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[Patch 6.19] Reverted Kog'Maw General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Gahlo
Profile Joined February 2010
United States35174 Posts
September 21 2016 03:34 GMT
#21
Damnit, now I need to buy chromas for a skin I'm not even fond of.
Frolossus
Profile Joined February 2010
United States4779 Posts
September 21 2016 03:59 GMT
#22
i really like the ideas they put into irvens kit regardless of how well balanced it ends up being.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
September 21 2016 08:36 GMT
#23
rip Soraka
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2016-09-21 12:38:25
September 21 2016 12:38 GMT
#24
Pretty glad soraka is a lot less oppressive at early levels. It really sucked to play an aggro lane where soraka could just heal through early game allins.

Ivern will be pretty neat. Net clear speed is pretty low given that each camp is 1min+40s for the grove at minimum, but the greedier he gets while jungling, the harder he can get counter jungled. He's pretty much the only jungler who invests health/mana into a camp without quick rewards.

Can't really pick him without banning rengar or last picking him though.
Porouscloud - NA LoL
Sent.
Profile Joined June 2012
Poland9331 Posts
September 21 2016 14:01 GMT
#25
Ivern looks interesting but he'll probably be like Kled, useless
You're now breathing manually
NpG)Explosive
Profile Joined January 2003
France994 Posts
September 21 2016 14:42 GMT
#26
On September 21 2016 06:24 cLutZ wrote:
Love that Kog Maw change. Probably need to buff his W early back to pre-rework ranges or his pre-6 might be back to being too bad early. Time will tell.

They reverted his W back to pre rework (range, cd, damage) except for the mana cost. His base AS and AS per level are also back to pre rework.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 21 2016 14:48 GMT
#27
On September 21 2016 23:01 Sent. wrote:
Ivern looks interesting but he'll probably be like Kled, useless

He'll be able to level 2 gank with red buff on the first gank if he chooses. So there will be matchups he just ruins for some laners.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
September 21 2016 15:17 GMT
#28
Mundo buffs :3
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 21 2016 15:37 GMT
#29
Well Kog'Maw was good before and the AD item changes help him out so I imagine he'll be pretty strong.

This new jungler looks stupid.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
September 21 2016 15:45 GMT
#30
OMG! No Rek'sai buffs. Bless up, can make my path to NA Diamond. Also Diana chromas, YAY! Corki buffs also great. Overall, 9/10 patch. Taking a point off for no Gragas reverts. RIP fat man ;(
Que Sera Sera
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-09-21 16:46:59
September 21 2016 16:46 GMT
#31
Best change in the patch is nerf to Soraka's early heal CD. :3

On September 21 2016 23:42 NpG)Explosive wrote:
Show nested quote +
On September 21 2016 06:24 cLutZ wrote:
Love that Kog Maw change. Probably need to buff his W early back to pre-rework ranges or his pre-6 might be back to being too bad early. Time will tell.

They reverted his W back to pre rework (range, cd, damage) except for the mana cost. His base AS and AS per level are also back to pre rework.

Wasn't the change to how the CD function (on cooldown immediately) a pretty huge buff compared to his old? If he somehow manage max CDR it has like a 2 second downtime now (or 5.5s with just a Triforce).
It's Elo not ELO - Every statiscian playing League
NpG)Explosive
Profile Joined January 2003
France994 Posts
September 21 2016 17:17 GMT
#32
On September 22 2016 01:46 Jek wrote:
Show nested quote +
On September 21 2016 23:42 NpG)Explosive wrote:
On September 21 2016 06:24 cLutZ wrote:
Love that Kog Maw change. Probably need to buff his W early back to pre-rework ranges or his pre-6 might be back to being too bad early. Time will tell.

They reverted his W back to pre rework (range, cd, damage) except for the mana cost. His base AS and AS per level are also back to pre rework.

Wasn't the change to how the CD function (on cooldown immediately) a pretty huge buff compared to his old? If he somehow manage max CDR it has like a 2 second downtime now (or 5.5s with just a Triforce).


