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[Patch 6.19] Reverted Kog'Maw General Discussion - Page 4

Forum Index > LoL General
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kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-09-23 20:38:06
September 23 2016 20:36 GMT
#61
https://www.reddit.com/r/leagueoflegends/comments/545try/apdos_thoughts_stream_after_hitting_rank_1_korea/
interesting read

Any player that raised their elo significantly with Sol are boosted trash.

rip huhi :D
Gahlo
Profile Joined February 2010
United States35174 Posts
September 23 2016 21:16 GMT
#62
On September 24 2016 03:09 PrinceXizor wrote:
Show nested quote +
On September 23 2016 09:31 Gahlo wrote:
I'm sorry, when am I supposed to get blue outside of the 1st?

Getting mid blue is still part of a junglers responsibilities. it doesn't stop being your job just because you don't take the buff yourself. which is my point.

Blue should be removed from the game, imo.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-09-23 22:37:53
September 23 2016 22:31 GMT
#63
On September 24 2016 01:32 chipmonklord17 wrote:
Show nested quote +
On September 23 2016 11:56 iCanada wrote:
On September 23 2016 09:31 Gahlo wrote:
On September 23 2016 08:00 PrinceXizor wrote:
I just want more things the jungler can do because red/blue buff are boring. And Ganking isn't mechanically encouraged as much as just roam -> taking bot tower is. Rift Herald is neat but it's kind of dull that it needs 2 people to take it effectively. Crabs are pretty much a non objective. Many junglers are "hunt" themed, why not have a "rare" hunt every 5 minutes or some shit. One camp changes on each side to a special camp that gives gold/xp to the team that kills it. it's just mini-game enough riot will eat it up, and it gives the junglers something to do that isn't hoping someone makes a mistake. Bonuses for invading as well and controlling both hunts.

i dunno thats just spitballing, but I do miss seeing junglers with other responsibilities that don't result in a burden on other players like ganking and dragon/rift herald. Lane swaps did that, and the role was more interesting to me as a result.

I'm sorry, when am I supposed to get blue outside of the 1st?


Whenever you feel. You have the smite, not them.


How to tilt your mid into the sun 101


/mute shitmidlaner

On September 24 2016 03:09 PrinceXizor wrote:
Show nested quote +
On September 23 2016 09:31 Gahlo wrote:
I'm sorry, when am I supposed to get blue outside of the 1st?

Getting mid blue is still part of a junglers responsibilities. it doesn't stop being your job just because you don't take the buff yourself. which is my point.


Sure. But if you can 1v9 with a tilted midlands it doesn't matter.

If you can't, git gud. Unless you already like a masters tier player. And even then, beast junglers can 1v9. Ask Dardoch.

That's also why I think junglers usually more toxic than other pro positions. You need to be high elo to be pro. You need to 1v9 to get high elo with jungle, but in pro play you are supposed to play a totally different style.

Take mid for example; soloq mid vs pro mid isn't a complete 180 playsryle. Different sure, but not actively a different required mindset.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 23 2016 22:55 GMT
#64
On September 24 2016 05:36 kongoline wrote:
https://www.reddit.com/r/leagueoflegends/comments/545try/apdos_thoughts_stream_after_hitting_rank_1_korea/
interesting read
Show nested quote +

Any player that raised their elo significantly with Sol are boosted trash.

rip huhi :D

Love the stab at Yasuo players too. :D
It's Elo not ELO - Every statiscian playing League
JazzVortical
Profile Joined July 2013
Australia1825 Posts
September 24 2016 01:29 GMT
#65
On September 24 2016 07:55 Jek wrote:
Show nested quote +
On September 24 2016 05:36 kongoline wrote:
https://www.reddit.com/r/leagueoflegends/comments/545try/apdos_thoughts_stream_after_hitting_rank_1_korea/
interesting read

Any player that raised their elo significantly with Sol are boosted trash.

rip huhi :D

Love the stab at Yasuo players too. :D

Such a great comment:

Yasuo's weakness comes from the fact that he is too strong. His laning phase is so strong that after the laning phase people do not know how to keep calm and throw the game.


