a zerg the cyclone doesn't bother me much but it seems terrifying in TvT/TvP.


Blizzard should bring back BW lurker burrow and attack sounds. Sound has a lot to do with the experience, and a lot of people agree that SC2, while decent, has a lot to be desired on the audio side. Units should feel powerful and unique.


They aren't as terrifying in my opinión, altough they good harras they are not as strong in head to head combat if we took his cost into cosideration, its just that they took low supply.

For example a cyclone is capable going 1:1 with a tank, but this means the player with the cyclone gets the short end because cyclones are more expensive.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 01 2015 16:13 GMT
#326
Is it just me or are warp prisms quicker ?
BretZ
Profile Joined May 2011
United States1510 Posts
April 01 2015 16:16 GMT
#327
On April 02 2015 01:13 [PkF] Wire wrote:
Is it just me or are warp prisms quicker ?


They have a farther pick up range as far as I am aware. Maybe since they don't have to slow as much they just keep their acceleration?
Alucen-Will-
Profile Joined October 2014
United States4054 Posts
April 01 2015 16:17 GMT
#328
2 fac builds new meta in TvP, what year is it again?

LOTV is Forgg's wet dream
Tenks
Profile Joined April 2010
United States3104 Posts
April 01 2015 16:36 GMT
#329
Ravagers look like so much fun
Wat
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2015-04-01 16:46:21
April 01 2015 16:44 GMT
#330
protoss is pretty underwhelming atm, even disruptor is just a glorified baneling, it's not very good aside from dropping it it seems, splitting against it is not too hard and once it exploded you just kill it, and it's really expensive, you can't afford to lose too many of those (not to mention they're so bad in sync with zealots it's not even funny)
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
April 01 2015 16:46 GMT
#331
On April 02 2015 01:44 ROOTFayth wrote:
protoss is pretty underwhelming atm, even disruptor is just a glorified baneling, it's not very good aside from dropping it it seems, splitting against it is not too hard and once it exploded you just kill it, and it's really expensive, you can't afford to lose too many of those

saw rotterdam do some cute warp prism pick up micro with them just after detonating, but then he got destroyed by cyclone range..
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Redrot
Profile Blog Joined September 2012
United States446 Posts
April 01 2015 16:47 GMT
#332
On April 01 2015 18:31 Tone_ wrote:
Show nested quote +
On April 01 2015 18:19 Uvantak wrote:
On April 01 2015 17:46 Tone_ wrote:
Are there all new maps?

Yes, 3 new Blizzard maps.
LotV map pool atm is composed of 8 maps:

♦ Coda
♦ Echo
♦ Cactus Valley
♦ Iron Fortress
♦ Inferno Pools
♦ + Show Spoiler [Ruins of Seras] +
[image loading]

♦ + Show Spoiler [Orbital Shipyard] +
[image loading]

♦ + Show Spoiler [Lerilak Crest] +
[image loading]


Wow Ruins of Seras looks epic!

Lerilak Crest looks like shit. The other two look awesome though!
I root for CJ because their fb posts are hilarious
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 01 2015 16:51 GMT
#333
Is it useful to build lurkers in ZvZ? I was initially confused about this, because Blizzard said they were primarily intending it as a ZvZ unit (supposedly to break up mass roaches), but it seems like the ravager is an effective counter that is easily accessible when building roaches. I think that if you're going to get ravagers you'll end up building a fair amount of them, which is especially viable in late-game. I don't really see how lurkers (which are a late-game unit) could have a role in ZvZ if mass roach with ravager is the norm.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
April 01 2015 16:52 GMT
#334
ravagers are soo strange. they're not very zergish, but they seem to be very fun.
first we make expand, then we defense it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2015-04-01 17:51:01
April 01 2015 17:01 GMT
#335
On April 02 2015 01:52 virpi wrote:
ravagers are soo strange. they're not very zergish, but they seem to be very fun.

I'm watching Destiny playing ZvZ and I think you can tell that good ravager use can decide engagements quite easily, so that seems like an upgrade on the existing gameplay where finding useful micro is a struggle. It seems a bit spammy though, I wish the unit was balanced in a way that it wouldn't encourage you to get too many.