It was already on cooldown immediatly before his rework. It became easier to itemize for CDR, but I'm not sure how great the stats actually is. You really want your target to die during your first W, rather than sacrifice damage and have it back up earlier.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-09-21 17:37:00
September 21 2016 17:36 GMT
#33
Oh, it did. Sorta ashamed I couldn't remember, Kog'Maw was the only ADC aside from Twitch I can/could carry on.

Cant really figure out if the loss of crit on triforce for CDR is a win or lose for Kog'Maw considering he's so heavily autoattack focused. Having higher W uptime is super strong, but crits are crits and can randomly just straight up win otherwise lost fights.
It's Elo not ELO - Every statiscian playing League
NpG)Explosive
Profile Joined January 2003
France994 Posts
September 21 2016 18:26 GMT
#34
ADC kog was my most played champion in seasons 3, 4 and 5 and I barely touched him this season (didn't enjoy the rework) so you can imagine how thrilled I am.

The new triforce also lost the AP, which wasn't wasted on kogmaw, and some MS.
Purge
Profile Joined November 2010
Canada372 Posts
September 21 2016 21:58 GMT
#35
On September 22 2016 02:36 Jek wrote:
Oh, it did. Sorta ashamed I couldn't remember, Kog'Maw was the only ADC aside from Twitch I can/could carry on.

Cant really figure out if the loss of crit on triforce for CDR is a win or lose for Kog'Maw considering he's so heavily autoattack focused. Having higher W uptime is super strong, but crits are crits and can randomly just straight up win otherwise lost fights.


Kog's whole kit is predicated on his W uptime, so I'm fairly sure the extra cdr is way more valuable than extra crit. It may not seem that way initially but as people come to remaster kog we will see that be the case imo. Range is way stronger than crit.
"Never do an enemy a small injury." - Machiavelli
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2016-09-22 04:24:25
September 22 2016 04:15 GMT
#36
Thank god they reverted Kog back, the new Kog was stupid as all hell and completely ruined the thematic feel of him. Hopefully they revert Vlad at some point too.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 22 2016 05:01 GMT
#37
On September 21 2016 11:58 cLutZ wrote:
Show nested quote +
On September 21 2016 08:00 JimmiC wrote:
On September 21 2016 07:05 cLutZ wrote:
On September 21 2016 06:50 AsmodeusXI wrote:
Oh boy this is an interesting one for sure:

http://na.leagueoflegends.com/en/featured/champion-reveal-ivern-green-father


Wow. They took my suggestion for the jungle, and just made a champion with it. Lulz.

Might have been a brain inbade, time to put on the ton foil hat!!!

This champ seams like he is going to be op or useless I'll be impressed if they balance him.


Lol. I just mean that not having to fight the jungle mobs is step 1 in fixing the jungle (unless they radically change it).


Wait... What?

I actually love farming the jungle. Sometimes I make a custom to test a jungle route with certain runes or something, then I just farm the jungle for like 45 minutes and I'm like "Wait... wtf? why am I still here? Why is this fun? o.O"

But honestly, I'd probably play DotA if it wasn't for how much more memorizing farming LoL's Jungle is is.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 22 2016 06:06 GMT
#38
On September 22 2016 14:01 iCanada wrote:
Show nested quote +
On September 21 2016 11:58 cLutZ wrote:
On September 21 2016 08:00 JimmiC wrote:
On September 21 2016 07:05 cLutZ wrote:
On September 21 2016 06:50 AsmodeusXI wrote:
Oh boy this is an interesting one for sure:

http://na.leagueoflegends.com/en/featured/champion-reveal-ivern-green-father


Wow. They took my suggestion for the jungle, and just made a champion with it. Lulz.

Might have been a brain inbade, time to put on the ton foil hat!!!

This champ seams like he is going to be op or useless I'll be impressed if they balance him.


Lol. I just mean that not having to fight the jungle mobs is step 1 in fixing the jungle (unless they radically change it).


Wait... What?

