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[Patch 7.15] Urgot General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 01 2017 01:19 GMT
#101
I mean specifically when you have to choose between front and back, hence the no cannon
Carrilord has arrived.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
August 01 2017 04:02 GMT
#102
qwq on front and then q on back.
its a little slower but if you cant one shot melee minions with 1 q then u cant help it i think.
otherwise u just throw 1 q each and let your autos and minions bring the melee minions' hp down
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2017-08-01 05:26:29
August 01 2017 05:26 GMT
#103
On August 01 2017 10:19 Slusher wrote:
I mean specifically when you have to choose between front and back, hence the no cannon


what do you mean choose between front and back? can't you just overlap the bombs on both?

if you have no time to have them cluster and have to kill immediately as they are walking in a straight line and have to stay at a distance (for ex when getting sieged) you have no choice but to just aim one at the front and one at back unless you have someone else helping with waveclear.

back requires just 1 q

if you want a more specific scenario, give more details since there are just too many different situations here
TL/SKT
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 01 2017 06:18 GMT
#104
maybe I just need more games
Carrilord has arrived.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
August 01 2017 06:24 GMT
#105
overlapping bombs on both is pretty difficult sometimes. if u chuck a q into the middle it ends up latching on to a minion on the front or back and the radius doesnt reach far enough usually to hit all minions, which is where slusher gets his "choosing" scenario from
kongoline
Profile Joined February 2012
6318 Posts
August 01 2017 12:26 GMT
#106

catch up exp in action, idk what is riot balance team thinking
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-08-01 12:32:07
August 01 2017 12:31 GMT
#107
On August 01 2017 21:26 kongoline wrote:
https://twitter.com/silasplayslol/status/892209998448689152
catch up exp in action, idk what is riot balance team thinking



I mean if you spent your time clearing graves jungle then he gets bonus xp for being under level when new camp spawns. If you spent your time killing graves and opening up towers to make his jungle unsafe he gets nothing. can't just mindlessly clear and say you win.
Gahlo
Profile Joined February 2010
United States35174 Posts
August 01 2017 12:55 GMT
#108
On August 01 2017 21:26 kongoline wrote:
https://twitter.com/silasplayslol/status/892209998448689152
catch up exp in action, idk what is riot balance team thinking

"We've already hamstrung this position in terms of gold, let's not make it so the player is absolutely useless after 10 minutes."

Do think it's tuned a little too high though.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 01 2017 15:43 GMT
#109
Jungle is by far the least fun role to me right now and I find myself getting filled to it more and more often so I guess people agree
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-08-01 15:49:58
August 01 2017 15:49 GMT
#110
On August 01 2017 21:55 Gahlo wrote:
Show nested quote +
On August 01 2017 21:26 kongoline wrote:
https://twitter.com/silasplayslol/status/892209998448689152
catch up exp in action, idk what is riot balance team thinking

"We've already hamstrung this position in terms of gold, let's not make it so the player is absolutely useless after 10 minutes."

Do think it's tuned a little too high though.

I'm not really sure why this is suddenly becoming such a big community thing. League has had catchup mechanics for so long. This seems just like another fad that the community decides to be outraged by. It may be a little overtuned but it's inline with how league has been for years.

Hell we just had an LCK game this morning show how a good jungler can absolutely destroy his opponent in terms of XP and gold.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 01 2017 16:28 GMT
#111
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-08-01 17:17:47
August 01 2017 17:16 GMT
#112
yea I don't really see the issue. It's really obvious when some one get outjungled and ive never been like "dang that 0-5 reksai that is the same level as everyone is just as strong still wtf!" no they usually feel behind in gold and everything. The only people that complain about this are the 5-5-4 lee sins that sure they helped their team quite a bit early, but you also died a lot and are playing lee now. You didn't do well enough to offset the other jungler powerfarming after getting behind for it to matter.

Before this was implemented it was the literal reason you could only play lee/elise/reksai/gragas because losing the level 1-5 meant gg for the rest of the game for good players since they just track you at all times and all you can do is sit in your jg and cry with your "lategame"

Now we actually see a variety of picks because both playstyles are viable
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35174 Posts
August 01 2017 17:23 GMT
#113
On August 02 2017 00:49 Numy wrote:
Show nested quote +
On August 01 2017 21:55 Gahlo wrote:
On August 01 2017 21:26 kongoline wrote:
https://twitter.com/silasplayslol/status/892209998448689152
catch up exp in action, idk what is riot balance team thinking

"We've already hamstrung this position in terms of gold, let's not make it so the player is absolutely useless after 10 minutes."

Do think it's tuned a little too high though.

I'm not really sure why this is suddenly becoming such a big community thing. League has had catchup mechanics for so long. This seems just like another fad that the community decides to be outraged by. It may be a little overtuned but it's inline with how league has been for years.

