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[Patch 6.19] Reverted Kog'Maw General Discussion - Page 3

Forum Index > LoL General
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Gahlo
Profile Joined February 2010
United States35174 Posts
September 22 2016 11:47 GMT
#41
The Jungle position sucks competitively because Riot will simultaneously nerf the FotM champions and their jungle item before introducing a bonkers jungle item, effectively changing what is allowed to be strong. Then after that happens, what gets played is shunted down even further by the top lane meta.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 22 2016 15:35 GMT
#42
On September 22 2016 20:47 Gahlo wrote:
The Jungle position sucks competitively because Riot will simultaneously nerf the FotM champions and their jungle item before introducing a bonkers jungle item, effectively changing what is allowed to be strong. Then after that happens, what gets played is shunted down even further by the top lane meta.

I agree, but the scariness of being Nidalee/Elise/Kindred invaded during your first 2 clears is diminished if you aren't low hp, oom, and behind a camp.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 22 2016 15:45 GMT
#43
League's jungle role is also one of the crappiest from a design perspective. If the role is strong. everyone on the other team isn't having fun, where if it's weak you feel like you are wasting space. There is very little room inbetween and the balance tends to oscillate between the two. Because of the nature of a position where you sit off the map most of the laning phase and show up to create mismatches, if that character is strong it discourages all interaction, and if it's weak it can't enable interaction effectively.

When lane swaps weren't discouraged by mechanics, the jungler was able to effect the game in a slightly different way, which made it a bit easier to have stronger junglers, because part of their responsibility was to cater to the lane swapped player.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-09-22 19:22:30
September 22 2016 19:21 GMT
#44
The biggest hurdle for any jungle champion Riot makes and balances is this: "why not just play them in top or mid?"

Almost every current meta jungler (arguably any jungler released since 2013) was first released and designed for top or mid, and only got shunted to jungle after Riot nerfed their numbers but didn't nerf the overall kit until much later on.

Nowadays junglers are used almost solely for two of four roles: secondary ward bot to supplement support vision, ganking during lane phase to strengthen or supplement your laners, a frontline tank to absorb hits, or a person that can isolate someone in a teamfight (usually the ADC or mid laner) and distract them long enough for your damage dealers to do their thing.

Probably the only champions released that stayed in the jungle for their entire length of existing is Vi and Kindred, and the latter saw minor play in top and mid before Riot nerfed their numbers and forced them into the jungle. Vi can't be in top or mid because she can't clear waves fast enough without maxing E first, and if she does that then she can never engage properly until post level 11, when lane phase has already ended.
NpG)Explosive
Profile Joined January 2003
France994 Posts
September 22 2016 20:06 GMT
#45
Reksai has been in the jungle since her release
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
September 22 2016 20:08 GMT
#46
On September 23 2016 05:06 NpG)Explosive wrote:
Reksai has been in the jungle since her release


only been nerfed about 9 times though
(╯°□°)╯︵ ┻━┻
Sent.
Profile Joined June 2012
Poland9331 Posts
September 22 2016 20:12 GMT
#47
I remember some Reksai tops and Nocturne mids but Im not sure if they were popular enough
You're now breathing manually
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-09-22 20:35:15
September 22 2016 20:33 GMT
#48
On September 23 2016 05:06 NpG)Explosive wrote:
Reksai has been in the jungle since her release


Rek'Sai was played in top first because she could just go Tiamat into one of the Hydra items and just be a split pusher and still be around for teamfights (ult back to top, TP to the teamfight if she didn't have a tunnel in the area), and the only tank that could go against that was Mundo. She did see play in LCK in top after she was made legal to play, and after 3-5 games they got the new patch which had the first of the Rek'Sai nerfs (which I believe was a nerf to Q's damage and her base AA damage). After that, she went to the jungle and stayed there.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 22 2016 20:34 GMT
#49
I'm just saying that, if this next offseason they do a yet another jungle rework, they should essentially convert it into a series of time-elapsed-capture points. Also, smite steals suck.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
September 22 2016 21:00 GMT
#50
On September 23 2016 04:21 Kinie wrote:
The biggest hurdle for any jungle champion Riot makes and balances is this: "why not just play them in top or mid?"