I actually love farming the jungle. Sometimes I make a custom to test a jungle route with certain runes or something, then I just farm the jungle for like 45 minutes and I'm like "Wait... wtf? why am I still here? Why is this fun? o.O"

But honestly, I'd probably play DotA if it wasn't for how much more memorizing farming LoL's Jungle is is.

Its just my pet theory, but IMO the reason the jungle is always one of the least diverse roles is the S3 preseason changes that made jungle mobs have high hp and damage. Back in S2 you could jungle anything, and even competitively you could be any of 10 or so champs per patch. Jungle was basically like any other role where you balanced Teamfighting, 1v1, skirmish, etc, but since S3 there is another, PVE aspect that strongly affects the role.

Its basically like if midlane started randomly spawning dragons that attacked in a proximity. It would really push a lot of champs out.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
September 22 2016 06:40 GMT
#39
I can agree with that. Basically bring back purple smite. :D

Although I guess it's usually the first clear that kills a lot of junglers.

I dunno, I think it's a balance thing more than anything this season. If they buffed stuff like Rumble / Kench / Panth / vi / sej / taric/ j4 / Diana / shy / udyr just slightly I could see them being very successful meta jungle picks.

They are all pretty decent as it is, they just need a little oomph. Most of them clear a little too slow or don't have mana sustain till completing jungle items. Others just too weak vs Reksai or Nidalee. Some just need small shifts in pick ban priority of other roles.

We also had things like Rammus, kindred, elise, Lee, rengar, Olaf, skarner, and Graves picked in pro play this split. On top of Nidalee, Gragas, and Reksai. Of all lanes jungle has had the most diversity outside of mid this season. It has been stale recently, but I thinks that's just the way they balanced it this year.

Rumble for example with a better level 3 or 4 gank would be amazing. Literally would just need basically 5% or 10 more on E Slow
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
Last Edited: 2016-09-22 11:09:39
September 22 2016 11:09 GMT
#40
On September 22 2016 15:06 cLutZ wrote:
Show nested quote +
On September 22 2016 14:01 iCanada wrote:
On September 21 2016 11:58 cLutZ wrote:
On September 21 2016 08:00 JimmiC wrote:
On September 21 2016 07:05 cLutZ wrote:
On September 21 2016 06:50 AsmodeusXI wrote:
Oh boy this is an interesting one for sure:

http://na.leagueoflegends.com/en/featured/champion-reveal-ivern-green-father


Wow. They took my suggestion for the jungle, and just made a champion with it. Lulz.

Might have been a brain inbade, time to put on the ton foil hat!!!

This champ seams like he is going to be op or useless I'll be impressed if they balance him.


Lol. I just mean that not having to fight the jungle mobs is step 1 in fixing the jungle (unless they radically change it).


Wait... What?

I actually love farming the jungle. Sometimes I make a custom to test a jungle route with certain runes or something, then I just farm the jungle for like 45 minutes and I'm like "Wait... wtf? why am I still here? Why is this fun? o.O"

But honestly, I'd probably play DotA if it wasn't for how much more memorizing farming LoL's Jungle is is.

Its just my pet theory, but IMO the reason the jungle is always one of the least diverse roles is the S3 preseason changes that made jungle mobs have high hp and damage. Back in S2 you could jungle anything, and even competitively you could be any of 10 or so champs per patch. Jungle was basically like any other role where you balanced Teamfighting, 1v1, skirmish, etc, but since S3 there is another, PVE aspect that strongly affects the role.

Its basically like if midlane started randomly spawning dragons that attacked in a proximity. It would really push a lot of champs out.


I don't think so. I think League generally just evolved to a point where in competitive anyways, jungle was always going to drop in diversity as lane control knowledge and jungle pathing knowledge improved. In SoloQ, you can still play almost anything to at least diamond 2/3 in jungle. Especially if you're playing something unorthodox, you can play to the lack of the enemy jungler's knowledge to win games. Unless you're playing vs Nid in which case GG FF@20
Que Sera Sera
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