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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
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- The Tribunal
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Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.14: Live on June. 26, 2019
Team Fight Tactics Patch 9.14 Live on July 17, 2019
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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I’ve never felt so personally buffed by a patch in my life
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Kennen's base AS got smacked what the heck.
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Patch changes competitive so much.
Riot said a month or two ago they were gonna stop big midseason updates then drops this lol. I'm interested in something like Blitz and Kled rising in popularity. Doinb buffs!!
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My TFT thoughts:
TF - Cool. I'm up for Pirates having more transition options.
AS - I didn't know this wasn't already a thing.
PvE - Why not just give a guaranteed item if they haven't gotten one already? Is it *really* that hard? Dragons will not be super easy to kill.
Level9 - Cool, that shit was a mountain of gold.
Streak indicator - Thank god.
Demon - Needed. I had way too much success splashing 2 demons.
Elementalist - Needed change, not sure if the Golem's AD needed to be hit that hard.
Gunslinger - Uhoh, here comes the Blademaster Tristanas and Graves.
Pirate - I'm fine with it as long as the chance of getting 0 is less. Anecdotal but my pirates give me 0g 4-5 rounds in a row and I was not happy I invested the spots on the board for them.
Shapeshifter - YEEEEEEEES. My favorite comp is wildshifters. Only a nerf for 1*, but 1* shapeshifters are ass anyway unless they're Swain.
Elise - I am very excited about this change. Elise was always super awkward as a 2 drop since by the time you put her in you were taking her out anyway.
Fiora - I'm glad she won't be useless now... hopefully.
Warwick - He... he does? Swordbreaker Warwick gogogogogogo
Ahri - Yes, no more Ahri casting at thin air.
Pyke - Needed nerf
Rek'Sai - "This champ is no longer useless outside of traits" 2.0
Shen - Uh, that might be really strong
Eve - Good, she needed it
Katarina - Actually a really solid buff. Being able to deny healing without items is huge
Veigar - Why tho?
Akali - Yes. No more watching my Akali's whiff three casts for no reason.
Brand/Cho/Draven/Gnar/Leona/Sejuani - Needed
Cursed Blade - Glad it's fixed, might be stupid strong now, especially on Veigar.
GA- Neat, might be useable now.
Locket - Buff positioning change is ass. Glad it doesn't scale off of AP anymore.
Luden - See GA.
Rapidfire Cannon - RIP Nidalee.
Redemption - What? Why?
Hurricane - Nidalee has arisen from her grave.
Warmog's - Big buff for some champs.
Zeke's - RIP Zeke's
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"Renekton is already a staple in pro play right now and an absolute beast, what do we do?"
"Let him destroy shields!"
Brilliant!
Honestly I'm pretty sure I hate every single change except Yuumi nerfs
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Yeah, I don't see that change lasting long at all.
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I feel personally attacked.
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On July 17 2019 11:47 JimmiC wrote: Admit it this patch made you want to pick up aatrox. That would require me to play SR again and no, too clunky for my liking.
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On July 17 2019 11:18 JimmiC wrote: “We are removing what makes Aatrox, Aatrox to make him exactly like riven. We did this to make every champion different and unique. In unrelated news Aatrox bunny skin dropping next patch.
He's always been Riven but easier and more forgiving.
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I was actually really disappointed when new Aatrox came out because it just meant that Riven will probably never get reworked.
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really want to play ranked now in TFT, not sure how it will go.. Like, ppl will probably play a bit different now that it "count" instead of just trying some random build or items combo.
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dam, that's pretty bad...
and about TFT, it's weird that you play your placement but yet you get a rank after first game O_o
so far 1st, 2nd, 1st :D
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On July 18 2019 06:28 FaCE_1 wrote: dam, that's pretty bad...
and about TFT, it's weird that you play your placement but yet you get a rank after first game O_o
so far 1st, 2nd, 1st :D I think they started it with SR where they tell you what your rank would be while you go through placements, no?