Almost every current meta jungler (arguably any jungler released since 2013) was first released and designed for top or mid, and only got shunted to jungle after Riot nerfed their numbers but didn't nerf the overall kit until much later on.

Nowadays junglers are used almost solely for two of four roles: secondary ward bot to supplement support vision, ganking during lane phase to strengthen or supplement your laners, a frontline tank to absorb hits, or a person that can isolate someone in a teamfight (usually the ADC or mid laner) and distract them long enough for your damage dealers to do their thing.

Probably the only champions released that stayed in the jungle for their entire length of existing is Vi and Kindred, and the latter saw minor play in top and mid before Riot nerfed their numbers and forced them into the jungle. Vi can't be in top or mid because she can't clear waves fast enough without maxing E first, and if she does that then she can never engage properly until post level 11, when lane phase has already ended.


I don't necessarily think this is true.

This season was the season of Carry junglers. Even now Nidalee, the epitome of a carry jungler, is still hella strong. Kindred and Graves, also pretty much the definitions of carry Junglers, were real dominant before they nerfed the shit out of him.


In fact there have been carry junglers every season, riot just nerfs the shit out of them then wonders why no one plays carry junglers any more.
Frolossus
Profile Joined February 2010
United States4779 Posts
September 22 2016 22:38 GMT
#51
On September 23 2016 06:00 iCanada wrote:
Show nested quote +
On September 23 2016 04:21 Kinie wrote:
The biggest hurdle for any jungle champion Riot makes and balances is this: "why not just play them in top or mid?"

Almost every current meta jungler (arguably any jungler released since 2013) was first released and designed for top or mid, and only got shunted to jungle after Riot nerfed their numbers but didn't nerf the overall kit until much later on.

Nowadays junglers are used almost solely for two of four roles: secondary ward bot to supplement support vision, ganking during lane phase to strengthen or supplement your laners, a frontline tank to absorb hits, or a person that can isolate someone in a teamfight (usually the ADC or mid laner) and distract them long enough for your damage dealers to do their thing.

Probably the only champions released that stayed in the jungle for their entire length of existing is Vi and Kindred, and the latter saw minor play in top and mid before Riot nerfed their numbers and forced them into the jungle. Vi can't be in top or mid because she can't clear waves fast enough without maxing E first, and if she does that then she can never engage properly until post level 11, when lane phase has already ended.


I don't necessarily think this is true.

This season was the season of Carry junglers. Even now Nidalee, the epitome of a carry jungler, is still hella strong. Kindred and Graves, also pretty much the definitions of carry Junglers, were real dominant before they nerfed the shit out of him.


In fact there have been carry junglers every season, riot just nerfs the shit out of them then wonders why no one plays carry junglers any more.

season of low eco carry junglers
cLutZ
Profile Joined November 2010
United States19574 Posts
September 22 2016 22:49 GMT
#52
They weren't even that low eco. They were actually pretty good powerfarmers. In fact, the one time utility junglers like Reksai, Elise, and Gragas got essentially shoved out of the meta was because they would just fall so far behind in gold compared to Graves/Kindred.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-09-22 23:02:07
September 22 2016 23:00 GMT
#53
I just want more things the jungler can do because red/blue buff are boring. And Ganking isn't mechanically encouraged as much as just roam -> taking bot tower is. Rift Herald is neat but it's kind of dull that it needs 2 people to take it effectively. Crabs are pretty much a non objective. Many junglers are "hunt" themed, why not have a "rare" hunt every 5 minutes or some shit. One camp changes on each side to a special camp that gives gold/xp to the team that kills it. it's just mini-game enough riot will eat it up, and it gives the junglers something to do that isn't hoping someone makes a mistake. Bonuses for invading as well and controlling both hunts.

