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[Patch 5.19] League of Legends General Discussion - Page 18

Forum Index > LoL General
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Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 11 2015 23:03 GMT
#341
Technically Scip and I had the idea together in TS one day.

It's the church of Howard.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2015 23:51 GMT
#342
Face of the Mountain on a top laner isn't really a new idea.

You could also build it on Sion (especially when Sion was OP) with Cinderhulk. Its stats are really good (HP, CDR, regen) and synergizes strongly with Sion's kit.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 12 2015 04:01 GMT
#343
On October 12 2015 07:18 Ketara wrote:
All praise be to the church of Howard, and its emissary lastshadow.

IMO blame LS, he's doing a really bad job of emissarying.

that guy is still around?
Artillery spawned from the forges of Hell
Celial
Profile Blog Joined June 2006
2602 Posts
October 12 2015 08:46 GMT
#344
Teut plays it iirc on jungle Jax
Do not regret. Always forward, never back.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2015-10-12 10:50:44
October 12 2015 10:49 GMT
#345
Teut plays it on top Jax too I think. I personally build it on jungle Rammus and sometimes top Mao.
It's pretty good on a lot of champions, I just don't play those ^^

Oh and about people not letting you use stacks, that isn't really a problem in most of the games where I build it, usually I never run around with full stacks or only for a short while so you don't really lose a lot of the passive value.
Plus the item is crazy gold efficient.

May Maokai smile upon you.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-12 10:57:34
October 12 2015 10:53 GMT
#346
The reality is its more stat and gold efficient than other items even in comparisons where you totally ignore the gold generation. 500 HP, 10% CDR and a shield active is just a very strong item on tanks. It used to also be really strong on bruisers, although I'd imagine the new itemization crowds it out much of the time now. It's still great on many top lane and jungle tanks.


The gold generation is just extra, and situationally is actually quite good.


I am convinced that in many situations in pro games it should be built and is not, and really speaks to poor theorycrafting by professional teams and their analysts.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Fildun
Profile Joined December 2012
Netherlands4124 Posts
Last Edited: 2015-10-12 11:08:52
October 12 2015 11:00 GMT
#347
I personally feel like the gold generation is always good, not just situational. When is it ever not good? In about 50 games with the item I've never had a situation where I didn't get to use the passive, and usually I use it basically on cooldown.
I've also never had anybody say wtf are you building or anything like that, they usually don't say anything about it or thank me after saving them with shield.
The build path is also pretty good, so yeah it's just a really good item.

May Maokai smile upon you
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-12 11:02:56
October 12 2015 11:01 GMT
#348
It's always good.

It's situationally really good.

On jungle Rammus and jungle Nunu its like this magical dream item descended from heaven carried by angels.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 12 2015 11:34 GMT
#349
It is the church of howard, scip is merely the emmissary who realised it actually works
Alaric
Profile Joined November 2009
France45622 Posts
October 12 2015 12:56 GMT
#350
When do you fit it on say Maokai? If you go the selfish route the core of Catalyst/Shroud (or Warden's Mal)/Cowl which is absurdly strong if you can get it timely, but 5th item (including boots) can be tardy. On the other hand rushing it isn't that interesting if you aren't grouping up.
Catalyst -> Locket -> Face -> armour with completing Glory and boots2 whenever needed?
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4186 Posts
October 12 2015 13:08 GMT
#351
if it was cost efficient on no supports we would have seen it on pro level and riot would have nefered it :-)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 12 2015 13:15 GMT
#352
Problem is it isn't good until 4/5th item even on tanks in top/jungle so by the time you could get it the game is over more than likely( and it is dogshit if you aren't a tank).
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 12 2015 13:18 GMT
#353
On October 12 2015 21:56 Alaric wrote:
When do you fit it on say Maokai? If you go the selfish route the core of Catalyst/Shroud (or Warden's Mal)/Cowl which is absurdly strong if you can get it timely, but 5th item (including boots) can be tardy. On the other hand rushing it isn't that interesting if you aren't grouping up.
Catalyst -> Locket -> Face -> armour with completing Glory and boots2 whenever needed?

