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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.20: Live on Oct. 9, 2019
Team Fight Tactics Patch 9.20 Live on Oct. 9, 2019
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Some pretty big changes to Viktor. I can see him cropping up again. All I understood from Shaco changes is that he's back on my permaban list.
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I really really dont like the changes to Viktor's shield. I liked how after the Ryze change his shield was unique in that it scaled off a resource pool instead of normal AD/AP/HP. I do understand they probably had to pull some power somewhere, but I really dont like it was his shield.
Isn't the W change kind of a nerf? Slows doesn't stack so upgrading basically does nothing and he just lost the pull because reasons or am I missing something?
Yay for Shaco buffs. Now I get to never see the champion ever again. :D
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Its good that they hit Victor's shield imo, I hate when long range mega damage champion have more than one mean to interrupt/avoid dives (cough cough lux xD). Range - Significant Damage - Defense Mechanisms, pick two of these, not all three.
Regarding Shaco,, I really despise the idea of pre 6 invisible champion to be allowed in the jungle, Just make Shaco's Q get invisibility on its max upgrade or after 6 and then they can buff his other aspects as necessary
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On October 09 2019 18:05 Jek wrote: I really really dont like the changes to Viktor's shield. I liked how after the Ryze change his shield was unique in that it scaled off a resource pool instead of normal AD/AP/HP. I do understand they probably had to pull some power somewhere, but I really dont like it was his shield.
Isn't the W change kind of a nerf? Slows doesn't stack so upgrading basically does nothing and he just lost the pull because reasons or am I missing something?
Yay for Shaco buffs. Now I get to never see the champion ever again. :D i think the w change is intended to allow viktor to go other items other than rylai. lich bane/morellos/liandry after his hextech upgrades would give him stronger spikes quicker so...
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From what I've seen on streams, new Garen seems incredibly hit or miss. He feels a bit like a weaker Cho with his true damage ultimate.
Shaco support is turning into a real thing. Before it was niche, now it feels viable.
Just the thing Viktor needed, more damage lol. Are these changes going to be at Worlds?
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On October 10 2019 17:32 DarkCore wrote: From what I've seen on streams, new Garen seems incredibly hit or miss. He feels a bit like a weaker Cho with his true damage ultimate.
Shaco support is turning into a real thing. Before it was niche, now it feels viable.
Just the thing Viktor needed, more damage lol. Are these changes going to be at Worlds? noo, whole worlds is on 9.19
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On October 10 2019 15:35 evilfatsh1t wrote:Show nested quote +On October 09 2019 18:05 Jek wrote: I really really dont like the changes to Viktor's shield. I liked how after the Ryze change his shield was unique in that it scaled off a resource pool instead of normal AD/AP/HP. I do understand they probably had to pull some power somewhere, but I really dont like it was his shield.
Isn't the W change kind of a nerf? Slows doesn't stack so upgrading basically does nothing and he just lost the pull because reasons or am I missing something?
Yay for Shaco buffs. Now I get to never see the champion ever again. :D i think the w change is intended to allow viktor to go other items other than rylai. lich bane/morellos/liandry after his hextech upgrades would give him stronger spikes quicker so... Ooooooh. Thought it was just enemies inside his W that would be slowed by any direct hits (including from allies). Missed it's essentially just a passive for his Q and E now. Guess I should actually hit up the practice tool before commenting on ability changes.
DO YOU KNOW THE MUFFIN MAN?Chaos Storm will continue chasing champions even after Viktor dies This buff/bugfix is huge.
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It only took them... since his release, to do it? That was one of the things I'd be bitched at the longest, along with their coding of Vi's ult.
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Chaos storm following enemy when dying is strange to me... I thought Viktor controlled the thing. If he dies he can't control it, simple. If Annie dies with Tibbers up, because it's a magical thing and he cares about her, he becomes enraged at her killer, logical. I'm not against the change from a game mechanics standpoint, but more from a logical standpoint..
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On October 10 2019 22:06 Uldridge wrote: Chaos storm following enemy when dying is strange to me... I thought Viktor controlled the thing. If he dies he can't control it, simple. If Annie dies with Tibbers up, because it's a magical thing and he cares about her, he becomes enraged at her killer, logical. I'm not against the change from a game mechanics standpoint, but more from a logical standpoint..
idk you'd thinkn this genius would be able to develop a heat-seeking storm.
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Oh shit I hadn't considered his intelligence at all.. guess you need to be quite smart to develop your own third, albeit robotic, arm.
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Whats with this lvl 3 shaco gank that everybody is complaining about, but I've never met yet? Is he really able to gank lvl 1 lane while being 3? It sounds pretty disgusting
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Pretty sure that was also possible before the early jungle xp nerfs
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Chaos Storm didn't even keep going in the direction you set it to move, it immediately stopped on death and stood there. It was very frustrating, what with all the little bugs and annoyances with the Storm not always switching directions when you asked for it, or speeding up in a (seemingly) random directions if you inputted too many direction changes opposite each other in a short time, or... etc. To be fair a bunch of them were fixed after some time, but man was his ult clunky before the rework.
The fact that it now moves over terrain is a big buff though.
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On October 11 2019 19:42 M2 wrote: Whats with this lvl 3 shaco gank that everybody is complaining about, but I've never met yet? Is he really able to gank lvl 1 lane while being 3? It sounds pretty disgusting His traps can now solo the raptor camp so all he needs to do is kill red and then partially clear krugs to hit 3. With a standard leash second wave have barely even hit the lane before he can gank it.
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On October 10 2019 17:50 M2 wrote:Show nested quote +On October 10 2019 17:32 DarkCore wrote: From what I've seen on streams, new Garen seems incredibly hit or miss. He feels a bit like a weaker Cho with his true damage ultimate.
Shaco support is turning into a real thing. Before it was niche, now it feels viable.
Just the thing Viktor needed, more damage lol. Are these changes going to be at Worlds? noo, whole worlds is on 9.19
Thank god, it feels like Riot is experimenting again, a lot of very big changes and champions getting overboard buffs, pre season seems to have started. Only crazy broken permaban thing at Worlds is going to be Panth, followed by all the other champions we've moaned about in other threads.
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Mastery: The map should offer more details to play around in both the baseline experience and the not-every-game circumstances we’re creating. Much of SR’s mastery is currently macro-oriented (eg. rotations, objective trading), and we want terrain to support more opportunity for in-combat playmaking.
Something tells me they'll introduce slowing or resist increasing zones instead, or anything else that would actually discourage playmaking.
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