Hard to disagree with too :D
Frolossus
Profile Joined February 2010
United States4779 Posts
September 24 2016 01:47 GMT
#66
On September 24 2016 06:16 Gahlo wrote:
Show nested quote +
On September 24 2016 03:09 PrinceXizor wrote:
On September 23 2016 09:31 Gahlo wrote:
I'm sorry, when am I supposed to get blue outside of the 1st?

Getting mid blue is still part of a junglers responsibilities. it doesn't stop being your job just because you don't take the buff yourself. which is my point.

Blue should be removed from the game, imo.

i'd rather it do something other than mana regen.

maybe a larger AP buff
Gahlo
Profile Joined February 2010
United States35174 Posts
September 24 2016 02:17 GMT
#67
On September 24 2016 10:47 Frolossus wrote:
Show nested quote +
On September 24 2016 06:16 Gahlo wrote:
On September 24 2016 03:09 PrinceXizor wrote:
On September 23 2016 09:31 Gahlo wrote:
I'm sorry, when am I supposed to get blue outside of the 1st?

Getting mid blue is still part of a junglers responsibilities. it doesn't stop being your job just because you don't take the buff yourself. which is my point.

Blue should be removed from the game, imo.

i'd rather it do something other than mana regen.

maybe a larger AP buff

It's 15% already.
Kinie
Profile Joined December 2011
United States3106 Posts
September 25 2016 05:58 GMT
#68
On September 24 2016 06:16 Gahlo wrote:
Show nested quote +
On September 24 2016 03:09 PrinceXizor wrote:
On September 23 2016 09:31 Gahlo wrote:
I'm sorry, when am I supposed to get blue outside of the 1st?

Getting mid blue is still part of a junglers responsibilities. it doesn't stop being your job just because you don't take the buff yourself. which is my point.

Blue should be removed from the game, imo.


Honestly both red and blue buff need complete retoolings. They are meant to be taken by the jungler to help facilitate their jungling ability (blue gives mana regen and bonus CDR, red gives a DoT and a minor slow to help with ganks). But after lane phase ends (or after first take of blue) it's expected to give them to the mid or ADC because it will benefit them more thanks to their scaling damage compared to the junglers, which caps out unless you're an assassin role.

They need to tie the buffs to the jungle item, and give a stacking benefit to the jungler: take blue buff X times, get a scaling boost to mana regen and CDR (capping the CDR bonus at 10%), and once you take it 4-5 times, then you get the AP bonus. For red buff it needs to be HP regen, a slow and the DoT scaling over time, and then once you get it 4-5 times you get a bonus to AD.

Very rarely will red buff's DoT actually help the ADC in a teamfight, they just want it for the slow to kite better. And the blue buff past 30 minutes is such a big thing for the mid to get it's ridiculous.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 25 2016 06:05 GMT
#69
Eww. No more jungle items. Just get rid of them entirely. Another factor in the lack of jungle diversity is certianly the S3+ jungle items.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
September 25 2016 07:03 GMT
#70
I like jungle items.

:/
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2016-09-25 11:08:45
September 25 2016 10:20 GMT
#71
Jungle items are kind of a design goals thing though.

How to stop laners from taking jungle camps - make it hard
How to let weak junglers(who are also weak laners) farm the jungle without letting laners buy them- jungle items

Gross oversimplification of what got us here, but I think this gist is there.

Unless jungle stops being a role, I think jungle items will be here to stay. I'll be honest, S1 jungle wasn't the best solution either, because if you didn't know what you were doing, you'd get absolutely mauled by the jungle, and only a few champs were really viable.
Porouscloud - NA LoL
Frolossus
Profile Joined February 2010
United States4779 Posts
September 25 2016 17:04 GMT
#72
my memories of the jungle before jungle items were hog/philo stacking everything
Fildun
Profile Joined December 2012
Netherlands4124 Posts
September 25 2016 17:05 GMT
#73
I miss perma oracles
cLutZ
Profile Joined November 2010
United States19574 Posts
September 25 2016 22:06 GMT
#74
We have this thing called smite which should do everything you allegedly need jungle items for...