Something like Catalyst -> Shroud/Cowl (Depends on enemy damage) -> FotM works pretty well in specific teamcomps.
Basically you either finish Glory or you finish FotM, depending on whether you are initiating or peeling, which of course depends on the game.
If you're only doing offensive stuff then FotM isn't really that great and you'd rather have Glory + resists.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 12 2015 13:21 GMT
#354
On October 12 2015 22:15 nafta wrote:
Problem is it isn't good until 4/5th item even on tanks in top/jungle so by the time you could get it the game is over more than likely( and it is dogshit if you aren't a tank).


Yeah I think on most tanks its 4th/5th item material these days.

If you're Rammus on the other hand...

What other tanks get lots of bonus resists and want HP items?

Top lane Alistar?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 12 2015 13:21 GMT
#355
On October 12 2015 22:08 M2 wrote:
if it was cost efficient on no supports we would have seen it on pro level and riot would have nefered it :-)


Pro players tend to be both selfish and slow to adapt to item pathing. We saw the same thing when back in S2(or was it s3) when locket was changed to be so good that you rushed it on top laner and got 2 on a team. A lot of pros didn't adapt to this change until way later.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-10-12 13:26:16
October 12 2015 13:26 GMT
#356
On October 12 2015 22:21 Ketara wrote:
Show nested quote +
On October 12 2015 22:15 nafta wrote:
Problem is it isn't good until 4/5th item even on tanks in top/jungle so by the time you could get it the game is over more than likely( and it is dogshit if you aren't a tank).


Yeah I think on most tanks its 4th/5th item material these days.

If you're Rammus on the other hand...

What other tanks get lots of bonus resists and want HP items?

Top lane Alistar?

None.

Even on rammus getting it that early is just ok.

A lot of teams have ways to just ignore you for a bit while your w is up and then they would just os you. Obviously this is assuming the other team isn't mentally handicapped which is a stretch but still. 4th item is when you can realistically get it and even then it isn't god mode.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-12 13:30:47
October 12 2015 13:28 GMT
#357
There's endless examples of pro players being slow to adapt to item changes.

It is really puzzling to me.

I have to disagree with the nafta on Rammus. It's pretty obviously a 2nd or latest 3rd item buy on Rammus.

Pretty sure Scips Rammus build is cinderhulk > FotM.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 12 2015 13:36 GMT
#358
On October 12 2015 22:28 Ketara wrote:
There's endless examples of pro players being slow to adapt to item changes.

It is really puzzling to me.

I have to disagree with the nafta on Rammus. It's pretty obviously a 2nd or latest 3rd item buy on Rammus.

Pretty sure Scips Rammus build is cinderhulk > FotM.

It is, sometimes he goes cinderhulk -> locket -> FotM but otherwise what you said.
Nafta, I don't really see how people can ignore you with your W up since you mostly activate it either when you get focused or when you taunt someone so in both cases you're not getting ignored.

Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 12 2015 13:38 GMT
#359
And it lasts 6 seconds, that's a long time.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-12 13:45:29
October 12 2015 13:42 GMT
#360
On October 12 2015 22:28 Ketara wrote:
There's endless examples of pro players being slow to adapt to item changes.

It is really puzzling to me.

I have to disagree with the nafta on Rammus. It's pretty obviously a 2nd or latest 3rd item buy on Rammus.

Pretty sure Scips Rammus build is cinderhulk > FotM.

Just because scip builds it doesn't mean it's the best build, it's strong and it fits with his play style, but there are plenty of other high elo rammus mains who rush out dmp and mobis, or whatever else.

Builds are only as good as you execute them

Besides, in pro play junglers get way less farm then scip tends to get in soloq, so the period where you're just on cinderhulk before you start getting big tank items is wayyy longer then it would be in a soloq game.
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