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On April 02 2015 00:43 Yorkie wrote: As a zerg the cyclone doesn't bother me much but it seems terrifying in TvT/TvP. People will probably laugh at me, but currently I'm not bothered as much with cyclone's supposed OPness as with their range indicators. Correct me if I'm wrong, but usually the player controlling an unit sees its range indicator, not his opponent (true for tempest and siege tank I think, not for overcharge). Everytime I saw a player facing a lot of cyclones of stream the mass range indicators that appeared with the lock-ons set my teeth on edge : the screen was horribly messy. I think I already said it before, but wouldn't that be a good thing if you could customize which range indicator you see and which ones you don't see ? By the way it would probably be far more helpful to have range indicators on for the opponent for tanks than for cyclones...
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On April 02 2015 00:47 TheAnarchy wrote: I want more zergs coments. Whats the new meta in zvp and zvt? How good are the lurkers in zvt? Does the ravager sux? Not really much of a meta yet after 12 hours haha. 2 base ravager expand in ZvP is fun (can also just straight up win with 2 base ravager). Not a fan of lurkers in ZvT tbh. Ravagers most certainly do not suck though!
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On April 02 2015 00:47 purakushi wrote:Show nested quote +On April 02 2015 00:45 OtherWorld wrote:On April 02 2015 00:42 [PkF] Wire wrote:On April 02 2015 00:41 OtherWorld wrote:On April 02 2015 00:35 [PkF] Wire wrote: Who else feels like the adept would be more interesting : - without the shade that doesn't bring a lot. - with the bounce that activates when it kills something from the start. Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport. I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult. wouldn't it fit an unit that seems to be primarily designed to shine early game though ? True, but I thought that Blizzard wanted to design the Adept as a core unit? Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats support this description. Oh ok, looks like they changed their design goal over ~12 days but kept the same unit then.
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LOL, it doesn't surprise me that Tankivac harass is OP. It's basically the Guardian of Terran with high agility and early availability. HAHA
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On April 02 2015 00:46 purakushi wrote:Show nested quote +On April 02 2015 00:43 Yorkie wrote: Ravagers are so cool :D Lurkers are good in some cases but take a bit too long to get out imo and their attack is visually unimpressive. Adepts are fun to use early on. Pleasantly surprised by how entertaining the disruptor is to play with and against. As a zerg the cyclone doesn't bother me much but it seems terrifying in TvT/TvP. Blizzard should bring back BW lurker burrow and attack sounds. Sound has a lot to do with the experience, and a lot of people agree that SC2, while decent, has a lot to be desired on the audio side. Units should feel powerful and unique.
They aren't as terrifying in my opinión, altough they good harras they are not as strong in head to head combat if we took his cost into cosideration, its just that they took low supply.
For example a cyclone is capable going 1:1 with a tank, but this means the player with the cyclone gets the short end because cyclones are more expensive.
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Is it just me or are warp prisms quicker ?
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On April 02 2015 01:13 [PkF] Wire wrote: Is it just me or are warp prisms quicker ?
They have a farther pick up range as far as I am aware. Maybe since they don't have to slow as much they just keep their acceleration?
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2 fac builds new meta in TvP, what year is it again?
LOTV is Forgg's wet dream
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Ravagers look like so much fun
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protoss is pretty underwhelming atm, even disruptor is just a glorified baneling, it's not very good aside from dropping it it seems, splitting against it is not too hard and once it exploded you just kill it, and it's really expensive, you can't afford to lose too many of those (not to mention they're so bad in sync with zealots it's not even funny)
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On April 02 2015 01:44 ROOTFayth wrote: protoss is pretty underwhelming atm, even disruptor is just a glorified baneling, it's not very good aside from dropping it it seems, splitting against it is not too hard and once it exploded you just kill it, and it's really expensive, you can't afford to lose too many of those saw rotterdam do some cute warp prism pick up micro with them just after detonating, but then he got destroyed by cyclone range..
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On April 01 2015 18:31 Tone_ wrote:Wow Ruins of Seras looks epic! Lerilak Crest looks like shit. The other two look awesome though!
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Is it useful to build lurkers in ZvZ? I was initially confused about this, because Blizzard said they were primarily intending it as a ZvZ unit (supposedly to break up mass roaches), but it seems like the ravager is an effective counter that is easily accessible when building roaches. I think that if you're going to get ravagers you'll end up building a fair amount of them, which is especially viable in late-game. I don't really see how lurkers (which are a late-game unit) could have a role in ZvZ if mass roach with ravager is the norm.
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ravagers are soo strange. they're not very zergish, but they seem to be very fun.
