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[Patch 9.21] Halloween Skins General Discussion

Forum Index > LoL General
Post a Reply
1 2 3 4 Next All
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
Last Edited: 2019-10-23 14:19:31
October 23 2019 01:20 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Patch 9.21: Live on Oct. 23, 2019

Team Fight Tactics Patch 9.21 Live on Oct. 23, 2019

+ Show Spoiler [Previous GD Threads & Patch Notes] +

Patch 9.20 Return of Viktor General Discussion
Patch 9.19 Worlds Patch General Discussion
Patch 9.18 Star Guardians General Discussion
Patch 9.17 Elderwood & Infernals General Discussion
Patch 9.16 Pantheon Rework General Discussion
Patch 9.15 PROJECT Skins General Discussion
Patch 9.14 TFT Ranked Release General Discussion
Patch 9.13 Team Fight Tactics Release General Discussion
Patch 9.12 Mordekaiser Rework General Discussion
Patch 9.11 Zac Revert General Discussion
Patch 9.10 Yuumi Release General Discussion
Patch 9.9 Aatrox & Tahm Adjustments General Discussion
Patch 9.8 Blue Kayn Shadow Stepper General Discussion
Patch 9.7 Dunkmaster Ivern General Discussion
Patch 9.6 Corgi Corki General Discussion
Patch 9.5 Morgana/Kayle Reworks Discussion
Patch 9.4 Rek'sai Buffs General Discussion
[Patch 9.3 AD Itemization Changes General Discussion
Patch 9.2 Sylas Release General Discussion
Patch 9.1 Welcome to Season 9! General Discussion
Patch 8.24 Neeko Release General Discussion
Patch 8.23 Preseason Shakeup General Discussion
Que Sera Sera
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
October 23 2019 06:10 GMT
#2
why does the link go to patch 9.20
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 23 2019 09:10 GMT
#3
Pantheon remains a top-tier pick in more skilled games. We've decreased some of his early-game damage as it's more impactful in higher-skill ranked games. Also, a bugfix

Proceed to leave lv 1 damage unchanged, and only nerf the base scaling, lv 3 Q does 10 less damage lmao. Rito logic at its finest here, even if its the wrong patch notes can't believe I missed this gem.

Kog buff is useless. But Lulu buff might bring him back
Reddit believes Warwick needs bug fixes, not more buffs.

No Pantheon nerf, what is this. Champ is beyond broken right now, you win every match up and also outroam.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4103 Posts
October 23 2019 09:29 GMT
#4
The most meaningless patch I ever remembered. Regarding the pantheon, I am not sure that the Q damage is the issue, I mean he doesnt have any other source of damage, so 1 strong damage ability should be fine and he will probably be useless without it, however, the rest of his kit is ...not even overpowered, just too useful. In every composition, vs every composition, in every situation, with one, few or all 5-10 people there, pantheon can extract close to 100% effectiveness from his kit while his kit being very effective. Nerfing his numbers will just move him from god to nulity, something from his kit gotta give imo
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
October 23 2019 09:36 GMT
#5
a longer cd on his q-tap would be good imo
M2
Profile Joined December 2002
Bulgaria4103 Posts
Last Edited: 2019-10-23 09:48:14
October 23 2019 09:47 GMT
#6
On October 23 2019 18:36 evilfatsh1t wrote:
a longer cd on his q-tap would be good imo

I've always thought that many many issues that riot had with champions hard and impossible to balance would have been easily fixed with just cooldowns adjustments. Is an ability too strong? too obnoxious? too akali invisibility-invulnerability-ineverything shroud? just make it on 20-30-40-50 sec cooldown and we are good to go. However, riot really wants league to be a non stop throwing abilities fiesta and probably this is one of the main things that makes the masses enjoy the game so much though
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 23 2019 10:34 GMT
#7
I like the idea of strong abilities being given long CD. But you said it, the game has become balanced around low CD and exploiting the fact that being able to use a medium power ability twice in an engage >>> high power ability once. That's why Akali's triple Q is so insanely scary, a single Q doesn't do that much damage, it's the conditional zero CD part of it that we all hate. Playing around CD is a skill that good players use to their advantage, but lots of meta champions have reset abilities or conditonal kits that let them spam everything for a short while.