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seam weird...
got bronze 3 at the end. :[
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yeah, just cant play enough during the weeks. will see how it goes. you can so much on a win so I guess the ranking will change quickly.
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Yup, they changed ranked now on SR as well. You get a rank at your first game, however, you don't go down (inside the original placements) and you gain elo at an accelerated rate.
It's also the first beta ranked season. They probs don't want the issue of a bunch of shitters getting to diamond before the game is even balanced.
My tip for TFT: Get Aatrox into your comp. Doesn't matter when, where, how, why. Get him in there.
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Veigar is one of the champs that I think is super busted with items & level 3 as well. Fits well with yordles too. He auto-targets low star champions, and with good items(read: shojins/archangels), can just ult almost continuously.because of how low the mana cost is for his ult.
Voli is also one of the sleepers too IMO, if he gets ult off with a supporting items, he can win the game with an auto or two.
Aatrox does a fuckton if he gets off the ult. Worth stacking items on if you're going blademaster or sorc IMO, but as a standalone pick I think some more CC orientated picks are better.
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Don't play TFT, so can't comment on it.
- Riot giving Renek a shield breaker seems a bit strange. Basically means he dumpsters champs like Riven harder than ever, but does nothing versus others.
- Lots of mechanics being changed. Flat damage reduction and vision on channeled roots are interesting ideas, QoL improvements I guess.
- Aatrox proven to be one of the worst reworks in recent history.
- Akali is close second, Riot playing with all her numbers every patch to try to make her viable but not broken.
- Swain might be too strong.
Nobody probably cares here, but Riot's entirely artificial ARAM balancing makes the map pretty unfun. Only damage done/taken and healing are affected, when the real reasons are champion abilities. Maybe I feel that way because 108% dmg Zoe players who can play her have no problem one shotting carries... Starting to lose interest because of it.
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The ARAM balancing is awful. It's lazy "balancing" based on champ win percentages. After thousands of League games, I have a good idea how trades should look and the random buffs/nerfs to damage dealt/taken messes it all up.
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Yeah, it catches me off guard sometimes too, I think they leave the ability numbers alone because they don't want to confuse people if Liss ult suddenly stunned longer on ARAM. But the flat buffs/nerfs are also pretty stupid, they balance around win rates not damage numbers, so Ryze suddenly has 118% damage buff, meanwhile Malz with low numbers does 90%. Champs like Mundo also laught at their nerfs, he doesn't care if he does 92% of his normal damage, Conquerer is broken on him.
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On July 18 2019 16:40 Amui wrote: Veigar is one of the champs that I think is super busted with items & level 3 as well. Fits well with yordles too. He auto-targets low star champions, and with good items(read: shojins/archangels), can just ult almost continuously.because of how low the mana cost is for his ult.
Voli is also one of the sleepers too IMO, if he gets ult off with a supporting items, he can win the game with an auto or two.
Aatrox does a fuckton if he gets off the ult. Worth stacking items on if you're going blademaster or sorc IMO, but as a standalone pick I think some more CC orientated picks are better. I think veigar is more a mid tier mage since he is single target. and if you run yordle, trist / gnar should be your hyper carry imo.
As for Voli, he is one of the big gun since the last patch. You go Brawler and you give him RFC and he will shread team, specially if you can give him the glacial passive.
I'm still not sure about Aatroxx. I agree he is pretty good when he ult but he isn't really tanky. If you can build some def. items on him, can could pop-off.
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RFC Voli is def not slept on lol
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Just Curious
Poll: Modes you playAll (5) 36% SR/ARAM (3) 21% SR/TFT (2) 14% ARAM/TFT (2) 14% SR (1) 7% TFT (1) 7% ARAM (0) 0% 14 total votes Your vote: Modes you play (Vote): SR (Vote): ARAM (Vote): TFT (Vote): SR/ARAM (Vote): SR/TFT (Vote): ARAM/TFT (Vote): All
Vote as in currently on a somewhat regular basis. I didn’t talk about the SR patch at all because I feel like only me, darkcore and jek still care about SR
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I'm ARAM/TFT as I decided to give ranked a break for a season.
