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[Patch 5.19] League of Legends General Discussion - Page 20

Forum Index > LoL General
Post a Reply
Prev 1 18 19 20 21 Next All
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
October 13 2015 04:55 GMT
#381
Anyone else noticed a large increase in trolls/dodges since the end of the season is near?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-10-13 05:10:12
October 13 2015 05:09 GMT
#382
On October 13 2015 13:55 schmutttt wrote:
Anyone else noticed a large increase in trolls/dodges since the end of the season is near?

On the contrary, I've had a lot less trolls but that's probably because I'm around P1/D5 so people are trying really hard to either get promoted or not get demoted. Well, there has been a bit more dodges than usual but that's primary when people dont get their main role - mostly from adcs and mids, I suppose they dont trust others to carry.
It's Elo not ELO - Every statiscian playing League
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2015 06:42 GMT
#383
On October 13 2015 13:18 killerdog wrote:
Show nested quote +
On October 13 2015 08:35 Scip wrote:
On October 13 2015 08:30 Ketara wrote:
FotM + Tabi vs DMP is probably something deserving of math.

I'm not gonna do the math though, meow~

well FotM+Tabi vs DMP is only relevant until the point where DMP also gets neough money to get Ninja tabi. It's clearly going to give more combat stats after that until the point when you finish another value item but obviously I don't think the combat stat difference is high enough to justify building DMP in a lot of cases. Looking at it though it might be justifiable in a lot of cases too doe.

I mean there's a 500 gold gap on both sides of tabi, dmp finishes 500g before fotm+tabi, and you get dmp+tabi 500g after that. I guess the income from fotm situationally makes that a larger gap, but it's still not quite like fotm+tabi is equal to dmp. (although dmp does have a pretty high combine cost, so you have another lull there.)

I haven't tried it much, but the few times i did i found the ms and cc from dmp surprisingly useful if you finish it before laning ends. The ms makes your ganks scary even if you have to cancel your q (enemy dodging through minions) and if they're flashless, you can get an extra auto or two on them before they get away by delaying your taunt slightly.

+ the first auto is another 100 bonus damage, and you get 15 permanent ad from your passive on top of that, which adds up if you're trying to burst someone down in a gank/tower dive.


Your gold comparison assumes that the DMP user never buys boots at all.

DMP + boots finishes 175g before FotM + Tabi.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
October 13 2015 08:25 GMT
#384
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/bmEQpxmT-new-zilean-passive-q-feel-and-responsiveness-tuning-rec-item-pages-for-each-role

New Zilean passive, looks fun ~~
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2015-10-13 12:07:36
October 13 2015 12:01 GMT
#385
On October 13 2015 13:18 killerdog wrote:
Show nested quote +
On October 13 2015 08:35 Scip wrote:
On October 13 2015 08:30 Ketara wrote:
FotM + Tabi vs DMP is probably something deserving of math.

I'm not gonna do the math though, meow~

well FotM+Tabi vs DMP is only relevant until the point where DMP also gets neough money to get Ninja tabi. It's clearly going to give more combat stats after that until the point when you finish another value item but obviously I don't think the combat stat difference is high enough to justify building DMP in a lot of cases. Looking at it though it might be justifiable in a lot of cases too doe.

I mean there's a 500 gold gap on both sides of tabi, dmp finishes 500g before fotm+tabi, and you get dmp+tabi 500g after that. I guess the income from fotm situationally makes that a larger gap, but it's still not quite like fotm+tabi is equal to dmp. (although dmp does have a pretty high combine cost, so you have another lull there.)

I haven't tried it much, but the few times i did i found the ms and cc from dmp surprisingly useful if you finish it before laning ends. The ms makes your ganks scary even if you have to cancel your q (enemy dodging through minions) and if they're flashless, you can get an extra auto or two on them before they get away by delaying your taunt slightly.

+ the first auto is another 100 bonus damage, and you get 15 permanent ad from your passive on top of that, which adds up if you're trying to burst someone down in a gank/tower dive.

how is dmp 500 gold before fotm and tabi when dmp costs 2750 FotM is 2200 and tabi is 675
2750-2200-675=-125
with targons passive it comes online at arguably very similiar time.
Sure, the dmg isn't irrelevant (although it's only 12.5 AD, if we compare DMP vs. Fotm+Tabi it's only 6.25 AD). I think DMP is a fine buy but I personally would still usually prefer the FotM shield and other utilities.

