why piss away your lane phase where the difference between winning and losing is your all-in defense so you can scale neglibly later
hog philo was epic nice though
theres no multiplicative scaling with gold hog philo didnt make gold gen runes better
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Slayer91
Ireland23460 Posts
why piss away your lane phase where the difference between winning and losing is your all-in defense so you can scale neglibly later hog philo was epic nice though theres no multiplicative scaling with gold hog philo didnt make gold gen runes better | ||
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ticklishmusic
United States15977 Posts
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cLutZ
United States19574 Posts
On July 19 2016 01:46 iCanada wrote: Show nested quote + On July 19 2016 00:34 General_Winter wrote: Wow they really went over board with the kindred nerfs. Looks like she's down to 43% win rate on champion gg. Hope they revert some of that since she used to be really fun (all that hopping around) LOL yeah. I dunno, I said they'd shot can her before, no one believed me. I think they gonna rework her; removing the health in conjunction with the armor made her lose almost 400 ehp in level 3 duels. Ridiculously huge nerf for a champion who won the game by creating early snowballs. I'd rather jungle kog or ezreal. She is so weak at early levels. Her late game isn't awful but getting there is too hard. It isn't good enough considering how picking her often shapes poor fight comps with low cc, low peel, and poor ability to soak damage aside from lambs respite. Her kit is too reliant on skirmishing / ganking / counter jungking for scaling to be as poor as she is at dueling. She can't farm for late because all her damage is from marks after the Q and passive changes a few patches ago. She's a problem champion that basically is indicative of the problems with the jungle in general. Her clear speed and high clear HP (when not nerfed terribly) lets her be the kind of AFK farming Tryndamere/Yi carry out of the jungle for little risk and interaction that Riot used to always warn us about the dangers of. But she is still a lame ADC pre-6 so without that feature she really has no place. Also the ult is incredibly strong for a high damage champion, probably being the best ADC utility ult or tied with Ashe. | ||
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Slayer91
Ireland23460 Posts
On July 19 2016 04:44 ticklishmusic wrote: b/c you were broke AF and wanted to stack so you could afford wards. i dont really remember what i ran specifically, but i remember gold gen quints being fairly popular the gold gen gave like 1 ward every 6 minutes or something neglible not even close to the advantage you got from a stronger laning phase | ||
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Goumindong
United States3529 Posts
On July 19 2016 04:40 ticklishmusic wrote: you got gold gen runes on sona like s2 when we had HoG, Kage's whatever and philo stone, I don't think it's been a good pick since It wasn't even a good pick them. The payoff for the raw stat value was at something like 15 to 20 minutes. If you won the lane almost at all, due to having better stats (or conversely lost due to the enemy having better stats) you won't make it up. Three GP10 runes are/were worth 18 gold/minute. Or 180/10 minutes. That was, at the time about 1 creep every 2 waves. If you picked armor and so could win, on average, a single minion per wave. You were ahead and the gold was on a more important member of the team. If winning the lane meant a single kill or assist then, swinging either way, there was no catching up. On July 19 2016 01:32 Uldridge wrote: Well.. who thought that getting to this amount of CDR wouldn't be broken? On top of raw Healing/Shield buffs in the skills themselves and stacking with Censor/et al it seems like it should be pretty bonkers. | ||
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nafta
Bulgaria18893 Posts
On July 19 2016 04:42 Slayer91 wrote: i was like high rated in season 2 and didnt get gold gen runes on sona why piss away your lane phase where the difference between winning and losing is your all-in defense so you can scale neglibly later hog philo was epic nice though theres no multiplicative scaling with gold hog philo didnt make gold gen runes better You picked them in lanes where you knew nothing would happen. And there were a lot of them back then as well. Gold runes were definitely more popular than raw stats before worlds though. Obviously depends on what champs you played too. | ||
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GrandInquisitor
New York City13113 Posts
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iCanada
Canada10660 Posts