If you want Voli to be a real monster, stick a Darkin Blade on him and turn him into a demon. His chain lightning procs Demon buff.
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only TFT for me, at least for a while.
And yeah, demon Voli is a beast.
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Where's the ranked only option 
I've been playing TFT this patch, simply because I've got a killer flu that's destroyed my bodily functions and playing a LoL gives me headaches.
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I've been in diamond promo limbo for like 2 weeks now. Pretty much got into series, tft release, and then just left it.
I might try hard to get back to diamond again this year(after like a 3 year hiatus, and probably 6-7 promo attempts since), but I'm starting to get too old for the game 
I think my biggest weakness in TFT is just greeding too hard. I generally like pumping XP or eating losses a lot more than re-rolling early on, even if I have a shit comp so I enter mid-lategame at too low HP to survive a bad round or two, even when I stabilize.
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I didn’t talk about the SR patch at all because I feel like only me, darkcore and jek still care about SR
I don't actually play SR much anymore tbh . I play ARAMs mostly because I just want something to mechanically exhaust myself, otherwise I'm enjoying my Paradox games. I do watch a lot of streams though, so I think I still understand the game pretty well, that's why I comment on the patch notes. But ARAM seems to have gotten extremely toxic recently (is there an MMR for ARAM? Loads of people in my games are either high Diamond or feel like try hards), so I might try some SR again. Last season was the first time I didn't grind to Diamond, and I don't really feel like it this season.
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There's MMR in ARAM. https://na.whatismymmr.com/ Will give you a rough estimate based on who you play against.
I've been playing mostly TFT right now. If friends want to play aram or ranked I queue for those. I find myself frustrated playing Summoner's Rift by myself these days.
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There's MMR in everything that is matchmade(not customs/practice).
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On July 19 2019 21:46 JonnyLaw wrote:There's MMR in ARAM. https://na.whatismymmr.com/ Will give you a rough estimate based on who you play against. I've been playing mostly TFT right now. If friends want to play aram or ranked I queue for those. I find myself frustrated playing Summoner's Rift by myself these days. Wow, top 1%, guess I'm good at League
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On July 20 2019 01:14 Slusher wrote:Wait they hotfix nerfed Fizz since the patch, what data are they even looking at, the original patch itself wasn’t even a buff. I’m actually fuming even though I’ve only picked this champion like 3x this year because he sucks. https://twitter.com/MarkYetter/status/1152014226841427968?s=20 Fizz was broken for a day because of an Electrucute bug so of course they need to hotfix panic nerf his already useless passive.
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ARAM news: Swain is now Veigar/Sion Tier in ARAM. If you have just a tiny bit of CC on your team his new passive is actually insane. lol
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Swain is above them imo, veigar is also much stronger than Sion unless you can actually ult people. Swains passive is what makes him broken, he basically doubles any cc length and is super tanky. People build him like a glass cannon which is wrong, stack slow items and go full tank so you become unkillable while doing ok damage. I've even seen someone just go RoA liandries into full tank, 85k damage taken in 30 minutes, so ridiculous.
Also Riot needs to finally remove damage buffs on Kai'sa, she had a low win rate because people always go AP, so she two shots squishies but doesn't actually do much in fights (now she does because she can burst a champ down with full combo). Yesterday we had a much better comp and the enemy had a troll Jinx, it took us 35 minutes to grind them down because a single W stopped our entire siege, and she hit multiple of them. Boring game of trying to grab all 4 relics while dodging a Syndra ult damage ability every 5 seconds.
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So the last few days have been plagued by people dropping or not being able to connect to games.... Then I check EUW server status and.....
