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On August 29 2015 03:57 Gahlo wrote:Show nested quote +On August 29 2015 02:50 Goumindong wrote: The thing about darius that seems really weird to me now is that his kit does not synergize with itself anymore.
Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird. You just don't Q right after the E. It sucks that it reduced your options a bit, but it's not like they removed some major mechanic.
I know that isn't how you play it. I just think that its funky that the kit is designed to not work well with itself in that way.
Edit: is there like some sort of etiquette wrt letting people k is about blogs they might be interested in? I made a post in a blog but it's clearly too long to dump in here
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i am not a fan of this patch so far, all the new stuff seem really annoying to play against. Maybe I just need to learn kalista or something
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On August 29 2015 11:22 Nos- wrote: i am not a fan of this patch so far, all the new stuff seem really annoying to play against. Maybe I just need to learn kalista or something
Ban it all.
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On August 29 2015 11:43 Goumindong wrote:Show nested quote +On August 29 2015 11:22 Nos- wrote: i am not a fan of this patch so far, all the new stuff seem really annoying to play against. Maybe I just need to learn kalista or something Ban it all.
Is this super-Dota? do I get 8 bans?
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quick question, just played viktor against azir and felt it was a really hard lane. His Q-auto does a lot more damage than my laser and it's from a much longer range. Anyone have tips for the match up?
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On August 29 2015 12:34 Nos- wrote: quick question, just played viktor against azir and felt it was a really hard lane. His Q-auto does a lot more damage than my laser and it's from a much longer range. Anyone have tips for the match up?
Before you have your augment its a tough lane; he can shove you in and harasses better. This is even how the matchup goes in professional games so don't worry about that. Farm until you have it and then immediatly b. Once you have your augment you can hard clear the wave decently well even with the nerfs. If you're doing well you can delay until you have double Dorans and the augment but augment is key.
Once you have the augment you can push him in. Ideally clear the wave before he puts up soldiers while your minions haven't bunched up yet. This will make it impossible for him to hard clear the wave and will keep him under turret; the minions will walk past his soldiers when he tries to kill them. Use the time to roam/farm wraiths etc. Your goal is to keep him in mid lane while you provide pressure. The best way to provide pressure is with your jungler. This is because you're Viktor and you need someone in front of you but also because it means that running into their jungler doesnt counter your pressure. So if your jungler is on your side of the map and doesn't seem to be ganking, take a camp on the other side of the jungle. If your jungler is moving toward their side of the map support him.
When you move into the objective control portion of the game is when your advantages shine. this works better in competitive because your team knows what is happening but the idea is that you can move forward/back and force him to reposition his soldiers and move into your lasers. Focus on objectives and force him and his team to come into you. This makes your lasers a lot easier to hit and reduces his abitiy to set up soldiers.
Do not force fights into him. It's like playing the mirror matchup or playing against Ori. The leash range on soldiers is longer than the cast range so if you're walking into him your effective range is diminishing and his effective range is increasing. . If he ever comes into you laser down his move path and ult him. He will explode.
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Excuse me for my ignorance, but the hot fix patch (not patch 5.17, but patch 5.16 hotfix) hasn't hit yet has it?
Old Darius was much easier to jungle (at least early on) than the new kit. Old Darius I could do a 6 camp clear if I optimized my runes and masteries a little bit. With the new Darius I just get smashed early on in the jungle.
Also with the whole Darius E'ing and then Q'ing, that was pretty standard for me if I was up against a melee. However it wasn't unheard of me holding on to my Q for just until they escape me, and then I'd hit them with that last Q (with the blade) to get that extra damage. With New Darius I feel like they really reward you with keeping your opponents in that 'sweet spot' (I.E. in the blade range of Q) which I really like. I always felt like you kited with Old Darius (against melee match ups) and with New Darius you do the same thing, it's just there is much more gain for doing it properly and you get punished harder for doing it incorrectly.
Having that slow on the apprehend makes it really easy to put opponents into that 'sweet spot' as a 90% slow is crazy!
I really, REALLY like the new Darius changes, but I could understand if one gets rubbed the wrong way by them.
Also I think the biggest reason why Darius jungle isn't as good anymore is because of the W change. Getting one second cooldown per hemorrhage stack made Gromp a chump.
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Goodness Voli is just so good. I haven't lost a game with him yet since coming back. I don't think Amumu either.
When did this game start being fun again and not just a frustrating pit of team hatred?
On topic, I tried Amumu with Runeglaive Chilling and blew up quite easily early on. Not as reliably healthy as with Purple Cinderhulk :\
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Darius Jungle always had shitty sustain but now that his Q doesn't let you autoattack while it's charging it's like your dps drops while casting it against single targets. His ganks were reliant on being able to hit E so if you could get in range to do a good range E before your opponent used a dash and flash, he had decent ganks.
I think it's playable but probably not good.
On August 29 2015 14:20 Requizen wrote: Goodness Voli is just so good. I haven't lost a game with him yet since coming back. I don't think Amumu either.
When did this game start being fun again and not just a frustrating pit of team hatred?
On topic, I tried Amumu with Runeglaive Chilling and blew up quite easily early on. Not as reliably healthy as with Purple Cinderhulk :\ If you want to lose a game and have some fun, try sated devourer Voli. 50% more damage on his ulti from just the phantom hit :D.
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On August 29 2015 11:22 Nos- wrote: i am not a fan of this patch so far, all the new stuff seem really annoying to play against. Maybe I just need to learn kalista or something
LOL meanwhile me and martenv and such are like "garen fiora darius bans" "what a time to be alive"
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On that note it's pretty hard to main GP when he's permabanned.
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#summer2011problems for me and Morgana. It lasted around 6 months.
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On August 29 2015 11:22 Nos- wrote: i am not a fan of this patch so far, all the new stuff seem really annoying to play against. Maybe I just need to learn kalista or something
This patch is fucking amazing. Ban Kalista, ban Vayne, ban Gnar. Nothing but dumb bricks smashing into eachother. It's glorious.
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On the one hand I don't like the direction League is taking with these last few patches, but on the other hand they buffed all my champs :D
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I'm having fun
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Ive poured all my hate on patches 5.13-5.15, now im just numb.
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Im just a dirty Fiora picker. I still don't get the vital mechanic but just Qing around and avoiding all damage with W is fun.
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Wait what. Are you serious? Surely not. That just seems like so unnecessarily complex.
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It used to be just flat growth per level and then Riot changed that in patch 4.20 for reasons. I think supposedly to make early level advantages not as important?
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