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[Patch 6.23] Replays are Here General Discussion - Page 4

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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 30 2016 17:49 GMT
#61
I mean, everyone knew it was coming. Same reason they took out Heart of Gold and Locket. Not good for the game that literally every jungler could and should take SotA even if they don't benefit from the tank tree. If CotC gets appropriate nerfs you'll see junglers actually have a choice of keystone now.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 30 2016 18:06 GMT
#62
Surprised this wasn't mentioned but consume probably sucks red side now
Carrilord has arrived.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-11-30 19:10:01
November 30 2016 19:08 GMT
#63
Keystones can't be balanced they should have been removed but oh well. There will always be a group that doesn't have synergy perfectly with a keystone and be weaker as a result.

that would be fine if keystones brought something interesting to the game but the majority just add generic power. The few well designed ones are ...well nevermind there's none.
I come in for the scraps
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 30 2016 19:30 GMT
#64
--- Nuked ---
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 30 2016 20:03 GMT
#65
On December 01 2016 04:30 JimmiC wrote:
My Flex que is silver 2 and my solo que is plat 4. Anyone have any bigger spreads?

SoloQ plat 1 and Flex silver 3 but same MMR. Wonder how many divisions I'd skip off a promo if I started playing flex.
It's Elo not ELO - Every statiscian playing League
M2
Profile Joined December 2002
Bulgaria4186 Posts
November 30 2016 21:47 GMT
#66
On December 01 2016 04:30 JimmiC wrote:
My Flex que is silver 2 and my solo que is plat 4. Anyone have any bigger spreads?

I think this is like the regular spread, I am G1 to D5 for example
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
November 30 2016 22:04 GMT
#67
Maybe there's a 2 league difference at max after placements?
It's Elo not ELO - Every statiscian playing League
dsyxelic
Profile Joined May 2010
United States1417 Posts
November 30 2016 22:21 GMT
#68
i haven't had like any spread lol

placed p1 in flex 3s, flex 5s, soloq d5

spent ~20 games getting d5 in 3s and gonna get d5 in 5s after finals just to maintain triple diamond throughout the season lol
TL/SKT
Frolossus
Profile Joined February 2010
United States4779 Posts
December 01 2016 01:17 GMT
#69
my d5 account placed into p2 flex, my p2 account placed into p1 flex
General_Winter
Profile Joined February 2011
United States719 Posts
December 01 2016 17:23 GMT
#70
I was playing all for 1 last weekend and among the fun and crazy games noticed a few truely lopsided matchups.

First one was my team was scion and enemy team was lux. We all just played safe in lane, avoided feeding and built MR and health. By midgame we were all unkillable unless focused 3v1 and we just grouped and knocked down towers while spells bounced off.

The other notable game, my team was Jihn and they were Kat. Lane phase was ok, everyone played safe enouph. Some lanes gave up a few kills, but no one was really feeding. However late game the Kats all scaled to where any 2 of the 5 could jump in and wipe out all five members of my team. And they could do that while split pushing the other two lane.

Any suggestions for how the disadvantaged teams could have built to avoid this, or was the game over in champ select?
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
December 01 2016 18:54 GMT
#71
I think that's either champ select or build choice.
If you're a burst damage mage, you'd do well to let 1 or 2 go ad.
If you're jhin vs kat.. i'd suggest 1 or 2 ad/mr with 1 armor shredder and rest tank/mr and then you just group as 5
Taxes are for Terrans
dsyxelic
Profile Joined May 2010
United States1417 Posts
December 01 2016 18:58 GMT
#72
the worst one I played was like olaf vs thresh lol
TL/SKT
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
Last Edited: 2016-12-01 19:08:27
December 01 2016 19:08 GMT
#73
couldn't you just buy botrk, rageblade, sunfire, frozen heart and warmogs?
or were you the olaf?
Taxes are for Terrans
dsyxelic
Profile Joined May 2010
United States1417 Posts
December 01 2016 23:00 GMT
#74
On December 02 2016 04:08 Uldridge wrote:
couldn't you just buy botrk, rageblade, sunfire, frozen heart and warmogs?
or were you the olaf?


