[Patch 6.19] Reverted Kog'Maw General Discussion - Page 2
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Gahlo
United States35130 Posts
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Frolossus
United States4779 Posts
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Prog
United Kingdom1470 Posts
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Amui
Canada10567 Posts
Ivern will be pretty neat. Net clear speed is pretty low given that each camp is 1min+40s for the grove at minimum, but the greedier he gets while jungling, the harder he can get counter jungled. He's pretty much the only jungler who invests health/mana into a camp without quick rewards. Can't really pick him without banning rengar or last picking him though. | ||
Sent.
Poland9169 Posts
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NpG)Explosive
France994 Posts
On September 21 2016 06:24 cLutZ wrote: Love that Kog Maw change. Probably need to buff his W early back to pre-rework ranges or his pre-6 might be back to being too bad early. Time will tell. They reverted his W back to pre rework (range, cd, damage) except for the mana cost. His base AS and AS per level are also back to pre rework. | ||
PrinceXizor
United States17713 Posts
On September 21 2016 23:01 Sent. wrote: Ivern looks interesting but he'll probably be like Kled, useless He'll be able to level 2 gank with red buff on the first gank if he chooses. So there will be matchups he just ruins for some laners. | ||
Fildun
Netherlands4122 Posts
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Ansibled
United Kingdom9872 Posts
This new jungler looks stupid. | ||
AdsMoFro
Japan4761 Posts
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Jek
Denmark2771 Posts
On September 21 2016 23:42 NpG)Explosive wrote: They reverted his W back to pre rework (range, cd, damage) except for the mana cost. His base AS and AS per level are also back to pre rework. Wasn't the change to how the CD function (on cooldown immediately) a pretty huge buff compared to his old? If he somehow manage max CDR it has like a 2 second downtime now (or 5.5s with just a Triforce). | ||
NpG)Explosive
France994 Posts
On September 22 2016 01:46 Jek wrote: Wasn't the change to how the CD function (on cooldown immediately) a pretty huge buff compared to his old? If he somehow manage max CDR it has like a 2 second downtime now (or 5.5s with just a Triforce). It was already on cooldown immediatly before his rework. It became easier to itemize for CDR, but I'm not sure how great the stats actually is. You really want your target to die during your first W, rather than sacrifice damage and have it back up earlier. | ||
Jek
Denmark2771 Posts
Cant really figure out if the loss of crit on triforce for CDR is a win or lose for Kog'Maw considering he's so heavily autoattack focused. Having higher W uptime is super strong, but crits are crits and can randomly just straight up win otherwise lost fights. | ||
NpG)Explosive
France994 Posts
The new triforce also lost the AP, which wasn't wasted on kogmaw, and some MS. | ||
Purge
Canada372 Posts
On September 22 2016 02:36 Jek wrote: Oh, it did. Sorta ashamed I couldn't remember, Kog'Maw was the only ADC aside from Twitch I can/could carry on. Cant really figure out if the loss of crit on triforce for CDR is a win or lose for Kog'Maw considering he's so heavily autoattack focused. Having higher W uptime is super strong, but crits are crits and can randomly just straight up win otherwise lost fights. Kog's whole kit is predicated on his W uptime, so I'm fairly sure the extra cdr is way more valuable than extra crit. It may not seem that way initially but as people come to remaster kog we will see that be the case imo. Range is way stronger than crit. | ||
zer0das
United States8519 Posts
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iCanada
Canada10660 Posts
On September 21 2016 11:58 cLutZ wrote: Lol. I just mean that not having to fight the jungle mobs is step 1 in fixing the jungle (unless they radically change it). Wait... What? I actually love farming the jungle. Sometimes I make a custom to test a jungle route with certain runes or something, then I just farm the jungle for like 45 minutes and I'm like "Wait... wtf? why am I still here? Why is this fun? o.O" But honestly, I'd probably play DotA if it wasn't for how much more memorizing farming LoL's Jungle is is. | ||
cLutZ
United States19573 Posts
On September 22 2016 14:01 iCanada wrote: Wait... What? I actually love farming the jungle. Sometimes I make a custom to test a jungle route with certain runes or something, then I just farm the jungle for like 45 minutes and I'm like "Wait... wtf? why am I still here? Why is this fun? o.O" But honestly, I'd probably play DotA if it wasn't for how much more memorizing farming LoL's Jungle is is. Its just my pet theory, but IMO the reason the jungle is always one of the least diverse roles is the S3 preseason changes that made jungle mobs have high hp and damage. Back in S2 you could jungle anything, and even competitively you could be any of 10 or so champs per patch. Jungle was basically like any other role where you balanced Teamfighting, 1v1, skirmish, etc, but since S3 there is another, PVE aspect that strongly affects the role. Its basically like if midlane started randomly spawning dragons that attacked in a proximity. It would really push a lot of champs out. | ||
iCanada
Canada10660 Posts
Although I guess it's usually the first clear that kills a lot of junglers. I dunno, I think it's a balance thing more than anything this season. If they buffed stuff like Rumble / Kench / Panth / vi / sej / taric/ j4 / Diana / shy / udyr just slightly I could see them being very successful meta jungle picks. They are all pretty decent as it is, they just need a little oomph. Most of them clear a little too slow or don't have mana sustain till completing jungle items. Others just too weak vs Reksai or Nidalee. Some just need small shifts in pick ban priority of other roles. We also had things like Rammus, kindred, elise, Lee, rengar, Olaf, skarner, and Graves picked in pro play this split. On top of Nidalee, Gragas, and Reksai. Of all lanes jungle has had the most diversity outside of mid this season. It has been stale recently, but I thinks that's just the way they balanced it this year. Rumble for example with a better level 3 or 4 gank would be amazing. Literally would just need basically 5% or 10 more on E Slow | ||
AdsMoFro
Japan4761 Posts
On September 22 2016 15:06 cLutZ wrote: Its just my pet theory, but IMO the reason the jungle is always one of the least diverse roles is the S3 preseason changes that made jungle mobs have high hp and damage. Back in S2 you could jungle anything, and even competitively you could be any of 10 or so champs per patch. Jungle was basically like any other role where you balanced Teamfighting, 1v1, skirmish, etc, but since S3 there is another, PVE aspect that strongly affects the role. Its basically like if midlane started randomly spawning dragons that attacked in a proximity. It would really push a lot of champs out. I don't think so. I think League generally just evolved to a point where in competitive anyways, jungle was always going to drop in diversity as lane control knowledge and jungle pathing knowledge improved. In SoloQ, you can still play almost anything to at least diamond 2/3 in jungle. Especially if you're playing something unorthodox, you can play to the lack of the enemy jungler's knowledge to win games. Unless you're playing vs Nid in which case GG FF@20 ![]() | ||
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