i dunno thats just spitballing, but I do miss seeing junglers with other responsibilities that don't result in a burden on other players like ganking and dragon/rift herald. Lane swaps did that, and the role was more interesting to me as a result.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 22 2016 23:43 GMT
#54
My old suggestion was adding more camps that were really far from the lanes when jungling was just about ganking 100% of the time. So you could also incorporate that.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
September 23 2016 00:31 GMT
#55
On September 23 2016 08:00 PrinceXizor wrote:
I just want more things the jungler can do because red/blue buff are boring. And Ganking isn't mechanically encouraged as much as just roam -> taking bot tower is. Rift Herald is neat but it's kind of dull that it needs 2 people to take it effectively. Crabs are pretty much a non objective. Many junglers are "hunt" themed, why not have a "rare" hunt every 5 minutes or some shit. One camp changes on each side to a special camp that gives gold/xp to the team that kills it. it's just mini-game enough riot will eat it up, and it gives the junglers something to do that isn't hoping someone makes a mistake. Bonuses for invading as well and controlling both hunts.

i dunno thats just spitballing, but I do miss seeing junglers with other responsibilities that don't result in a burden on other players like ganking and dragon/rift herald. Lane swaps did that, and the role was more interesting to me as a result.

I'm sorry, when am I supposed to get blue outside of the 1st?
iCanada
Profile Joined August 2010
Canada10660 Posts
September 23 2016 02:56 GMT
#56
On September 23 2016 09:31 Gahlo wrote:
Show nested quote +
On September 23 2016 08:00 PrinceXizor wrote:
I just want more things the jungler can do because red/blue buff are boring. And Ganking isn't mechanically encouraged as much as just roam -> taking bot tower is. Rift Herald is neat but it's kind of dull that it needs 2 people to take it effectively. Crabs are pretty much a non objective. Many junglers are "hunt" themed, why not have a "rare" hunt every 5 minutes or some shit. One camp changes on each side to a special camp that gives gold/xp to the team that kills it. it's just mini-game enough riot will eat it up, and it gives the junglers something to do that isn't hoping someone makes a mistake. Bonuses for invading as well and controlling both hunts.

i dunno thats just spitballing, but I do miss seeing junglers with other responsibilities that don't result in a burden on other players like ganking and dragon/rift herald. Lane swaps did that, and the role was more interesting to me as a result.

I'm sorry, when am I supposed to get blue outside of the 1st?


Whenever you feel. You have the smite, not them.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 23 2016 14:40 GMT
#57
--- Nuked ---
chipmonklord17
Profile Joined February 2011
United States11944 Posts
September 23 2016 16:32 GMT
#58
On September 23 2016 11:56 iCanada wrote:
Show nested quote +
On September 23 2016 09:31 Gahlo wrote:
On September 23 2016 08:00 PrinceXizor wrote:
I just want more things the jungler can do because red/blue buff are boring. And Ganking isn't mechanically encouraged as much as just roam -> taking bot tower is. Rift Herald is neat but it's kind of dull that it needs 2 people to take it effectively. Crabs are pretty much a non objective. Many junglers are "hunt" themed, why not have a "rare" hunt every 5 minutes or some shit. One camp changes on each side to a special camp that gives gold/xp to the team that kills it. it's just mini-game enough riot will eat it up, and it gives the junglers something to do that isn't hoping someone makes a mistake. Bonuses for invading as well and controlling both hunts.

i dunno thats just spitballing, but I do miss seeing junglers with other responsibilities that don't result in a burden on other players like ganking and dragon/rift herald. Lane swaps did that, and the role was more interesting to me as a result.

I'm sorry, when am I supposed to get blue outside of the 1st?


Whenever you feel. You have the smite, not them.


How to tilt your mid into the sun 101
Sent.
Profile Joined June 2012
Poland9331 Posts
September 23 2016 16:38 GMT
#59
If he's crying for blues since start you shouldn't move anywhere near him anyway
You're now breathing manually
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 23 2016 18:09 GMT
#60
On September 23 2016 09:31 Gahlo wrote:
I'm sorry, when am I supposed to get blue outside of the 1st?

Getting mid blue is still part of a junglers responsibilities. it doesn't stop being your job just because you don't take the buff yourself. which is my point.
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