This time I couldn't connect to the game with a "u r naught onlain huehuehue" error message which is pretty BS considering a friend from the enemy team called me on discord when he saw we in loading screen we were in the same game.
Network Operations – 05/17/2019 Our teams are continuing to investigate this issue, but unfortunately we do not have an ETA on resolution at this time.
For nearly TWO months EUW have had network issues. Seriously Riot? SERIOUSLY?!
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Yeah, the connection problems are completely arbitrary and random too. Nothing too bad on my end this month, last month I got a few hours of horrible ping. But I did have a game this week where I disconnected with another ally, then got back to watch a different ally disconnect and a bit later an enemy player also lost connection.
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On July 29 2019 17:52 Jek wrote:So the last few days have been plagued by people dropping or not being able to connect to games.... Then I check EUW server status and..... This time I couldn't connect to the game with a "u r naught onlain huehuehue" error message which is pretty BS considering a friend from the enemy team called me on discord when he saw we in loading screen we were in the same game. Show nested quote +Network Operations – 05/17/2019 Our teams are continuing to investigate this issue, but unfortunately we do not have an ETA on resolution at this time. For nearly TWO months EUW have had network issues. Seriously Riot? SERIOUSLY?!
If it's two months its likely to be something ISP or routing related and there's not a lot they can do. Otherwise, incompetency...which knowing Riot, I'm not completely dismissing.
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First peak of new Pantheon is out, he looks pretty sweet. I especially liked the new ultimate, I agree with Riot his kit was pretty boring, champion from a completely different game era.
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On July 30 2019 00:47 DarkCore wrote: I agree with Riot his kit was pretty boring, champion from a completely different game era.
Eh, I still like it, he suffered more from being power crept on and the whole "getting ahead in lane is too snowbally, stats will be backloaded now and all champs will have some more stats level 1" that made his power spike weaker. Also the hard-on that they had for squashing early game champions and "compensating" by giving them 20 more damage on the skill leveled second or third at max level.
Just because it's mostly point'n'click doesn't mean there isn't decision-making involved, and that's also the kind of no-escape and no wave clear (unless pretty fed and willing to spend mana on a low pool champ) kit that forces people to learn to play around a jungler and the importance of vision.
There's a line in the video I disagree with, about making players being satisfied with hitting "more" people with his ult. Obviously the better people get, the more it's just a zone of denial tool or a way to flank on initiation, but what's satisfying with it is not hitting 4 people for a bunch of magic damage, it's being accurate enough that you can nail that one champion and that it won't be able to get out of range when you jump or run at it after landing. That's the same kind of thing as if you made Mundo's cleavers AoE but removed the sound effect. It doesn't matter if they're stronger, that's just not what wanting to play the champion is about, for its fans.
On another matter, as far as lore goes I get that they want everyone to feel like an ultimate badass or something on an individual scale, but relating to the size of the roster I'd always thought there was something appealing to him being faceless and more or less "nobody". His original lore was that he was an envoy from his people to the League, just a generic foot soldier just to show them how little they compared to said people if a generic guy was as strong as the elites from other factions.
Obviously it doesn't fit in the enlarged world they've made since, but the idea that one of the champions is a career soldier without extraordinary features for his line rather than yet another elite or concept embodiment or one-of-a-kind magical beast or something was a nice change. Of course they had to squash that to make him yet another god-on-earth.
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I am extremely nervous about the pantheon rework. I don't think he needed that much more "skill expression."
Like, yeah his kit was simple but it clearly isn't brain dead. Anecdotally, his plat+ winrate from the jungle is like 48%, but as a pantheon / volibear / nidalee 3 trick my spartan winrate is 56% as a mid to low plat player. Could just be that I'm garbage at nidalee and volibear is bad though. Lol.
I think there is a lot of skill expression in knowing when you can press your advantages and for when your dick is big enough to swing around the whole map, and when you turn into add babysitting glorified support.
Some of the language in the rework video makes me cringe.