On July 19 2016 04:47 cLutZ wrote: Show nested quote + On July 19 2016 01:46 iCanada wrote: On July 19 2016 00:34 General_Winter wrote: Wow they really went over board with the kindred nerfs. Looks like she's down to 43% win rate on champion gg. Hope they revert some of that since she used to be really fun (all that hopping around) LOL yeah. I dunno, I said they'd shot can her before, no one believed me. I think they gonna rework her; removing the health in conjunction with the armor made her lose almost 400 ehp in level 3 duels. Ridiculously huge nerf for a champion who won the game by creating early snowballs. I'd rather jungle kog or ezreal. She is so weak at early levels. Her late game isn't awful but getting there is too hard. It isn't good enough considering how picking her often shapes poor fight comps with low cc, low peel, and poor ability to soak damage aside from lambs respite. Her kit is too reliant on skirmishing / ganking / counter jungking for scaling to be as poor as she is at dueling. She can't farm for late because all her damage is from marks after the Q and passive changes a few patches ago. She's a problem champion that basically is indicative of the problems with the jungle in general. Her clear speed and high clear HP (when not nerfed terribly) lets her be the kind of AFK farming Tryndamere/Yi carry out of the jungle for little risk and interaction that Riot used to always warn us about the dangers of. But she is still a lame ADC pre-6 so without that feature she really has no place. Also the ult is incredibly strong for a high damage champion, probably being the best ADC utility ult or tied with Ashe. I agree. I think she has been intentionally Olafed. She could a been worked so she had a 50% win rate but they just decided they didn't want to deal with her. | ||
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Gahlo
United States35174 Posts
On July 19 2016 02:05 Prog wrote: The Leona winrate certainly tanked way more than I expected it. However, one should take it with some caution because oddly enough her pickrate nearly doubled and is now close to 20%. One way to interpret this is that people picked up Leona who did not play her before, which also lowers the winrate in addition to the nerfs. PS: I don't think Leona ever did particularly well against Sona. And she certainly does not right now. Leona's worst winrate is vs Sona. People also don't read the context of the changes and thinks the buffs are new this patch. | ||
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Alaric
France45622 Posts
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Slusher
United States19143 Posts
I just wonder what the plan was? how in theory was this going to be a buff, or was it an intentional nerf? | ||
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Slusher
United States19143 Posts
they've been running Champions 2012 all day, CLGs first game is about to start | ||
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Prog
United Kingdom1470 Posts
On July 19 2016 11:56 Slusher wrote: I just don't get the changes I guess, they seem like a pretty clear nerf even counting the contextual buffs . If someone doesn't die from eating her whole combo she's pretty bad compared to other options, so I guess I just don't get how reducing her damage in return for some cdr. stun/root duration aren't useless but at early levels it's not a long enough difference for your ad to make up for the lost damage. I just wonder what the plan was? how in theory was this going to be a buff, or was it an intentional nerf? The plan was to make her less about bursting someone in lane, but giving her slightly easier to hit, lower cd stuns for teamfights instead (plus a little more damage in teamfights). That way she is supposed to be less binary. So it was not meant to be either buff or nerf, just switching power from laneing to teamfighting. | ||
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VayneAuthority
United States8983 Posts
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Slayer91
Ireland23460 Posts
"I don't think it's possible to get masters at my skill level" might have been sufficient unless getting 20% more challenger smurfs on the enemy team is that huge a deal | ||
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General_Winter
United States719 Posts
For me it seemed ok. Maybe not the best but not the worst. It suffers from the problem that if your team doesn't realize when it's time to group up in a big ball and push its just not possible to win. Whereas on something like TT hexakill you can push both lanes at once and win without intentionally grouping. And on legend it the poro King, people are forced to group so they can't really screw that up. | ||
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VayneAuthority
United States8983 Posts
On July 20 2016 02:10 Slayer91 wrote: don't those challenger smurfs end up on your team too? "I don't think it's possible to get masters at my skill level" might have been sufficient unless getting 20% more challenger smurfs on the enemy team is that huge a deal well they tend to queue up together and as I am solo its much more then 20%. Most of them tend to have a jungler in the group too which makes it very difficult to do well as a top player when your jungler is far outclassed. | ||
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Goumindong
United States3529 Posts
On July 20 2016 02:10 Slayer91 wrote: don't those challenger smurfs end up on your team too? "I don't think it's possible to get masters at my skill level" might have been sufficient unless getting 20% more challenger smurfs on the enemy team is that huge a deal Yea, but higher likelihood on the enemy team | ||
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Slayer91
Ireland23460 Posts
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JimmiC
Canada22817 Posts
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