5 olaf > 5 thresh easy

the olafs win as soon as they hit 6
thresh damage sucks and most of their power is in their cc which is utterly useless vs olaf

also i'd say if you manage to hit that many items as thresh vs olaf you won regardless of the actual game outcome
TL/SKT
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
December 01 2016 23:45 GMT
#75
Is there absolutely no way the 5xThresh can do to win now? I mean, his ap ratio on ult is 100%.. wouldn't there be some kind of solution there?
Taxes are for Terrans
dsyxelic
Profile Joined May 2010
United States1417 Posts
December 01 2016 23:57 GMT
#76
On December 02 2016 08:45 Uldridge wrote:
Is there absolutely no way the 5xThresh can do to win now? I mean, his ap ratio on ult is 100%.. wouldn't there be some kind of solution there?


by being a lot better than the olafs and hoping that the olafs are bad

the ults useless
only damages 1 person per box and the cc is irrelevant. it's weaker than getting hit by a syndra q and w (without stun and ult) and that is basically your 'burst' on a single target which you don't even really get to choose if it's a teamfight.
TL/SKT
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
December 02 2016 00:27 GMT
#77
So there's no way that thresh can outdamage an olaf. Not a single item combination, rune setup, whatever that might be able to beat them?
Well then I guess it's clear.
Taxes are for Terrans
dsyxelic
Profile Joined May 2010
United States1417 Posts
December 02 2016 00:49 GMT
#78
On December 02 2016 09:27 Uldridge wrote:
So there's no way that thresh can outdamage an olaf. Not a single item combination, rune setup, whatever that might be able to beat them?
Well then I guess it's clear.


given same gold and post level 6? yeah I don't think theres any way a thresh can outdamage an olaf lol.
of course given that both are building like a normal person would and play is reasonable/evenly skilled (ex. no thresh with scripts and perfect axe dodging/kiting).

I'd love to hear an argument for it though.

I've won retarded matchups in the past in one for all but it was mainly due to the enemy being completely terrible and outclassed
TL/SKT
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
December 02 2016 01:28 GMT
#79
I think frozen heart coupled with a good mixed damage on hit build and some hp might do it, but it might take a while to ramp up. If Olaf goes tankmode he does almost no damage, if he goes glass cannon, he can get bursted by the ults/flay bonus damage. But I'm just ballparking it here, I'm too lazy for doing an entire batch of calculations and stats accounting for lvl 6 stats and possible gold so we can have an estimation of what a fight might look like.

One argument that I think IS good, though, is that it's way easier to build for an Olaf that does damage than it is to build for a Thresh that does damage. I think if both get 2-3 damage items, it might become a sustain war. I have no clue how it plays out if either go for tank or either go for full damage. I do think if Thresh goes full tank he'll always lose.
Taxes are for Terrans
dsyxelic
Profile Joined May 2010
United States1417 Posts
December 02 2016 01:57 GMT
#80
On December 02 2016 10:28 Uldridge wrote:
I think frozen heart coupled with a good mixed damage on hit build and some hp might do it, but it might take a while to ramp up. If Olaf goes tankmode he does almost no damage, if he goes glass cannon, he can get bursted by the ults/flay bonus damage. But I'm just ballparking it here, I'm too lazy for doing an entire batch of calculations and stats accounting for lvl 6 stats and possible gold so we can have an estimation of what a fight might look like.

One argument that I think IS good, though, is that it's way easier to build for an Olaf that does damage than it is to build for a Thresh that does damage. I think if both get 2-3 damage items, it might become a sustain war. I have no clue how it plays out if either go for tank or either go for full damage. I do think if Thresh goes full tank he'll always lose.


I think if Olaf goes tank all he needs is a cleaver. Shreds armor for all the other olafs and he does a decent number of true damage anyways. He will virtually take 0 damage from Thresh and will also be able to outsustain from innate lifesteal. Tank is the way to go, I would think going glass cannon would help the Threshes. Splitpush wise no one would be able to stop an Olaf 1v1 and it would be very hard to pick one off due to Ragnarok. Lategame seems terrible for Thresh and the only conceivable way I see of winning is the Threshes outplaying early hard and making good rotations before the Olafs come online. But if we're assuming equal skill here, that is highly unlikely to happen.

The further the game goes the worse it gets for the Threshes. Damage mix doesn't even matter because Thresh damage is so low in the first place. They do not have the DPS nor burst. Armor won't even matter much with multiple cleavers and true damage E not to mention in tank vs tank Olaf straight wins vs Thresh anyways.


Just to make it clear, I'll clarify my stance.

I think in an equal skill matchup from anywhere from bronze to diamond level, olafs will win like 90+% of the time with accounting for some off games. If you still disagree I'll just agree to disagree because I think I explained my reasoning enough lol.


Oh and I would say that just going an AD thresh build would generally be best (maybe 1 tanker) to 'cheese' out a win. Win early, keep lanes shoved, go for a group push and try to push down towers and/or get a pick with mass hooks and burning ragnarok. Snowball off tower/gold advantage and continue shoving lanes quick and grouping. There would be some opportunities for Olafs to make dumbass engages under pressure or simply lose towers. Still hard tho.

AP/tank thresh would not be advisable.
TL/SKT
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