Oh shit, didn't notice this is GD. Crossposting to strategy to move there.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2015 12:09 GMT
#386
FotMs active does more damage than DMP does. And its AoE. It's just harder to land.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 13 2015 13:40 GMT
#387
depending on how much xp we are talking that zilean passive is a huge game changer. being able to get a jungler like warwick or vi to lvl 6 that much faster is really important. If you time backs you could even do something like gift a bad top MU xp and completely turn top lane on its head.

this is all assuming the xp given is remotely significant
I come in for the scraps
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2015 13:43 GMT
#388
I'd hazard a guess that it's the same as his old passive was, so not a lot.

Does give you some control to choose who you give it to and surprise opponents with it, though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-10-13 13:50:25
October 13 2015 13:50 GMT
#389
I think it'll be more significant than you're guessing, particularly if Zilean is mid. In fact, I'm calling it now that the numbers will be too high when it releases and it'll have to be nerfed because Zilean will power spike junglers like Sejuani/Amumu/etc.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
October 13 2015 13:59 GMT
#390
can't you power spike a riven/darius or something top lane and just watch them 1v2
Bronze player stuck in platinum
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 13 2015 14:11 GMT
#391
--- Nuked ---
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-10-13 14:15:24
October 13 2015 14:14 GMT
#392
Step 1. Use Zilean Xmas skin
Step 2. Speed boost your way top and gift ally xp
Step 3. Allchat hohoho

I think he'll end up permabanned at pro play, sounds like an incredibly OP strat with any degree of coordination. But since soloQ, it'll just be overtuned until/unless they decide to nerf it.
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2015 14:25 GMT
#393
On October 13 2015 23:11 krndandaman wrote:
Show nested quote +
On October 13 2015 22:59 Nos- wrote:
can't you power spike a riven/darius or something top lane and just watch them 1v2

Apparently it has a range? Since when talking about support zil they mentioned it having access to an ally to experience buff. Though itd be pretty troll being duo with like a riven and at level 5 you tell him you can give him 6 and just all-in at 5 lol.

Im a bit confused when they say at level 18 the amount of exp zil gives is effectively doubled? All i read is he gains as much exp as he gives.


Seems straightforward to me. Zilean can no longer benefit from his passive, so the benefit he'd normally receive is given to his targeted ally instead. Practically speaking the rate at which he banks XP probably doubles at 18.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 13 2015 14:40 GMT
#394
--- Nuked ---
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2015 15:43 GMT
#395
Nah, it doesn't need to be in the tooltip at all. Just double the rate of EXP at 18. Players don't need an explanation of why it happens, they'll just come up with their own explanations and be happy about it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-10-13 16:25:42
October 13 2015 16:20 GMT
#396
--- Nuked ---
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2015 17:44 GMT
#397
You're waaaaaaay overthinking it.

The actual functionality will be clear once it's on the PBE, at which point we'll know which of these rabbit holes you've been jumping down will be relevant, if any.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 13 2015 18:04 GMT
#398
--- Nuked ---
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-10-13 18:16:57
October 13 2015 18:15 GMT
#399
As I understand it, his passive lets him store X experience (which scales per level) every 5 seconds, so total xp stored is Z (X*time/5). When he gets enough to level an ally, he gives Y (where Y is the amount his allied champ needs to level) xp to his ally and Y to himself and has Z-Y left in the tank. At level 18, he gives 2Y to his ally.

My question is at level 18 does he get to give xp when his ally is Y xp from leveling (meaning he gives them 2Y and they're partways to the next level) or 2Y xp from leveling (in which case he levels them and that's it).
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 13 2015 18:57 GMT
#400
On October 14 2015 03:04 krndandaman wrote:
Show nested quote +
On October 14 2015 02:44 Seuss wrote:
You're waaaaaaay overthinking it.

The actual functionality will be clear once it's on the PBE, at which point we'll know which of these rabbit holes you've been jumping down will be relevant, if any.


?
obviously it'll be clearer when PBE is out because we'll have numbers.

but at this point in time, it's unclear whether it's literally double and what it's double of if it is (original rate at level 1? total exp @ 18?). that's all I was pointing out.


You're considering possibilities that are far outside the bounds of probability.That's what I mean by overthinking it. If you take Riot's post at face value the only question worth considering is the one ticklishmusic brought up. Everything else is fairly self-evident.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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