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On July 19 2019 21:46 JonnyLaw wrote:There's MMR in ARAM. https://na.whatismymmr.com/ Will give you a rough estimate based on who you play against. I've been playing mostly TFT right now. If friends want to play aram or ranked I queue for those. I find myself frustrated playing Summoner's Rift by myself these days. Wow, top 1%, guess I'm good at League
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On July 20 2019 01:14 Slusher wrote:Wait they hotfix nerfed Fizz since the patch, what data are they even looking at, the original patch itself wasn’t even a buff. I’m actually fuming even though I’ve only picked this champion like 3x this year because he sucks. https://twitter.com/MarkYetter/status/1152014226841427968?s=20 Fizz was broken for a day because of an Electrucute bug so of course they need to hotfix panic nerf his already useless passive.
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ARAM news: Swain is now Veigar/Sion Tier in ARAM. If you have just a tiny bit of CC on your team his new passive is actually insane. lol
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Swain is above them imo, veigar is also much stronger than Sion unless you can actually ult people. Swains passive is what makes him broken, he basically doubles any cc length and is super tanky. People build him like a glass cannon which is wrong, stack slow items and go full tank so you become unkillable while doing ok damage. I've even seen someone just go RoA liandries into full tank, 85k damage taken in 30 minutes, so ridiculous.
Also Riot needs to finally remove damage buffs on Kai'sa, she had a low win rate because people always go AP, so she two shots squishies but doesn't actually do much in fights (now she does because she can burst a champ down with full combo). Yesterday we had a much better comp and the enemy had a troll Jinx, it took us 35 minutes to grind them down because a single W stopped our entire siege, and she hit multiple of them. Boring game of trying to grab all 4 relics while dodging a Syndra ult damage ability every 5 seconds.
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So the last few days have been plagued by people dropping or not being able to connect to games.... Then I check EUW server status and.....
This time I couldn't connect to the game with a "u r naught onlain huehuehue" error message which is pretty BS considering a friend from the enemy team called me on discord when he saw we in loading screen we were in the same game.
Network Operations – 05/17/2019 Our teams are continuing to investigate this issue, but unfortunately we do not have an ETA on resolution at this time.
For nearly TWO months EUW have had network issues. Seriously Riot? SERIOUSLY?!
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Yeah, the connection problems are completely arbitrary and random too. Nothing too bad on my end this month, last month I got a few hours of horrible ping. But I did have a game this week where I disconnected with another ally, then got back to watch a different ally disconnect and a bit later an enemy player also lost connection.
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On July 29 2019 17:52 Jek wrote:So the last few days have been plagued by people dropping or not being able to connect to games.... Then I check EUW server status and..... This time I couldn't connect to the game with a "u r naught onlain huehuehue" error message which is pretty BS considering a friend from the enemy team called me on discord when he saw we in loading screen we were in the same game. Show nested quote +Network Operations – 05/17/2019 Our teams are continuing to investigate this issue, but unfortunately we do not have an ETA on resolution at this time. For nearly TWO months EUW have had network issues. Seriously Riot? SERIOUSLY?!
If it's two months its likely to be something ISP or routing related and there's not a lot they can do. Otherwise, incompetency...which knowing Riot, I'm not completely dismissing.
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First peak of new Pantheon is out, he looks pretty sweet. I especially liked the new ultimate, I agree with Riot his kit was pretty boring, champion from a completely different game era.
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On July 30 2019 00:47 DarkCore wrote: I agree with Riot his kit was pretty boring, champion from a completely different game era.
Eh, I still like it, he suffered more from being power crept on and the whole "getting ahead in lane is too snowbally, stats will be backloaded now and all champs will have some more stats level 1" that made his power spike weaker. Also the hard-on that they had for squashing early game champions and "compensating" by giving them 20 more damage on the skill leveled second or third at max level.
Just because it's mostly point'n'click doesn't mean there isn't decision-making involved, and that's also the kind of no-escape and no wave clear (unless pretty fed and willing to spend mana on a low pool champ) kit that forces people to learn to play around a jungler and the importance of vision.
There's a line in the video I disagree with, about making players being satisfied with hitting "more" people with his ult. Obviously the better people get, the more it's just a zone of denial tool or a way to flank on initiation, but what's satisfying with it is not hitting 4 people for a bunch of magic damage, it's being accurate enough that you can nail that one champion and that it won't be able to get out of range when you jump or run at it after landing. That's the same kind of thing as if you made Mundo's cleavers AoE but removed the sound effect. It doesn't matter if they're stronger, that's just not what wanting to play the champion is about, for its fans.
On another matter, as far as lore goes I get that they want everyone to feel like an ultimate badass or something on an individual scale, but relating to the size of the roster I'd always thought there was something appealing to him being faceless and more or less "nobody". His original lore was that he was an envoy from his people to the League, just a generic foot soldier just to show them how little they compared to said people if a generic guy was as strong as the elites from other factions.