Champs that come to mind are Akali, Aatrox, Spear of Shojin abusers, Ryze, Vlad.
Fixed a bug where LeBlanc could lose
Uldridge
Profile Blog Joined January 2011
Belgium4711 Posts
October 23 2019 10:37 GMT
#8
People love URF mode.
I've come to view LoL more as a fighting game than a strategic game lately, while Dota seems more strategic in nature? I don't actually know if Dota is more strategic than fighting based, or if it's a good mix of both, I do know it's more strategy based. The larger map partly has to do with this.
Taxes are for Terrans
FaCE_1
Profile Blog Joined December 2006
Canada6163 Posts
October 23 2019 11:15 GMT
#9
Urf is there ? yeah
something to do while waiting new TFT season
n_n
Alaric
Profile Joined November 2009
France45622 Posts
October 23 2019 11:31 GMT
#10
On October 23 2019 18:29 M2 wrote:
Nerfing his numbers will just move him from god to nulity, something from his kit gotta give imo

Hey I feel I've heard that before in the last months...
Cant take LMS hipsters serious.
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
October 23 2019 11:36 GMT
#11
On October 23 2019 19:37 Uldridge wrote:
People love URF mode.
I've come to view LoL more as a fighting game than a strategic game lately, while Dota seems more strategic in nature? I don't actually know if Dota is more strategic than fighting based, or if it's a good mix of both, I do know it's more strategy based. The larger map partly has to do with this.

dota is way more strategic at the cost of there being less chance of "mechanical outplays" in fights, and the reward for outplays being somewhat lower than lol.
for players who are used to throwing skills every 5 seconds, dodging skillshots and seeing characters get deleted, dota is probably a bit too slow and frustrating even. the fights for example take forever to finish compared to lol
Uldridge
Profile Blog Joined January 2011
Belgium4711 Posts
October 23 2019 13:11 GMT
#12
Map positioning and team coordination seems far more important from the 5 total seconds of Dota I've ever seen.
Taxes are for Terrans
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
October 23 2019 14:19 GMT
#13
On October 23 2019 15:10 evilfatsh1t wrote:
why does the link go to patch 9.20


Because i always forget to change both links and only change one :D Fixed it now.
Que Sera Sera
M2
Profile Joined December 2002
Bulgaria4103 Posts
Last Edited: 2019-10-23 14:53:33
October 23 2019 14:52 GMT
#14
On October 23 2019 19:37 Uldridge wrote:
People love URF mode.
I've come to view LoL more as a fighting game than a strategic game lately, while Dota seems more strategic in nature? I don't actually know if Dota is more strategic than fighting based, or if it's a good mix of both, I do know it's more strategy based. The larger map partly has to do with this.

There was an article few years ago how a scripter in league could be silver elo and reach master for sure and sometimes even challenger with a script that lands and dodges skillshots. 0 knowledge about the game, just as the guy above mentioned, fighting abilities. Meanwhile in dota with similar scripts a person could advance approximately a tier, lets say from silver to gold, because the game is balanced around strategy, game knowledge, map movements etc. However, people perceive strategy as hard and boring, but fighting and urf as easy, fun and interesting, thats why League has way way bigger player base, while dota is way more competitive and competitively balanced
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 23 2019 15:19 GMT
#15
Eh, I don't think you can hit Grandmaster (old Masters) with only a dodge script anymore. But you can certainly make it to mid/high diamond, since the game is balanced a lot around skillshots and mechanical ability. Wouldn't say it's a bad thing, it makes pro play super exciting when TheShy makes his opponent look like a boosted animal. Big difference between the game now and back in S2/3/4 is that all pros have great mechanics (remember how Hai got recycled solely for 'shotcalling'?), but even today you can still see the gap between some people, allows for an extra dimension to the game that I don't think Dota entirely has (might be wrong though, was just my experience when trying the game out).
Fixed a bug where LeBlanc could lose
iCanada
Profile Joined August 2010
Canada10660 Posts
October 23 2019 17:02 GMT
#16
On October 23 2019 18:36 evilfatsh1t wrote:
a longer cd on his q-tap would be good imo


No. I think you increase his E CD if anything.