I also think that the ravager might take up too much space both in the animation and the model. Whenever you cast corrosive bile it shoots up a firebolt into the sky and then has it rain down, so the entire screen is littered with these flashes in a way that's distracting for me.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2015-04-01 17:47:40
April 01 2015 17:46 GMT
#336
On April 01 2015 23:50 Tenks wrote:
Show nested quote +
On April 01 2015 23:46 KrazyTrumpet wrote:
On April 01 2015 23:38 Tenks wrote:
On April 01 2015 23:37 leny100 wrote:
On April 01 2015 23:35 Tenks wrote:
This disruptor harass on Nate's stream is hilarious. Drop off the Disruptor, have it kill 8+ SCV in one swoop then just run away.


That reminds me of some units that terran has...


I'm not here to balance whine I find it really fun to watch. The explosion caused by the Disruptor seems very, very satisfying.


Except if you whiff, or don't one-shot everything, you throw away 300 gas

But...yeah, seeing it evaporate a bunch of units in an eye-blink is *incredibly* satisfying to watch hahahahaha


It looked like you could get in and get out relatively safe. It appears since Vikings aren't so required in the matchup at the moment (this may change, dunno) it makes prism harass easier since the Terran doesn't have 6+ Vikings sitting around. With the ability to load at a distance it felt like Cyclones couldn't really deal with the Prism that well.


Yeah, the more streams I watch, the more it seems like Warp Prism + Disruptor is the way to go (reminds you of the BW reaver/shuttle days). I was more referring to people trying to use Disruptors in more direct engagements.

On April 02 2015 00:24 [PkF] Wire wrote:
Show nested quote +
On April 02 2015 00:21 PrideSc2 wrote:
I'm not sure how I feel about the disruptor at this point. I'm worried it might head down the path of the warhound.

I'm pretty sure it won't. The concept is interesting, the numbers could be tweaked but I'm ready to bet the final version will have a disruptor that'll be pretty close concept wise to what we have now.

I wouldn't say the same about the ravager, the adept and the cyclone. I could see all those units going through big changes during the beta and ending up being quite different.

You also won't be massing the Disruptor like you would the Warhound. Not at 300 gas a pop
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 01 2015 17:50 GMT
#337
On April 02 2015 00:52 deacon.frost wrote:
Show nested quote +
On April 02 2015 00:47 purakushi wrote:
On April 02 2015 00:45 OtherWorld wrote:
On April 02 2015 00:42 [PkF] Wire wrote:
On April 02 2015 00:41 OtherWorld wrote:
On April 02 2015 00:35 [PkF] Wire wrote:
Who else feels like the adept would be more interesting :
- without the shade that doesn't bring a lot.
- with the bounce that activates when it kills something from the start.
Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport.

I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult.

wouldn't it fit an unit that seems to be primarily designed to shine early game though ?

True, but I thought that Blizzard wanted to design the Adept as a core unit?


Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description.

So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)


Well, there is an upgrade on the Twilight council to give it some splash that kicks in on a killing blow, and they DO seem to be pretty effective against early game light units.

I wonder if maybe Blizzard should think about moving that Adept upgrade to the Cyber Core and moving Warpgate Research to the Twilight? With the Warp Gate changes essentially making Warp Gate less automatically necessary early game, perhaps it would be a good change.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
TheAnarchy
Profile Joined January 2010
Chile1105 Posts
Last Edited: 2015-04-01 18:02:02
April 01 2015 18:01 GMT
#338
Do you think zergs will have a renassaince in Lotv? its been a while we havent have a zerg era
pieroog
Profile Joined June 2010
Poland146 Posts
April 01 2015 18:02 GMT
#339
a protoss' expansion that gives the most to other races (especially zergs)? changes are super cool, but toss will remain the dullest race of them all
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2015 18:03 GMT
#340
On April 02 2015 03:01 TheAnarchy wrote:
Do you think zergs will have a renassaince in Lotv? its been a while we havent have a zerg era

Right now it definitely feels like it. Even though majority are going with Ravagers, I've seen other options used quite effectively.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 15 16 17 18 19 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 260
mcanning 132
StarCraft: Brood War
GuemChi 2238
Tasteless 195
Snow 140
Icarus 13
NaDa 7
Dota 2
febbydoto10
Counter-Strike
Coldzera 1961
Stewie2K658
m0e_tv311
Other Games
summit1g9898
WinterStarcraft373
C9.Mang0310
RuFF_SC2104
Mew2King26
Organizations
Other Games
gamesdonequick1560
Counter-Strike
PGL402
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1087
• Stunt508
Upcoming Events
CasterMuse Showmatch
3h 17m
Light vs Queen
WardiTV Winter Champion…
6h 17m
OSC
18h 17m
The PondCast
1d 4h
Replay Cast
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
SC Evo Complete
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.