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Panth has been heavily power creeped, but that also had to do with the fact that you couldn't buff his damage without making him broken. Doinb showed us at RR what the champ can do when ahead, he becomes incredibly oppressive with a point click stun and fairly good burst, plus a semi-global ultimate. His abilities were too simple to make other adjustments, like we see with current Aatrox. I like his simplicity too, and he did require a bit of skill to play properly, but he's one those champions who desperately needed a rework.
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I had fun with him as a support when we were doing a "kill lane". Him and Jarvin bot was fun.
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I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before.
Anyway, seems like his client skill descriptions have been leaked.
https://i.imgur.com/46L8r4j.png
We'll see how it goes with numbers. My biggest fear always been they'll remove his mantheon AD caster feel and turn him into a generic bruiser. Which... given how high his AD ratios are compared to the rest of the cast, and that they are suddenly giving him more CC in the slow...
I kind of saw the passive change coming, which is unfortunate, but it tilted a lot of players. Idk, I also dont like the change to make his E channeled and able to move while being used; I think given how high the AD ration on his old E was using that properly to deal full damage was a large part of his "skill expression" that has been effectively removed.
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On July 30 2019 17:14 DarkCore wrote: Panth has been heavily power creeped, but that also had to do with the fact that you couldn't buff his damage without making him broken. Doinb showed us at RR what the champ can do when ahead, he becomes incredibly oppressive with a point click stun and fairly good burst, plus a semi-global ultimate. His abilities were too simple to make other adjustments, like we see with current Aatrox. I like his simplicity too, and he did require a bit of skill to play properly, but he's one those champions who desperately needed a rework. See, I think there is a problem with the thinking here on two points.
First, Aatrox's rework is kinda the norm. They rarely result in a good, easy to balance champion. So that is not an acceptable rationale for reworks anymore. Maybe 3-4 years ago this thought had promise, not anymore.
Second, Pantheon having such a narrow niche means he should be oppressive when he exploits it, and that actually should be easy to balance. The only reason it isn't is because a lot of the time Riot forces play styles. And thus, niche guys can end up as meta champs, like when Jihn was always getting picked, or when Janna became the #1 support hands down for basically every comp.
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On July 30 2019 21:28 iCanada wrote:I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before. Anyway, seems like his client skill descriptions have been leaked. https://i.imgur.com/46L8r4j.pngWe'll see how it goes with numbers. My biggest fear always been they'll remove his mantheon AD caster feel and turn him into a generic bruiser. Which... given how high his AD ratios are compared to the rest of the cast, and that they are suddenly giving him more CC in the slow... I kind of saw the passive change coming, which is unfortunate, but it tilted a lot of players. Idk, I also dont like the change to make his E channeled and able to move while being used; I think given how high the AD ration on his old E was using that properly to deal full damage was a large part of his "skill expression" that has been effectively removed. I didn't see anything about him being able to move while Eing.
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Its in the behind the scenes movie, you can see him moving. You can see him strafe backwards out of garen spin at 5:12 in Ads second video.
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I guess it gives him a sort-of-escape-mechanism, as in cast it and walk backwards and if they didn't nuke the damage too much it can be a deterrent (to champs who don't have the ability to just dash past it and punch him all the same).
Old E has a lot of subtle power in that you'll miss several people if you cast it from too close since it's a cone, so if you just mash it you're missing out on a lot of "incidental" damage in teamfights. 3.6 bonus AD every 6 seconds can quickly whittle down supports and stacks up BC on tanks in a single cast to help your team go front to back (well it's been nerfed to 3 bonus AD awhile ago it seems).
On July 30 2019 21:28 iCanada wrote: I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before.
Pantheon taught me to manage the wave, since he's not good at shoving it but oppressively strong at zoning. The whole "it doesn't matter if I don't take the tower or don't cs too well because I'm better at 15 minutes with 100 cs than my opponent is at 70". And then he taught me about aggressively pushing your advantage around the map too because it doesn't matter if your opponent is useless if the enemy mid or marksman is 6-0, so time your shoving that your opponent doesn't get too much free farm then go dunk the other fool and take drake while you're at it so your shat-on laners get some gold.