He already does basically no damage.
M2
Profile Joined December 2002
Bulgaria4103 Posts
October 23 2019 19:30 GMT
#17
On October 24 2019 02:02 iCanada wrote:
Show nested quote +
On October 23 2019 18:36 evilfatsh1t wrote:
a longer cd on his q-tap would be good imo


No. I think you increase his E CD if anything.

He already does basically no damage.

But he only uses E once per fight anyway. I would say, make E vulnerable either to abilities or to basic shots or at least have a number of things it can block, like the old passive 2-3 autos or turrets, it could translate to 3 things, maybe 4 when empowered, the number will be adjusted, but the idea is important
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
cLutZ
Profile Joined November 2010
United States19573 Posts
October 23 2019 20:12 GMT
#18
On October 24 2019 00:19 DarkCore wrote:
Eh, I don't think you can hit Grandmaster (old Masters) with only a dodge script anymore. But you can certainly make it to mid/high diamond, since the game is balanced a lot around skillshots and mechanical ability. Wouldn't say it's a bad thing, it makes pro play super exciting when TheShy makes his opponent look like a boosted animal. Big difference between the game now and back in S2/3/4 is that all pros have great mechanics (remember how Hai got recycled solely for 'shotcalling'?), but even today you can still see the gap between some people, allows for an extra dimension to the game that I don't think Dota entirely has (might be wrong though, was just my experience when trying the game out).


I actually think both strategic and mechanical skill expression has been decreased at the pro level. Things like less wards, turret plates, rift herald, and elder dragon have made the game's progression much more formulaic. Similarly, the huge number of spammy champs makes outplays less likely for exactly the reason you stated earlier (1 big skillshot is worse than 2 small ones). Also the move of mages to botlane has gutted twitchy skill expression from what was previously the most twitchy role, as well as the introduction of a guy like Jihn, who is an ADC made for people with fat fingers.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
October 23 2019 21:15 GMT
#19
On October 24 2019 04:30 M2 wrote:
Show nested quote +
On October 24 2019 02:02 iCanada wrote:
On October 23 2019 18:36 evilfatsh1t wrote:
a longer cd on his q-tap would be good imo


No. I think you increase his E CD if anything.

He already does basically no damage.

But he only uses E once per fight anyway. I would say, make E vulnerable either to abilities or to basic shots or at least have a number of things it can block, like the old passive 2-3 autos or turrets, it could translate to 3 things, maybe 4 when empowered, the number will be adjusted, but the idea is important


Alternatively; make it only block a percentage of damage unless you're empowering it. I'd like that better.

I still feel like his damage is too low. I'd trade a lot of Es defensive power to get his old AD Caster / assassin feel back. New pantheon feels like the Volkswagen New Beetle compared to the original Beetle. I know he's better at everything, more powerful, more efficient, more modern, more.... Everything. But he's just not the same. If that makes sense.
M2
Profile Joined December 2002
Bulgaria4103 Posts
October 23 2019 22:22 GMT
#20
On October 24 2019 06:15 iCanada wrote:
Show nested quote +
On October 24 2019 04:30 M2 wrote:
On October 24 2019 02:02 iCanada wrote:
On October 23 2019 18:36 evilfatsh1t wrote:
a longer cd on his q-tap would be good imo


No. I think you increase his E CD if anything.

He already does basically no damage.

But he only uses E once per fight anyway. I would say, make E vulnerable either to abilities or to basic shots or at least have a number of things it can block, like the old passive 2-3 autos or turrets, it could translate to 3 things, maybe 4 when empowered, the number will be adjusted, but the idea is important


Alternatively; make it only block a percentage of damage unless you're empowering it. I'd like that better.

I still feel like his damage is too low. I'd trade a lot of Es defensive power to get his old AD Caster / assassin feel back. New pantheon feels like the Volkswagen New Beetle compared to the original Beetle. I know he's better at everything, more powerful, more efficient, more modern, more.... Everything. But he's just not the same. If that makes sense.

yeah I like that idea too and I also liked the old panth more, he was my main main and the last from a row of mains which riot reworked and after I saw the rework, I thought that I would actually like the new panth and that he is so much like the old panth, but no matter how much I tried, I never managed to like the new version and I had to concede and renew my entire mains roster.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
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