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Preseason 2017

Forum Index > LoL General
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1 2 3 4 5 8 9 10 Next All
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-10-18 21:20:40
October 18 2016 21:16 GMT
#1
[image loading]

http://na.leagueoflegends.com/en/featured/preseason-2017

The website is too hard to copy paste all of the details from, but there's a lot of interesting changes. Not sure what I think of a lot of them.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-10-18 21:46:23
October 18 2016 21:45 GMT
#2
Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)?
What fun is it being cool if you can’t wear a sombrero?
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-10-18 22:49:10
October 18 2016 22:48 GMT
#3
TL;DR thing (which you should still sit down and read):

- Solo/Duo Queue is back, Dynamic Queue being tweaked into Flex Queue.

- Replay download option in-client.

- Basically a sandbox mode for testing out skills/cooldowns (wall-Flashes are the given example), item builds, and last-hitting.

- New client update, more visual aesthetics and easier to do certain things in-client (change keybinds).

- Assassin update (will probably wait for numbers from PBE before getting into them).

- Flat Armor Pen. is being changed to Lethality, which sounds like it's Riot attempting to solve the "people get too tanky to build just flat armor pen. items" problem by letting them stack Lethality, which I'm guessing increases your damage dealt to the foe based on their missing HP, similar to the Dangerous Game mastery.

- Stealth being divided into Camouflage (basically just Evelynn for now, will be added to Rengar and Twitch's kits sometime during pre-season), and Invisibility (basically unchanged from every other champion that has it).

- Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards.

- Random plant spawns in the jungle and river. One's basically Ziggs' W, an Ashe Hawkeye-like thing that also reveals green wards, and a random plant that heals HP and mana.

- Red/Blue buffs lose minions, raptors get an extra small bird, gromp enrages when you first smack it, big krug splits into smaller ones when you kill it, and wolves are the same.

- Masteries are getting tweaked, biggest change is we're losing Strength of the Ages, it's getting changed to gaining a shield whenever you hit an enemy with a CC skill.

- RIP Aegis and Locket's MR Aura, getting a map-wide area target that will heal allies and damage foes after a delay (think Pantheon ult delay, probably not that size), and an item akin to Kalista's bind spear, only instead of saving/throwing someone you you absorb a bit of the damage they take and heal a bit whenever they damage someone. You also get bonus armor and move speed when near your butt buddy.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 18 2016 23:27 GMT
#4
WTF at talons vault.
wonder what the cd on that is but that is broken as fuck
Torchise
Profile Joined May 2012
Canada245 Posts
Last Edited: 2016-10-18 23:36:13
October 18 2016 23:32 GMT
#5
On October 19 2016 07:48 Kinie wrote:
- Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards.


From what I understand, that is not true. Riot replaced the vision wards with the control wards. From their update page:

Vision Wards have been updated into a more focused anti-vision tool: Control Wards


Also this blurb from here confirms my suspicion:
We don’t want such an impactful mechanic to be so easily countered, and so pink wards will no longer reveal invisible champions.


On October 19 2016 08:27 evilfatsh1t wrote:
WTF at talons vault.
wonder what the cd on that is but that is broken as fuck


Yeah, the video makes his E look insane. It's like the reworked Talon looked at Aurelion Sol/Taliyah and said "You guys think you can roam? How cute. Watch this!" Plus looks like you can use it as an escape?
The baylife, it burns!
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
October 18 2016 23:42 GMT
#6
not just that but seems like theres no limit on the size of the wall you can jump...
if he can jump farther than he can flash walls that is stupid
Kinie
Profile Joined December 2011
United States3106 Posts
October 18 2016 23:58 GMT
#7
On October 19 2016 08:32 Torchise wrote:
Show nested quote +
On October 19 2016 07:48 Kinie wrote:
- Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards.


From what I understand, that is not true. Riot replaced the vision wards with the control wards. From their update page:

Show nested quote +
Vision Wards have been updated into a more focused anti-vision tool: Control Wards


Also this blurb from here confirms my suspicion:
Show nested quote +
We don’t want such an impactful mechanic to be so easily countered, and so pink wards will no longer reveal invisible champions.


