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[Patch 9.20] Return of Viktor General Discussion - Page 2

Forum Index > LoL General
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Prev 1 2 3 4 Next All
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 11 2019 20:21 GMT
#21
"Season 2020 will challenge you to adapt your playstyle across a variety of environmental changes from game to game, taking your mastery of Summoner’s Rift to new heights."

Really Riot? I cannot see this work out well.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35174 Posts
October 11 2019 20:36 GMT
#22
Ugh, they really are continuing that "season 2019" shit with "season 2020".
iCanada
Profile Joined August 2010
Canada10660 Posts
October 11 2019 21:04 GMT
#23
Thing I dislike about these environmental factors is that they really hard favour ranged / mobile champs.

Gimme a dark swarm zone where ranged attacks don't breach the shroud and non mobile Champions get a damage boost or something.
Uldridge
Profile Blog Joined January 2011
Belgium5204 Posts
Last Edited: 2019-10-11 21:19:55
October 11 2019 21:19 GMT
#24
Elemental drakes emenate bonuses on the map/river. For example air drake gives global ms, up until someone harvests it. Could be cool, no?
Taxes are for Terrans
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 11 2019 21:35 GMT
#25
I thought plants sounded dumb and I overall like them so I’ll wait and see as dumb as this sounds on paper
Carrilord has arrived.
M2
Profile Joined December 2002
Bulgaria4171 Posts
October 12 2019 09:37 GMT
#26
or maybe they will go something like Dota's day/night cycle, but of course it will be something else, what about weather? Rain, Snow, Wind etc,,?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
cLutZ
Profile Joined November 2010
United States19574 Posts
October 12 2019 19:52 GMT
#27
On October 12 2019 06:19 Uldridge wrote:
Elemental drakes emenate bonuses on the map/river. For example air drake gives global ms, up until someone harvests it. Could be cool, no?

Too much RNG with drakes as it is.
Freeeeeeedom
M2
Profile Joined December 2002
Bulgaria4171 Posts
October 12 2019 20:04 GMT
#28
https://www.reddit.com/r/leagueoflegends/comments/dgqdtm/unconfirmed_changes_next_season_turrets_in_jungle/

here are some speculations
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 13 2019 10:40 GMT
#29
Appears to be fake, and honestly there have been few leaks in League over the years.

On October 13 2019 04:52 cLutZ wrote:
Show nested quote +
On October 12 2019 06:19 Uldridge wrote:
Elemental drakes emenate bonuses on the map/river. For example air drake gives global ms, up until someone harvests it. Could be cool, no?

Too much RNG with drakes as it is.

Problem with that idea is that you might end up with teams trying their hardest to deny dragon all game long since it benefits them more than the opponent. It seems an interesting concept but I think it might not be balanceable.
Fixed a bug where LeBlanc could lose
lilwisper
Profile Joined April 2010
United States2515 Posts
October 13 2019 19:56 GMT
#30
If anyone remembers that Odyssey event, I think the terrain stuff will mimic some of the maps on there. Like slow zones and lava zones that pop up and grow.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
October 14 2019 02:08 GMT
#31
Real talk I can't believe that someone at Riot okay'ed new Garen
Uldridge
Profile Blog Joined January 2011
Belgium5204 Posts
October 14 2019 08:08 GMT
#32
New Garen is beyond disgusting.
His spin wins too hard now.
Taxes are for Terrans
chipmonklord17
Profile Joined February 2011
United States11944 Posts
October 14 2019 13:22 GMT
#33
There's no world where GAREN should be the highest winrate champion in any lane
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2019-10-16 11:53:18
October 16 2019 11:52 GMT
#34
https://na.leagueoflegends.com/en/news/game-updates/gameplay/preseason-2020-gameplay-rise-elements

Drake Souls look OP.

Lane Alcoves just allow ranged / mobile champs to further hard abuse melee champs. Unlucky.

Not a fan of the way the 3rd spawning dragon is changing the map. Seems impossible to balance with the way some champs interact with terrain; for example, apparently every 25% of games Rengar/Rango become unstoppable, or will suck in 75% of games.

All jungle camps have timers now. Hate it.

Increasing all minion XP and decreasing jungle XP. Double hate it. I dont think Riot undertsands this will just exacerbate the current junglers hard ganking "better jungler wins" problem. They want junglers to have less influence, but they dont understand that you do that not by weakening our gold and XP availability, but by allowing us enough gold and XP that we can keep one another in check. Think about it; when was there the most gold and XP and otherwise access to power in the jungle? Feral Flare. When did junglers gank the least? Feral Flare Meta. As a jungler YOU HAVE TO HARD gank... there is no other viable playstyle because if you play a control style with hard farming / counter jungling you just fall so far behind because other jungler will have the same XP / gold as you despite being down up to 100 CS. They are further reinforcing that the best way to get gold and XP from the jungler is to chain gank... So be it, I guess.

Bot laners hate having a level 3 jungler show up when they were level 2... see how they feel when they have a level 6 mid laner showing up when they are level 4.. Ooof. Junglers likely will be level 4 still as well, meaning midlane will likely decide the jungle matchup every game too. Wonderful. They are trying to buff top, but i feel like they just hard buffed mid.

Support item changes look interesting.
M2
Profile Joined December 2002
Bulgaria4171 Posts
Last Edited: 2019-10-16 15:32:11
October 16 2019 15:30 GMT
#35
WTF this is huge. The terrain changes wont consciously impact 99% of soloQ, like people to really build strategies around it, they ll just use it like the jumping balls, but it will be important in pro games imo. All of the dragon souls look pretty game deciding to me, I mean usually the team that gets dragons is ahead and with these buffs, cant see many games being turned around. The XP changes I dont really understand. Cant they either buff solo lanes or nerf duo lanes if this is what they wanna do, but not both simultaneously? Also is this a hard nerf to mages bot, together with the support item gold limitation now? So, enchanters are coming back, if anyone will pick support anyway xD. I dont know, looks too big to comprehend, at least probably some tanks will see play again with the conqueror and the klepto changes

p.s. Happy I dont play jungle so I wont have to learn the game from beginning ) I mean I'll have to of course but not as fucked up as the junglers
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 17 2019 07:28 GMT
#36
The new Elder Dragon buff look so overpowering strong.... Can already see teams intentionally avoid getting a dragon soul because the only reasonable way they'd lose is if the opponent get elder buff. lol
It's Elo not ELO - Every statiscian playing League
M2
Profile Joined December 2002
Bulgaria4171 Posts
Last Edited: 2019-10-17 11:33:41
October 17 2019 11:31 GMT
#37
Who is going to get the AD support items? I dont understand, outside of Pyke and probably Senna what supports prefer ad than ap? Like who are these AD tanks supports? Renekton and Aatrox supports or what? Thresh perhaps ?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2019-10-17 12:10:59
October 17 2019 12:04 GMT
#38
Thresh and poppy maybe? And MF if she's still playable as a support
You're now breathing manually
Gahlo
Profile Joined February 2010
United States35174 Posts
October 17 2019 13:00 GMT
#39
Warwick. =>
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2019-10-18 04:32:03
October 17 2019 16:21 GMT
#40
Wasn't Riot supposed to add/rework AP bruiser items? Why are they focusing on lethality before doing that
You're now breathing manually
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