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On July 30 2019 23:17 Alaric wrote:I guess it gives him a sort-of-escape-mechanism, as in cast it and walk backwards and if they didn't nuke the damage too much it can be a deterrent (to champs who don't have the ability to just dash past it and punch him all the same). Old E has a lot of subtle power in that you'll miss several people if you cast it from too close since it's a cone, so if you just mash it you're missing out on a lot of "incidental" damage in teamfights. 3.6 bonus AD every 6 seconds can quickly whittle down supports and stacks up BC on tanks in a single cast to help your team go front to back (well it's been nerfed to 3 bonus AD awhile ago it seems). Show nested quote +On July 30 2019 21:28 iCanada wrote: I dont think we needed doinb to show how oppressive spartan was when he was ahead... I've literally hit level 11 on pantheon before my lane opponent hit level 6 before. Pantheon taught me to manage the wave, since he's not good at shoving it but oppressively strong at zoning. The whole "it doesn't matter if I don't take the tower or don't cs too well because I'm better at 15 minutes with 100 cs than my opponent is at 70". And then he taught me about aggressively pushing your advantage around the map too because it doesn't matter if your opponent is useless if the enemy mid or marksman is 6-0, so time your shoving that your opponent doesn't get too much free farm then go dunk the other fool and tak drake while you're at it so your shat-on laners get some gold.
Yeah... That brings up the other thing I'm a touch salty about... A lot of Pantheons current play pattern is winning trades with passive and Q then controlling the wave, but his new design kind of kills that entirely. He won't be able to press leads near as hard now that he's got inherent Q waveclear on Qtap and a line skillshot on Qhold. I'm actually hoping it ignores minions when thrown, tbh. But we see i guess we'll see what happens. I feel a bit like a grumpy old man, but I've played pantheon for nearly a decade unchanged and I like him quite a bit.
But I guess that's the power budget we have to pay to have real skirmishing power on Q, a more reliable ult, and more malleable damage immunity.
As an aside... Reddit is tilting me with how many people have just assumed he's always been a generic bruiser. No wonder people don't like Pantheon, if you're going to build him that way, why pay him at all? Lol. Awful.
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I dunno, I looked at reddit out of curiosity since I'm pretty out of the loop, and the post in their majority seemed to say "designed as a bruiser, but was really an assassin, looks more like a bruiser with new kit".
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I think from the looks of the gameplay he is fairly similar. Only concern is maybe losing big damage on E, and Q auto pushing the wave. He looks like old pantheon atleast. Now to see how he feels.
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I dont really understand the argument about Pantheon and lanecontrol etc. Literally all champions' gameplay is about controling the wave, looking for good trades and when/how to impact the map/spread your lead it is how MOBAs are played. It's just easier on current Pantheon not a particular unique core of him.
But I do understand being annoyed about having your favorite champions reworked. I'd be pretty salty if Janna and Lulu got dramatically changed too. But considering how much emphasis they seem to put on trying to keep his style but just cooler I think his rework will turn out pretty good. He also looks much easier to balance than the Irelia/Akali* tragedy so I'm really optimistic about this one. 
*Champions they tried to keep authentic rather than completely rework like Aatrox
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I don't think with auto shoving abilities he can function top the same; he used to have good wave control in being able to shove or being able to freeze. Hard to freeze though when both your nukes will also nuke the wave. He'll likely be much better mid though.
I've been wrong in the past though.
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First, Aatrox's rework is kinda the norm. They rarely result in a good, easy to balance champion. So that is not an acceptable rationale for reworks anymore. Maybe 3-4 years ago this thought had promise, not anymore.