Show nested quote +
On October 19 2016 08:27 evilfatsh1t wrote:
WTF at talons vault.
wonder what the cd on that is but that is broken as fuck


Yeah, the video makes his E look insane. It's like the reworked Talon looked at Aurelion Sol/Taliyah and said "You guys think you can roam? How cute. Watch this!" Plus looks like you can use it as an escape?


Ok, I mis-read it. So the only thing that's going to reveal invisible champs now is red trinket, and even then all it'll do is reveal their position, you can't AA the invisible guy?
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-10-19 00:04:57
October 19 2016 00:04 GMT
#8
On October 19 2016 07:48 Kinie wrote:
- Flat Armor Pen. is being changed to Lethality, which sounds like it's Riot attempting to solve the "people get too tanky to build just flat armor pen. items" problem by letting them stack Lethality, which I'm guessing increases your damage dealt to the foe based on their missing HP, similar to the Dangerous Game mastery.

Leathality is a flat amount of Armor Pen + an amount that scales with target's level. That way, Riot intends to avoid cases like Jihn where if he gets ahead early he just stacks a bunch of flat Armor Pen and then just wrecks people.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 19 2016 00:09 GMT
#9
On October 19 2016 06:45 GrandInquisitor wrote:
Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)?


I think that there are actually good AP items is part of it, I also think that there really aren't good flat magic pen items (Guise wastes stat value on HP, Sorcs waste on MS).

If there was an AP-MPen item at an early point people might buy it, but you need AP and Mana to clear waves, AD champs just need AD and actually have useful auto-attacks.
Freeeeeeedom
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 19 2016 00:12 GMT
#10
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-19 01:01:00
October 19 2016 00:39 GMT
#11
Sota removed, noooooooooooooo ;/
cLutZ
Profile Joined November 2010
United States19574 Posts
October 19 2016 00:46 GMT
#12
I don't see the appeal of the new plants? Doesn't seem to fix most of the old problems, but I guess you can try to baron/dragon steal and flash out? Encouraging of of the game's worst mechanics is...troubling.
Freeeeeeedom
zer0das
Profile Blog Joined May 2007
United States8519 Posts
October 19 2016 00:46 GMT
#13
I tuned out when they referred to Rengar as "Knife Cat." Seriously Riot?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-10-19 01:22:34
October 19 2016 01:18 GMT
#14
Poachers Dirk is sick as fuck.

WTF they killed Aegis.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-10-19 01:23:38
October 19 2016 01:21 GMT
#15
On October 19 2016 09:09 cLutZ wrote:
Show nested quote +
On October 19 2016 06:45 GrandInquisitor wrote:
Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)?


I think that there are actually good AP items is part of it, I also think that there really aren't good flat magic pen items (Guise wastes stat value on HP, Sorcs waste on MS).

If there was an AP-MPen item at an early point people might buy it, but you need AP and Mana to clear waves, AD champs just need AD and actually have useful auto-attacks.

You don't see MPen rushes by mages because, honestly, they don't have to. Everybody's natural MR is lower than their Armor by a fairly early point in the game. Then the game encourages buying armor in general itemization because monsters, minions, and tower damage is all physical sans fountain lasers. Because of that, mages can often pick up enough MPen through runes and boots(I think Sorcs is massively underrated) that by the time it's an issue, they want to buy Void Staff anyway.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 01:24 GMT
#16
Man Riot hates junglers. Removing SotA is a huge nerf.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-10-19 01:42:16
October 19 2016 01:31 GMT
#17
the shield mastery will be replacement but it kills junglers without cc, rip sota olaf, nidalee,graves I imagine tanks like sion will be nuts in lane with it lol

iCanada
Profile Joined August 2010
Canada10660 Posts
October 19 2016 01:45 GMT
#18
But like... SotA is awesome.

It adds so much power to a role that doesn't get as much gold. Its fine if they don't like the mastery, but it is a pure jungle mastery, and it is the strongest mastery for junglers by far.

Removing it just is a flat out nerf to the jungle.
Kinie
Profile Joined December 2011
United States3106 Posts
October 19 2016 01:55 GMT
#19
When has Riot ever had a good balance for the jungle? It took us a couple years to get to where we are now, and this is probably the healthiest the jungle has been since Spirit Stone was removed.

Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else.
General_Winter
Profile Joined February 2011
United States719 Posts
October 19 2016 01:57 GMT
#20
Where are people getting all this? Have they posted detailed preseason patch notes? The latest I see is 6.21
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