If you removed smite and made it an active on all jungle items that could be a path.

Regardless, laners taking jungle camps is an issue of poorly placed jungle camps, in fact, that also causes problems of the farm/gank trade-off not being strong enough.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-09-25 23:10:38
September 25 2016 23:10 GMT
#75
On September 26 2016 07:06 cLutZ wrote:
We have this thing called smite which should do everything you allegedly need jungle items for...

If you removed smite and made it an active on all jungle items that could be a path.

Regardless, laners taking jungle camps is an issue of poorly placed jungle camps, in fact, that also causes problems of the farm/gank trade-off not being strong enough.

Jungle items aside. the whole smite on camps for buffs thing was supposed to be there to provide different uses for smite and to enable more people to jungle. just make the buffs stronger for clearing and you don't need the items.
Gahlo
Profile Joined February 2010
United States35174 Posts
September 25 2016 23:52 GMT
#76
On September 26 2016 08:10 PrinceXizor wrote:
Show nested quote +
On September 26 2016 07:06 cLutZ wrote:
We have this thing called smite which should do everything you allegedly need jungle items for...

If you removed smite and made it an active on all jungle items that could be a path.

Regardless, laners taking jungle camps is an issue of poorly placed jungle camps, in fact, that also causes problems of the farm/gank trade-off not being strong enough.

Jungle items aside. the whole smite on camps for buffs thing was supposed to be there to provide different uses for smite and to enable more people to jungle. just make the buffs stronger for clearing and you don't need the items.

I believe I remember a time when top laners on blue side were taking smite because Gromp buff made it impossible to lose trade for a bit unless you were blind.
evilfatsh1t
Profile Joined October 2010
Australia8938 Posts
Last Edited: 2016-09-26 01:22:17
September 26 2016 01:17 GMT
#77
On September 23 2016 08:00 PrinceXizor wrote:
I just want more things the jungler can do because red/blue buff are boring. And Ganking isn't mechanically encouraged as much as just roam -> taking bot tower is. Rift Herald is neat but it's kind of dull that it needs 2 people to take it effectively. Crabs are pretty much a non objective. Many junglers are "hunt" themed, why not have a "rare" hunt every 5 minutes or some shit. One camp changes on each side to a special camp that gives gold/xp to the team that kills it. it's just mini-game enough riot will eat it up, and it gives the junglers something to do that isn't hoping someone makes a mistake. Bonuses for invading as well and controlling both hunts.

i dunno thats just spitballing, but I do miss seeing junglers with other responsibilities that don't result in a burden on other players like ganking and dragon/rift herald. Lane swaps did that, and the role was more interesting to me as a result.

ive been sick so i only just saw this, but dopa and every challenger korean disagrees.
3:10 fight at bot scuttle apparently makes or breaks the jungle.
dopa himself says its probably the most important thing the midlaner should be focusing on (helping the jungler get it) during the laning stage, and he claims to be a god with viktor but has such a bad winrate (<60%) with him because viktor sucks dick at helping his team out during that time.

he also said he used to think the jungle was a role that cleaned up other lanes' shit and had to go around helping the other lanes, but now he believes its the laners that should be helping the jungler control the scuttle and make easy gank paths/dive chances and throw off the enemy jungler as much as possible (stopping the enemy jungler from taking ghosts etc).

tl;dr jungle has a massive role in korean challenger games and is far from having 'not enough to do'
Gahlo
Profile Joined February 2010
United States35174 Posts
September 26 2016 01:51 GMT
#78
Unfortunately that looks like a lot of stuff that only works if people have good game knowledge.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-09-26 02:20:28
September 26 2016 02:16 GMT
#79
On September 26 2016 10:17 evilfatsh1t wrote:
ive been sick so i only just saw this, but dopa and every challenger korean disagrees.
3:10 fight at bot scuttle apparently makes or breaks the jungle.
dopa himself says its probably the most important thing the midlaner should be focusing on (helping the jungler get it) during the laning stage, and he claims to be a god with viktor but has such a bad winrate (<60%) with him because viktor sucks dick at helping his team out during that time.