Personally I think that pretty much every rework has been in the vein of Aatrox, they all got more intricate kits where Riot had the possibility to adjust things besides damage numbers. And yeah, lots of them have failed miserably, the only one they've ever really gone back on was that Kog abomination.
Oh god, did he just block Syndra ult. More Yasuo windwall cancer?
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On July 31 2019 01:05 DarkCore wrote:Show nested quote +First, Aatrox's rework is kinda the norm. They rarely result in a good, easy to balance champion. So that is not an acceptable rationale for reworks anymore. Maybe 3-4 years ago this thought had promise, not anymore. Personally I think that pretty much every rework has been in the vein of Aatrox, they all got more intricate kits where Riot had the possibility to adjust things besides damage numbers. And yeah, lots of them have failed miserably, the only one they've ever really gone back on was that Kog abomination. Oh god, did he just block Syndra ult. More Yasuo windwall cancer?
I mean .... Lots of stuff blocks Syndra ult. Like fiora, xin, fizz, yasuo, Braum, Shaco, Kayle, kench, zed, Eve, Liss... I'm sure there are more I'm just going off memory.
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On July 31 2019 01:02 iCanada wrote: I don't think with auto shoving abilities he can function top the same; he used to have good wave control in being able to shove or being able to freeze. Hard to freeze though when both your nukes will also nuke the wave. He'll likely be much better mid though.
I've been wrong in the past though. If his Q is going to be AoE I dont think it's that much of a deal, it look like a fairly narrow but fast projectile so you wouldn't be clipping the entire wave. Afterall Maokai was all about spamming Q and he could still freeze if he wanted but I hope when thrown it is a champion only kind of skill - would be unique if nothing else. I think he'll be viable in top, mid and jungle (and since Perkz play whatever he want... G2 dream).
If new Q is considered AoE it wouldn't pull minion aggro right? Could his old Q hit enemy under tower when farming melee minions? Either would be lowkey strong new advantage I suppose.
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On July 31 2019 01:45 Jek wrote:Show nested quote +On July 31 2019 01:02 iCanada wrote: I don't think with auto shoving abilities he can function top the same; he used to have good wave control in being able to shove or being able to freeze. Hard to freeze though when both your nukes will also nuke the wave. He'll likely be much better mid though.
I've been wrong in the past though. If his Q is going to be AoE I dont think it's that much of a deal, it look like a fairly narrow but fast projectile so you wouldn't be clipping the entire wave. Afterall Maokai was all about spamming Q and he could still freeze if he wanted but I hope when thrown it is a champion only kind of skill - would be unique if nothing else. I think he'll be viable in top, mid and jungle (and since Perkz play whatever he want... G2 dream). If new Q is considered AoE it wouldn't pull minion aggro right? Could his old Q hit enemy under tower when farming melee minions? Either would be lowkey strong new advantage I suppose.
Per the gameplay spotlight it's aoe and hits minions.
It shouldn't agro minions.
Old Q could hit them under tower if they were Midway in tower range, but I frequently used passive to just poke them while they hit under the tower.
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The main thing about reworks is usually the ones that are done solo are better than the ones done in batches. The Assassin update was a failure, ADC one was pretty fkn bad. Juggernaut one resulted in MEGA OP champs. Tank one (although only 3 champs) was bad considering the Zac one was reverted and Maokai is so fkn trash to play now.
The Aatrox update and the subsequent attempts at balance are so weird lol.
That trio of updated champs (Irelia/Akali/Aatrox) were allowed to just control the meta for over a year with many changes failing to fix the core problems of the champs.
Other updates that I liked/Improved upon the champ with some balance issues but overall a healthier champ: Sion/Taric/Poppy/Nunu/Swain**/Eve/Xin/Urgot/Warwick/Fiora
I think the solo updates in general were way better and Riot has learnt (or at least said that they've learnt) from attempting to do massive sweeping changes to classes in one go.
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The main thing about reworks is that Leblanc got reverted and so the game became twice as fun. That rework still makes me angry.
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