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[Patch 11.13] Tahm Kench Rework General Discussion - Page 2

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evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
July 08 2021 15:02 GMT
#21
its not that hard to figure out what the champs do. the thing that annoys me isnt even busted champs in solo q tbh. its the arrogance of riot in knowing that they can blatantly disregard game balancing and still get away with it. every time they release a champion like this they fail to balance it at pro level and simultaneously make old champions obsolete.
for a game that has such a huge champion pool the "real" champion pool is tiny because their champ design is just so shit that not enough champions are ever viable to be played across the board.
i just hate their design and balance philosophy from a pro scene standpoint. an entire industry relies on the game to not be a fking joke and for the devs to take their job somewhat seriously but for riot its like "lol who the fuck cares we can do what we want". whether icefrog or valve intended it or not at least their philosophy took into consideration the pro scene much better
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
July 08 2021 20:51 GMT
#22
In an optimal world you'd have all champs be viable and you'd get crazy oddball comps from teams in a boX series.
Problem is at a certain point your champ pool and item pool and all the combos and interactions between everything becomes so complex it's basically a "can't see the forest through the trees" situation.
The next best thing is keeping things fresh and cycle metas so somehow all champs get to see light of day in the span of 2-3 years in pro play.
Things like Nasus and old Volibear are a pain to make viable now though, because there is so much mobility creep (and burst creep), so if you can't get to a backline (because no dash/blink or innate tankstats), you're kind of done.
I think Yone release is where Riot jumped the shark with power creep, but releases like Aphelios already hinted at it. The healing/burst on an immobile adc draintanking 4 enemy players, sometimes even locking him down during, is just surreal. I think that's the point of no return for Riot and that's where they made it more into a fighting game a la Tekken or Street Fighter than a strategy game to the likes of DOTA.
Taxes are for Terrans
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 09 2021 00:07 GMT
#23
I'm mostly just confused about their sense of direction. Yone and Lilia truly feel like LOL champions then on the other hand they in a short span of time also release things like Yuumi, Aphelios and now Ashkan that just feel/look like they come from a completely different game.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 09 2021 08:55 GMT
#24
its not that hard to figure out what the champs do

It's split between the champs some of them are easy to grasp (Sett, Yone, Lillia), others have kits with lots of small but important parts (Samira, Viego, Gwen). And then there's Aphelios plus this new champ, with kit descriptions longer than patch notes. Luckily for me, I've been playing this game since forever so adding a new champ to my game knowledge isn't hard, it must suck big time for anyone who's been playing the game for less than 3 years.

Problem is at a certain point your champ pool and item pool and all the combos and interactions between everything becomes so complex it's basically a "can't see the forest through the trees" situation.

I agree with this, even if you stick to 5 main champs you will struggle to learn all the various champ interactions, 150+ champs will do that. All the more frustrating when new champs with gigantic kits get released.

So many of the new champs are meta defining, especially at pro level. Balance has become less about what types of champs are meta (bruisers, control mages, split pushers etc.) and more about individual champs with busted kits. That's why champs like reworked Akali will stay meta forever if her kit isn't gutted, and why Sett has moved between top/mid/support/jungle. All new champions have multiple things in their kits that are highly desirable to have, so they outclass other champs in the same category. Why pick Zed when Akali is safer, does more damage, can't be zhonya'd,, flexed mid/top and runs TP?
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4186 Posts
July 10 2021 10:49 GMT
#25
I dont play much lately, but even I noticed this ignite/tp kind of meta. Mid, Top and even jungle (smite/ignite) I see this. Is ignite so good now? I mean its broken obviously, especially in this healing meta, but to replace flash? Anyway, I always thought that if we can make flash non mandatory, it will be better for league
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Sent.
Profile Joined June 2012
Poland9331 Posts
July 10 2021 21:17 GMT
#26
I don't know what makes it good right now, but it really does feel good to have ignite instead of flash as Camille. I don't think it's because of grevious wounds. To me ignite feels most useful very early, before self-healing gets strong. I see it mostly on Camilles and Gwens so maybe it's their mobility that allows them not to take flash.
You're now breathing manually
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2021-07-11 05:40:59
July 11 2021 05:40 GMT
#27
The ones you've said and also I've seen it on Kata, Jax, Yone, Noct (smite/ignite jungle and tp/ignite top), Warwick and Yi(the last two smite/ignite) and I am sure that there are more, but can't recall atm
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
vanlisur
Profile Joined March 2022
Angola2 Posts
March 23 2022 10:53 GMT
#28
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