he also said he used to think the jungle was a role that cleaned up other lanes' shit and had to go around helping the other lanes, but now he believes its the laners that should be helping the jungler control the scuttle and make easy gank paths/dive chances and throw off the enemy jungler as much as possible (stopping the enemy jungler from taking ghosts etc).

tl;dr jungle has a massive role in korean challenger games and is far from having 'not enough to do'

Dopa doesn't actually disagree with his Q&A thing. My complaint is that jungler's entire existence is just boring neutral objectives (that are either super minor or require a teammate) or oppressing the laners.

The 2nd bit being very strong and controlling game right now is true. Dopa is just saying that aspect of jungling decides games these days. I just find it boring because it's a playstyle that is about baiting people into mistakes (on the laners end) and if they don't make those mistakes the game go interactionless, and the fight-less things a jungler can do is so much more boring than laners because they rely on cooperation for the big objectives which dopa is agreeing with saying laners should be helping the jungler.

I just want stuff a jungler can do toward winning in those down times where the opposing team is playing conservative or there is no fight to be had. Lane swap era had semi-laning to protect objectives. prior to that there was fast tower pushes in the meta. Before that dragon decided games and could be taken solo by many junglers.

Having only a few things to do has no relevance on how good those things are to do and how much they help secure a W.
evilfatsh1t
Profile Joined October 2010
Australia8938 Posts
September 26 2016 03:44 GMT
#80
On September 26 2016 10:51 Gahlo wrote:
Unfortunately that looks like a lot of stuff that only works if people have good game knowledge.

thats true, but if you dont have good game knowledge then youre not really in a position to criticise how good or bad a role is tbh

On September 26 2016 11:16 PrinceXizor wrote:
Show nested quote +
On September 26 2016 10:17 evilfatsh1t wrote:
ive been sick so i only just saw this, but dopa and every challenger korean disagrees.
3:10 fight at bot scuttle apparently makes or breaks the jungle.
dopa himself says its probably the most important thing the midlaner should be focusing on (helping the jungler get it) during the laning stage, and he claims to be a god with viktor but has such a bad winrate (<60%) with him because viktor sucks dick at helping his team out during that time.

he also said he used to think the jungle was a role that cleaned up other lanes' shit and had to go around helping the other lanes, but now he believes its the laners that should be helping the jungler control the scuttle and make easy gank paths/dive chances and throw off the enemy jungler as much as possible (stopping the enemy jungler from taking ghosts etc).

tl;dr jungle has a massive role in korean challenger games and is far from having 'not enough to do'

Dopa doesn't actually disagree with his Q&A thing. My complaint is that jungler's entire existence is just boring neutral objectives (that are either super minor or require a teammate) or oppressing the laners.

The 2nd bit being very strong and controlling game right now is true. Dopa is just saying that aspect of jungling decides games these days. I just find it boring because it's a playstyle that is about baiting people into mistakes (on the laners end) and if they don't make those mistakes the game go interactionless, and the fight-less things a jungler can do is so much more boring than laners because they rely on cooperation for the big objectives which dopa is agreeing with saying laners should be helping the jungler.

I just want stuff a jungler can do toward winning in those down times where the opposing team is playing conservative or there is no fight to be had. Lane swap era had semi-laning to protect objectives. prior to that there was fast tower pushes in the meta. Before that dragon decided games and could be taken solo by many junglers.

Having only a few things to do has no relevance on how good those things are to do and how much they help secure a W.

well thats just how the jungle is...all of the roles in lol are very limited to what they actually do, its the importance of the tasks they have to complete that give you the win.
im not gonna list each role and what their 'responsibilities' are specifically, there isnt much depth to any of the roles. if you want a game where there are no set roles and theres a lot more you can do depending on who and where you play, switch to dota.
lol's game design is just shallow compared to dota in that aspect and your complaints about the jungle could be made by any player in any other position too
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