Obviously it doesn't fit in the enlarged world they've made since, but the idea that one of the champions is a career soldier without extraordinary features for his line rather than yet another elite or concept embodiment or one-of-a-kind magical beast or something was a nice change. Of course they had to squash that to make him yet another god-on-earth.
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I am extremely nervous about the pantheon rework. I don't think he needed that much more "skill expression."
Like, yeah his kit was simple but it clearly isn't brain dead. Anecdotally, his plat+ winrate from the jungle is like 48%, but as a pantheon / volibear / nidalee 3 trick my spartan winrate is 56% as a mid to low plat player. Could just be that I'm garbage at nidalee and volibear is bad though. Lol.
I think there is a lot of skill expression in knowing when you can press your advantages and for when your dick is big enough to swing around the whole map, and when you turn into add babysitting glorified support.
Some of the language in the rework video makes me cringe.
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Panth has been heavily power creeped, but that also had to do with the fact that you couldn't buff his damage without making him broken. Doinb showed us at RR what the champ can do when ahead, he becomes incredibly oppressive with a point click stun and fairly good burst, plus a semi-global ultimate. His abilities were too simple to make other adjustments, like we see with current Aatrox. I like his simplicity too, and he did require a bit of skill to play properly, but he's one those champions who desperately needed a rework.
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I had fun with him as a support when we were doing a "kill lane". Him and Jarvin bot was fun.
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I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before.
Anyway, seems like his client skill descriptions have been leaked.
https://i.imgur.com/46L8r4j.png
We'll see how it goes with numbers. My biggest fear always been they'll remove his mantheon AD caster feel and turn him into a generic bruiser. Which... given how high his AD ratios are compared to the rest of the cast, and that they are suddenly giving him more CC in the slow...
I kind of saw the passive change coming, which is unfortunate, but it tilted a lot of players. Idk, I also dont like the change to make his E channeled and able to move while being used; I think given how high the AD ration on his old E was using that properly to deal full damage was a large part of his "skill expression" that has been effectively removed.
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On July 30 2019 17:14 DarkCore wrote: Panth has been heavily power creeped, but that also had to do with the fact that you couldn't buff his damage without making him broken. Doinb showed us at RR what the champ can do when ahead, he becomes incredibly oppressive with a point click stun and fairly good burst, plus a semi-global ultimate. His abilities were too simple to make other adjustments, like we see with current Aatrox. I like his simplicity too, and he did require a bit of skill to play properly, but he's one those champions who desperately needed a rework. See, I think there is a problem with the thinking here on two points.
First, Aatrox's rework is kinda the norm. They rarely result in a good, easy to balance champion. So that is not an acceptable rationale for reworks anymore. Maybe 3-4 years ago this thought had promise, not anymore.
Second, Pantheon having such a narrow niche means he should be oppressive when he exploits it, and that actually should be easy to balance. The only reason it isn't is because a lot of the time Riot forces play styles. And thus, niche guys can end up as meta champs, like when Jihn was always getting picked, or when Janna became the #1 support hands down for basically every comp.
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On July 30 2019 21:28 iCanada wrote:I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before. Anyway, seems like his client skill descriptions have been leaked. https://i.imgur.com/46L8r4j.pngWe'll see how it goes with numbers. My biggest fear always been they'll remove his mantheon AD caster feel and turn him into a generic bruiser. Which... given how high his AD ratios are compared to the rest of the cast, and that they are suddenly giving him more CC in the slow... I kind of saw the passive change coming, which is unfortunate, but it tilted a lot of players. Idk, I also dont like the change to make his E channeled and able to move while being used; I think given how high the AD ration on his old E was using that properly to deal full damage was a large part of his "skill expression" that has been effectively removed. I didn't see anything about him being able to move while Eing.
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Its in the behind the scenes movie, you can see him moving. You can see him strafe backwards out of garen spin at 5:12 in Ads second video.
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I guess it gives him a sort-of-escape-mechanism, as in cast it and walk backwards and if they didn't nuke the damage too much it can be a deterrent (to champs who don't have the ability to just dash past it and punch him all the same).
Old E has a lot of subtle power in that you'll miss several people if you cast it from too close since it's a cone, so if you just mash it you're missing out on a lot of "incidental" damage in teamfights. 3.6 bonus AD every 6 seconds can quickly whittle down supports and stacks up BC on tanks in a single cast to help your team go front to back (well it's been nerfed to 3 bonus AD awhile ago it seems).
On July 30 2019 21:28 iCanada wrote: I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before.
Pantheon taught me to manage the wave, since he's not good at shoving it but oppressively strong at zoning. The whole "it doesn't matter if I don't take the tower or don't cs too well because I'm better at 15 minutes with 100 cs than my opponent is at 70". And then he taught me about aggressively pushing your advantage around the map too because it doesn't matter if your opponent is useless if the enemy mid or marksman is 6-0, so time your shoving that your opponent doesn't get too much free farm then go dunk the other fool and take drake while you're at it so your shat-on laners get some gold.
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