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On April 02 2015 01:52 virpi wrote: ravagers are soo strange. they're not very zergish, but they seem to be very fun. I'm watching Destiny playing ZvZ and I think you can tell that good ravager use can decide engagements quite easily, so that seems like an upgrade on the existing gameplay where finding useful micro is a struggle. It seems a bit spammy though, I wish the unit was balanced in a way that it wouldn't encourage you to get too many.
I also think that the ravager might take up too much space both in the animation and the model. Whenever you cast corrosive bile it shoots up a firebolt into the sky and then has it rain down, so the entire screen is littered with these flashes in a way that's distracting for me.
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On April 01 2015 23:50 Tenks wrote:Show nested quote +On April 01 2015 23:46 KrazyTrumpet wrote:On April 01 2015 23:38 Tenks wrote:On April 01 2015 23:37 leny100 wrote:On April 01 2015 23:35 Tenks wrote: This disruptor harass on Nate's stream is hilarious. Drop off the Disruptor, have it kill 8+ SCV in one swoop then just run away. That reminds me of some units that terran has... I'm not here to balance whine I find it really fun to watch. The explosion caused by the Disruptor seems very, very satisfying. Except if you whiff, or don't one-shot everything, you throw away 300 gas  But...yeah, seeing it evaporate a bunch of units in an eye-blink is *incredibly* satisfying to watch hahahahaha It looked like you could get in and get out relatively safe. It appears since Vikings aren't so required in the matchup at the moment (this may change, dunno) it makes prism harass easier since the Terran doesn't have 6+ Vikings sitting around. With the ability to load at a distance it felt like Cyclones couldn't really deal with the Prism that well.
Yeah, the more streams I watch, the more it seems like Warp Prism + Disruptor is the way to go (reminds you of the BW reaver/shuttle days). I was more referring to people trying to use Disruptors in more direct engagements.
On April 02 2015 00:24 [PkF] Wire wrote:Show nested quote +On April 02 2015 00:21 PrideSc2 wrote: I'm not sure how I feel about the disruptor at this point. I'm worried it might head down the path of the warhound. I'm pretty sure it won't. The concept is interesting, the numbers could be tweaked but I'm ready to bet the final version will have a disruptor that'll be pretty close concept wise to what we have now. I wouldn't say the same about the ravager, the adept and the cyclone. I could see all those units going through big changes during the beta and ending up being quite different. You also won't be massing the Disruptor like you would the Warhound. Not at 300 gas a pop
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On April 02 2015 00:52 deacon.frost wrote:Show nested quote +On April 02 2015 00:47 purakushi wrote:On April 02 2015 00:45 OtherWorld wrote:On April 02 2015 00:42 [PkF] Wire wrote:On April 02 2015 00:41 OtherWorld wrote:On April 02 2015 00:35 [PkF] Wire wrote: Who else feels like the adept would be more interesting : - without the shade that doesn't bring a lot. - with the bounce that activates when it kills something from the start. Numbers would have to be tweaked of course but it would be quite interesting to have that last hit thing that you get in MOBAs and WC3 in SC2 ; it would be important for the adept to give the last shot for it to shine the most. At least I think that'd be more interesting than that shade thing that's just another teleport. I'm not sure if the last hit is adapted to SC2. It's mainly designed for low supply/low number of units games, and controling which unit gets the last hit on small units like marine or lings once the army supply is >30 is kinda difficult. wouldn't it fit an unit that seems to be primarily designed to shine early game though ? True, but I thought that Blizzard wanted to design the Adept as a core unit? Beta patchnotes label the adept as "a slow-moving harassment unit." Its current stats are support this description. So they changed it to the level I feared. Oh boy no. Another harass unit for Protoss? Why? Protoss needs a unit which is capable of supporting some GW units in small fights against bio, where you need a little bit of splash :/ Damn them, I hope beta will reveal this and they change it, but I am afraid of the result(hint - phoenixes, oracles...)
Well, there is an upgrade on the Twilight council to give it some splash that kicks in on a killing blow, and they DO seem to be pretty effective against early game light units.
I wonder if maybe Blizzard should think about moving that Adept upgrade to the Cyber Core and moving Warpgate Research to the Twilight? With the Warp Gate changes essentially making Warp Gate less automatically necessary early game, perhaps it would be a good change.
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Do you think zergs will have a renassaince in Lotv? its been a while we havent have a zerg era
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a protoss' expansion that gives the most to other races (especially zergs)? changes are super cool, but toss will remain the dullest race of them all
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On April 02 2015 03:01 TheAnarchy wrote: Do you think zergs will have a renassaince in Lotv? its been a while we havent have a zerg era Right now it definitely feels like it. Even though majority are going with Ravagers, I've seen other options used quite effectively.
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