Hell we just had an LCK game this morning show how a good jungler can absolutely destroy his opponent in terms of XP and gold.

Majority of things are viewed from a laner's standpoint. Crush an opposing laner and assuming they farm decently, they're behind in levels and slightly in itemization. With the way the jungle is, it's reversed. They're behind in gold and slightly in levels.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
August 01 2017 17:28 GMT
#114
yep getting ahead in jungle xp can be really wonky
they get so much xp from assists so catch up +a few assists vs higher level guys instantly catches them up
but he can never reclaim the 160 gold that you stole from his golem camps huehuehue
aka Teutonica
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-08-01 17:54:54
August 01 2017 17:53 GMT
#115
On August 02 2017 02:16 VayneAuthority wrote:
yea I don't really see the issue. It's really obvious when some one get outjungled and ive never been like "dang that 0-5 reksai that is the same level as everyone is just as strong still wtf!" no they usually feel behind in gold and everything. The only people that complain about this are the 5-5-4 lee sins that sure they helped their team quite a bit early, but you also died a lot and are playing lee now. You didn't do well enough to offset the other jungler powerfarming after getting behind for it to matter.

Before this was implemented it was the literal reason you could only play lee/elise/reksai/gragas because losing the level 1-5 meant gg for the rest of the game for good players since they just track you at all times and all you can do is sit in your jg and cry with your "lategame"

Now we actually see a variety of picks because both playstyles are viable

well tarzaned and silas complain about it a lot and neither of them is lee player
tarzaned even made reddit thread about it
https://www.reddit.com/r/leagueoflegends/comments/6qvxdg/jungle_is_in_a_terrible_spot_right_now/
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2017-08-01 18:06:39
August 01 2017 18:03 GMT
#116
i mean catchup xp is clearly way overtuned if you lose a lane you're often 1-2 levels behind but as a jungler its very easy to stay close to the same level even with much less farm

its not the problem with the 5-5-4 lee players its about the 1-1-12 mobos maokai/sejuani player who hasn't done golem camp all game and doesn't care about being 1-2 k behind in farm because they can just camp lanes
aka Teutonica
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-08-01 18:07:36
August 01 2017 18:07 GMT
#117
On August 02 2017 02:53 kongoline wrote:
Show nested quote +
On August 02 2017 02:16 VayneAuthority wrote:
yea I don't really see the issue. It's really obvious when some one get outjungled and ive never been like "dang that 0-5 reksai that is the same level as everyone is just as strong still wtf!" no they usually feel behind in gold and everything. The only people that complain about this are the 5-5-4 lee sins that sure they helped their team quite a bit early, but you also died a lot and are playing lee now. You didn't do well enough to offset the other jungler powerfarming after getting behind for it to matter.

Before this was implemented it was the literal reason you could only play lee/elise/reksai/gragas because losing the level 1-5 meant gg for the rest of the game for good players since they just track you at all times and all you can do is sit in your jg and cry with your "lategame"

Now we actually see a variety of picks because both playstyles are viable

well tarzaned and silas complain about it a lot and neither of them is lee player
tarzaned even made reddit thread about it
https://www.reddit.com/r/leagueoflegends/comments/6qvxdg/jungle_is_in_a_terrible_spot_right_now/


It's gotten to a point where supports have a better chance at impacting the map than you do.


lol
You're now breathing manually
Slayer91
Profile Joined February 2006
Ireland23460 Posts
August 01 2017 18:11 GMT
#118
i mean jungle is probably still the most impactful role in solo q for the most part, although middle laners with good roam are probably stronger if they can win lane
aka Teutonica
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 01 2017 18:34 GMT
#119
eh gotta look at it in perspective. Tarzaned was a graves abuser last season to get high rank and now hes still high elo but pretty irrelevant. Of course hes gonna blame it on the jg and not himself given his nature.

If I recall the silas guy fairly toxic as well and was a zac/rek 2 trick or something? and both got reworked/have see a lot of bans lately.

Im not surprised both of them hate jg for reasons they are improperly externalizing.

There is a lower amount of jungle mains then usual at the top of the ladder, but still a significant amount. This is what happens when you're used to being by far the strongest role and then oh no! its somewhat balanced now and you don't have a massive impact on every game.
I come in for the scraps
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-08-01 19:37:05
August 01 2017 19:34 GMT
#120
from what what i know silas wasnt even chat restricted, i follow few jungle mains on twitter (mostly pro players) and they all complained about catch up xp even crumbz during todays lck match said he isnt happy with it.
Yes jungle was OP for 1 season idk how u keep complain about that and yet be fine with mid being broken 6 season in row, also if u havent noticed they dont want jungle role buffs but changes to the way it works right now.
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